This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.
2701
Spawn of Shub-Niggurath (AC 14, MV 150 [land] / 90 [fly] / 90 [swim], HD 6, Chaotic): a Orange octopoid with a suckered hide, 3 eyes, and a circular gaping maw. Harmed only by fire.
Spawn of Shub-Niggurath (AC 12, MV 120, HD 4, Chaotic): a Yellow avioid with a smooth hide, no eyes, and a toothed mouth.
2702
Village of 244 Bone Men ruled by a Neutral 3rd-level Fighter.
5 Mutant Monoclonius (AC 17, MV 60', HD 9, neutral). Smooth Blue hide.
2703
The bodies of countless White Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
Citadel of 105 Orange Men led by a Neutral 4th-level Sorcerer.
2704
Village of 280 Bone Men ruled by "the Perfection of the Air," a Neutral 6th-level Fighter.
2 Mutant Ankylosaurus (AC 21, MV 60', HD 10, neutral). Smooth Bone hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100'). Immune to cold.
2705
Citadel of 51 Blue Men led by "the Lover of Radiance," a Neutral 6th-level Fighter.
Citadel of 31 White Men led by "the Ocean of Sublime Wisdom," a Neutral 5th-level Fighter.
2706
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Citadel of 97 Red Men led by a Neutral 8th-level Sorcerer.
2707
Castle of 70 Brown Men who are currently leaderless.
5 Triceratops.
2708
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Citadel of 34 Purple Men led by a Neutral 3rd-level Fighter.
2709
Spawn of Shub-Niggurath (AC 16, MV 210, HD 8, Neutral [intelligent]): a Dolm and Purple anthropoid with a furred hide, no eyes, and a toothed mouth.
Spawn of Shub-Niggurath (AC 17, MV 120 [swimming only], HD 1, Chaotic): a White and Jale plant with a suckered hide, 5 eyes, and multiple mouths. Immune to cold.
2710
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
3 Shoggoths.
2711
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2712
Spawn of Shub-Niggurath (AC 20, MV 90 [swimming only], HD 2, Chaotic): a Bone avioid with a feathered hide, 1 eyes, and a beaked mouth. The sight of it makes opponents flee in fear.
Village of 278 Bone Men ruled by "the Duke of the Air," a Neutral 2nd-level Sorcerer.
2713
Strange ritual space made up of crucified Jale Man, small clay jars of water and dried herbs.
Castle of 15 Green Men led by a Neutral 9th-level Sorcerer.
2714
Castle of 35 White Men led by a Neutral 4th-level Fighter.
Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 120 [swim], HD 1, Chaotic): a Ulfire annelidoid with a suckered hide, 2 eyes, and no mouth.
2715
1 Dolm Pudding.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2716
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
3 Unquiet Worms.
2801
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Citadel of 44 White Men led by "the Light of Stones," a Neutral 16th-level Sorcerer.
2802
Burnt out husk of a large Bone tyrannosaurus rex.
Spawn of Shub-Niggurath (AC 12, MV 90, HD 4, Neutral [unintelligent]): a Red arachnoid with a suckered hide, 5 eyes, and a suckered mouth. Immune to normal weapons.
2803
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
2804
Ancient runes are carved into earth, filled with red clay.
Spawn of Shub-Niggurath (AC 20, MV 90, HD 3, Chaotic): a Red amoeboid with a scaled hide, 3 eyes, and a circular gaping maw.
2805
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
4 Green Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1203.
2806
1 Dolm Pudding.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
2807
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
2808
1 Dolm Pudding.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
2809
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
Spawn of Shub-Niggurath (AC 13, MV 90 [swimming only], HD 7, Chaotic): a White, Brown, Blue and Purple icthyoid with a suckered hide, 6 eyes, and a suckered mouth. The creature shoots spikes (1 die damage). Regenerate 1 HD every 1-3 rounds.
2810
2 Spawn of Shub-Niggurath (AC 16, MV 90, HD 5, Neutral [intelligent]): a Red quadruped with a suckered hide, multiple/insectile eyes, and multiple mouths. The creature has a breath weapon. Harmed only by fire.
3-18 red orbs can be seen floating in the distance.
2811
Citadel of 134 Ulfire Men led by a Neutral 5th-level Sorcerer.
2 Cthugah's Flame Creatures.
2812
Village of 415 Brown Men ruled by a Neutral 6th-level Fighter.
5 Mutant Camarasaurus (AC 15, MV 60', HD 15, neutral). Scaled Red hide. Multiple/insectile eyes, no mouth. Immune to surprise.
2813
Village of 273 Bone Men ruled by a Chaotic 10th-level Sorcerer.
Village of 324 Yellow Men ruled by "the Masterful Dominance," a Chaotic 6th-level Fighter.
2814
Citadel of 113 Purple Men led by a Neutral 8th-level Fighter.
Castle of 12 Jale Men led by a Chaotic 4th-level Sorcerer.
2815
Village of 312 Black Men ruled by a Chaotic 5th-level Fighter.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2816
9 Velociraptors.
Village of 227 Blue Men ruled by "the Pool of Spring," a Chaotic 6th-level Fighter.
2901
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
A young Bone Man child weeps alone. He has no possessions save his clothes, and is hungry.
2902
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
Village of 153 Orange Men ruled by a Chaotic 6th-level Fighter.
2903
1 Primordial One.
Spawn of Shub-Niggurath (AC 13, MV 210, HD 6, Chaotic): a Purple ooze/slime with a suckered hide, 1 eyes, and a toothed mouth. Immune to cold.
2904
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
Circle of Standing Stones.
2905
Spawn of Shub-Niggurath (AC 19, MV 150, HD 7, Chaotic): a Dolm anthropoid with a suckered hide, 2 eyes, and no mouth. The creature is extremely cold: 1 die damage per round to all within 20' Immune to surprise.
Village of 328 Ulfire Men ruled by "the Spring of the Moon," a Neutral 6th-level Fighter.
2906
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2907
Spawn of Shub-Niggurath (AC 12, MV None, HD 7, Chaotic): a Purple anthropoid with a smooth hide, no eyes, and no mouth. Invisible.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
2908
1 Sabertooth Tiger (intelligent).
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2909
Castle of 68 Jale Men who are currently leaderless.
Spawn of Shub-Niggurath (AC 13, MV 120, HD 2, Neutral [unintelligent]): a Orange, Red, Ulfire and Purple ooze/slime with a smooth hide, no eyes, and a toothed mouth. Its touch turns anyone to slime.
2910
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Village of 154 Dolm Men ruled by "the Light of the Morn," a Lawful 2nd-level Fighter.
2911
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2912
3 Mutant Plesiosaurus (AC 14, MV 150', HD 20, neutral). Furred Green hide. Laser Eyes Immune to cold.
Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 180 [fly], HD 9, Chaotic): a Jale, Red, Bone and Green fungoid with a smooth hide, 2 eyes, and a toothed mouth.
2913
6 Pterodactyls.
Citadel of 80 Jale Men led by a Neutral 4th-level Fighter.
2914
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2915
73 Space Aliens.
7 Mutant Camarasaurus (AC 15, MV 60', HD 9, neutral). Feathered Black hide. Invisible.
2916
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
A group of 6 disease ridden Dolm cannibals feast on the remains of some Bone Men.
3001
Village of 269 Yellow Men ruled by a Neutral 7th-level Fighter.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
3002
1 Pterodactyl.
Citadel of 120 Red Men led by "the Light of All Graces," a Neutral 9th-level Fighter.
3003
An abandoned space alien outpost is now home to a group of 23 Bone bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0501.
Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 9, neutral). Furred Yellow hide. Extremely cold (1 die damage per round to all within 20').
3004
Spawn of Shub-Niggurath (AC 14, MV 90, HD 3, Chaotic): a Purple octopoid with a scaled hide, 6 eyes, and no mouth.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
3005
Citadel of 108 Orange Men led by a Lawful 8th-level Sorcerer.
Spawn of Shub-Niggurath (AC 12, MV 180 [swimming only], HD 10, Chaotic): a Ulfire, Jale, Purple and Brown ooze/slime with a scaled hide, 1 eyes, and a beaked mouth.
3006
Citadel of 77 Purple Men led by a Neutral 3rd-level Sorcerer.
Village of 260 Ulfire Men ruled by "the Illumination upon the Beneficent Throne," a Neutral 7th-level Fighter.
3007
Village of 307 White Men ruled by "the Clear Beast," a Chaotic 5th-level Fighter.
5 Mutant Styracosaurus (AC 17, MV 60', HD 10, neutral). Feathered Ulfire hide.
3008
Village of 303 Green Men ruled by a Chaotic 4th-level Fighter.
The mutilated bodies of two Ulfire children lay next to the dead body of a Yellow Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
3009
Spawn of Shub-Niggurath (AC 20, MV 120 [land] / 120 [swim], HD 7, Neutral [unintelligent]): a Red icthyoid with a smooth hide, 5 eyes, and no mouth.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
3010
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
Spawn of Shub-Niggurath (AC 17, MV 210, HD 2, Neutral [unintelligent]): a Green insectoid with a smooth hide, no eyes, and a circular gaping maw. Immune to normal weapons. Regenerate 1 HD every 1-3 rounds.
3011
Castle of 51 Ulfire Men led by "the Dominance of Dreams," a Chaotic 9th-level Fighter.
2 Mutant Gorgosaurus (AC 16, MV 150', HD 9, neutral). Feathered Purple hide. Suckered mouth, 2-9 heads. Genius Intelligence (18+ Int) and 1-4 psychic powers.
3012
1 Spawn of Yog-Sothoth.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
3013
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
Castle of 65 Blue Men led by "the Voice of Sublime Wisdom," a Neutral 5th-level Fighter.
3014
72 Space Aliens.
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
3015
Castle of 70 Green Men led by "the Tyrant of All the Seas," a Neutral 2nd-level Sorcerer.
Village of 256 Black Men ruled by a Neutral 2nd-level Fighter.
3016
Citadel of 23 Red Men led by "the Intellect of Small Petals," a Chaotic 7th-level Fighter.
Hidden underground lair of 43 Red zealots led by a Lawful 5th-level Sorcerer.
3101
1 individual of Species 23750.
Citadel of 106 Brown Men led by a Lawful 6th-level Fighter.
3102
Spawn of Shub-Niggurath (AC 17, MV 180, HD 4, Chaotic): a Purple arboreoid with a scaled hide, no eyes, and a toothed mouth.
Village of 245 Yellow Men ruled by a Lawful 4th-level Sorcerer.
3103
1 Deep One.
Spawn of Shub-Niggurath (AC 13, MV 120, HD 3, Chaotic): a Red arachnoid with a suckered hide, 5 eyes, and a beaked mouth. Regenerate 1 HD every 1-3 rounds.
3104
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
Spawn of Shub-Niggurath (AC 12, MV None, HD 2, Neutral [intelligent]): a Brown icthyoid with a scaled hide, 6 eyes, and a circular gaping maw. Immune to normal weapons. Immune to poison.
3105
Village of 240 Green Men ruled by "the Totalitor of Dreams," a Neutral 7th-level Sorcerer.
Monastery of 70 Bone Men led by a Chaotic 7th-level Sorcerer.
3106
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Spawn of Shub-Niggurath (AC 13, MV 120, HD 2, Neutral [unintelligent]): a Purple quadruped with a smooth hide, 1 eyes, and a toothed mouth.
3107
Village of 258 White Men ruled by "the Protector of the Delicate God," a Chaotic 6th-level Fighter.
Village of 148 Green Men ruled by a Neutral 4th-level Fighter.
3108
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
Village of 295 Green Men ruled by a Chaotic 6th-level Fighter.
3109
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
3110
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Two Ulfire men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
3111
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Village of 347 Brown Men ruled by a Neutral 4th-level Fighter.
3112
Citadel of 116 Orange Men led by a Chaotic 3rd-level Fighter.
Village of 241 Ulfire Men ruled by a Neutral 7th-level Fighter.
3113
1 Cthugah's Flame Creature.
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 90 [swim], HD 3, Chaotic): a Brown, White and Dolm octopoid with a suckered hide, no eyes, and no mouth. Immune to cold.
3114
3 B'yakhees.
Village of 203 Mutated Men ruled by a Neutral 6th-level Fighter.
3115
7 Mutant Iguanadon (AC 16, MV 150', HD 4, neutral). Scaled Orange hide. Psionic: (1-8 powers, 1-8 times per day).
Village of 145 Blue Men ruled by a Lawful 6th-level Fighter.
3116
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
3 Shoggoths.
3201
17 irrational space aliens herd a group of 15 Brown Men into a small metal bunker.
3202
22 Diseased Guardians.
Spawn of Shub-Niggurath (AC 19, MV 90, HD 4, Chaotic): a Ulfire anthropoid with a smooth hide, multiple/insectile eyes, and a toothed mouth. Immune to heat/fire.
3203
1 Deep One.
5 Mutant Triceratops (AC 15, MV 90', HD 14, neutral). Feathered Orange hide. Eyes glow brightly (Gaze causes confusion). Immune to normal weapons.
3204
10 Mutant Pentaceratops (AC 15, MV 90', HD 11, neutral). Smooth Brown hide. Immortal. Will resurrect 1 minute after apparent death.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
3205
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
Village of 289 Red Men ruled by "the Implacable Judge," a Chaotic 2nd-level Fighter.
3206
Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 180 [fly] / 120 [swim], HD 1, Chaotic): a Jale quadruped with a smooth hide, 4 eyes, and no mouth. Harmed only by fire.
1 Dolm Ooze.
3207
Castle of 68 Black Men led by "the Resplendent Chief," a Neutral 1st-level Sorcerer.
5 individuals of Species 23750.
3208
The bodies of countless Red Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
Village of 332 Jale Men ruled by a Chaotic 5th-level Fighter.
3209
1 Sabertooth Tiger (intelligent).
Village of 210 White Men ruled by a Lawful 6th-level Fighter.
3210
1 Ulfire Jelly.
2 Dolm Worms.
3211
Village of 333 White Men ruled by a Neutral 7th-level Sorcerer.
Village of 190 Purple Men ruled by a Chaotic 4th-level Fighter.
3212
2 Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 18, neutral). Feathered Brown hide. Psionic: (1-8 powers, 1-8 times per day).
Spawn of Shub-Niggurath (AC 13, MV None, HD 6, Chaotic): a Jale plant with a suckered hide, multiple/insectile eyes, and a toothed mouth.
3213
Spawn of Shub-Niggurath (AC 14, MV 150, HD 6, Neutral [unintelligent]): a Green icthyoid with a suckered hide, 2 eyes, and no mouth.
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
3214
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
1 Spawn of Yog-Sothoth.
3215
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
Village of 168 White Men ruled by a Neutral 7th-level Fighter.
3216
3-18 red orbs can be seen floating in the distance.
Spawn of Shub-Niggurath (AC 15, MV 90, HD 6, Neutral [unintelligent]): a Red hexapod with a scaled hide, multiple/insectile eyes, and multiple mouths. Immune to cold. Immune to poison.
3301
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
3302
1 Spawn of Yog-Sothoth.
Village of 286 Jale Men ruled by a Neutral 8th-level Fighter.
3303
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
11 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 7, neutral). Feathered Blue hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100'). Harmed only by fire. Immune to poison.
3304
Spawn of Shub-Niggurath (AC 16, MV 120, HD 2, Chaotic): a Orange fungoid with a feathered hide, 5 eyes, and no mouth. Immune to poison.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.