On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

2037

2 of the Great Race.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

2809

Spawn of Shub-Niggurath (AC 14, MV 60, HD 1, Neutral [intelligent]): a Purple octopoid with a feathered hide, 5 eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

0406

Village of 345 Red Men ruled by "the Mirror of Summer," a Neutral 4th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

3503

You meet "the Most Overseer".

Everyone you encounter in Carcosa has a ridiculous title.

0240

2 Mutant Brontosaurus (AC 16, MV 60', HD 28, neutral). Scaled Yellow hide. No mouth. Pillow-like consistency, immune to bludgeoning attacks.

Several mutant dinosaurs are described in Carcosa.

0424

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Most hex descriptions in Carcosa are kind of crazy.