On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

0402

8 Mummies.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

1429

3 Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 180 [fly], HD 5, Chaotic): a Yellow quadruped with a suckered hide, 6 eyes, and multiple mouths. The creature is psionic: (1-8 powers, 1-8 times per day)

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

0615

Village of 150 Blue Men ruled by "the Eater of Sleepers," a Lawful 3rd-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

0606

You meet "the Elegance of Sublime Wisdom".

Everyone you encounter in Carcosa has a ridiculous title.

0331

8 Mutant Styracosaurus (AC 17, MV 60', HD 10, neutral). Scaled Brown hide. Can shoot tail spikes up to 60'. Immune to normal weapons.

Several mutant dinosaurs are described in Carcosa.

2709

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Most hex descriptions in Carcosa are kind of crazy.