Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

Village of 291 Jale Men ruled by a Neutral 7th-level Fighter.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

2702

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Spawn of Shub-Niggurath (AC 15, MV 120, HD 9, Chaotic): a Purple amoeboid with a suckered hide, multiple/insectile eyes, and multiple mouths. Immune to heat/fire.

2703

Village of 302 Yellow Men ruled by a Lawful 5th-level Fighter.

Hidden underground lair of 43 Orange zealots led by a Lawful 5th-level Sorcerer.

2704

1 Ulfire Jelly.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

2705

Village of 158 Dolm Men ruled by a Chaotic 5th-level Fighter.

4 Mutant Velociraptor (AC 14, MV 180', HD 4, neutral). Scaled Orange hide.

2706

17 irrational space aliens herd a group of 15 Green Men into a small metal bunker.

Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a Bone annelidoid with a furred hide, 1 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

2707

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Village of 340 Jale Men ruled by a Neutral 8th-level Fighter.

2708

Spawn of Shub-Niggurath (AC 12, MV 240, HD 3, Chaotic): a Brown octopoid with a suckered hide, multiple/insectile eyes, and a suckered mouth. The creature is extremely cold: 1 die damage per round to all within 20' The sight of it drives insane.

3 Unquiet Worms.

2709

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2710

Spawn of Shub-Niggurath (AC 13, MV 90, HD 10, Chaotic): a Jale amoeboid with a scaled hide, multiple/insectile eyes, and multiple mouths. Harmed only by fire.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2711

Village of 352 Bone Men ruled by a Chaotic 4th-level Sorcerer.

Castle of 66 Red Men led by "the Excellency of War," a Neutral 2nd-level Sorcerer.

2712

Monastery of 53 Purple Men led by "the Superior Intellect," a Chaotic 9th-level Sorcerer.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2713

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

1 Deep One.

2714

Village of 221 Green Men ruled by a Chaotic 6th-level Sorcerer.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2715

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2716

1 Spawn of Shub-Niggurath (AC 13, MV 180, HD 4, Chaotic): a Black arboreoid with a furred hide, multiple/insectile eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 120 [swim], HD 7, Chaotic): a Brown octopoid with a feathered hide, 5 eyes, and multiple mouths. Surprised only on a 1.

2801

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2802

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2803

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

7 Mi-Go.

2804

An abandoned space alien outpost is now home to a group of 23 Jale bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0904.

3-18 red orbs can be seen floating in the distance.

2805

Citadel of 59 Green Men led by a Neutral 8th-level Sorcerer.

5 Pterodactyls.

2806

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2807

Burnt out husk of a large Green tyrannosaurus rex.

Spawn of Shub-Niggurath (AC 15, MV 210, HD 3, Neutral [unintelligent]): a Green icthyoid with a scaled hide, no eyes, and a toothed mouth. Immune to poison.

2808

2 Mutant Gorgosaurus (AC 16, MV 150', HD 16, neutral). Feathered Ulfire hide. Surprised only on a 1.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2809

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 120 [swim], HD 6, Neutral [intelligent]): a Red insectoid with a suckered hide, 2 eyes, and no mouth.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2810

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Village of 336 Blue Men ruled by a Lawful 7th-level Fighter.

2811

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2812

Castle of 33 Black Men led by a Chaotic 6th-level Fighter.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

2813

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

1 of the Great Race.

2814

Village of 345 Yellow Men ruled by a Neutral 5th-level Fighter.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2815

Spawn of Shub-Niggurath (AC 14, MV 30 [land] / 180 [fly], HD 2, Neutral [intelligent]): a Red annelidoid with a scaled hide, 6 eyes, and a beaked mouth. Invisible.

Citadel of 104 Green Men led by a Neutral 5th-level Fighter.

2816

Citadel of 102 Brown Men led by a Chaotic 1st-level Sorcerer.

Citadel of 58 Bone Men led by "the Tyrant of the Elements," a Lawful 2nd-level Fighter.

2901

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Village of 296 Ulfire Men ruled by a Neutral 2nd-level Fighter.

2902

The mutilated bodies of two Ulfire children lay next to the dead body of a Bone Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

Village of 307 Brown Men ruled by a Chaotic 6th-level Sorcerer.

2903

Citadel of 80 Black Men led by "the Diadem of the Earth," a Chaotic 4th-level Fighter.

Village of 203 Purple Men ruled by a Chaotic 9th-level Sorcerer.

2904

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

6 Pterodactyls.

2905

Strange ritual space made up of crucified Brown Man, small clay jars of water and dried herbs.

Citadel of 69 Ulfire Men led by a Lawful 4th-level Sorcerer.

2906

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2907

Citadel of 89 Green Men led by a Chaotic 6th-level Sorcerer.

Two White men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2908

9 Mutant Trachodon (AC 16, MV 120', HD 13, neutral). Feathered Bone hide. Invisible.

Village of 212 Dolm Men ruled by a Lawful 9th-level Sorcerer.

2909

Spawn of Shub-Niggurath (AC 12, MV 150, HD 4, Chaotic): a Black icthyoid with a smooth hide, 1 eyes, and a circular gaping maw.

Ancient runes are carved into earth, filled with red clay.

2910

A group of 6 disease ridden Purple cannibals feast on the remains of some Bone Men.

Castle of 48 Brown Men led by "the Vault of Benedictions," a Neutral 11th-level Sorcerer.

2911

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Spawn of Shub-Niggurath (AC 14, MV 60, HD 3, Chaotic): a Orange octopoid with a suckered hide, 1 eyes, and a toothed mouth. The creature shoots spikes (1 die damage).

2912

Spawn of Shub-Niggurath (AC 13, MV 210 [land] / 180 [fly], HD 3, Chaotic): a Blue icthyoid with a suckered hide, 4 eyes, and a toothed mouth. Immune to cold.

1 Mummy Brain.

2913

Spawn of Shub-Niggurath (AC 20, MV 60, HD 5, Neutral [unintelligent]): a White ooze/slime with a furred hide, 2 eyes, and a circular gaping maw. Invisible.

Citadel of 91 Purple Men led by a Chaotic 5th-level Fighter.

2914

2 Mutant Megalosaurus (AC 16, MV 120', HD 16, neutral). Feathered White hide. Pillow-like consistency, immune to bludgeoning attacks. Harmed only by fire.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2915

The bodies of countless Blue Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2916

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 120 [fly] / 150 [swim], HD 2, Chaotic): a Jale amoeboid with a furred hide, no eyes, and no mouth.

11 Triceratops.

3001

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 90 [fly], HD 2, Chaotic): a White ooze/slime with a smooth hide, 4 eyes, and a beaked mouth.

13 Stegosauruses.

3002

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

3003

Monastery of 70 Black Men led by "the Voice of the Elements," a Neutral 8th-level Sorcerer.

Village of 301 Black Men ruled by "the Falling Autocrator," a Chaotic 8th-level Sorcerer.

3004

Village of 288 Orange Men ruled by a Lawful 4th-level Sorcerer.

Village of 433 Jale Men ruled by a Neutral 6th-level Fighter.

3005

Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 90 [fly] / 90 [swim], HD 1, Neutral [intelligent]): a Brown octopoid with a feathered hide, 4 eyes, and multiple mouths.

3 Cthugah's Flame Creatures.

3006

Village of 280 Dolm Men ruled by a Neutral 4th-level Fighter.

Spawn of Shub-Niggurath (AC 15, MV 180, HD 7, Chaotic): a Bone annelidoid with a suckered hide, multiple/insectile eyes, and a circular gaping maw. Immune to cold.

3007

Castle of 50 Black Men led by "the Eloquent Gem," a Neutral 4th-level Fighter.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

3008

Village of 69 Jale Men ruled by a Chaotic 7th-level Sorcerer.

Village of 302 Yellow Men ruled by a Neutral 8th-level Fighter.

3009

Village of 313 Dolm Men ruled by "the Mistress of Sublime Wisdom," a Neutral 6th-level Fighter.

Village of 225 Orange Men ruled by a Neutral 5th-level Fighter.

3010

1 Dolm Pudding.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

3011

Village of 279 Black Men ruled by a Chaotic 6th-level Sorcerer.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

3012

3 Shoggoths.

1 Sabertooth Tiger (intelligent).

3013

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Spawn of Shub-Niggurath (AC 20, MV 90, HD 5, Chaotic): a Ulfire and Dolm arachnoid with a suckered hide, multiple/insectile eyes, and a toothed mouth.

3014

Circle of Standing Stones.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

3015

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Castle of 47 Green Men led by a Lawful 8th-level Fighter.

3016

Village of 226 Green Men ruled by a Neutral 6th-level Fighter.

Castle of 18 Green Men led by a Neutral 5th-level Fighter.

3101

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Citadel of 92 Brown Men led by a Lawful 5th-level Fighter.

3102

Village of 339 Yellow Men ruled by a Neutral 5th-level Fighter.

Village of 146 Orange Men ruled by "the Lord of the Gatherer," a Neutral 16th-level Fighter.

3103

Village of 262 Brown Men ruled by "the Arbiter upon the Paramount Throne," a Neutral 6th-level Fighter.

A young White Man child weeps alone. He has no possessions save his clothes, and is hungry.

3104

4 Red Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2214.

Citadel of 21 Blue Men led by a Neutral 4th-level Fighter.

3105

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Village of 254 Blue Men ruled by "the Empress of Defence," a Chaotic 8th-level Fighter.

3106

5 Mummies.

Spawn of Shub-Niggurath (AC 13, MV 60, HD 8, Chaotic): a Dolm and Ulfire ooze/slime with a scaled hide, 3 eyes, and a toothed mouth.

3107

Castle of 69 Blue Men led by "the Joy-Giver of Small Petals," a Neutral 6th-level Fighter.

Village of 284 Bone Men ruled by a Chaotic 3rd-level Sorcerer.

3108

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Castle of 65 Yellow Men led by a Neutral 7th-level Sorcerer.

3109

Village of 209 Orange Men ruled by a Lawful 6th-level Fighter.

3110

1 Primordial One.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

3111

Village of 345 Ulfire Men ruled by "the Beast of All Graces," a Neutral 6th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 90 [swimming only], HD 3, Neutral [intelligent]): a Ulfire ooze/slime with a scaled hide, multiple/insectile eyes, and a circular gaping maw. Immune to normal weapons.

3112

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

9 Stegosauruses.

3113

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Citadel of 128 Red Men led by a Neutral 4th-level Fighter.

3114

Spawn of Shub-Niggurath (AC 12, MV 90, HD 10, Chaotic): a Jale crustacean with a smooth hide, 4 eyes, and no mouth. The creature has 2-9 heads. Regenerate 1 HD every 1-3 rounds.

6 individuals of Species 23750.

3115

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

3116

The bodies of countless Purple Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Spawn of Shub-Niggurath (AC 13, MV 210, HD 5, Chaotic): a Jale hexapod with a suckered hide, multiple/insectile eyes, and multiple mouths.

3201

1 Dolm Ooze.

3-18 red orbs can be seen floating in the distance.

3202

A group of 6 disease ridden Red cannibals feast on the remains of some Bone Men.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3203

10 Stegosauruses.

Spawn of Shub-Niggurath (AC 16, MV 120, HD 3, Neutral [intelligent]): a Brown ophidioid with a smooth hide, 2 eyes, and a beaked mouth. Regenerate 1 HD every 1-3 rounds.

3204

Citadel of 96 Green Men led by a Neutral 9th-level Fighter.

Citadel of 43 Brown Men led by "the Judge upon the Majestic Throne," a Neutral 7th-level Fighter.

3205

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

3206

4 Mutant Paleoscincus (AC 24, MV 30', HD 10, neutral). Smooth Black hide. Eyes glow brightly (Gaze causes confusion).

Ancient runes are carved into earth, filled with red clay.

3207

Village of 396 Purple Men ruled by a Neutral 9th-level Fighter.

Burnt out husk of a large Yellow tyrannosaurus rex.

3208

5 Triceratops.

Castle of 45 Yellow Men led by a Neutral 6th-level Fighter.

3209

Citadel of 75 Blue Men led by a Lawful 7th-level Sorcerer.

Village of 321 White Men ruled by a Chaotic 5th-level Fighter.

3210

14 Mutant Lambeosaurus (AC 15, MV 120', HD 12, neutral). Scaled Bone hide. Eyes glow brightly (Gaze causes confusion). Invisible.

Two Dolm men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

3211

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Village of 243 Orange Men ruled by a Chaotic 7th-level Fighter.

3212

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

1 Ulfire Jelly.

3213

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 180 [fly], HD 3, Neutral [unintelligent]): a Bone fungoid with a smooth hide, 6 eyes, and a circular gaping maw. Harmed only by fire. Immune to normal weapons.

Spawn of Shub-Niggurath (AC 17, MV 120, HD 1, Chaotic): a Brown ophidioid with a furred hide, 5 eyes, and a beaked mouth. Regenerate 1 HD every 1-3 rounds.

3214

Spawn of Shub-Niggurath (AC 12, MV 120, HD 6, Neutral [intelligent]): a Black annelidoid with a smooth hide, 4 eyes, and a suckered mouth.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

3215

A young Purple Man child weeps alone. He has no possessions save his clothes, and is hungry.

Spawn of Shub-Niggurath (AC 20, MV 120 [swimming only], HD 6, Neutral [intelligent]): a Green avioid with a furred hide, 2 eyes, and multiple mouths. Its gaze causes confusion Harmed only by fire.

3216

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Citadel of 34 Red Men led by "the Unanswerable Illumination," a Lawful 7th-level Sorcerer.

3301

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

4 Jale Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0209.

3302

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

3303

6 Triceratops.

5 Mi-Go.

3304

Castle of 43 Jale Men led by "the Plenipotentiary of Many Colours," a Chaotic 6th-level Fighter.

Village of 286 Jale Men ruled by "the Illumination of Lords," a Neutral 5th-level Fighter.