On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

1535

1 Spawn of Yog-Sothoth.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

0434

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 90 [swim], HD 2, Chaotic): a Bone octopoid with a scaled hide, 1 eyes, and a beaked mouth. Immune to normal weapons.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

2823

Castle of 64 Dolm Men led by a Neutral 9th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

2317

You meet "the Overqueen of All the Lands".

Everyone you encounter in Carcosa has a ridiculous title.

0624

Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 15, neutral). Smooth Dolm hide. Poisoned tail spikes has the effect of green lotus powder. Immune to poison. Immune to cold.

Several mutant dinosaurs are described in Carcosa.

3527

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Most hex descriptions in Carcosa are kind of crazy.