This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 200 Red Men ruled by a Lawful 8th-level Fighter.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2702
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
Castle of 63 Bone Men led by "the Illustriousness of All the Lands," a Neutral 11th-level Sorcerer.
2703
3-18 red orbs can be seen floating in the distance.
Monastery of 58 Yellow Men led by "the Flower of Splendour," a Lawful 7th-level Sorcerer.
2704
6 Velociraptors.
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
2705
10 of the Great Race.
4 Dolm Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1206.
2706
3 Cthugah's Flame Creatures.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2707
Spawn of Shub-Niggurath (AC 17, MV 60, HD 1, Chaotic): a Orange batrachian with a suckered hide, 3 eyes, and a toothed mouth. Harmed only by fire. Invisible.
1 B'yakhee.
2708
3 Unquiet Worms.
Spawn of Shub-Niggurath (AC 12, MV 180, HD 6, Neutral [intelligent]): a Dolm ooze/slime with a smooth hide, 6 eyes, and a circular gaping maw. After a successful attack the creature automatically does 1 die damage per round due to blood drain.
2709
Village of 239 Purple Men ruled by a Lawful 4th-level Fighter.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2710
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
Village of 240 Green Men ruled by a Neutral 6th-level Sorcerer.
2711
Spawn of Shub-Niggurath (AC 13, MV 90, HD 6, Neutral [intelligent]): a Yellow amoeboid with a suckered hide, 1 eyes, and a beaked mouth. Immune to poison.
Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 20, neutral). Smooth Dolm hide. Eyes glow brightly (Gaze causes confusion).
2712
Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 210 [fly], HD 4, Chaotic): a White ooze/slime with a scaled hide, 2 eyes, and no mouth.
A group of 6 disease ridden Brown cannibals feast on the remains of some Bone Men.
2713
Spawn of Shub-Niggurath (AC 16, MV 120 [land] / 90 [fly], HD 7, Chaotic): a Jale batrachian with a smooth hide, 1 eyes, and multiple mouths.
The mutilated bodies of two Ulfire children lay next to the dead body of a Blue Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
2714
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
Spawn of Shub-Niggurath (AC 12, MV 60 [land] / 120 [fly], HD 2, Chaotic): a White octopoid with a smooth hide, 5 eyes, and no mouth.
2715
Village of 272 Blue Men ruled by a Lawful 6th-level Fighter.
Village of 250 Ulfire Men ruled by "the Adept of Eternal Countenance," a Chaotic 10th-level Sorcerer.
2716
Village of 338 White Men ruled by a Lawful 2nd-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 60, HD 2, Chaotic): a Red anthropoid with a suckered hide, 4 eyes, and multiple mouths. Immune to heat/fire.