Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2702

7 Primordial Ones.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2703

Monastery of 69 Orange Men led by a Neutral 8th-level Sorcerer.

Two Ulfire men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2704

Spawn of Shub-Niggurath (AC 16, MV 30 [land] / 60 [fly] / 30 [swim], HD 5, Chaotic): a Yellow quadruped with a scaled hide, multiple/insectile eyes, and a beaked mouth. Regenerate 1 HD every 1-3 rounds.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2705

Spawn of Shub-Niggurath (AC 16, MV 210, HD 2, Chaotic): a White hexapod with a feathered hide, 5 eyes, and a suckered mouth.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

2706

Spawn of Shub-Niggurath (AC 19, MV 120, HD 4, Chaotic): a Blue anthropoid with a furred hide, 2 eyes, and no mouth. The creature shoots spikes (1 die damage). Surprised only on a 1.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

2707

Village of 173 Dolm Men ruled by a Lawful 7th-level Fighter.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2708

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2709

Village of 199 Yellow Men ruled by a Chaotic 4th-level Fighter.

1 Mummy Brain.

2710

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

Village of 260 Bone Men ruled by "the King beyond All Superlatives," a Chaotic 6th-level Fighter.

2711

Spawn of Shub-Niggurath (AC 15, MV 120, HD 10, Neutral [intelligent]): a Ulfire fungoid with a smooth hide, 2 eyes, and a circular gaping maw. Immune to surprise.

Village of 329 Blue Men ruled by a Neutral 4th-level Sorcerer.

2712

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Spawn of Shub-Niggurath (AC 16, MV 90, HD 5, Neutral [intelligent]): a Blue fungoid with a furred hide, 1 eyes, and a toothed mouth. Immune to surprise. Surprised only on a 1.

2713

Village of 372 Jale Men ruled by "the Iridescent Autocrator," a Lawful 4th-level Fighter.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

2714

6 of the Great Race.

Village of 180 Orange Men ruled by a Neutral 8th-level Fighter.

2715

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2716

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 90 [swim], HD 2, Chaotic): a Red octopoid with a suckered hide, 5 eyes, and a toothed mouth.

2801

Village of 288 Orange Men ruled by "the Prince of Sleepers," a Neutral 10th-level Fighter.

1 Deep One.

2802

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Spawn of Shub-Niggurath (AC 16, MV 120, HD 8, Chaotic): a Bone insectoid with a suckered hide, multiple/insectile eyes, and no mouth.

2803

5 Mi-Go.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2804

Village of 378 Bone Men ruled by a Lawful 7th-level Sorcerer.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2805

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 60 [fly] / 180 [swim], HD 7, Chaotic): a Green amoeboid with a scaled hide, 6 eyes, and a toothed mouth. Immune to cold.

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 60 [swim], HD 7, Chaotic): a Green arachnoid with a suckered hide, multiple/insectile eyes, and multiple mouths.

2806

Village of 258 Red Men ruled by a Chaotic 5th-level Fighter.

3 Shoggoths.

2807

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Spawn of Shub-Niggurath (AC 13, MV 210 [land] / 150 [fly], HD 1, Chaotic): a Jale octopoid with a suckered hide, 4 eyes, and no mouth. Surprised only on a 1.

2808

2 Mutant Teratosaurus (AC 16, MV 180', HD 6, neutral). Smooth Bone hide. Extremely hot (1 die damage per round to all within 20'). Harmed only by fire.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2809

1 Mummy Brain.

4 Yellow Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1708.

2810

Citadel of 66 Bone Men led by a Neutral 7th-level Fighter.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2811

An abandoned space alien outpost is now home to a group of 23 Blue bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2306.

16 Mutant Styracosaurus (AC 17, MV 60', HD 7, neutral). Feathered White hide. Posses an additional 3 senses (Surprises on 1-4 on a d6). Immune to cold.

2812

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Castle of 37 White Men led by a Neutral 7th-level Fighter.

2813

Village of 244 Black Men ruled by a Chaotic 8th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 90, HD 8, Chaotic): a Orange octopoid with a suckered hide, 2 eyes, and a suckered mouth.

2814

Citadel of 105 Ulfire Men led by "the Apotheosis of War," a Neutral 6th-level Sorcerer.

Village of 251 Green Men ruled by a Neutral 9th-level Fighter.

2815

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

7 Mutant Styracosaurus (AC 17, MV 60', HD 9, neutral). Scaled Purple hide. Invisible.

2816

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2 Unquiet Worms.

2901

17 irrational space aliens herd a group of 15 Orange Men into a small metal bunker.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2902

Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 60 [swim], HD 3, Neutral [unintelligent]): a Ulfire, Orange and Bone arachnoid with a suckered hide, no eyes, and a beaked mouth.

Village of 304 Ulfire Men ruled by "the Vault of Many Shades," a Neutral 5th-level Fighter.

2903

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

1 Sabertooth Tiger (intelligent).

2904

Castle of 75 Brown Men led by a Chaotic 6th-level Fighter.

Citadel of 13 Green Men led by "She of Sleepers," a Lawful 9th-level Sorcerer.

2905

3-18 red orbs can be seen floating in the distance.

Circle of Standing Stones.

2906

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

Village of 374 Bone Men ruled by a Lawful 3rd-level Fighter.

2907

Spawn of Shub-Niggurath (AC 16, MV 240, HD 3, Chaotic): a Green insectoid with a smooth hide, multiple/insectile eyes, and a circular gaping maw. Immune to poison.

Citadel of 72 Black Men led by a Neutral 7th-level Fighter.

2908

A young Purple Man child weeps alone. He has no possessions save his clothes, and is hungry.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2909

2 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 16, neutral). Smooth Green hide.

Village of 342 Yellow Men ruled by "the Baron of War," a Lawful 6th-level Fighter.

2910

Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 90 [fly] / 30 [swim], HD 7, Chaotic): a Dolm amoeboid with a feathered hide, multiple/insectile eyes, and a suckered mouth. Immune to poison.

20 Diseased Guardians.

2911

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2912

2 B'yakhees.

1 Dolm Ooze.

2913

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Spawn of Shub-Niggurath (AC 12, MV 210, HD 5, Chaotic): a Jale amoeboid with a smooth hide, 1 eyes, and a toothed mouth.

2914

Spawn of Shub-Niggurath (AC 20, MV 90 [land] / 120 [fly], HD 9, Chaotic): a Brown octopoid with a feathered hide, 5 eyes, and no mouth. The creature surprises on 1-4 on a d6. Regenerate 1 HD every 1-3 rounds.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2915

Ancient runes are carved into earth, filled with red clay.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2916

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Village of 288 Yellow Men ruled by a Neutral 7th-level Fighter.

3001

7 of the Great Race.

Spawn of Shub-Niggurath (AC 17, MV 90, HD 3, Chaotic): a Bone crustacean with a suckered hide, 6 eyes, and a toothed mouth.

3002

3 Mutant Styracosaurus (AC 17, MV 60', HD 10, neutral). Furred Blue hide. Invisible.

Spawn of Shub-Niggurath (AC 20, MV 120 [land] / 210 [swim], HD 2, Chaotic): a Yellow crustacean with a smooth hide, 3 eyes, and a suckered mouth. Invisible.

3003

Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 120 [swim], HD 2, Neutral [unintelligent]): a Ulfire, Orange, Bone and Red annelidoid with a suckered hide, 2 eyes, and a suckered mouth.

The mutilated bodies of two Ulfire children lay next to the dead body of a Bone Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

3004

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

3 of the Great Race.

3005

Village of 281 Brown Men ruled by "the Star of Spring," a Neutral 15th-level Fighter.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

3006

Burnt out husk of a large White tyrannosaurus rex.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

3007

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Spawn of Shub-Niggurath (AC 16, MV 90, HD 4, Chaotic): a Yellow batrachian with a suckered hide, 5 eyes, and a suckered mouth.

3008

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 150 [fly] / 120 [swim], HD 9, Chaotic): a Ulfire insectoid with a scaled hide, 3 eyes, and a circular gaping maw.

Spawn of Shub-Niggurath (AC 13, MV 90, HD 1, Neutral [intelligent]): a Green amoeboid with a smooth hide, no eyes, and multiple mouths. Harmed only by fire.

3009

Strange ritual space made up of crucified Orange Man, small clay jars of water and dried herbs.

Mutant Megalosaurus (AC 16, MV 120', HD 14, neutral). Scaled Orange hide. Genius Intelligence (18+ Int) and 1-4 psychic powers.

3010

Citadel of 109 Dolm Men led by "the Plenipotentiary of Beneficent Countenance," a Neutral 10th-level Fighter.

1 Dolm Pudding.

3011

Village of 226 Dolm Men ruled by a Chaotic 7th-level Fighter.

Castle of 59 Orange Men led by a Neutral 5th-level Fighter.

3012

10 Mutant Styracosaurus (AC 17, MV 60', HD 6, neutral). Smooth Black hide. Can shoot tail spikes up to 60'. Regenerate 1 HD every 1-3 rounds.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

3013

Spawn of Shub-Niggurath (AC 16, MV 30 [land] / 210 [fly], HD 7, Chaotic): a Dolm annelidoid with a suckered hide, 2 eyes, and a toothed mouth. The creature has a breath weapon. The creature is psionic: (1-8 powers, 1-8 times per day)

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

3014

5 Pterodactyls.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

3015

Castle of 54 Jale Men led by a Chaotic 6th-level Fighter.

Castle of 41 Purple Men led by "the Autocrat of True Men," a Lawful 9th-level Fighter.

3016

The bodies of countless Ulfire Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Castle of 55 Bone Men led by "the Monster of the Hills," a Neutral 7th-level Fighter.

3101

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

Village of 276 Jale Men ruled by "the Adept of All Excellences," a Chaotic 9th-level Fighter.

3102

5 Mi-Go.

Hidden underground lair of 43 Yellow zealots led by a Lawful 5th-level Sorcerer.

3103

Citadel of 107 Red Men led by "the Reflection of the Earth," a Chaotic 8th-level Fighter.

Castle of 36 Black Men led by "the Day's Life," a Chaotic 2nd-level Sorcerer.

3104

97 Space Aliens.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

3105

Citadel of 67 Brown Men led by a Chaotic 8th-level Fighter.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

3106

Spawn of Shub-Niggurath (AC 16, MV 120 [swimming only], HD 9, Chaotic): a Brown crustacean with a scaled hide, 5 eyes, and multiple mouths. Immune to cold.

Castle of 55 Orange Men led by a Neutral 6th-level Fighter.

3107

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Village of 203 Yellow Men ruled by "the Bright Eater," a Chaotic 7th-level Fighter.

3108

Village of 166 Black Men ruled by "the Grace of Sovereign Countenance," a Neutral 7th-level Sorcerer.

Citadel of 83 Green Men led by "the Blooming Mirror," a Chaotic 4th-level Fighter.

3109

Castle of 74 Blue Men led by "She of the Master," a Chaotic 4th-level Fighter.

A group of 6 disease ridden Ulfire cannibals feast on the remains of some Bone Men.

3110

Village of 200 Yellow Men ruled by "the Autocrat of Humility," a Chaotic 4th-level Fighter.

3111

Village of 221 Jale Men ruled by a Chaotic 5th-level Sorcerer.

Castle of 8 Brown Men led by "the Sovereign of Defence," a Chaotic 7th-level Fighter.

3112

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

Spawn of Shub-Niggurath (AC 19, MV 90 [swimming only], HD 1, Neutral [intelligent]): a Black fungoid with a suckered hide, 5 eyes, and a suckered mouth.

3113

Spawn of Shub-Niggurath (AC 16, MV 210, HD 9, Neutral [intelligent]): a Red fungoid with a scaled hide, 4 eyes, and a toothed mouth.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

3114

8 Mi-Go.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

3115

Village of 230 Black Men ruled by a Neutral 9th-level Sorcerer.

Village of 207 Yellow Men ruled by a Neutral 2nd-level Fighter.

3116

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3201

3-18 red orbs can be seen floating in the distance.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

3202

Citadel of 80 Purple Men led by a Neutral 5th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 30, HD 3, Chaotic): a Yellow amoeboid with a smooth hide, no eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.

3203

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

3204

Village of 345 Dolm Men ruled by a Neutral 7th-level Sorcerer.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

3205

Citadel of 63 Purple Men led by a Neutral 6th-level Fighter.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

3206

3 Cthugah's Flame Creatures.

13 Mutant Iguanadon (AC 16, MV 150', HD 4, neutral). Smooth Purple hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern).

3207

A group of 6 disease ridden Green cannibals feast on the remains of some Bone Men.

Village of 165 Bone Men ruled by "the Grace of Many Hues," a Chaotic 5th-level Fighter.

3208

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

The mutilated bodies of two Ulfire children lay next to the dead body of a Purple Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

3209

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

Village of 235 Blue Men ruled by a Chaotic 8th-level Fighter.

3210

A young Dolm Man child weeps alone. He has no possessions save his clothes, and is hungry.

Village of 315 Purple Men ruled by a Neutral 2nd-level Fighter.

3211

Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 14, neutral). Feathered Green hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

3212

Citadel of 99 Red Men led by "the Unapproachable Bestower," a Neutral 6th-level Fighter.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

3213

Castle of 56 Blue Men led by a Neutral 5th-level Fighter.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

3214

1 Sabertooth Tiger (intelligent).

Village of 183 Purple Men ruled by "the Preponderancy of Benedictions," a Lawful 4th-level Fighter.

3215

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

11 Mutant Plateosaurus (AC 16, MV 80', HD 9, neutral). Feathered Red hide. Beaked mouth, 2-9 heads. Immune to surprise.

3216

Village of 261 Yellow Men ruled by a Lawful 8th-level Sorcerer.

Castle of 38 Black Men led by a Neutral 3rd-level Fighter.

3301

Village of 209 Yellow Men ruled by a Neutral 10th-level Sorcerer.

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 120 [fly] / 60 [swim], HD 4, Chaotic): a Orange amoeboid with a feathered hide, 2 eyes, and no mouth.

3302

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Citadel of 57 Green Men led by a Neutral 4th-level Fighter.

3303

Citadel of 42 White Men led by a Lawful 6th-level Sorcerer.

2 Shoggoths.

3304

Citadel of 93 Jale Men led by a Chaotic 8th-level Fighter.

Spawn of Shub-Niggurath (AC 12, MV 180, HD 1, Chaotic): a Brown insectoid with a smooth hide, 5 eyes, and no mouth. Immune to surprise. Immune to poison.