Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.


Citadel of 98 Jale Men led by a Neutral 5th-level Sorcerer.

Village of 248 Ulfire Men ruled by a Lawful 5th-level Fighter.


Village of 173 Red Men ruled by a Neutral 7th-level Sorcerer.

6 of the Great Race.


A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

3 Mummies.


Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Strange ritual space made up of crucified Blue Man, small clay jars of water and dried herbs.


Spawn of Shub-Niggurath (AC 12, MV None, HD 7, Chaotic): a Ulfire amoeboid with a smooth hide, 6 eyes, and multiple mouths. Immune to cold.

9 Triceratops.


Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

9 Triceratops.


Citadel of 34 Brown Men led by a Chaotic 6th-level Fighter.

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 120 [swim], HD 3, Chaotic): a Yellow arachnoid with a suckered hide, 6 eyes, and a circular gaping maw. Immune to cold.


Spawn of Shub-Niggurath (AC 20, MV 120, HD 6, Neutral [unintelligent]): a Jale octopoid with a suckered hide, 3 eyes, and a toothed mouth.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.


Castle of 53 Jale Men led by a Neutral 7th-level Fighter.

Village of 243 Ulfire Men who are currently leaderless.


Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

1 Dolm Pudding.


Spawn of Shub-Niggurath (AC 12, MV 210, HD 1, Chaotic): a Ulfire arboreoid with a furred hide, 3 eyes, and a beaked mouth.

7 Triceratops.


Spawn of Shub-Niggurath (AC 17, MV 240 [land] / 90 [swim], HD 8, Neutral [unintelligent]): a Brown anthropoid with a suckered hide, 6 eyes, and a toothed mouth.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.


A young Bone Man child weeps alone. He has no possessions save his clothes, and is hungry.

1 Spawn of Yog-Sothoth.


17 irrational space aliens herd a group of 15 Blue Men into a small metal bunker.

Village of 282 Orange Men ruled by "the Voice of War," a Neutral 7th-level Fighter.


Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 120 [fly], HD 5, Chaotic): a Dolm anthropoid with a smooth hide, 1 eyes, and a suckered mouth. Harmed only by fire.

Spawn of Shub-Niggurath (AC 13, MV 90, HD 6, Chaotic): a Brown, Jale, Blue and Green annelidoid with a suckered hide, 6 eyes, and a circular gaping maw. Harmed only by fire.


Citadel of 88 Red Men led by a Lawful 2nd-level Fighter.

Spawn of Shub-Niggurath (AC 16, MV 150 [land] / 180 [fly], HD 7, Chaotic): a Dolm quadruped with a suckered hide, 5 eyes, and a suckered mouth.