On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

1025

2 Dolm Worms.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

3536

Spawn of Shub-Niggurath (AC 20, MV 180, HD 4, Chaotic): a Purple ooze/slime with a suckered hide, 5 eyes, and multiple mouths. Invisible.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

1601

Monastery of 70 Bone Men led by "the One of Many Colours," a Chaotic 3rd-level Sorcerer.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

1334

You meet "the One True Diadem".

Everyone you encounter in Carcosa has a ridiculous title.

3907

2 Mutant Teratosaurus (AC 16, MV 180', HD 10, neutral). Furred Orange hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).

Several mutant dinosaurs are described in Carcosa.

1336

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Most hex descriptions in Carcosa are kind of crazy.