Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.


A War-Machine, ancient and blasted; once a terror, now a collection of rust.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.


3-18 red orbs can be seen floating in the distance.

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 120 [swim], HD 2, Chaotic): a Jale avioid with a smooth hide, 1 eyes, and a toothed mouth.


Village of 377 Brown Men ruled by "the Pearl of Autumn," a Chaotic 3rd-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 5, Chaotic): a Ulfire octopoid with a suckered hide, 6 eyes, and no mouth.


1 Mummy Brain.

7 Mutant Pentaceratops (AC 15, MV 90', HD 14, neutral). Feathered Red hide. Can shoot tail spikes up to 60'.


A group of 6 disease ridden White cannibals feast on the remains of some Bone Men.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.


Spawn of Shub-Niggurath (AC 16, MV 150 [land] / 150 [fly] / 120 [swim], HD 5, Chaotic): a Red, Ulfire and Jale ophidioid with a scaled hide, 4 eyes, and a beaked mouth. Surprised only on a 1.

Spawn of Shub-Niggurath (AC 16, MV 150 [land] / 180 [fly] / 240 [swim], HD 3, Chaotic): a Orange fungoid with a smooth hide, 4 eyes, and a suckered mouth. Invisible.


The bodies of countless Purple Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Castle of 85 Blue Men who are currently leaderless.


A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.


Strange ritual space made up of crucified Bone Man, small clay jars of water and dried herbs.

Citadel of 16 White Men led by a Neutral 5th-level Sorcerer.


1 Dolm Pudding.

Village of 245 Blue Men ruled by "the Protector of Summer," a Chaotic 6th-level Fighter.


A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Village of 244 Dolm Men ruled by a Chaotic 8th-level Fighter.


Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Village of 148 Black Men ruled by "the Speaker of Small Petals," a Chaotic 3rd-level Fighter.


Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Spawn of Shub-Niggurath (AC 17, MV 150, HD 1, Chaotic): a Blue fungoid with a suckered hide, 2 eyes, and a circular gaping maw. Immune to heat/fire.


Village of 207 Black Men ruled by a Lawful 2nd-level Sorcerer.

5 Primordial Ones.


A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

A young Green Man child weeps alone. He has no possessions save his clothes, and is hungry.


Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

The mutilated bodies of two Ulfire children lay next to the dead body of a White Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.