Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Village of 240 Jale Men ruled by a Neutral 6th-level Sorcerer.

2702

Castle of 39 Dolm Men led by a Neutral 4th-level Sorcerer.

Citadel of 80 Dolm Men led by a Chaotic 9th-level Sorcerer.

2703

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

2704

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 120 [fly], HD 3, Chaotic): a Orange octopoid with a feathered hide, 1 eyes, and no mouth.

8 Primordial Ones.

2705

Circle of Standing Stones.

Castle of 48 Black Men led by a Neutral 5th-level Fighter.

2706

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

3 individuals of Species 23750.

2707

Castle of 77 Blue Men led by a Lawful 11th-level Fighter.

Citadel of 116 Bone Men led by a Lawful 3rd-level Sorcerer.

2708

Village of 274 Red Men ruled by "the Mind of the Earth," a Neutral 3rd-level Fighter.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2709

Citadel of 31 Black Men led by "the Illustriousness of the Eyes," a Neutral 6th-level Fighter.

2 Mutant Gorgosaurus (AC 16, MV 150', HD 9, neutral). Smooth Bone hide. Can shoot tail spikes up to 60'. Immune to surprise.

2710

Spawn of Shub-Niggurath (AC 12, MV 90, HD 2, Chaotic): a Red, Orange and Dolm octopoid with a suckered hide, no eyes, and a beaked mouth. The sight of it makes opponents flee in fear. The creature shoots spikes (1 die damage).

Spawn of Shub-Niggurath (AC 13, MV None, HD 1, Chaotic): a Bone arachnoid with a suckered hide, no eyes, and a circular gaping maw.

2711

Citadel of 95 Ulfire Men led by "the August Elegance," a Chaotic 3rd-level Fighter.

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 120 [fly], HD 7, Chaotic): a Dolm octopoid with a suckered hide, 4 eyes, and no mouth.

2712

Citadel of 37 Bone Men led by a Lawful 6th-level Sorcerer.

Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 210 [fly] / 240 [swim], HD 7, Chaotic): a Black fungoid with a smooth hide, 4 eyes, and a suckered mouth.

2713

Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 90 [swim], HD 7, Neutral [unintelligent]): a Orange arboreoid with a smooth hide, 4 eyes, and multiple mouths. Immune to surprise.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2714

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

Castle of 68 Blue Men led by a Chaotic 4th-level Fighter.

2715

Village of 318 Dolm Men ruled by a Lawful 4th-level Fighter.

Village of 219 Yellow Men ruled by "the Terror of the Moon," a Chaotic 7th-level Fighter.

2716

Village of 212 Dolm Men ruled by a Lawful 3rd-level Fighter.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.