On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

1521

1 Pterodactyl.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

4015

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 150 [swim], HD 7, Neutral [intelligent]): a Dolm, Yellow and Jale amoeboid with a suckered hide, multiple/insectile eyes, and a suckered mouth. The sight of it makes opponents flee in fear. Surprised only on a 1.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

0530

Village of 298 Jale Men ruled by a Lawful 6th-level Sorcerer.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

3610

You meet "the Clear Provider".

Everyone you encounter in Carcosa has a ridiculous title.

3204

11 Mutant Trachodon (AC 16, MV 120', HD 8, neutral). Furred Dolm hide. Tentacles for tongues (can grab prey up to 20' away).

Several mutant dinosaurs are described in Carcosa.

3818

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Most hex descriptions in Carcosa are kind of crazy.