Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Spawn of Shub-Niggurath (AC 19, MV 240, HD 3, Neutral [intelligent]): a White, Yellow, Jale and Orange arboreoid with a smooth hide, 6 eyes, and a circular gaping maw.

2702

Citadel of 71 Blue Men led by "the Sovereign Speaker," a Neutral 11th-level Fighter.

Citadel of 29 Orange Men led by a Neutral 5th-level Fighter.

2703

Village of 251 Brown Men ruled by a Neutral 2nd-level Fighter.

A group of 6 disease ridden White cannibals feast on the remains of some Bone Men.

2704

Spawn of Shub-Niggurath (AC 19, MV 120 [swimming only], HD 2, Chaotic): a Purple ooze/slime with a scaled hide, 1 eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

Hidden underground lair of 43 Orange zealots led by a Lawful 5th-level Sorcerer.

2705

Spawn of Shub-Niggurath (AC 16, MV None, HD 7, Neutral [unintelligent]): a Bone ooze/slime with a smooth hide, 5 eyes, and multiple mouths.

Citadel of 39 Black Men led by a Chaotic 4th-level Fighter.

2706

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

The bodies of countless Green Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2707

1 Unquiet Worm.

12 Mutant Lambeosaurus (AC 15, MV 120', HD 10, neutral). Feathered Brown hide. Immortal. Will resurrect 1 minute after apparent death. Immune to cold. Immune to poison.

2708

Citadel of 125 Orange Men led by a Neutral 3rd-level Fighter.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2709

Spawn of Shub-Niggurath (AC 13, MV 120, HD 4, Chaotic): a Yellow crustacean with a scaled hide, 1 eyes, and a suckered mouth.

3 Dolm Worms.

2710

6 Mutant Trachodon (AC 16, MV 120', HD 11, neutral). Furred White hide.

Village of 303 Orange Men ruled by a Neutral 5th-level Sorcerer.

2711

Castle of 31 Ulfire Men led by a Lawful 5th-level Fighter.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2712

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2713

Castle of 22 Red Men led by a Chaotic 9th-level Fighter.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2714

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2715

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2716

Spawn of Shub-Niggurath (AC 14, MV 90 [swimming only], HD 6, Chaotic): a Blue amoeboid with a suckered hide, 6 eyes, and a beaked mouth. Harmed only by fire.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2801

1 Spawn of Yog-Sothoth.

Village of 317 Ulfire Men ruled by a Neutral 5th-level Fighter.

2802

Village of 369 Bone Men ruled by "the Paramount Gem," a Neutral 5th-level Sorcerer.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2803

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2804

Village of 235 Bone Men ruled by "the Effulgence of All Excellences," a Neutral 4th-level Fighter.

2 Mutant Megalosaurus (AC 16, MV 120', HD 12, neutral). Furred Dolm hide. Touch turns anyone to slime.

2805

Ancient runes are carved into earth, filled with red clay.

7 Stegosauruses.

2806

Spawn of Shub-Niggurath (AC 13, MV 60, HD 1, Chaotic): a Orange and Green batrachian with a smooth hide, 5 eyes, and a suckered mouth.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2807

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

4 Mutant Camarasaurus (AC 15, MV 60', HD 14, neutral). Feathered Black hide. Extremely hot (1 die damage per round to all within 20').

2808

5 Mutant Trachodon (AC 16, MV 120', HD 14, neutral). Feathered Green hide. No mouth, tentacles instead of legs.

Citadel of 97 Yellow Men led by a Neutral 7th-level Fighter.

2809

6 Mutant Trachodon (AC 16, MV 120', HD 15, neutral). Smooth Green hide. Immune to poison.

Village of 263 Purple Men ruled by "the Judge of Dreamers," a Chaotic 4th-level Fighter.

2810

Village of 261 Purple Men ruled by "the Prince of the Stern Sceptre," a Chaotic 5th-level Fighter.

Spawn of Shub-Niggurath (AC 17, MV 150, HD 1, Chaotic): a Purple, Green and Bone ophidioid with a feathered hide, 2 eyes, and multiple mouths. Regenerate 1 HD every 1-3 rounds.

2811

Village of 275 Jale Men ruled by "the Supreme Preponderancy," a Neutral 5th-level Fighter.

Castle of 69 Green Men led by "the Most Master," a Neutral 4th-level Fighter.

2812

Village of 279 Jale Men ruled by a Lawful 2nd-level Fighter.

5 Mutant Camarasaurus (AC 15, MV 60', HD 16, neutral). Furred Ulfire hide. Immortal. Will resurrect 1 minute after apparent death. Touch turns anyone to slime. Regenerate 1 HD every 1-3 rounds.

2813

An abandoned space alien outpost is now home to a group of 23 Blue bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2303.

Village of 218 Jale Men ruled by a Lawful 4th-level Fighter.

2814

Citadel of 69 Yellow Men led by "the Totalitor of the Eyes," a Neutral 3rd-level Fighter.

Village of 294 Purple Men ruled by a Chaotic 6th-level Fighter.

2815

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

2816

Spawn of Shub-Niggurath (AC 14, MV 210, HD 4, Chaotic): a White arachnoid with a furred hide, 1 eyes, and a suckered mouth.

Circle of Standing Stones.

2901

Village of 226 Ulfire Men ruled by a Chaotic 3rd-level Sorcerer.

1 Dolm Worm.

2902

Village of 301 Ulfire Men ruled by a Chaotic 8th-level Fighter.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

2903

Castle of 26 Dolm Men led by "the Duchess of Lords," a Chaotic 7th-level Fighter.

Village of 217 Black Men ruled by a Lawful 4th-level Fighter.

2904

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2905

7 Primordial Ones.

The mutilated bodies of two Ulfire children lay next to the dead body of a Purple Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

2906

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Castle of 26 Purple Men led by a Lawful 5th-level Spawn of Shub-Niggurath.

2907

A young Ulfire Man child weeps alone. He has no possessions save his clothes, and is hungry.

Citadel of 122 Blue Men led by a Chaotic 8th-level Fighter.

2908

3-18 red orbs can be seen floating in the distance.

17 irrational space aliens herd a group of 15 Purple Men into a small metal bunker.

2909

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Castle of 46 Dolm Men led by "the Lord of Autumn," a Chaotic 4th-level Fighter.

2910

Citadel of 127 Jale Men led by a Neutral 3rd-level Fighter.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2911

1 Deep One.

Village of 423 Green Men ruled by a Neutral 5th-level Fighter.

2912

Spawn of Shub-Niggurath (AC 12, MV 30, HD 1, Chaotic): a Ulfire ooze/slime with a feathered hide, 3 eyes, and multiple mouths. Immune to surprise.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2913

Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 240 [fly] / 120 [swim], HD 3, Chaotic): a Purple ophidioid with a smooth hide, 1 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2914

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2915

Village of 264 Green Men ruled by a Chaotic 8th-level Fighter.

1 Dolm Ooze.

2916

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

3001

Village of 305 Red Men ruled by "the Final Obliteration," a Neutral 3rd-level Fighter.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

3002

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

10 Mummies.

3003

Village of 232 Jale Men ruled by a Lawful 8th-level Fighter.

Village of 259 Black Men ruled by a Neutral 6th-level Fighter.

3004

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

3005

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 30 [fly], HD 3, Chaotic): a Red amoeboid with a smooth hide, 3 eyes, and a circular gaping maw. Surprised only on a 1.

Village of 320 Yellow Men ruled by "the Constant Dew," a Neutral 7th-level Sorcerer.

3006

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

3007

2 Cthugah's Flame Creatures.

Two Yellow men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

3008

Spawn of Shub-Niggurath (AC 13, MV 180, HD 1, Chaotic): a Purple insectoid with a furred hide, 1 eyes, and a suckered mouth.

Spawn of Shub-Niggurath (AC 12, MV 120, HD 2, Chaotic): a Blue and White ophidioid with a suckered hide, 3 eyes, and a toothed mouth.

3009

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

3010

Village of 156 Orange Men ruled by "the Pale Bestower," a Neutral 6th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 120, HD 3, Chaotic): a Jale, Yellow, Ulfire and Dolm batrachian with a scaled hide, 6 eyes, and multiple mouths. Immune to cold. Regenerate 1 HD every 1-3 rounds.

3011

2 Mutant Teratosaurus (AC 16, MV 180', HD 13, neutral). Feathered Jale hide. Psionic: (1-8 powers, 1-8 times per day). Immune to poison. Surprised only on a 1.

5 Mutant Brontosaurus (AC 16, MV 60', HD 29, neutral). Scaled Yellow hide. Suckered mouth. Psionic: (1-8 powers, 1-8 times per day).

3012

1 Shoggoth.

Village of 191 Blue Men ruled by a Lawful 3rd-level Fighter.

3013

1 Sabertooth Tiger (intelligent).

Village of 219 Dolm Men ruled by a Neutral 9th-level Fighter.

3014

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

1 Spawn of Yog-Sothoth.

3015

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

Village of 436 Mutated Men ruled by a Neutral 6th-level Fighter.

3016

Village of 137 Black Men ruled by a Lawful 4th-level Fighter.

Strange ritual space made up of crucified Bone Man, small clay jars of water and dried herbs.

3101

Castle of 63 Purple Men led by "the Sovereign of Dreamers," a Neutral 16th-level Fighter.

Village of 302 White Men ruled by "the Overqueen of Dreams," a Neutral 3rd-level Fighter.

3102

Burnt out husk of a large Brown tyrannosaurus rex.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

3103

4 Bone Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1409.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

3104

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

3105

Spawn of Shub-Niggurath (AC 16, MV 120 [swimming only], HD 5, Neutral [intelligent]): a Green insectoid with a furred hide, 6 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

3106

Castle of 32 Red Men led by a Lawful 2nd-level Fighter.

Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 15, neutral). Smooth Black hide.

3107

Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 90 [swim], HD 6, Chaotic): a Ulfire insectoid with a feathered hide, 1 eyes, and a beaked mouth.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

3108

4 Yellow Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0406.

Village of 256 Jale Men ruled by "the Puissance of the Morn," a Neutral 4th-level Fighter.

3109

Spawn of Shub-Niggurath (AC 17, MV 150 [land] / 210 [swim], HD 6, Chaotic): a Yellow fungoid with a furred hide, 3 eyes, and a circular gaping maw. The creature poisonous. Surprised only on a 1.

Castle of 45 Yellow Men led by "the Dominion of Benedictions," a Neutral 5th-level Fighter.

3110

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

1 Unquiet Worm.

3111

Village of 236 White Men ruled by a Lawful 6th-level Fighter.

1 Mummy Brain.

3112

A group of 6 disease ridden Ulfire cannibals feast on the remains of some Bone Men.

7 Primordial Ones.

3113

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Spawn of Shub-Niggurath (AC 16, MV 60, HD 2, Chaotic): a Blue anthropoid with a feathered hide, 2 eyes, and multiple mouths.

3114

4 Mutant Camarasaurus (AC 15, MV 60', HD 15, neutral). Smooth Black hide. Eyes glow brightly (Gaze causes confusion).

Village of 167 Purple Men ruled by a Chaotic 9th-level Fighter.

3115

Spawn of Shub-Niggurath (AC 15, MV 150 [land] / 150 [fly] / 90 [swim], HD 5, Chaotic): a Purple anthropoid with a smooth hide, multiple/insectile eyes, and no mouth. Immune to cold.

The bodies of countless White Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

3116

Village of 314 Dolm Men ruled by a Neutral 3rd-level Fighter.

Citadel of 67 Jale Men led by a Neutral 9th-level Fighter.

3201

Citadel of 45 Bone Men led by "the Vault of the Morn," a Lawful 7th-level Fighter.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

3202

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

3203

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Spawn of Shub-Niggurath (AC 16, MV 90, HD 1, Chaotic): a Purple ooze/slime with a scaled hide, 3 eyes, and a circular gaping maw. Immune to heat/fire.

3204

3-18 red orbs can be seen floating in the distance.

Village of 347 Green Men who are currently leaderless.

3205

Village of 369 Green Men ruled by "the Endless Baroness," a Neutral 9th-level Fighter.

Village of 298 Orange Men ruled by a Neutral 8th-level Fighter.

3206

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Castle of 21 Blue Men led by a Neutral 9th-level Fighter.

3207

Citadel of 111 Ulfire Men led by a Neutral 6th-level Fighter.

1 Deep One.

3208

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

3209

Village of 341 Yellow Men ruled by a Neutral 3rd-level Fighter.

2 Mutant Gorgosaurus (AC 16, MV 150', HD 14, neutral). Suckered Green hide. Immune to poison.

3210

Village of 471 Purple Men ruled by "the Flower of the Master," a Lawful 3rd-level Fighter.

3 Mutant Trachodon (AC 16, MV 120', HD 8, neutral). Scaled Bone hide. Immune to cold.

3211

Village of 189 Ulfire Men ruled by a Neutral 6th-level Sorcerer.

Village of 262 Purple Men ruled by a Neutral 8th-level Sorcerer.

3212

Village of 287 Dolm Men ruled by a Lawful 8th-level Fighter.

Citadel of 76 Blue Men led by "the Baroness by Whom All See," a Chaotic 2nd-level Sorcerer.

3213

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3214

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Village of 355 White Men ruled by a Chaotic 9th-level Fighter.

3215

Citadel of 34 White Men led by "the Spring of Stones," a Neutral 7th-level Fighter.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

3216

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 210 [fly] / 210 [swim], HD 3, Chaotic): a Jale octopoid with a smooth hide, 6 eyes, and no mouth.

3301

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Village of 253 White Men ruled by a Neutral 5th-level Sorcerer.

3302

Spawn of Shub-Niggurath (AC 15, MV 30 [land] / 240 [swim], HD 10, Chaotic): a Dolm batrachian with a feathered hide, no eyes, and no mouth. Immune to cold.

4 Mutant Ankylosaurus (AC 21, MV 60', HD 5, neutral). Feathered Yellow hide. Touch causes sickness (lose 1 Con / day until dead).

3303

Village of 286 Brown Men ruled by a Neutral 8th-level Fighter.

Circle of Standing Stones.

3304

7 Spawn of Shub-Niggurath (AC 20, MV 120, HD 9, Chaotic): a White amoeboid with a furred hide, 2 eyes, and a circular gaping maw.

Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 240 [fly], HD 2, Chaotic): a Yellow anthropoid with a smooth hide, 6 eyes, and a beaked mouth.