Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

1 Dolm Worm.

Two Orange men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2702

4 White Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2404.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

2703

4 Unquiet Worms.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2704

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

Citadel of 80 Blue Men led by a Neutral 2nd-level Fighter.

2705

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Village of 210 White Men ruled by a Chaotic 6th-level Fighter.

2706

Citadel of 44 Yellow Men led by a Chaotic 11th-level Fighter.

Spawn of Shub-Niggurath (AC 19, MV 60, HD 7, Chaotic): a Black avioid with a smooth hide, 2 eyes, and a beaked mouth. Immune to normal weapons.

2707

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2708

Mutant Gorgosaurus (AC 16, MV 150', HD 10, neutral). Smooth Yellow hide. Psionic: (1-8 powers, 1-8 times per day). Harmed only by fire.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2709

Citadel of 25 Red Men led by a Chaotic 4th-level Fighter.

Village of 253 Orange Men ruled by a Neutral 3rd-level Fighter.

2710

3 Cthugah's Flame Creatures.

Village of 288 Brown Men ruled by a Chaotic 2nd-level Fighter.

2711

Citadel of 67 Bone Men led by "the Duchess of Invincibility," a Neutral 9th-level Fighter.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2712

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Hidden underground lair of 43 Bone zealots led by a Lawful 5th-level Sorcerer.

2713

3 Dolm Worms.

Castle of 51 Black Men led by a Neutral 8th-level Sorcerer.

2714

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 60 [fly], HD 6, Chaotic): a Dolm arboreoid with a suckered hide, 5 eyes, and a beaked mouth.

2715

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

Spawn of Shub-Niggurath (AC 13, MV 210 [land] / 210 [fly] / 210 [swim], HD 6, Chaotic): a Green arboreoid with a smooth hide, multiple/insectile eyes, and a suckered mouth.

2716

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.