Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

Village of 346 Blue Men ruled by a Neutral 4th-level Fighter.

Village of 273 Blue Men ruled by a Neutral 10th-level Fighter.

2702

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Citadel of 93 Yellow Men led by a Lawful 5th-level Fighter.

2703

Citadel of 121 Brown Men led by "the Beautiful King," a Chaotic 7th-level Sorcerer.

The mutilated bodies of two Ulfire children lay next to the dead body of a Jale Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

2704

2 Mutant Paleoscincus (AC 24, MV 30', HD 9, neutral). Scaled Black hide. No mouth, metal body. Touch causes sickness (lose 1 Con / day until dead). Immune to surprise.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2705

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 150 [fly], HD 6, Neutral [unintelligent]): a Black fungoid with a suckered hide, 1 eyes, and multiple mouths.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2706

1 Mummy.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2707

8 Triceratops.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

2708

5 Mi-Go.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2709

Spawn of Shub-Niggurath (AC 14, MV 60 [land] / 210 [fly] / 120 [swim], HD 2, Chaotic): a Purple ooze/slime with a suckered hide, 4 eyes, and a toothed mouth.

2 Spawn of Shub-Niggurath (AC 12, MV None, HD 4, Chaotic): a Green and Bone insectoid with a suckered hide, 1 eyes, and no mouth. Invisible.

2710

1 Cthugah's Flame Creature.

4 Black Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2615.

2711

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Castle of 72 Brown Men led by "the Flower of Benedictions," a Chaotic 7th-level Fighter.

2712

1 Spawn of Yog-Sothoth.

Circle of Standing Stones.

2713

Spawn of Shub-Niggurath (AC 20, MV 90, HD 2, Chaotic): a Black octopoid with a smooth hide, no eyes, and multiple mouths. Harmed only by fire. Immune to normal weapons.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2714

Village of 310 Dolm Men ruled by "the Plumage of the Stars," a Lawful 7th-level Fighter.

6 Spawn of Shub-Niggurath (AC 14, MV 150 [land] / 90 [fly] / 60 [swim], HD 3, Chaotic): a Purple amoeboid with a scaled hide, no eyes, and a circular gaping maw.

2715

Citadel of 80 Ulfire Men led by "the Fountain of the Eyes," a Neutral 8th-level Fighter.

Village of 310 Yellow Men ruled by "the Overqueen of Mercy," a Lawful 3rd-level Fighter.

2716

Castle of 58 Yellow Men led by a Lawful 10th-level Fighter.

Village of 229 Bone Men ruled by a Neutral 8th-level Fighter.

2801

Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 4, Chaotic): a Ulfire amoeboid with a suckered hide, 5 eyes, and no mouth. The creature has a breath weapon. Surprised only on a 1.

Citadel of 20 Red Men led by a Neutral 6th-level Fighter.

2802

Spawn of Shub-Niggurath (AC 12, MV 180, HD 9, Chaotic): a Black amoeboid with a suckered hide, 2 eyes, and a circular gaping maw.

Village of 293 Ulfire Men ruled by "the Mirror of Small Petals," a Chaotic 6th-level Fighter.

2803

Monastery of 67 Orange Men led by "the Eater of the Awake," a Chaotic 7th-level Sorcerer.

Castle of 86 White Men led by a Chaotic 7th-level Fighter.

2804

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Village of 292 Brown Men ruled by "the Lover of the Hills," a Chaotic 2nd-level Fighter.

2805

Citadel of 45 Ulfire Men led by a Chaotic 7th-level Fighter.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2806

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2807

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

Citadel of 91 Green Men led by a Chaotic 7th-level Fighter.

2808

Castle of 16 Mutated Men led by a Neutral 7th-level Fighter.

Village of 293 Orange Men ruled by "the Beast of All," a Neutral 5th-level Fighter.

2809

Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 60 [fly], HD 7, Chaotic): a Yellow plant with a furred hide, no eyes, and no mouth. Invisible.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2810

3 Spawn of Shub-Niggurath (AC 13, MV 180 [land] / 90 [swim], HD 8, Chaotic): a Jale anthropoid with a smooth hide, 3 eyes, and a suckered mouth.

1 B'yakhee.

2811

4 Pterodactyls.

Village of 271 Dolm Men ruled by a Neutral 13th-level Sorcerer.

2812

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

Village of 195 Red Men ruled by a Neutral 3rd-level Sorcerer.

2813

Citadel of 109 Dolm Men led by a Neutral 7th-level Fighter.

Spawn of Shub-Niggurath (AC 17, MV 240 [land] / 90 [fly] / 120 [swim], HD 1, Chaotic): a Dolm ooze/slime with a suckered hide, 1 eyes, and multiple mouths. Immune to poison.

2814

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Castle of 36 Ulfire Men led by a Neutral 5th-level Sorcerer.

2815

Castle of 42 Red Men led by a Chaotic 3rd-level Fighter.

2 Spawn of Shub-Niggurath (AC 16, MV 210 [land] / 180 [fly], HD 10, Neutral [unintelligent]): a Brown crustacean with a smooth hide, 4 eyes, and a suckered mouth. The creature is extremely cold: 1 die damage per round to all within 20'

2816

A group of 6 disease ridden Bone cannibals feast on the remains of some Bone Men.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2901

Spawn of Shub-Niggurath (AC 16, MV 120, HD 1, Chaotic): a Orange, Brown and Dolm quadruped with a feathered hide, multiple/insectile eyes, and no mouth. Immune to poison.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2902

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Village of 191 Black Men ruled by a Neutral 5th-level Fighter.

2903

4 Unquiet Worms.

Spawn of Shub-Niggurath (AC 16, MV 120 [land] / 150 [fly] / 210 [swim], HD 2, Neutral [unintelligent]): a Green avioid with a furred hide, 3 eyes, and a circular gaping maw.

2904

Village of 323 Yellow Men ruled by a Lawful 7th-level Fighter.

Village of 229 Green Men ruled by "the Emperor of Many Hues," a Chaotic 4th-level Sorcerer.

2905

Spawn of Shub-Niggurath (AC 13, MV 120, HD 3, Neutral [intelligent]): a Yellow annelidoid with a smooth hide, no eyes, and a circular gaping maw. Immune to cold. Immune to surprise.

Village of 251 Red Men ruled by a Lawful 6th-level Fighter.

2906

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

16 Diseased Guardians.

2907

Village of 328 Red Men ruled by a Neutral 8th-level Fighter.

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 90 [swim], HD 3, Chaotic): a Jale fungoid with a suckered hide, no eyes, and no mouth. The creature is extremely hot: 1 die damage per round to all within 20' Immune to heat/fire.

2908

Spawn of Shub-Niggurath (AC 17, MV 180, HD 2, Chaotic): a Dolm amoeboid with a smooth hide, 3 eyes, and a circular gaping maw.

Spawn of Shub-Niggurath (AC 19, MV 90, HD 2, Neutral [unintelligent]): a Jale amoeboid with a suckered hide, 5 eyes, and a circular gaping maw. Harmed only by fire.

2909

1 Dolm Pudding.

1 Mummy Brain.

2910

5 Velociraptors.

Castle of 26 Bone Men led by a Chaotic 2nd-level Fighter.

2911

6 Mutant Trachodon (AC 16, MV 120', HD 15, neutral). Scaled Brown hide. Posses an additional 3 senses (Surprises on 1-4 on a d6).

Spawn of Shub-Niggurath (AC 20, MV 180 [land] / 240 [swim], HD 5, Neutral [intelligent]): a Blue batrachian with a feathered hide, 6 eyes, and no mouth.

2912

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

27 Diseased Guardians.

2913

Spawn of Shub-Niggurath (AC 15, MV 150, HD 6, Chaotic): a White quadruped with a feathered hide, 4 eyes, and a toothed mouth. Immune to normal weapons.

Village of 291 Ulfire Men ruled by a Neutral 11th-level Fighter.

2914

Citadel of 110 Ulfire Men led by a Neutral 5th-level Fighter.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2915

15 Stegosauruses.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2916

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Village of 312 Purple Men ruled by a Neutral 4th-level Fighter.

3001

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Mutant Ceratosaurus (AC 16, MV 150', HD 10, neutral). Feathered Yellow hide. Posses an additional 3 senses (Surprises on 1-4 on a d6).

3002

Village of 179 Bone Men ruled by "the Lawgiver beyond All Superlatives," a Lawful 6th-level Fighter.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

3003

Citadel of 109 Green Men led by a Chaotic 5th-level Fighter.

Citadel of 25 Yellow Men led by "the Ocean of the Air," a Neutral 5th-level Fighter.

3004

Castle of 12 Brown Men led by a Chaotic 8th-level Fighter.

5 Mi-Go.

3005

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Strange ritual space made up of crucified Blue Man, small clay jars of water and dried herbs.

3006

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

1 Deep One.

3007

Spawn of Shub-Niggurath (AC 16, MV 210, HD 2, Neutral [unintelligent]): a Red annelidoid with a smooth hide, 3 eyes, and a toothed mouth. Immune to cold. Immune to heat/fire.

17 irrational space aliens herd a group of 15 Green Men into a small metal bunker.

3008

2 Unquiet Worms.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

3009

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Village of 240 Bone Men ruled by a Neutral 7th-level Fighter.

3010

Citadel of 102 Dolm Men led by a Neutral 10th-level Fighter.

Burnt out husk of a large Jale tyrannosaurus rex.

3011

Two Ulfire men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

Village of 284 Green Men ruled by a Neutral 5th-level Sorcerer.

3012

Village of 154 White Men ruled by a Neutral 9th-level Fighter.

An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2205.

3013

Village of 243 Jale Men ruled by a Neutral 7th-level Fighter.

1 Sabertooth Tiger (intelligent).

3014

Spawn of Shub-Niggurath (AC 13, MV 150, HD 3, Chaotic): a White and Orange avioid with a furred hide, 3 eyes, and a suckered mouth.

Village of 236 Bone Men ruled by a Neutral 11th-level Fighter.

3015

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Spawn of Shub-Niggurath (AC 15, MV 210, HD 5, Neutral [intelligent]): a Brown quadruped with a suckered hide, no eyes, and multiple mouths. Immune to normal weapons.

3016

Hidden underground lair of 43 Green zealots led by a Lawful 5th-level Sorcerer.

8 of the Great Race.

3101

Village of 174 Ulfire Men ruled by a Neutral 8th-level Fighter.

Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 180 [fly], HD 2, Chaotic): a Dolm and Ulfire amoeboid with a smooth hide, 3 eyes, and multiple mouths. The creature is extremely hot: 1 die damage per round to all within 20' Invisible.

3102

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

3103

Citadel of 139 Bone Men led by a Neutral 6th-level Fighter.

Village of 213 White Men ruled by a Chaotic 6th-level Fighter.

3104

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Castle of 38 Brown Men led by a Chaotic 7th-level Fighter.

3105

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

2 Spawn of Shub-Niggurath (AC 20, MV 240 [land] / 240 [swim], HD 4, Chaotic): a Yellow avioid with a smooth hide, 1 eyes, and no mouth. Immune to heat/fire.

3106

3-18 red orbs can be seen floating in the distance.

Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 19, neutral). Feathered Green hide. Suckered mouth. Can cast invisibility at will. When visible, has see-through skin like a Bone Man. Invisible.

3107

6 Stegosauruses.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

3108

1 Spawn of Yog-Sothoth.

Spawn of Shub-Niggurath (AC 14, MV None, HD 9, Chaotic): a Red crustacean with a smooth hide, 5 eyes, and a suckered mouth. Invisible.

3109

3 Mutant Brontosaurus (AC 16, MV 60', HD 29, neutral). Furred Bone hide. Extremely cold (1 die damage per round to all within 20').

Village of 227 Dolm Men ruled by a Neutral 8th-level Fighter.

3110

8 Mutant Triceratops (AC 15, MV 90', HD 20, neutral). Scaled Brown hide. Touch turns anyone to slime. Regenerate 1 HD every 1-3 rounds.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

3111

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

A young Brown Man child weeps alone. He has no possessions save his clothes, and is hungry.

3112

Citadel of 45 Purple Men led by a Neutral 4th-level Sorcerer.

9 Triceratops.

3113

Ancient runes are carved into earth, filled with red clay.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

3114

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Village of 246 Ulfire Men ruled by "the Essence of the Master," a Chaotic 6th-level Fighter.

3115

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 90 [fly], HD 3, Neutral [unintelligent]): a Red amoeboid with a feathered hide, 1 eyes, and a suckered mouth. Its touch causes paralysis. Regenerate 1 HD every 1-3 rounds.

3116

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

3 Unquiet Worms.

3201

Village of 270 Purple Men ruled by a Neutral 6th-level Fighter.

The bodies of countless Brown Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

3202

5 Mutant Camarasaurus (AC 15, MV 60', HD 9, neutral). Scaled Brown hide. Regenerate 1 HD every 1-3 rounds.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3203

6 Triceratops.

Castle of 53 Green Men led by a Neutral 5th-level Sorcerer.

3204

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

Village of 366 Bone Men ruled by a Neutral 3rd-level Fighter.

3205

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

3206

Spawn of Shub-Niggurath (AC 13, MV 120, HD 8, Neutral [intelligent]): a Black annelidoid with a scaled hide, 3 eyes, and a circular gaping maw.

Citadel of 105 Yellow Men led by a Chaotic 5th-level Sorcerer.

3207

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 7, Chaotic): a White icthyoid with a suckered hide, 1 eyes, and a circular gaping maw.

3208

1 Deep One.

7 Mutant Stegosaurus (AC 16, MV 60', HD 10, neutral). Feathered Yellow hide. Pillow-like consistency, immune to bludgeoning attacks.

3209

A young Yellow Man child weeps alone. He has no possessions save his clothes, and is hungry.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3210

8 Primordial Ones.

Village of 264 Blue Men ruled by a Neutral 5th-level Sorcerer.

3211

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

3212

Village of 330 Black Men ruled by a Neutral 8th-level Fighter.

1 Mummy Brain.

3213

Village of 229 Purple Men ruled by a Chaotic 4th-level Fighter.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

3214

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

10 Mutant Pentaceratops (AC 15, MV 90', HD 15, neutral). Furred Green hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern).

3215

The mutilated bodies of two Ulfire children lay next to the dead body of a Black Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

3 Cthugah's Flame Creatures.

3216

Citadel of 91 Jale Men led by a Neutral 4th-level Fighter.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

3301

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Village of 192 Orange Men ruled by a Chaotic 9th-level Sorcerer.

3302

Village of 326 Blue Men ruled by a Chaotic 1st-level Fighter.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

3303

Village of 305 Ulfire Men ruled by "the Voice of Lords," a Lawful 7th-level Sorcerer.

Castle of 87 Ulfire Men led by a Neutral 7th-level Fighter.

3304

3 B'yakhees.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.