On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

1820

11 of the Great Race.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

2712

Spawn of Shub-Niggurath (AC 12, MV 120, HD 3, Chaotic): a Green amoeboid with a furred hide, no eyes, and a circular gaping maw. Immune to surprise.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

0928

Village of 308 Yellow Men ruled by "the Splendorous Overlady," a Lawful 5th-level Sorcerer.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

2425

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Most hex descriptions in Carcosa are kind of crazy.