On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

1009

3 Dolm Worms.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

0830

Spawn of Shub-Niggurath (AC 17, MV 210, HD 5, Chaotic): a Red, White and Jale amoeboid with a scaled hide, 6 eyes, and no mouth.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

1101

Village of 230 Ulfire Men ruled by a Chaotic 6th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

1720

You meet "the Glorious Night".

Everyone you encounter in Carcosa has a ridiculous title.

1132

7 Mutant Stegosaurus (AC 16, MV 60', HD 8, neutral). Suckered Purple hide. Regenerate 1 HD every 1-3 rounds.

Several mutant dinosaurs are described in Carcosa.

1011

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Most hex descriptions in Carcosa are kind of crazy.