This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
5 Velociraptors.
Village of 302 Dolm Men ruled by a Chaotic 5th-level Fighter.
2702
8 Triceratops.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2703
Spawn of Shub-Niggurath (AC 13, MV 180, HD 8, Chaotic): a Red octopoid with a suckered hide, 4 eyes, and multiple mouths.
Castle of 48 Brown Men led by a Neutral 8th-level Fighter.
2704
Village of 278 Bone Men ruled by a Chaotic 4th-level Fighter.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2705
Village of 203 Red Men ruled by "the One of the Dead," a Neutral 5th-level Fighter.
11 Stegosauruses.
2706
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Spawn of Shub-Niggurath (AC 14, MV 150, HD 8, Chaotic): a White arachnoid with a feathered hide, 3 eyes, and a circular gaping maw.
2707
Village of 196 Mutated Men ruled by a Neutral 5th-level Fighter.
Village of 206 White Men ruled by a Chaotic 9th-level Fighter.
2708
Ancient runes are carved into earth, filled with red clay.
1 Sabertooth Tiger (intelligent).
2709
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Spawn of Shub-Niggurath (AC 12, MV 120 [swimming only], HD 3, Chaotic): a Orange amoeboid with a suckered hide, multiple/insectile eyes, and multiple mouths. Invisible.
2710
Village of 269 Purple Men ruled by a Chaotic 14th-level Fighter.
Village of 300 White Men ruled by a Lawful 7th-level Sorcerer.
2711
Castle of 21 White Men led by a Chaotic 3rd-level Fighter.
A young Red Man child weeps alone. He has no possessions save his clothes, and is hungry.
2712
2 Mutant Ankylosaurus (AC 21, MV 60', HD 12, neutral). Smooth Bone hide. Posses an additional 3 senses (Surprises on 1-4 on a d6). Immune to poison.
6 Stegosauruses.
2713
Village of 254 Brown Men ruled by "the Uncircumscribed Commander," a Chaotic 2nd-level Sorcerer.
4 Yellow Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0116.
2714
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
Village of 233 Jale Men ruled by a Neutral 8th-level Fighter.
2715
2 Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 120 [fly] / 30 [swim], HD 1, Chaotic): a Jale octopoid with a scaled hide, no eyes, and a toothed mouth. The creature is extremely hot: 1 die damage per round to all within 20' Invisible.
14 Mutant Stegosaurus (AC 16, MV 60', HD 12, neutral). Feathered Yellow hide. No mouth.
2716
Village of 253 Black Men ruled by a Neutral 6th-level Fighter.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.