On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

0116

1 Dolm Pudding.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

3207

1 Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 150 [fly] / 120 [swim], HD 2, Chaotic): a Blue batrachian with a suckered hide, no eyes, and multiple mouths. Immune to surprise.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

1938

Village of 217 Red Men ruled by a Neutral 6th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

0705

You meet "Lady of Wisdom".

Everyone you encounter in Carcosa has a ridiculous title.

0103

2 Mutant Megalosaurus (AC 16, MV 120', HD 13, neutral). Furred Green hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Immune to poison.

Several mutant dinosaurs are described in Carcosa.

1928

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Most hex descriptions in Carcosa are kind of crazy.