On a lifeless island of black stone
stands the alien city of Carcosa.

This is Random Carcosa. You can use this website to generate random hex descriptions for a world derived from the information within and aesthetics of Geoffery McKinney's Carcosa. What's this all about?

This is very much a work in progress. If you need a random 1st level character for your Carcosa game, I've got you covered. If you need to roll a dCarcosa we can do that too.

0504

2 Tyrannosaurus Rexes.

About 10% of the hex descriptions in Carcosa are simple monster encounters.

1125

Spawn of Shub-Niggurath (AC 13, MV 240 [land] / 90 [fly], HD 3, Chaotic): a Blue insectoid with a scaled hide, 2 eyes, and a circular gaping maw. After a successful attack the creature automatically does 1 die damage per round due to blood drain.

There are 103 Spawn of Shub-Niggurath encounters described in Carcosa.

2604

Village of 377 White Men ruled by a Neutral 6th-level Fighter.

Of the 800 hex descriptions in Carcosa a little more than a quarter describe a village, citadel, castle, or monastery.

0130

You meet "the Judge of Dreamers".

Everyone you encounter in Carcosa has a ridiculous title.

2829

10 Mutant Plateosaurus (AC 16, MV 80', HD 9, neutral). Feathered Red hide. No eyes, prehensile tongue (swallow attack), metal body. Tentacles for tongues (can grab prey up to 20' away).

Several mutant dinosaurs are described in Carcosa.

0926

4 Blue Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0706.

Most hex descriptions in Carcosa are kind of crazy.