On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

2924

1 Spawn of Yog-Sothoth.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

3909

Spawn of Shub-Niggurath (AC 17, MV 60, HD 2, Neutral [intelligent]): a White batrachian with a scaled hide, no eyes, and a toothed mouth.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

1812

Castle of 88 Orange Men led by "the Mystic He," a Neutral 10th-level Sorcerer.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

3827

You meet "the Advocate beyond All Superlatives".

Everyone you encounter in Carcosa has a ridiculous title.

4036

2 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 16, neutral). Suckered Orange hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man. Immune to heat/fire. Immune to surprise.

Several mutant dinosaurs are described in Carcosa.

3006

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Most hex descriptions in Carcosa are kind of crazy.