On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

2925

1 Pterodactyl.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

0910

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 150 [fly], HD 4, Chaotic): a Ulfire and Blue amoeboid with a suckered hide, 6 eyes, and a circular gaping maw.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

2502

Citadel of 74 Dolm Men led by "the Chief of All Truths," a Chaotic 5th-level Sorcerer.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

0809

You meet "the Joy of the Seas".

Everyone you encounter in Carcosa has a ridiculous title.

2616

9 Mutant Pentaceratops (AC 15, MV 90', HD 15, neutral). Scaled Yellow hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man. Immune to normal weapons.

Several mutant dinosaurs are described in Carcosa.

3807

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

Most hex descriptions in Carcosa are kind of crazy.