On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

3011

2 Dolm Worms.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

2836

Spawn of Shub-Niggurath (AC 17, MV 60 [land] / 180 [swim], HD 3, Chaotic): a Ulfire ophidioid with a smooth hide, multiple/insectile eyes, and a beaked mouth.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

1930

Citadel of 125 Jale Men led by a Chaotic 4th-level Sorcerer.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

3228

You meet "the Blossoming Baron".

Everyone you encounter in Carcosa has a ridiculous title.

1508

Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 21, neutral). Feathered Ulfire hide. Circular gaping maw, metal body. Genius Intelligence (18+ Int) and 1-4 psychic powers.

Several mutant dinosaurs are described in Carcosa.

3527

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Most hex descriptions in Carcosa are kind of crazy.