This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.
2701
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2702
Castle of 49 Orange Men led by a Lawful 5th-level Fighter.
Village of 216 White Men ruled by a Lawful 7th-level Fighter.
2703
1 Deep One.
5 of the Great Race.
2704
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2705
1 Dolm Ooze.
Village of 348 Green Men ruled by a Neutral 6th-level Fighter.
2706
Village of 340 Red Men ruled by a Chaotic 5th-level Fighter.
2 B'yakhees.
2707
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
Spawn of Shub-Niggurath (AC 14, MV 210, HD 7, Chaotic): a Blue ophidioid with a smooth hide, 6 eyes, and multiple mouths. Harmed only by fire.
2708
7 of the Great Race.
Spawn of Shub-Niggurath (AC 19, MV 90, HD 5, Chaotic): a Purple fungoid with a smooth hide, no eyes, and multiple mouths. Regenerate 1 HD every 1-3 rounds.
2709
Village of 222 Blue Men ruled by a Chaotic 4th-level Sorcerer.
Spawn of Shub-Niggurath (AC 15, MV 210, HD 5, Chaotic): a Yellow arboreoid with a suckered hide, multiple/insectile eyes, and a toothed mouth. Its touch causes paralysis. The creature surprises on 1-4 on a d6.
2710
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
Spawn of Shub-Niggurath (AC 17, MV 60 [land] / 150 [swim], HD 6, Chaotic): a Yellow anthropoid with a furred hide, 4 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds. Harmed only by fire.
2711
2 Mutant Stegosaurus (AC 16, MV 60', HD 6, neutral). Smooth Purple hide. Extremely cold (1 die damage per round to all within 20'). Immune to poison. Regenerate 1 HD every 1-3 rounds.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
2712
Spawn of Shub-Niggurath (AC 16, MV 30 [land] / 90 [fly] / 180 [swim], HD 3, Chaotic): a Purple fungoid with a scaled hide, no eyes, and multiple mouths. The sight of it drives insane. Immune to normal weapons.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
2713
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
2714
4 Ulfire Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1514.
1 Spawn of Yog-Sothoth.
2715
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
2716
21 Space Aliens.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2801
13 Stegosauruses.
1 Spawn of Yog-Sothoth.
2802
Village of 243 Brown Men ruled by a Chaotic 8th-level Sorcerer.
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
2803
Castle of 39 Orange Men led by a Neutral 4th-level Fighter.
Village of 196 Dolm Men ruled by "the Emperor of Small Petals," a Chaotic 4th-level Fighter.
2804
7 Mutant Pentaceratops (AC 15, MV 90', HD 8, neutral). Scaled Blue hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100').
Village of 304 Green Men ruled by "the Overqueen of Stones," a Chaotic 7th-level Fighter.
2805
Village of 196 Ulfire Men ruled by "the Grace of All the Lands," a Chaotic 9th-level Fighter.
The bodies of countless Jale Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
2806
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
2807
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
Village of 284 Blue Men ruled by a Neutral 5th-level Fighter.
2808
Strange ritual space made up of crucified White Man, small clay jars of water and dried herbs.
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
2809
1 Unquiet Worm.
A group of 6 disease ridden Black cannibals feast on the remains of some Bone Men.
2810
1 Mummy Brain.
Castle of 20 Jale Men led by a Neutral 16th-level Fighter.
2811
Ancient runes are carved into earth, filled with red clay.
Burnt out husk of a large White tyrannosaurus rex.
2812
Citadel of 60 Dolm Men led by "the Princess of the Earth," a Chaotic 5th-level Fighter.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2813
Spawn of Shub-Niggurath (AC 14, MV 180 [land] / 60 [fly], HD 3, Chaotic): a Ulfire hexapod with a scaled hide, no eyes, and a suckered mouth.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2814
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Hidden underground lair of 43 Yellow zealots led by a Lawful 5th-level Sorcerer.
2815
Village of 282 Black Men ruled by "the Advocate of All the Seas," a Neutral 5th-level Sorcerer.
Village of 312 Brown Men ruled by a Chaotic 7th-level Fighter.
2816
1 Dolm Ooze.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
2901
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
7 Mutant Pentaceratops (AC 15, MV 90', HD 13, neutral). Scaled Green hide. No mouth. Extremely hot (1 die damage per round to all within 20').
2902
Village of 213 Purple Men ruled by "the Brightest Queen," a Neutral 10th-level Fighter.
4 Unquiet Worms.
2903
Village of 325 Brown Men ruled by a Chaotic 8th-level Fighter.
Village of 195 Brown Men ruled by a Neutral 6th-level Fighter.
2904
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Village of 284 Orange Men ruled by a Neutral 9th-level Fighter.
2905
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
4 of the Great Race.
2906
3 Cthugah's Flame Creatures.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2907
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Village of 223 Jale Men ruled by a Lawful 6th-level Fighter.
2908
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Spawn of Shub-Niggurath (AC 19, MV 210 [land] / 120 [swim], HD 2, Chaotic): a Blue arboreoid with a suckered hide, no eyes, and a toothed mouth. Surprised only on a 1.
2909
1 Sabertooth Tiger (intelligent).
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
2910
Spawn of Shub-Niggurath (AC 19, MV 180, HD 3, Chaotic): a Black icthyoid with a suckered hide, 3 eyes, and a suckered mouth.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2911
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
1 Dolm Ooze.
2912
Citadel of 63 Orange Men led by a Neutral 6th-level Fighter.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2913
17 Mutant Plateosaurus (AC 16, MV 80', HD 6, neutral). Scaled Purple hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100'). Surprised only on a 1.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
2914
3 individuals of Species 23750.
Village of 215 Ulfire Men ruled by a Lawful 8th-level Fighter.
2915
A young Red Man child weeps alone. He has no possessions save his clothes, and is hungry.
Citadel of 142 Bone Men led by a Neutral 7th-level Sorcerer.
2916
1 Spawn of Yog-Sothoth.
Citadel of 75 Black Men led by "the Inestimable Chieftain," a Neutral 11th-level Fighter.
3001
An abandoned space alien outpost is now home to a group of 23 Ulfire bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0407.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
3002
8 Velociraptors.
Spawn of Shub-Niggurath (AC 13, MV 120, HD 2, Chaotic): a Ulfire avioid with a suckered hide, 6 eyes, and multiple mouths. The creature shoots spikes (1 die damage).
3003
Spawn of Shub-Niggurath (AC 12, MV None, HD 1, Chaotic): a White anthropoid with a suckered hide, 2 eyes, and a toothed mouth.
Castle of 30 Purple Men led by a Neutral 5th-level Sorcerer.
3004
3 Spawn of Shub-Niggurath (AC 16, MV 180 [swimming only], HD 4, Neutral [intelligent]): a Black quadruped with a smooth hide, 4 eyes, and a toothed mouth. Surprised only on a 1.
Village of 167 Jale Men ruled by a Neutral 5th-level Sorcerer.
3005
Village of 307 Dolm Men ruled by a Chaotic 5th-level Fighter.
Citadel of 89 Jale Men led by a Chaotic 5th-level Fighter.
3006
9 Velociraptors.
The mutilated bodies of two Ulfire children lay next to the dead body of a Red Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
3007
Spawn of Shub-Niggurath (AC 17, MV 180, HD 3, Chaotic): a White arboreoid with a scaled hide, 4 eyes, and a suckered mouth. Surprised only on a 1.
1 Cthugah's Flame Creature.
3008
Village of 144 Blue Men ruled by "the Dew of All the Living," a Lawful 6th-level Fighter.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
3009
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
3010
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
3011
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
17 irrational space aliens herd a group of 15 Purple Men into a small metal bunker.
3012
Two White men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2 Spawn of Shub-Niggurath (AC 17, MV 120, HD 6, Chaotic): a White amoeboid with a scaled hide, 2 eyes, and a circular gaping maw. Harmed only by fire.
3013
Citadel of 76 Yellow Men led by a Neutral 3rd-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV None, HD 5, Chaotic): a Yellow amoeboid with a furred hide, 1 eyes, and no mouth.
3014
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Village of 363 Red Men ruled by a Neutral 11th-level Sorcerer.
3015
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
3016
2 Tyrannosaurus Rexes.
2 Mutant Teratosaurus (AC 16, MV 180', HD 6, neutral). Scaled Blue hide. Genius Intelligence (18+ Int) and 1-4 psychic powers. Harmed only by fire.
3101
2 Shoggoths.
3-18 red orbs can be seen floating in the distance.
3102
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
10 Stegosauruses.
3103
Village of 222 White Men ruled by "the Crystalline Advocate," a Chaotic 11th-level Fighter.
Circle of Standing Stones.
3104
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
3105
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
Village of 356 Dolm Men ruled by a Chaotic 3rd-level Fighter.
3106
Spawn of Shub-Niggurath (AC 12, MV 150, HD 3, Chaotic): a Ulfire hexapod with a smooth hide, 6 eyes, and a circular gaping maw.
Monastery of 42 Black Men led by a Chaotic 3rd-level Sorcerer.
3107
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Village of 197 Red Men ruled by a Chaotic 7th-level Fighter.
3108
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
8 Velociraptors.
3109
Castle of 26 Brown Men led by a Lawful 10th-level Fighter.
17 irrational space aliens herd a group of 15 Orange Men into a small metal bunker.
3110
Monastery of 60 Ulfire Men led by a Neutral 8th-level Sorcerer.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
3111
Village of 284 Purple Men ruled by a Neutral 3rd-level Sorcerer.
Village of 278 Purple Men ruled by a Neutral 7th-level Sorcerer.
3112
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Village of 246 Brown Men ruled by a Chaotic 10th-level Fighter.
3113
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
3114
Village of 329 Dolm Men ruled by a Lawful 8th-level Fighter.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
3115
Citadel of 82 Brown Men led by a Neutral 6th-level Sorcerer.
Spawn of Shub-Niggurath (AC 12, MV None, HD 6, Neutral [unintelligent]): a Red icthyoid with a smooth hide, 6 eyes, and multiple mouths. Immune to heat/fire.
3116
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
3201
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2 Pterodactyls.
3202
6 Mi-Go.
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
3203
2 Mutant Gorgosaurus (AC 16, MV 150', HD 14, neutral). Furred Jale hide. Pillow-like consistency, immune to bludgeoning attacks.
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
3204
Burnt out husk of a large Jale tyrannosaurus rex.
4 Mutant Stegosaurus (AC 16, MV 60', HD 11, neutral). Furred Red hide. Extremely cold (1 die damage per round to all within 20').
3205
Ancient runes are carved into earth, filled with red clay.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
3206
Citadel of 63 Jale Men led by "the Glory of Sleepers," a Lawful 9th-level Fighter.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
3207
Citadel of 49 Brown Men led by a Lawful 4th-level Sorcerer.
Spawn of Shub-Niggurath (AC 14, MV 90, HD 2, Chaotic): a Black amoeboid with a feathered hide, 4 eyes, and a beaked mouth. Invisible.
3208
Village of 309 Dolm Men ruled by a Neutral 5th-level Fighter.
Village of 317 Brown Men ruled by a Chaotic 4th-level Fighter.
3209
3 individuals of Species 23750.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
3210
Castle of 56 Blue Men led by a Lawful 3rd-level Fighter.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
3211
A young White Man child weeps alone. He has no possessions save his clothes, and is hungry.
1 Deep One.
3212
Spawn of Shub-Niggurath (AC 16, MV 120 [land] / 90 [swim], HD 7, Neutral [unintelligent]): a White avioid with a suckered hide, 4 eyes, and a circular gaping maw. The creature shoots spikes (1 die damage). Its touch turns anyone to slime. Immune to cold.
Spawn of Shub-Niggurath (AC 15, MV 90, HD 6, Chaotic): a Ulfire annelidoid with a suckered hide, 3 eyes, and a suckered mouth. The sight of it drives insane. Immune to normal weapons.
3213
The bodies of countless Red Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
3214
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
3215
7 Stegosauruses.
Spawn of Shub-Niggurath (AC 15, MV 120, HD 5, Chaotic): a Ulfire avioid with a scaled hide, 2 eyes, and no mouth.
3216
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
Village of 250 Orange Men ruled by a Neutral 7th-level Fighter.
3301
2 Dolm Worms.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
3302
5 Mummies.
23 Diseased Guardians.
3303
Citadel of 55 Blue Men led by a Neutral 7th-level Fighter.
1 Dolm Pudding.
3304
Citadel of 105 Bone Men led by "the Emperor of Invincibility," a Chaotic 6th-level Fighter.
Spawn of Shub-Niggurath (AC 17, MV 120, HD 3, Chaotic): a Green amoeboid with a smooth hide, 4 eyes, and no mouth. Immune to cold.