Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 270 Blue Men ruled by a Neutral 8th-level Fighter.

Citadel of 66 Brown Men led by a Neutral 8th-level Sorcerer.

2702

Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 150 [fly], HD 5, Neutral [intelligent]): a Bone batrachian with a feathered hide, no eyes, and a suckered mouth. Immune to normal weapons.

Village of 189 Bone Men ruled by "the Provider of the Dead," a Lawful 8th-level Fighter.

2703

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2704

Village of 224 Blue Men ruled by "the Plumage of Summer," a Neutral 3rd-level Sorcerer.

12 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 5, neutral). Scaled Jale hide. Touch turns anyone to slime.

2705

Village of 250 Yellow Men ruled by "the Wielder of the Master," a Chaotic 7th-level Sorcerer.

Spawn of Shub-Niggurath (AC 12, MV 150, HD 7, Chaotic): a White amoeboid with a scaled hide, no eyes, and a circular gaping maw.

2706

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Spawn of Shub-Niggurath (AC 17, MV 180 [land] / 90 [fly], HD 7, Chaotic): a Purple hexapod with a scaled hide, 1 eyes, and a circular gaping maw.

2707

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

2708

Village of 333 Bone Men ruled by a Neutral 5th-level Fighter.

5 Mutant Brontosaurus (AC 16, MV 60', HD 26, neutral). Scaled Purple hide. Immortal. Will resurrect 1 minute after apparent death. Harmed only by fire.

2709

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

2710

An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2401.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2711

Castle of 45 Bone Men led by a Neutral 8th-level Fighter.

2 Dolm Worms.

2712

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Castle of 77 Brown Men led by a Chaotic 9th-level Fighter.

2713

7 Mummies.

The bodies of countless Purple Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2714

6 Pterodactyls.

Village of 401 Black Men ruled by "the Grace of the Moon," a Chaotic 5th-level Fighter.

2715

2 Tyrannosaurus Rexes.

Spawn of Shub-Niggurath (AC 14, MV 90, HD 7, Chaotic): a Ulfire annelidoid with a smooth hide, 2 eyes, and a beaked mouth. The creature is extremely hot: 1 die damage per round to all within 20' Invisible. Surprised only on a 1.

2716

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

3-18 red orbs can be seen floating in the distance.