On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

0112

1 Dolm Ooze.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

1039

Spawn of Shub-Niggurath (AC 14, MV 240 [land] / 90 [swim], HD 3, Neutral [unintelligent]): a Yellow plant with a scaled hide, 4 eyes, and a toothed mouth. Its touch turns anyone to slime.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

0111

Village of 261 Brown Men ruled by "the Mirror of All the Lands," a Chaotic 8th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

1022

You meet "the Total Overking".

Everyone you encounter in Carcosa has a ridiculous title.

1614

7 Mutant Velociraptor (AC 14, MV 180', HD 6, neutral). Smooth Purple hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100').

Several mutant dinosaurs are described in Carcosa.

0933

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Most hex descriptions in Carcosa are kind of crazy.