This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.
2701
Village of 238 Purple Men ruled by a Neutral 6th-level Fighter.
Village of 178 Dolm Men ruled by a Chaotic 3rd-level Fighter.
2702
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
2 Cthugah's Flame Creatures.
2703
Village of 241 Red Men ruled by "the Infinitude of Radiance," a Neutral 5th-level Fighter.
Village of 328 Red Men ruled by "the Excellency of Sleepers," a Neutral 11th-level Fighter.
2704
3 Mummies.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
2705
Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 20, neutral). Smooth Jale hide. Posses an additional 3 senses (Surprises on 1-4 on a d6).
Two Bone men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2706
Spawn of Shub-Niggurath (AC 12, MV None, HD 4, Neutral [unintelligent]): a Blue, Red and Dolm crustacean with a scaled hide, multiple/insectile eyes, and multiple mouths. Immune to poison.
2 Cthugah's Flame Creatures.
2707
Castle of 76 Brown Men led by "the Joy of Autumn," a Neutral 3rd-level Sorcerer.
Ancient runes are carved into earth, filled with red clay.
2708
Castle of 56 Dolm Men led by "the Blooming Light," a Neutral 4th-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 120 [fly] / 150 [swim], HD 2, Chaotic): a Brown batrachian with a furred hide, 6 eyes, and a circular gaping maw. Immune to cold.
2709
Citadel of 48 Red Men led by a Neutral 4th-level Fighter.
5 Mutant Ankylosaurus (AC 21, MV 60', HD 7, neutral). Smooth Jale hide. Laser Eyes
2710
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Citadel of 86 Green Men led by a Lawful 5th-level Fighter.
2711
Village of 234 Blue Men ruled by "She of Humility," a Neutral 8th-level Fighter.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2712
3-18 red orbs can be seen floating in the distance.
An abandoned space alien outpost is now home to a group of 23 Blue bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0616.
2713
Hidden underground lair of 43 Brown zealots led by a Lawful 5th-level Sorcerer.
Citadel of 87 Black Men led by "the Superior Life," a Neutral 3rd-level Sorcerer.
2714
Castle of 6 Dolm Men led by a Lawful 10th-level Fighter.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
2715
1 Spawn of Yog-Sothoth.
Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 120 [swim], HD 7, Chaotic): a Ulfire quadruped with a feathered hide, 3 eyes, and a beaked mouth. Immune to normal weapons.
2716
7 Stegosauruses.
Castle of 32 Blue Men led by "the Baron upon the Blue Throne," a Neutral 3rd-level Fighter.
2801
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2802
Spawn of Shub-Niggurath (AC 17, MV 90 [land] / 30 [swim], HD 7, Chaotic): a White octopoid with a smooth hide, 4 eyes, and no mouth. Immune to poison. Surprised only on a 1.
Village of 360 Orange Men ruled by a Chaotic 9th-level Fighter.
2803
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
Village of 218 Jale Men ruled by a Lawful 5th-level Fighter.
2804
Spawn of Shub-Niggurath (AC 16, MV 30 [land] / 90 [fly], HD 9, Chaotic): a White avioid with a scaled hide, 3 eyes, and multiple mouths.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
2805
Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 90 [fly], HD 4, Neutral [unintelligent]): a Black quadruped with a scaled hide, no eyes, and a toothed mouth.
Spawn of Shub-Niggurath (AC 13, MV 150, HD 1, Neutral [intelligent]): a Yellow arachnoid with a furred hide, multiple/insectile eyes, and a suckered mouth.
2806
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Spawn of Shub-Niggurath (AC 15, MV 210, HD 1, Chaotic): a Green anthropoid with a suckered hide, 3 eyes, and multiple mouths. Regenerate 1 HD every 1-3 rounds.
2807
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2808
Castle of 75 Ulfire Men led by "She of War," a Neutral 8th-level Fighter.
Village of 251 Bone Men ruled by "the Gemstone beyond All Superlatives," a Lawful 5th-level Sorcerer.
2809
Spawn of Shub-Niggurath (AC 17, MV 120, HD 5, Chaotic): a Jale octopoid with a suckered hide, 5 eyes, and a suckered mouth.
Spawn of Shub-Niggurath (AC 14, MV None, HD 3, Neutral [intelligent]): a Purple ophidioid with a suckered hide, no eyes, and a circular gaping maw.
2810
Village of 304 White Men ruled by a Chaotic 7th-level Fighter.
Village of 226 White Men ruled by "the Supreme Superior," a Neutral 5th-level Fighter.
2811
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
3 Mutant Teratosaurus (AC 16, MV 180', HD 11, neutral). Furred Yellow hide. Prehensile tongue (swallow attack), metal body. Radioactive (if killed explodes for 2 dice radiation damage to all within 100'). Immune to cold.
2812
2 Spawn of Shub-Niggurath (AC 20, MV 210, HD 4, Chaotic): a White hexapod with a suckered hide, multiple/insectile eyes, and a circular gaping maw. Immune to poison.
Village of 204 Blue Men ruled by a Neutral 4th-level Fighter.
2813
Village of 225 Yellow Men ruled by "the Stainless Tyrant," a Neutral 7th-level Fighter.
12 Mi-Go.
2814
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2815
Castle of 67 Brown Men led by "the Ocean of Winds," a Chaotic 8th-level Fighter.
Village of 317 White Men ruled by a Lawful 5th-level Sorcerer.
2816
8 Mi-Go.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2901
Village of 332 Orange Men ruled by "the Presence of Benedictions," a Chaotic 7th-level Fighter.
Village of 267 Ulfire Men ruled by a Lawful 5th-level Fighter.
2902
The mutilated bodies of two Ulfire children lay next to the dead body of a White Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
2903
Citadel of 46 Jale Men led by a Neutral 4th-level Fighter.
Village of 340 Ulfire Men ruled by a Neutral 7th-level Fighter.
2904
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
Strange ritual space made up of crucified Dolm Man, small clay jars of water and dried herbs.
2905
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
Citadel of 119 Green Men led by a Lawful 8th-level Sorcerer.
2906
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
2907
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
Castle of 85 Jale Men led by a Neutral 7th-level Fighter.
2908
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
A group of 6 disease ridden Blue cannibals feast on the remains of some Bone Men.
2909
The bodies of countless Brown Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2910
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
Spawn of Shub-Niggurath (AC 14, MV 60, HD 5, Chaotic): a Blue hexapod with a scaled hide, no eyes, and a beaked mouth.
2911
Citadel of 118 Blue Men led by a Neutral 9th-level Fighter.
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
2912
Spawn of Shub-Niggurath (AC 19, MV 210, HD 6, Neutral [unintelligent]): a White ophidioid with a scaled hide, no eyes, and a circular gaping maw.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2913
A young Black Man child weeps alone. He has no possessions save his clothes, and is hungry.
Castle of 84 Brown Men led by "the Tyrant of the Morn," a Chaotic 7th-level Fighter.
2914
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
Citadel of 62 Jale Men led by a Chaotic 7th-level Fighter.
2915
2 Mummies.
Village of 326 Purple Men ruled by a Lawful 6th-level Fighter.
2916
Village of 267 Bone Men ruled by a Chaotic 4th-level Fighter.
1 Tyrannosaurus Rex.
3001
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
Village of 295 Blue Men ruled by a Neutral 8th-level Sorcerer.
3002
5 Triceratops.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
3003
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
11 Mutant Pentaceratops (AC 15, MV 90', HD 10, neutral). Feathered Purple hide. Can shoot tail spikes up to 60'.
3004
Citadel of 140 White Men led by "the Lawgiver of Summer," a Neutral 4th-level Fighter.
Mutant Allosaurus (AC 16, MV 150', HD 13, neutral). Smooth Jale hide. Immune to normal weapons.
3005
Citadel of 94 Bone Men led by a Neutral 11th-level Fighter.
Village of 250 Blue Men ruled by a Neutral 3rd-level Fighter.
3006
Spawn of Shub-Niggurath (AC 15, MV 150 [land] / 150 [fly], HD 4, Neutral [unintelligent]): a White avioid with a furred hide, 1 eyes, and a beaked mouth. Immune to heat/fire.
Spawn of Shub-Niggurath (AC 12, MV 120, HD 3, Neutral [unintelligent]): a Jale octopoid with a smooth hide, multiple/insectile eyes, and a circular gaping maw. Surprised only on a 1.
3007
6 Stegosauruses.
Spawn of Shub-Niggurath (AC 12, MV 120, HD 2, Chaotic): a Orange arboreoid with a suckered hide, 1 eyes, and a suckered mouth. Regenerate 1 HD every 1-3 rounds.
3008
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 210 [fly], HD 3, Chaotic): a Green arboreoid with a feathered hide, 3 eyes, and a suckered mouth. The creature has a breath weapon. Regenerate 1 HD every 1-3 rounds.
3009
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
1 Deep One.
3010
2 Mutant Plesiosaurus (AC 14, MV 150', HD 17, neutral). Scaled Red hide. Posses an additional 3 senses (Surprises on 1-4 on a d6).
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
3011
Citadel of 41 Dolm Men led by a Lawful 5th-level Fighter.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
3012
Citadel of 72 Blue Men led by a Lawful 6th-level Sorcerer.
Citadel of 41 Green Men led by a Neutral 4th-level Fighter.
3013
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
Burnt out husk of a large Dolm tyrannosaurus rex.
3014
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
3015
Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 90 [fly] / 210 [swim], HD 2, Chaotic): a White ooze/slime with a scaled hide, no eyes, and multiple mouths.
Castle of 57 Red Men led by "the Redoubtable Will," a Chaotic 6th-level Fighter.
3016
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
3101
Spawn of Shub-Niggurath (AC 13, MV 60 [land] / 90 [swim], HD 5, Chaotic): a Green and Red arboreoid with a smooth hide, 6 eyes, and a toothed mouth.
Village of 217 Dolm Men ruled by "the High Monster," a Neutral 6th-level Fighter.
3102
8 of the Great Race.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
3103
4 Triceratops.
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
3104
1 Sabertooth Tiger (intelligent).
Village of 258 White Men ruled by "the Baroness upon the White Throne," a Neutral 7th-level Fighter.
3105
Spawn of Shub-Niggurath (AC 20, MV 90, HD 4, Chaotic): a White quadruped with a suckered hide, 6 eyes, and a beaked mouth.
13 Mutant Stegosaurus (AC 16, MV 60', HD 6, neutral). Furred Bone hide. Pillow-like consistency, immune to bludgeoning attacks. Immune to surprise.
3106
Spawn of Shub-Niggurath (AC 14, MV 150, HD 6, Chaotic): a Red ooze/slime with a suckered hide, 3 eyes, and a toothed mouth. Immune to surprise.
4 White Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1616.
3107
Castle of 92 Ulfire Men led by "the Wielder of Benedictions," a Lawful 9th-level Fighter.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
3108
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
17 irrational space aliens herd a group of 15 Red Men into a small metal bunker.
3109
4 individuals of Species 23750.
Spawn of Shub-Niggurath (AC 16, MV 120 [land] / 90 [swim], HD 5, Chaotic): a Bone ooze/slime with a furred hide, multiple/insectile eyes, and no mouth. Immune to heat/fire.
3110
1 Pterodactyl.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
3111
Spawn of Shub-Niggurath (AC 13, MV 90, HD 1, Chaotic): a Blue, Dolm and White quadruped with a scaled hide, no eyes, and a beaked mouth.
Circle of Standing Stones.
3112
1 individual of Species 23750.
3113
3 B'yakhees.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
3114
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Spawn of Shub-Niggurath (AC 15, MV 240 [land] / 120 [fly], HD 7, Neutral [unintelligent]): a Green icthyoid with a scaled hide, 5 eyes, and a circular gaping maw.
3115
Village of 187 Mutated Men ruled by a Neutral 6th-level Fighter.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
3116
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
Citadel of 44 Brown Men led by a Neutral 6th-level Fighter.
3201
17 irrational space aliens herd a group of 15 Orange Men into a small metal bunker.
8 Triceratops.
3202
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
Village of 284 Bone Men ruled by a Chaotic 5th-level Sorcerer.
3203
4 of the Great Race.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
3204
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
3205
4 Yellow Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2113.
Citadel of 32 Bone Men led by "the Commander of the Master," a Chaotic 8th-level Fighter.
3206
Village of 303 Jale Men ruled by a Neutral 4th-level Fighter.
Two Green men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
3207
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Citadel of 47 Ulfire Men led by a Chaotic 2nd-level Fighter.
3208
Spawn of Shub-Niggurath (AC 13, MV 120, HD 1, Chaotic): a Dolm arboreoid with a suckered hide, 2 eyes, and a circular gaping maw.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
3209
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 210 [fly], HD 4, Chaotic): a White ooze/slime with a suckered hide, 1 eyes, and a circular gaping maw.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
3210
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
1 of the Great Race.
3211
Village of 233 Jale Men ruled by a Neutral 4th-level Fighter.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
3212
Spawn of Shub-Niggurath (AC 15, MV 150 [land] / 120 [fly], HD 3, Neutral [intelligent]): a Black fungoid with a suckered hide, multiple/insectile eyes, and multiple mouths. Immune to cold.
Castle of 24 Yellow Men led by a Chaotic 5th-level Fighter.
3213
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
A young Brown Man child weeps alone. He has no possessions save his clothes, and is hungry.
3214
Circle of Standing Stones.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
3215
Village of 271 Orange Men ruled by a Neutral 8th-level Fighter.
4 Mutant Brachiosaurus (AC 16, MV 60', HD 40, neutral). Scaled Orange hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).
3216
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Village of 210 Red Men ruled by a Chaotic 14th-level Fighter.
3301
3 Cthugah's Flame Creatures.
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
3302
Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 90 [swim], HD 4, Chaotic): a Bone crustacean with a scaled hide, 2 eyes, and a beaked mouth.
Village of 371 Red Men ruled by "the Unapproachable Will," a Neutral 8th-level Fighter.
3303
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
3304
Village of 257 Yellow Men ruled by a Neutral 6th-level Sorcerer.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.