This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Castle of 25 Yellow Men led by a Neutral 2nd-level Sorcerer.
Citadel of 110 Yellow Men led by a Neutral 7th-level Spawn of Shub-Niggurath.
2702
2 Dolm Worms.
Castle of 29 Green Men led by a Neutral 9th-level Sorcerer.
2703
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2704
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
2705
Strange ritual space made up of crucified Yellow Man, small clay jars of water and dried herbs.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2706
Spawn of Shub-Niggurath (AC 17, MV 150 [land] / 90 [fly], HD 9, Chaotic): a Red ooze/slime with a suckered hide, 4 eyes, and a suckered mouth. Regenerate 1 HD every 1-3 rounds.
17 irrational space aliens herd a group of 15 Blue Men into a small metal bunker.
2707
Spawn of Shub-Niggurath (AC 16, MV 150 [swimming only], HD 2, Chaotic): a Yellow and Brown batrachian with a scaled hide, no eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
2708
Spawn of Shub-Niggurath (AC 14, MV 30, HD 3, Chaotic): a Blue insectoid with a feathered hide, multiple/insectile eyes, and a circular gaping maw. Immune to normal weapons.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
2709
Castle of 49 Orange Men led by a Lawful 3rd-level Fighter.
3-18 red orbs can be seen floating in the distance.
2710
Spawn of Shub-Niggurath (AC 12, MV 120, HD 4, Chaotic): a Purple ooze/slime with a suckered hide, 4 eyes, and a toothed mouth. Immune to poison.
Spawn of Shub-Niggurath (AC 19, MV 240 [swimming only], HD 7, Chaotic): a Jale hexapod with a suckered hide, 2 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.
2711
Village of 181 Jale Men ruled by a Chaotic 5th-level Fighter.
Citadel of 119 Bone Men led by a Neutral 8th-level Fighter.
2712
7 Mi-Go.
Burnt out husk of a large Jale tyrannosaurus rex.
2713
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
8 Mutant Velociraptor (AC 14, MV 180', HD 1, neutral). Smooth Purple hide.
2714
Village of 203 Black Men ruled by a Chaotic 8th-level Fighter.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2715
Hidden underground lair of 43 Black zealots led by a Lawful 5th-level Sorcerer.
Village of 202 White Men ruled by "the Adept of the Waves," a Neutral 9th-level Fighter.
2716
1 Spawn of Shub-Niggurath (AC 16, MV 120 [land] / 120 [swim], HD 7, Chaotic): a Dolm amoeboid with a suckered hide, 3 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds. Immune to normal weapons.
A young Dolm Man child weeps alone. He has no possessions save his clothes, and is hungry.