This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
17 irrational space aliens herd a group of 15 Dolm Men into a small metal bunker.
19 Diseased Guardians.
Spawn of Shub-Niggurath (AC 14, MV 30 [swimming only], HD 1, Chaotic): a Green amoeboid with a smooth hide, 3 eyes, and a toothed mouth. Immune to normal weapons.
Village of 245 Dolm Men ruled by "the Pool of All Excellences," a Chaotic 8th-level Fighter.
Castle of 14 Red Men led by "the King of All Gifts," a Lawful 9th-level Fighter.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
Village of 303 Jale Men ruled by "the Illustriousness of All the Seas," a Neutral 6th-level Fighter.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
9 Primordial Ones.
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 120 [fly] / 150 [swim], HD 2, Chaotic): a Green octopoid with a suckered hide, 5 eyes, and multiple mouths. Its touch turns anyone to slime. Immune to poison.
5 Mutant Camarasaurus (AC 15, MV 60', HD 15, neutral). Scaled Black hide. Touch turns anyone to slime. Invisible.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Castle of 71 White Men led by "the Plumage of the Sun," a Lawful 4th-level Fighter.
Castle of 67 Jale Men led by "the Ravishment of Radiance," a Lawful 6th-level Fighter.
Village of 148 Jale Men ruled by a Lawful 6th-level Fighter.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
Spawn of Shub-Niggurath (AC 16, MV 30, HD 6, Chaotic): a Purple and Jale fungoid with a suckered hide, 5 eyes, and multiple mouths. Regenerate 1 HD every 1-3 rounds.
3 Unquiet Worms.
Village of 177 Yellow Men ruled by "the Soul of Summer," a Lawful 4th-level Fighter.
Mutant Paleoscincus (AC 24, MV 30', HD 11, neutral). Furred Ulfire hide. Extremely hot (1 die damage per round to all within 20').
The bodies of countless Orange Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
Village of 327 Dolm Men ruled by "the Fullness of the Morn," a Neutral 3rd-level Fighter.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
Spawn of Shub-Niggurath (AC 12, MV 90, HD 3, Neutral [unintelligent]): a Yellow insectoid with a smooth hide, multiple/insectile eyes, and no mouth.
Spawn of Shub-Niggurath (AC 13, MV 210, HD 5, Chaotic): a Ulfire arboreoid with a suckered hide, multiple/insectile eyes, and a suckered mouth.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
Village of 332 Ulfire Men ruled by "the Lawgiver of Summer," a Chaotic 5th-level Fighter.
7 Mutant Trachodon (AC 16, MV 120', HD 15, neutral). Suckered Blue hide. Multiple mouths, metal body. Harmed only by fire.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
The mutilated bodies of two Ulfire children lay next to the dead body of a Dolm Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.