On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

0401

1 Mummy Brain.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

3026

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 90 [fly], HD 1, Chaotic): a Yellow amoeboid with a furred hide, multiple/insectile eyes, and multiple mouths. Immune to poison.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

1028

Village of 216 Purple Men ruled by a Neutral 4th-level Sorcerer.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

2905

You meet "the Judge of the Unapproachable Sceptre".

Everyone you encounter in Carcosa has a ridiculous title.

0931

3 Mutant Camarasaurus (AC 15, MV 60', HD 14, neutral). Feathered Purple hide. Touch causes sickness (lose 1 Con / day until dead). Immune to surprise.

Several mutant dinosaurs are described in Carcosa.

0310

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Most hex descriptions in Carcosa are kind of crazy.