This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Circle of Standing Stones.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
2702
Castle of 61 Orange Men led by a Lawful 10th-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 90 [swimming only], HD 2, Neutral [unintelligent]): a Blue ooze/slime with a suckered hide, 2 eyes, and no mouth.
2703
Citadel of 55 Dolm Men led by "the Masterful Plenipotentiary," a Chaotic 6th-level Fighter.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2704
Village of 209 Black Men ruled by a Lawful 5th-level Fighter.
19 Diseased Guardians.
2705
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Village of 230 White Men ruled by a Neutral 6th-level Fighter.
2706
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
6 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 7, neutral). Feathered Blue hide.
2707
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
Mutant Allosaurus (AC 16, MV 150', HD 14, neutral). Furred Dolm hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Immune to poison.
2708
Village of 303 Yellow Men ruled by a Neutral 6th-level Fighter.
Two Brown men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2709
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
Village of 255 Mutated Men ruled by a Neutral 9th-level Sorcerer.
2710
Ancient runes are carved into earth, filled with red clay.
1 Unquiet Worm.
2711
Village of 242 Ulfire Men ruled by "the Overqueen of Dreamers," a Chaotic 3rd-level Sorcerer.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
2712
Village of 322 Red Men ruled by a Chaotic 6th-level Fighter.
Village of 357 Orange Men ruled by a Lawful 7th-level Fighter.
2713
10 Primordial Ones.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2714
A group of 6 disease ridden Yellow cannibals feast on the remains of some Bone Men.
1 Spawn of Yog-Sothoth.
2715
Citadel of 126 Orange Men led by a Neutral 11th-level Fighter.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2716
Village of 352 Purple Men ruled by a Neutral 10th-level Fighter.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.