This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Citadel of 103 Yellow Men led by a Neutral 7th-level Sorcerer.
Burnt out husk of a large Brown tyrannosaurus rex.
2702
Hidden underground lair of 43 Purple zealots led by a Lawful 5th-level Sorcerer.
Village of 270 Black Men ruled by a Neutral 7th-level Sorcerer.
2703
Spawn of Shub-Niggurath (AC 20, MV 210, HD 2, Chaotic): a Red insectoid with a suckered hide, no eyes, and a toothed mouth. The creature has 2-9 heads. Immune to poison.
Circle of Standing Stones.
2704
6 Mutant Triceratops (AC 15, MV 90', HD 13, neutral). Smooth Brown hide. Immune to normal weapons.
Village of 260 Ulfire Men ruled by a Chaotic 4th-level Fighter.
2705
An abandoned space alien outpost is now home to a group of 23 Jale bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0814.
Village of 391 Green Men ruled by a Neutral 3rd-level Sorcerer.
2706
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
Spawn of Shub-Niggurath (AC 19, MV 210, HD 1, Chaotic): a Green batrachian with a suckered hide, 2 eyes, and a suckered mouth. Harmed only by fire.
2707
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
Village of 283 Jale Men ruled by a Lawful 4th-level Fighter.
2708
Strange ritual space made up of crucified Black Man, small clay jars of water and dried herbs.
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
2709
8 Velociraptors.
Spawn of Shub-Niggurath (AC 14, MV None, HD 1, Chaotic): a Purple icthyoid with a scaled hide, no eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.
2710
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
78 Space Aliens.
2711
Spawn of Shub-Niggurath (AC 17, MV 240, HD 7, Chaotic): a Brown and Yellow ooze/slime with a furred hide, 2 eyes, and a circular gaping maw.
Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 90 [swim], HD 10, Chaotic): a Blue fungoid with a smooth hide, 3 eyes, and multiple mouths.
2712
Spawn of Shub-Niggurath (AC 16, MV 150 [land] / 180 [fly], HD 10, Chaotic): a White batrachian with a smooth hide, 2 eyes, and no mouth.
Village of 257 Yellow Men ruled by "the Rain of the Elements," a Neutral 6th-level Fighter.
2713
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2714
7 Mi-Go.
2 Tyrannosaurus Rexes.
2715
2 of the Great Race.
Castle of 73 Orange Men led by a Neutral 6th-level Fighter.
2716
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).