Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

The mutilated bodies of two Ulfire children lay next to the dead body of a Ulfire Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2702

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Village of 313 Bone Men ruled by "the Commander of Mercy," a Neutral 7th-level Fighter.

2703

Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 11, neutral). Furred Black hide. No mouth. Poisonous. Regenerate 1 HD every 1-3 rounds.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2704

Burnt out husk of a large White tyrannosaurus rex.

Village of 253 Green Men ruled by a Neutral 5th-level Fighter.

2705

5 Mutant Velociraptor (AC 14, MV 180', HD 3, neutral). Scaled Blue hide. Invisible.

Village of 270 Dolm Men ruled by a Lawful 4th-level Fighter.

2706

Village of 325 Green Men ruled by "the Wind of Winter," a Neutral 11th-level Fighter.

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 210 [swim], HD 10, Chaotic): a Bone octopoid with a feathered hide, 6 eyes, and no mouth. The creature poisonous. Invisible.

2707

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

5 Mutant Styracosaurus (AC 17, MV 60', HD 6, neutral). Scaled White hide. Eyes glow brightly (Gaze causes confusion). Immune to heat/fire.

2708

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Circle of Standing Stones.

2709

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

3-18 red orbs can be seen floating in the distance.

2710

Ancient runes are carved into earth, filled with red clay.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2711

13 Diseased Guardians.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2712

1 Mummy.

Castle of 73 Black Men led by "the Illustriousness of All Truths," a Lawful 2nd-level Fighter.

2713

Village of 165 Bone Men ruled by a Neutral 8th-level Fighter.

Citadel of 92 Bone Men led by a Neutral 11th-level Fighter.

2714

Citadel of 78 White Men led by "Lady of Many Shades," a Lawful 2nd-level Sorcerer.

Village of 316 Brown Men ruled by a Chaotic 2nd-level Fighter.

2715

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Spawn of Shub-Niggurath (AC 13, MV 180 [swimming only], HD 9, Chaotic): a Orange amoeboid with a furred hide, 3 eyes, and multiple mouths. Immune to poison.

2716

The bodies of countless Green Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.