Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.


Burnt out husk of a large Jale tyrannosaurus rex.

2 Shoggoths.


Strange ritual space made up of crucified Red Man, small clay jars of water and dried herbs.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.


3 Dolm Worms.

Spawn of Shub-Niggurath (AC 12, MV 120, HD 10, Chaotic): a Jale, Brown and Yellow avioid with a scaled hide, 2 eyes, and a circular gaping maw. Immune to heat/fire.


3 Cthugah's Flame Creatures.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.


A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

1 Spawn of Shub-Niggurath (AC 17, MV 180 [land] / 30 [fly], HD 3, Chaotic): a Yellow ophidioid with a suckered hide, 4 eyes, and a toothed mouth.


Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

13 Mutant Plateosaurus (AC 16, MV 80', HD 4, neutral). Smooth White hide. Extremely cold (1 die damage per round to all within 20'). Invisible. Immune to poison.


In the centre of a large expanse of rock howling winds bellow out from an open trap door.

1 Tyrannosaurus Rex.


10 Mutant Stegosaurus (AC 16, MV 60', HD 4, neutral). Scaled Purple hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).

7 Mutant Stegosaurus (AC 16, MV 60', HD 10, neutral). Feathered Blue hide.


Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.


Spawn of Shub-Niggurath (AC 16, MV 90, HD 4, Chaotic): a Brown batrachian with a scaled hide, 1 eyes, and multiple mouths.

Village of 395 Bone Men ruled by a Neutral 7th-level Fighter.


4 Jale Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2216.

3 Mutant Paleoscincus (AC 24, MV 30', HD 11, neutral). Scaled White hide. Tentacles for tongues (can grab prey up to 20' away).


Spawn of Shub-Niggurath (AC 13, MV 30 [land] / 150 [fly] / 90 [swim], HD 7, Neutral [unintelligent]): a Dolm avioid with a suckered hide, 1 eyes, and a beaked mouth. Immune to poison.

Village of 284 Black Men ruled by "the Advocate of the Omnipotent God," a Neutral 6th-level Fighter.


Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 30 [fly], HD 5, Chaotic): a Blue avioid with a feathered hide, 4 eyes, and a beaked mouth. Its touch causes paralysis.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.


1 Ulfire Jelly.

Circle of Standing Stones.


Citadel of 48 Brown Men led by "the Falling Poignancy," a Chaotic 9th-level Fighter.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.


Ancient runes are carved into earth, filled with red clay.

Village of 292 Black Men ruled by "the Baron of Summer," a Neutral 6th-level Fighter.