This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
The bodies of countless Ulfire Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2702
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Castle of 67 Red Men led by a Neutral 7th-level Fighter.
2703
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
Citadel of 65 Brown Men led by a Neutral 3rd-level Fighter.
2704
Village of 216 Jale Men ruled by a Chaotic 8th-level Fighter.
Village of 201 Mutated Men ruled by a Neutral 7th-level Fighter.
2705
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
1 Mummy.
2706
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2707
Spawn of Shub-Niggurath (AC 13, MV 60 [land] / 90 [swim], HD 2, Chaotic): a Dolm octopoid with a furred hide, 5 eyes, and a toothed mouth. Immune to surprise.
Castle of 51 Black Men led by a Lawful 9th-level Sorcerer.
2708
8 Mutant Styracosaurus (AC 17, MV 60', HD 14, neutral). Scaled White hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man.
Village of 222 Bone Men ruled by a Chaotic 7th-level Fighter.
2709
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
Spawn of Shub-Niggurath (AC 13, MV 90, HD 4, Chaotic): a Brown crustacean with a furred hide, 3 eyes, and a toothed mouth. The creature has a breath weapon. Harmed only by fire.
2710
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
4 Velociraptors.
2711
A group of 6 disease ridden White cannibals feast on the remains of some Bone Men.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
2712
1 Ulfire Jelly.
Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 60 [fly] / 210 [swim], HD 7, Chaotic): a Yellow amoeboid with a suckered hide, 1 eyes, and no mouth.
2713
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Chaotic): a Dolm hexapod with a suckered hide, 2 eyes, and a toothed mouth. Immune to poison.
2714
Spawn of Shub-Niggurath (AC 17, MV 60, HD 7, Chaotic): a Yellow batrachian with a feathered hide, 3 eyes, and multiple mouths.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
2715
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
2716
12 Mummies.
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.