On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

2017

1 Dolm Pudding.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

3633

Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 180 [swim], HD 8, Chaotic): a Black fungoid with a furred hide, 1 eyes, and a circular gaping maw.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

0808

Citadel of 137 Ulfire Men led by a Neutral 10th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

3007

You meet "the Judge of the Gatherer".

Everyone you encounter in Carcosa has a ridiculous title.

0324

2 Mutant Megalosaurus (AC 16, MV 120', HD 14, neutral). Scaled Blue hide. Posses an additional 3 senses (Surprises on 1-4 on a d6).

Several mutant dinosaurs are described in Carcosa.

0332

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Most hex descriptions in Carcosa are kind of crazy.