Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3 individuals of Species 23750.

2702

Village of 261 Brown Men ruled by a Lawful 10th-level Fighter.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2703

Village of 212 Red Men ruled by a Chaotic 9th-level Fighter.

Village of 303 Red Men ruled by a Neutral 7th-level Fighter.

2704

Village of 176 Green Men ruled by a Lawful 4th-level Fighter.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2705

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Castle of 11 Black Men led by a Neutral 2nd-level Sorcerer.

2706

6 Mi-Go.

Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 210 [fly] / 150 [swim], HD 4, Chaotic): a Jale octopoid with a smooth hide, 1 eyes, and a beaked mouth.

2707

Spawn of Shub-Niggurath (AC 14, MV 180, HD 9, Chaotic): a Yellow batrachian with a smooth hide, 3 eyes, and no mouth. The creature surprises on 1-4 on a d6. Regenerate 1 HD every 1-3 rounds.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2708

Spawn of Shub-Niggurath (AC 12, MV 150, HD 7, Neutral [unintelligent]): a Red amoeboid with a smooth hide, 4 eyes, and multiple mouths.

Village of 227 Bone Men ruled by a Neutral 9th-level Fighter.

2709

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Citadel of 67 Green Men led by a Neutral 8th-level Fighter.

2710

Hidden underground lair of 43 Yellow zealots led by a Lawful 5th-level Sorcerer.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2711

Village of 399 Dolm Men ruled by a Neutral 5th-level Sorcerer.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2712

Spawn of Shub-Niggurath (AC 20, MV 120 [land] / 90 [fly], HD 3, Chaotic): a Black plant with a scaled hide, no eyes, and a circular gaping maw. The creature has a breath weapon.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2713

Citadel of 57 Brown Men led by a Chaotic 11th-level Fighter.

Spawn of Shub-Niggurath (AC 19, MV 210 [land] / 120 [swim], HD 3, Chaotic): a White hexapod with a smooth hide, multiple/insectile eyes, and a beaked mouth. Harmed only by fire.

2714

Spawn of Shub-Niggurath (AC 14, MV 30 [land] / 120 [swim], HD 2, Chaotic): a Yellow insectoid with a suckered hide, 1 eyes, and a suckered mouth. Invisible.

Village of 299 Ulfire Men ruled by a Neutral 5th-level Sorcerer.

2715

Spawn of Shub-Niggurath (AC 13, MV 210 [land] / 90 [swim], HD 7, Neutral [intelligent]): a Green anthropoid with a smooth hide, no eyes, and a circular gaping maw. The creature is extremely hot: 1 die damage per round to all within 20'

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2716

Citadel of 14 White Men led by a Lawful 8th-level Fighter.

Village of 199 Orange Men ruled by "the Spring of the Waves," a Lawful 4th-level Fighter.