On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

3004

4 Pterodactyls.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

0137

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 210 [fly], HD 3, Neutral [intelligent]): a Green plant with a feathered hide, 3 eyes, and a suckered mouth. The sight of it drives insane. Harmed only by fire.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

2529

Citadel of 81 White Men led by a Chaotic 2nd-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

1615

You meet "the Day's Power".

Everyone you encounter in Carcosa has a ridiculous title.

1534

2 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 10, neutral). Suckered Brown hide. Pillow-like consistency, immune to bludgeoning attacks. Invisible.

Several mutant dinosaurs are described in Carcosa.

1623

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

Most hex descriptions in Carcosa are kind of crazy.