Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 249 Yellow Men ruled by a Chaotic 5th-level Sorcerer.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2702

Village of 256 Black Men ruled by a Neutral 7th-level Sorcerer.

Citadel of 92 Jale Men led by "the Intellect of Invincibility," a Neutral 10th-level Fighter.

2703

Citadel of 28 Dolm Men led by "the Crown of Small Petals," a Lawful 6th-level Fighter.

3-18 red orbs can be seen floating in the distance.

2704

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

2705

Castle of 53 Yellow Men led by a Lawful 2nd-level Fighter.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2706

Spawn of Shub-Niggurath (AC 13, MV None, HD 1, Chaotic): a Green avioid with a scaled hide, no eyes, and no mouth. The creature has 2-9 heads.

Citadel of 110 Orange Men led by a Chaotic 6th-level Sorcerer.

2707

Castle of 29 Ulfire Men led by a Neutral 3rd-level Fighter.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2708

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2709

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Citadel of 44 Brown Men led by "the Most Gem," a Neutral 4th-level Sorcerer.

2710

Village of 284 Yellow Men ruled by "the Autocrator of the Eyes," a Neutral 4th-level Fighter.

A young Black Man child weeps alone. He has no possessions save his clothes, and is hungry.

2711

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

6 Mutant Camarasaurus (AC 15, MV 60', HD 9, neutral). Feathered Purple hide. Extremely cold (1 die damage per round to all within 20'). Immune to heat/fire. Surprised only on a 1.

2712

1 Ulfire Jelly.

Citadel of 78 Jale Men led by a Lawful 5th-level Sorcerer.

2713

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2714

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Village of 260 Orange Men ruled by a Chaotic 3rd-level Fighter.

2715

Village of 187 Brown Men ruled by "the Arbiter of the Frozen Lightning," a Neutral 9th-level Sorcerer.

14 Mutant Iguanadon (AC 16, MV 150', HD 9, neutral). Scaled Bone hide. Touch causes sickness (lose 1 Con / day until dead). Invisible.

2716

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.