On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

0418

7 Velociraptors.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

2210

Spawn of Shub-Niggurath (AC 20, MV None, HD 6, Chaotic): a Yellow ooze/slime with a feathered hide, 1 eyes, and a circular gaping maw. Its touch causes paralysis.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

2305

Monastery of 52 Yellow Men led by a Neutral 5th-level Sorcerer.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

3911

You meet "the Eyes of Lords".

Everyone you encounter in Carcosa has a ridiculous title.

3635

2 Mutant Gorgosaurus (AC 16, MV 150', HD 9, neutral). Feathered White hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100'). Immune to normal weapons.

Several mutant dinosaurs are described in Carcosa.

0917

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Most hex descriptions in Carcosa are kind of crazy.