Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Burnt out husk of a large White tyrannosaurus rex.

Village of 234 Brown Men ruled by a Chaotic 9th-level Fighter.

2702

Castle of 69 White Men led by a Neutral 10th-level Fighter.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2703

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Village of 192 Brown Men ruled by a Chaotic 12th-level Fighter.

2704

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

1 Unquiet Worm.

2705

Spawn of Shub-Niggurath (AC 12, MV 120, HD 3, Chaotic): a Bone ooze/slime with a smooth hide, 2 eyes, and no mouth.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2706

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2707

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Hidden underground lair of 43 Dolm zealots led by a Lawful 5th-level Sorcerer.

2708

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 120 [fly] / 30 [swim], HD 7, Chaotic): a Green octopoid with a suckered hide, no eyes, and a circular gaping maw. After a successful attack the creature automatically does 1 die damage per round due to blood drain. The creature is extremely hot: 1 die damage per round to all within 20' Invisible.

2709

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Village of 251 White Men ruled by a Neutral 8th-level Fighter.

2710

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2711

15 Mutant Iguanadon (AC 16, MV 150', HD 9, neutral). Furred White hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental). Surprised only on a 1.

5 Mutant Pentaceratops (AC 15, MV 90', HD 13, neutral). Furred Blue hide. Suckered mouth. Shoots eggs from its butt. Invisible.

2712

Citadel of 100 White Men led by a Neutral 10th-level Fighter.

2 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 8, neutral). Furred White hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100').

2713

15 Mutant Plateosaurus (AC 16, MV 80', HD 10, neutral). Feathered Jale hide. Immortal. Will resurrect 1 minute after apparent death.

Village of 218 Orange Men ruled by "the Monster of Glory," a Chaotic 10th-level Fighter.

2714

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

Village of 142 Ulfire Men ruled by "the Pool of the Morn," a Lawful 3rd-level Fighter.

2715

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

9 Mummies.

2716

Citadel of 33 Jale Men led by "the One of the Morn," a Neutral 4th-level Fighter.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.