Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

3-18 red orbs can be seen floating in the distance.

Village of 440 Yellow Men ruled by "the Joy of All Truths," a Lawful 5th-level Fighter.

2702

1 Unquiet Worm.

10 Mutant Styracosaurus (AC 17, MV 60', HD 12, neutral). Scaled Jale hide.

2703

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

An abandoned space alien outpost is now home to a group of 23 White bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0209.

2704

5 individuals of Species 23750.

Spawn of Shub-Niggurath (AC 15, MV 150 [swimming only], HD 7, Chaotic): a Orange icthyoid with a smooth hide, 6 eyes, and no mouth.

2705

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Citadel of 50 Red Men led by a Chaotic 9th-level Sorcerer.

2706

Citadel of 93 Jale Men led by "the Refulgent Fountain," a Neutral 5th-level Sorcerer.

Circle of Standing Stones.

2707

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Spawn of Shub-Niggurath (AC 16, MV 60 [land] / 90 [swim], HD 5, Chaotic): a Jale fungoid with a scaled hide, 1 eyes, and a circular gaping maw.

2708

5 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 7, neutral). Feathered Green hide. Laser Eyes

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

2709

1 Ulfire Jelly.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2710

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Castle of 66 White Men led by a Neutral 3rd-level Fighter.

2711

Citadel of 44 Orange Men led by a Lawful 4th-level Fighter.

Village of 339 Blue Men ruled by "the King of Invincibility," a Chaotic 7th-level Fighter.

2712

17 Diseased Guardians.

4 Yellow Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2503.

2713

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Citadel of 70 Purple Men led by "the Superior Empress," a Neutral 1st-level Fighter.

2714

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Spawn of Shub-Niggurath (AC 14, MV 150 [swimming only], HD 1, Chaotic): a Bone plant with a suckered hide, multiple/insectile eyes, and no mouth.

2715

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2716

7 Velociraptors.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.