On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

0332

1 B'yakhee.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

2023

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 120 [swim], HD 10, Chaotic): a Orange ooze/slime with a smooth hide, 2 eyes, and no mouth.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

0117

Village of 325 Green Men ruled by "the Swift Speaker," a Lawful 6th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

1836

7 Mutant Velociraptor (AC 14, MV 180', HD 4, neutral). Feathered Yellow hide. Prehensile tongue (swallow attack), 2-9 heads. Extremely cold (1 die damage per round to all within 20'). Immune to heat/fire.

Several mutant dinosaurs are described in Carcosa.

1508

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Most hex descriptions in Carcosa are kind of crazy.