Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2702

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Spawn of Shub-Niggurath (AC 12, MV 120 [swimming only], HD 2, Chaotic): a Orange plant with a furred hide, no eyes, and a toothed mouth.

2703

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2704

Citadel of 79 White Men led by a Neutral 8th-level Fighter.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

2705

Hidden underground lair of 43 Orange zealots led by a Lawful 5th-level Sorcerer.

Village of 200 Purple Men ruled by "the Mind of Glory," a Neutral 4th-level Fighter.

2706

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 30 [swim], HD 7, Neutral [unintelligent]): a Bone crustacean with a furred hide, 1 eyes, and a beaked mouth.

Castle of 74 Brown Men led by "the Chieftain of the Meek Sceptre," a Neutral 9th-level Fighter.

2707

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Citadel of 106 Bone Men led by a Chaotic 4th-level Fighter.

2708

6 of the Great Race.

Spawn of Shub-Niggurath (AC 12, MV 210 [swimming only], HD 9, Chaotic): a Red crustacean with a smooth hide, 1 eyes, and a circular gaping maw.

2709

Castle of 41 White Men led by a Chaotic 8th-level Sorcerer.

4 Black Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2513.

2710

2 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 10, neutral). Feathered Jale hide. Extremely hot (1 die damage per round to all within 20'). Immune to normal weapons.

Spawn of Shub-Niggurath (AC 16, MV 120, HD 2, Chaotic): a Green fungoid with a suckered hide, 3 eyes, and multiple mouths. The sight of it makes opponents flee in fear. Immune to cold. Harmed only by fire.

2711

4 Unquiet Worms.

4 Mutant Archelon lschyras (AC 18, MV 30' [150' Swim], HD 10, neutral). Feathered Green hide. Multiple/insectile eyes, circular gaping maw. Immune to poison.

2712

1 Sabertooth Tiger (intelligent).

Citadel of 142 Dolm Men led by a Neutral 5th-level Fighter.

2713

Monastery of 39 Blue Men led by a Neutral 10th-level Sorcerer.

5 Mutant Ankylosaurus (AC 21, MV 60', HD 12, neutral). Smooth Brown hide. Circular gaping maw, metal body.

2714

12 Mutant Styracosaurus (AC 17, MV 60', HD 7, neutral). Scaled Brown hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100').

Spawn of Shub-Niggurath (AC 12, MV 30, HD 3, Chaotic): a Jale hexapod with a furred hide, 1 eyes, and multiple mouths.

2715

Spawn of Shub-Niggurath (AC 16, MV 120, HD 6, Neutral [unintelligent]): a Dolm ophidioid with a suckered hide, 4 eyes, and a toothed mouth.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2716

Village of 247 Blue Men ruled by a Lawful 6th-level Fighter.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.