This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 19, MV 30, HD 4, Chaotic): a Dolm amoeboid with a suckered hide, 1 eyes, and a suckered mouth.
3 Dolm Worms.
2702
Spawn of Shub-Niggurath (AC 16, MV 210 [land] / 30 [swim], HD 2, Chaotic): a Ulfire fungoid with a suckered hide, multiple/insectile eyes, and a circular gaping maw. The creature is extremely hot: 1 die damage per round to all within 20' Invisible.
Castle of 49 Red Men led by a Neutral 10th-level Fighter.
2703
Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 30 [fly], HD 6, Neutral [intelligent]): a White batrachian with a smooth hide, 2 eyes, and a circular gaping maw. Harmed only by fire.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2704
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
3 B'yakhees.
2705
Village of 344 Dolm Men ruled by a Chaotic 8th-level Fighter.
Village of 323 Black Men ruled by "the Master of Splendour," a Chaotic 6th-level Fighter.
2706
Mutant Megalosaurus (AC 16, MV 120', HD 9, neutral). Scaled Blue hide. Poisonous.
6 Mutant Camarasaurus (AC 15, MV 60', HD 15, neutral). Scaled Jale hide. Immune to poison.
2707
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Spawn of Shub-Niggurath (AC 12, MV 240 [land] / 90 [swim], HD 7, Neutral [intelligent]): a Brown quadruped with a furred hide, 1 eyes, and no mouth. Immune to cold.
2708
1 Ulfire Jelly.
4 Triceratops.
2709
Spawn of Shub-Niggurath (AC 15, MV 210, HD 7, Chaotic): a Red, Green and Dolm batrachian with a scaled hide, 4 eyes, and a circular gaping maw.
5 Velociraptors.
2710
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Spawn of Shub-Niggurath (AC 17, MV 150 [land] / 150 [swim], HD 5, Chaotic): a Green avioid with a feathered hide, 3 eyes, and multiple mouths. Surprised only on a 1.
2711
9 Triceratops.
Village of 281 Brown Men ruled by a Neutral 4th-level Fighter.
2712
Two Blue men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
15 Mutant Plateosaurus (AC 16, MV 80', HD 7, neutral). Feathered Orange hide. Posses an additional 3 senses (Surprises on 1-4 on a d6).
2713
Circle of Standing Stones.
9 Mummies.
2714
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
2715
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
A group of 6 disease ridden Brown cannibals feast on the remains of some Bone Men.
2716
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Village of 377 Yellow Men ruled by a Chaotic 6th-level Fighter.