Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

Citadel of 49 Blue Men led by a Lawful 7th-level Fighter.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2702

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

1 Spawn of Yog-Sothoth.

2703

Citadel of 38 Black Men led by a Chaotic 5th-level Sorcerer.

Village of 253 Orange Men ruled by a Neutral 6th-level Fighter.

2704

Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a Yellow icthyoid with a furred hide, multiple/insectile eyes, and a circular gaping maw. Immune to cold.

Spawn of Shub-Niggurath (AC 14, MV 90, HD 10, Chaotic): a White octopoid with a suckered hide, 1 eyes, and a beaked mouth. Harmed only by fire.

2705

Citadel of 72 White Men led by a Neutral 10th-level Sorcerer.

Castle of 13 White Men led by "the Deep Autocrat," a Lawful 3rd-level Fighter.

2706

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2707

Citadel of 123 Jale Men led by a Chaotic 3rd-level Fighter.

Village of 212 Purple Men ruled by "the Heart of the Raucous God," a Neutral 10th-level Sorcerer.

2708

3 Mutant Stegosaurus (AC 16, MV 60', HD 9, neutral). Scaled Ulfire hide. Prehensile tongue (swallow attack), metal body. Harmed only by fire. Immune to poison.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2709

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Village of 393 Dolm Men ruled by a Neutral 4th-level Fighter.

2710

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Village of 326 Black Men ruled by "Lady of All," a Chaotic 5th-level Fighter.

2711

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Village of 195 Jale Men ruled by a Neutral 6th-level Fighter.

2712

Citadel of 85 White Men led by a Neutral 10th-level Fighter.

Citadel of 76 Jale Men led by a Neutral 7th-level Fighter.

2713

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

Village of 253 Bone Men ruled by a Neutral 3rd-level Fighter.

2714

Citadel of 17 Red Men led by "the Eternal Bestower," a Chaotic 7th-level Fighter.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2715

Village of 316 Yellow Men ruled by "the Lawgiver of Humility," a Chaotic 5th-level Fighter.

30 Space Aliens.

2716

The mutilated bodies of two Ulfire children lay next to the dead body of a Orange Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

Village of 251 Orange Men ruled by a Lawful 6th-level Fighter.

2801

13 Diseased Guardians.

Citadel of 121 Black Men led by a Neutral 10th-level Fighter.

2802

Village of 372 Brown Men ruled by a Chaotic 7th-level Fighter.

Circle of Standing Stones.

2803

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

A young Dolm Man child weeps alone. He has no possessions save his clothes, and is hungry.

2804

Village of 261 Jale Men ruled by a Neutral 5th-level Fighter.

1 Spawn of Shub-Niggurath (AC 12, MV 90, HD 2, Chaotic): a White fungoid with a suckered hide, 3 eyes, and a toothed mouth. Immune to heat/fire.

2805

1 Mummy Brain.

Village of 295 Jale Men ruled by a Chaotic 6th-level Fighter.

2806

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

Spawn of Shub-Niggurath (AC 12, MV 120, HD 8, Chaotic): a Blue ooze/slime with a suckered hide, no eyes, and a suckered mouth. Immune to cold.

2807

Citadel of 142 Green Men led by "the Captain of Many Hues," a Chaotic 6th-level Fighter.

Hidden underground lair of 43 Green zealots led by a Lawful 5th-level Sorcerer.

2808

1 Dolm Pudding.

Village of 139 Brown Men ruled by a Neutral 4th-level Sorcerer.

2809

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

17 irrational space aliens herd a group of 15 Jale Men into a small metal bunker.

2810

The bodies of countless Jale Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Village of 258 Bone Men ruled by a Lawful 3rd-level Fighter.

2811

Village of 258 Green Men ruled by "the Soul of Many Hues," a Lawful 6th-level Fighter.

Citadel of 77 Black Men led by a Neutral 5th-level Fighter.

2812

Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 18, neutral). Scaled White hide. Immortal. Will resurrect 1 minute after apparent death.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

2813

Spawn of Shub-Niggurath (AC 14, MV 210, HD 1, Chaotic): a Jale quadruped with a feathered hide, no eyes, and a beaked mouth. The creature surprises on 1-4 on a d6.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2814

Village of 269 Jale Men ruled by a Chaotic 8th-level Fighter.

Spawn of Shub-Niggurath (AC 12, MV 210, HD 1, Chaotic): a White crustacean with a smooth hide, 2 eyes, and a suckered mouth.

2815

Village of 374 White Men ruled by a Chaotic 5th-level Fighter.

Village of 304 Yellow Men ruled by a Neutral 7th-level Fighter.

2816

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

1 Deep One.

2901

Village of 202 Jale Men ruled by a Neutral 11th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 120, HD 6, Chaotic): a Green ooze/slime with a smooth hide, 2 eyes, and multiple mouths.

2902

Village of 259 Ulfire Men ruled by a Neutral 9th-level Fighter.

Strange ritual space made up of crucified Bone Man, small clay jars of water and dried herbs.

2903

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2904

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Spawn of Shub-Niggurath (AC 19, MV 120, HD 9, Chaotic): a Orange ophidioid with a feathered hide, multiple/insectile eyes, and a suckered mouth. Immune to heat/fire.

2905

Spawn of Shub-Niggurath (AC 12, MV 240 [land] / 90 [fly], HD 4, Chaotic): a Orange hexapod with a suckered hide, 3 eyes, and multiple mouths. Invisible.

2 Mutant Plesiosaurus (AC 14, MV 150', HD 18, neutral). Smooth Bone hide. Shoots eggs from its butt.

2906

Ancient runes are carved into earth, filled with red clay.

1 B'yakhee.

2907

Citadel of 56 Bone Men led by "She of All Graces," a Neutral 9th-level Fighter.

3 Shoggoths.

2908

An abandoned space alien outpost is now home to a group of 23 Brown bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1109.

Citadel of 91 Purple Men led by a Chaotic 3rd-level Fighter.

2909

Village of 309 Ulfire Men ruled by a Neutral 5th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 210, HD 9, Chaotic): a Brown, Ulfire, Purple and Orange amoeboid with a suckered hide, 5 eyes, and multiple mouths. Immune to surprise.

2910

6 individuals of Species 23750.

1 of the Great Race.

2911

Citadel of 125 Yellow Men led by "the Heart of the Bringer," a Chaotic 5th-level Fighter.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2912

A group of 6 disease ridden Orange cannibals feast on the remains of some Bone Men.

3-18 red orbs can be seen floating in the distance.

2913

Village of 224 Ulfire Men ruled by "the Gemstone of the Air," a Chaotic 9th-level Fighter.

Village of 240 Brown Men ruled by "the Joy-Giver upon the Most Throne," a Neutral 5th-level Fighter.

2914

Castle of 70 Dolm Men led by "the Bestower of Many Colours," a Neutral 8th-level Fighter.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2915

Spawn of Shub-Niggurath (AC 12, MV 210 [land] / 180 [swim], HD 5, Chaotic): a Ulfire icthyoid with a suckered hide, 1 eyes, and no mouth. The creature is extremely cold: 1 die damage per round to all within 20'

Monastery of 57 Jale Men led by a Neutral 7th-level Fighter.

2916

Spawn of Shub-Niggurath (AC 14, MV 120, HD 4, Neutral [intelligent]): a Blue octopoid with a suckered hide, multiple/insectile eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

Village of 283 Jale Men ruled by a Chaotic 9th-level Fighter.

3001

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

3002

Two Green men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

12 Mutant Iguanadon (AC 16, MV 150', HD 3, neutral). Furred Blue hide. Extremely hot (1 die damage per round to all within 20'). Immune to poison.

3003

Village of 332 Black Men ruled by "the King of the Eyes," a Neutral 7th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 90 [fly] / 60 [swim], HD 5, Chaotic): a Brown amoeboid with a smooth hide, 2 eyes, and multiple mouths. Immune to surprise.

3004

12 Mummies.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

3005

3 Mutant Teratosaurus (AC 16, MV 180', HD 13, neutral). Scaled Purple hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100'). Surprised only on a 1.

5 of the Great Race.

3006

9 Triceratops.

Village of 203 Orange Men ruled by "the Lawgiver of Many Colours," a Neutral 4th-level Sorcerer.

3007

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Spawn of Shub-Niggurath (AC 19, MV 240 [land] / 180 [swim], HD 2, Chaotic): a Dolm avioid with a smooth hide, 6 eyes, and multiple mouths. Its gaze causes confusion Invisible.

3008

Castle of 66 Jale Men led by "the Chief of Sublime Wisdom," a Chaotic 5th-level Fighter.

Village of 241 Green Men ruled by "the Splendorous Gemstone," a Lawful 9th-level Fighter.

3009

Citadel of 49 Blue Men led by "the Arbiter of the Inapproachable Sceptre," a Lawful 7th-level Fighter.

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 240 [fly] / 120 [swim], HD 3, Neutral [unintelligent]): a Bone, Brown, Orange and Yellow octopoid with a furred hide, no eyes, and no mouth.

3010

Village of 219 Bone Men ruled by a Neutral 4th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 240 [land] / 240 [swim], HD 2, Chaotic): a Orange fungoid with a scaled hide, 5 eyes, and a toothed mouth.

3011

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

1 Dolm Ooze.

3012

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

Spawn of Shub-Niggurath (AC 20, MV 210, HD 8, Neutral [intelligent]): a White anthropoid with a suckered hide, 4 eyes, and a beaked mouth.

3013

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

Citadel of 18 Blue Men led by a Chaotic 6th-level Fighter.

3014

Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 120 [fly] / 210 [swim], HD 2, Chaotic): a Dolm avioid with a suckered hide, 3 eyes, and multiple mouths.

Castle of 85 Blue Men led by a Chaotic 6th-level Fighter.

3015

Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 120 [fly], HD 7, Chaotic): a Green fungoid with a furred hide, 4 eyes, and a beaked mouth. Immune to cold.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

3016

1 Sabertooth Tiger (intelligent).

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3101

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 150 [swim], HD 4, Neutral [unintelligent]): a Black insectoid with a feathered hide, 5 eyes, and a suckered mouth. The creature shoots spikes (1 die damage).

3102

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

3103

1 Mummy Brain.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

3104

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

3105

Village of 230 Brown Men ruled by "the Servant of the Waves," a Neutral 10th-level Sorcerer.

Citadel of 62 Bone Men led by "the Preponderancy of All," a Neutral 5th-level Fighter.

3106

Village of 204 White Men ruled by a Neutral 2nd-level Sorcerer.

Village of 291 Orange Men ruled by "the Wielder of the Waves," a Neutral 5th-level Fighter.

3107

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 150 [swim], HD 5, Chaotic): a White amoeboid with a suckered hide, 1 eyes, and a beaked mouth. Harmed only by fire.

3108

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

3109

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Spawn of Shub-Niggurath (AC 13, MV 120, HD 3, Chaotic): a Dolm annelidoid with a scaled hide, 4 eyes, and multiple mouths. Harmed only by fire.

3110

Village of 317 Black Men ruled by "the Dominion of All the Lands," a Neutral 7th-level Fighter.

Village of 274 Red Men ruled by a Lawful 5th-level Fighter.

3111

Spawn of Shub-Niggurath (AC 12, MV 90, HD 2, Chaotic): a White plant with a scaled hide, no eyes, and multiple mouths.

Castle of 66 Black Men led by "the Emperor of the Sun," a Neutral 8th-level Fighter.

3112

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 60, HD 6, Chaotic): a Green ooze/slime with a furred hide, 1 eyes, and a circular gaping maw. Its touch causes paralysis.

3113

Castle of 90 Black Men led by a Neutral 6th-level Sorcerer.

1 Ulfire Jelly.

3114

1 Unquiet Worm.

Village of 228 Red Men ruled by "the Silent Speaker upon the Red Throne," a Neutral 6th-level Fighter.

3115

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Citadel of 65 Bone Men led by a Lawful 7th-level Fighter.

3116

5 Mutant Trachodon (AC 16, MV 120', HD 12, neutral). Suckered Jale hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Invisible.

Village of 284 Orange Men ruled by "the Totalitor of Radiance," a Chaotic 1st-level Fighter.

3201

Castle of 65 Dolm Men led by "the Prince of Summer," a Lawful 1st-level Fighter.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

3202

5 Mutant Iguanadon (AC 16, MV 150', HD 10, neutral). Furred White hide. Immortal. Will resurrect 1 minute after apparent death. Immune to cold.

Citadel of 101 White Men led by a Neutral 7th-level Fighter.

3203

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Burnt out husk of a large Yellow tyrannosaurus rex.

3204

4 Dolm Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0802.

Village of 262 Bone Men ruled by a Neutral 5th-level Sorcerer.

3205

Village of 267 Brown Men ruled by a Chaotic 10th-level Fighter.

6 Triceratops.

3206

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 240 [fly] / 150 [swim], HD 8, Chaotic): a Purple amoeboid with a furred hide, 5 eyes, and a toothed mouth. Harmed only by fire. Immune to heat/fire.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

3207

Spawn of Shub-Niggurath (AC 19, MV 90, HD 1, Neutral [intelligent]): a Green amoeboid with a smooth hide, 6 eyes, and a toothed mouth. The creature shoots spikes (1 die damage).

3208

Spawn of Shub-Niggurath (AC 12, MV 120, HD 6, Chaotic): a Purple arboreoid with a furred hide, multiple/insectile eyes, and no mouth. Invisible.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

3209

Castle of 61 Purple Men led by a Neutral 6th-level Fighter.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

3210

Castle of 55 Dolm Men led by "the Star of the Morn," a Neutral 11th-level Sorcerer.

Castle of 63 Green Men led by "the Worm Poignancy," a Neutral 6th-level Fighter.

3211

1 Dolm Worm.

Village of 229 Brown Men ruled by a Chaotic 8th-level Fighter.

3212

Village of 171 Orange Men ruled by "the Clear Dominion," a Chaotic 8th-level Fighter.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3213

A young Ulfire Man child weeps alone. He has no possessions save his clothes, and is hungry.

Village of 324 Bone Men ruled by a Neutral 7th-level Fighter.

3214

Citadel of 73 Dolm Men led by a Lawful 6th-level Fighter.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

3215

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

7 Mutant Trachodon (AC 16, MV 120', HD 8, neutral). Scaled White hide. Prehensile tongue (swallow attack). Can split into smaller versions of itself, like Voltron in reverse.

3216

Village of 371 Yellow Men ruled by "the Ever-Full Death," a Chaotic 5th-level Sorcerer.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

3301

3 Mutant Paleoscincus (AC 24, MV 30', HD 11, neutral). Smooth Black hide. Eyes glow brightly (Gaze causes confusion).

Village of 213 Dolm Men ruled by "the Commander of the Dead," a Neutral 10th-level Fighter.

3302

4 Unquiet Worms.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3303

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

6 Mutant Pentaceratops (AC 15, MV 90', HD 15, neutral). Scaled Black hide. Breath weapon. Immune to normal weapons.

3304

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

93 Space Aliens.