This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
34 Space Aliens.
Spawn of Shub-Niggurath (AC 14, MV 180 [land] / 180 [fly], HD 5, Chaotic): a Bone hexapod with a furred hide, 4 eyes, and a circular gaping maw. Immune to cold.
2702
78 Space Aliens.
3-18 red orbs can be seen floating in the distance.
2703
Spawn of Shub-Niggurath (AC 19, MV 90, HD 5, Chaotic): a Jale avioid with a scaled hide, 2 eyes, and a circular gaping maw. Surprised only on a 1.
Village of 334 Green Men ruled by "the Pale Lawgiver," a Neutral 6th-level Fighter.
2704
Castle of 73 Red Men led by a Neutral 7th-level Fighter.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2705
Ancient runes are carved into earth, filled with red clay.
Castle of 52 White Men led by "the Raucous Grace," a Neutral 4th-level Sorcerer.
2706
Citadel of 14 Brown Men led by a Neutral 5th-level Fighter.
Village of 152 Yellow Men ruled by a Neutral 5th-level Fighter.
2707
4 individuals of Species 23750.
1 Spawn of Shub-Niggurath (AC 15, MV 90 [land] / 60 [swim], HD 8, Chaotic): a White octopoid with a smooth hide, no eyes, and multiple mouths. Regenerate 1 HD every 1-3 rounds.
2708
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
An abandoned space alien outpost is now home to a group of 23 Green bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1908.
2709
Citadel of 39 Black Men led by a Neutral 4th-level Sorcerer.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2710
Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 90 [fly], HD 1, Neutral [intelligent]): a Yellow, Blue and Green octopoid with a scaled hide, 2 eyes, and no mouth.
Spawn of Shub-Niggurath (AC 16, MV 240 [land] / 150 [swim], HD 3, Chaotic): a Jale amoeboid with a smooth hide, 2 eyes, and a suckered mouth. Immune to surprise.
2711
Village of 262 Ulfire Men ruled by a Lawful 9th-level Fighter.
2 Mutant Megalosaurus (AC 16, MV 120', HD 8, neutral). Feathered Purple hide. Poisonous.
2712
2 Tyrannosaurus Rexes.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
2713
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
2714
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
2715
6 Velociraptors.
Spawn of Shub-Niggurath (AC 13, MV 90, HD 8, Chaotic): a Brown amoeboid with a furred hide, 2 eyes, and a suckered mouth. Immune to heat/fire.
2716
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.