On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.


4 Unquiet Worms.

About 10% of the hex descriptions in Carcosa are simple monster encounters.


Spawn of Shub-Niggurath (AC 12, MV 90, HD 1, Neutral [unintelligent]): a Orange octopoid with a suckered hide, multiple/insectile eyes, and a beaked mouth.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.


Village of 166 Dolm Men ruled by "the Autocrator beyond All Superlatives," a Neutral 4th-level Sorcerer.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.


You meet "the Emperor of Splendour".

Everyone you encounter in Carcosa has a ridiculous title.


9 Mutant Monoclonius (AC 17, MV 60', HD 8, neutral). Suckered Dolm hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).

Several mutant dinosaurs are described in Carcosa.


2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Most hex descriptions in Carcosa are kind of crazy.