On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

1220

3 B'yakhees.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

1931

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 90 [fly] / 120 [swim], HD 3, Chaotic): a Bone avioid with a suckered hide, 5 eyes, and a suckered mouth. Harmed only by fire.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

1814

Village of 269 Brown Men ruled by "the Beneficent Protector," a Neutral 7th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

3621

You meet "It of All".

Everyone you encounter in Carcosa has a ridiculous title.

3330

2 Mutant Megalosaurus (AC 16, MV 120', HD 14, neutral). Suckered Purple hide. Extremely hot (1 die damage per round to all within 20').

Several mutant dinosaurs are described in Carcosa.

3233

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Most hex descriptions in Carcosa are kind of crazy.