On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

3224

1 Tyrannosaurus Rex.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

1028

Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 30 [fly], HD 1, Neutral [unintelligent]): a Dolm and Ulfire annelidoid with a smooth hide, 4 eyes, and multiple mouths. Invisible.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

3410

Village of 316 Dolm Men ruled by "the Mistress by Whom All See," a Neutral 5th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

2506

Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 9, neutral). Scaled Blue hide. Pillow-like consistency, immune to bludgeoning attacks.

Several mutant dinosaurs are described in Carcosa.

2127

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Most hex descriptions in Carcosa are kind of crazy.