This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 13, MV 150 [swimming only], HD 3, Chaotic): a Dolm fungoid with a furred hide, 3 eyes, and a beaked mouth.
1 Dolm Pudding.
2702
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
2703
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2704
2 Mutant Teratosaurus (AC 16, MV 180', HD 8, neutral). Feathered Yellow hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Surprised only on a 1.
Village of 192 White Men ruled by a Neutral 3rd-level Fighter.
2705
2 of the Great Race.
Village of 233 White Men ruled by "the Light of Dreams," a Lawful 6th-level Fighter.
2706
Citadel of 108 Red Men led by a Chaotic 7th-level Fighter.
Village of 236 Ulfire Men ruled by "the Indulgent Illumination," a Neutral 7th-level Fighter.
2707
1 Mummy Brain.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2708
1 Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 60 [fly] / 30 [swim], HD 4, Chaotic): a Purple avioid with a smooth hide, 5 eyes, and a circular gaping maw. Its touch causes paralysis.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2709
8 Mutant Triceratops (AC 15, MV 90', HD 19, neutral). Suckered Ulfire hide. Eyes glow brightly (Gaze causes confusion). Immune to normal weapons.
3 Mutant Paleoscincus (AC 24, MV 30', HD 11, neutral). Furred Brown hide. Genius Intelligence (18+ Int) and 1-4 psychic powers. Immune to poison.
2710
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
Castle of 71 Dolm Men led by a Chaotic 9th-level Fighter.
2711
Mutant Plesiosaurus (AC 14, MV 150', HD 18, neutral). Feathered Black hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Invisible.
Citadel of 51 Red Men led by a Lawful 12th-level Sorcerer.
2712
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Castle of 61 Purple Men led by "the Meek Wielder upon the Purple Throne," a Neutral 6th-level Fighter.
2713
3 B'yakhees.
1 Dolm Pudding.
2714
3 Cthugah's Flame Creatures.
13 Stegosauruses.
2715
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
1 Spawn of Yog-Sothoth.
2716
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Village of 367 Green Men ruled by "the Imperious Wielder," a Lawful 5th-level Fighter.