On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

0801

1 Tyrannosaurus Rex.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

0716

Spawn of Shub-Niggurath (AC 14, MV 150, HD 8, Chaotic): a Jale, Ulfire, Red and White avioid with a scaled hide, no eyes, and a suckered mouth. Invisible.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

0601

Village of 259 Dolm Men ruled by "the Bright Overseer," a Neutral 2nd-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

4034

You meet "the Exalted Excellency".

Everyone you encounter in Carcosa has a ridiculous title.

1930

8 Mutant Lambeosaurus (AC 15, MV 120', HD 8, neutral). Suckered Dolm hide. Immortal. Will resurrect 1 minute after apparent death. Harmed only by fire.

Several mutant dinosaurs are described in Carcosa.

1424

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Most hex descriptions in Carcosa are kind of crazy.