This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
1 Ulfire Jelly.
2702
Spawn of Shub-Niggurath (AC 17, MV 60, HD 2, Neutral [unintelligent]): a Red, Purple and White crustacean with a smooth hide, 6 eyes, and a toothed mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Surprised only on a 1.
Spawn of Shub-Niggurath (AC 12, MV 90, HD 5, Chaotic): a Green ooze/slime with a furred hide, 6 eyes, and a circular gaping maw. The creature is extremely cold: 1 die damage per round to all within 20' Surprised only on a 1.
2703
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2704
Village of 336 Dolm Men ruled by a Chaotic 1st-level Fighter.
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
2705
Spawn of Shub-Niggurath (AC 12, MV 210, HD 6, Chaotic): a Yellow and Bone amoeboid with a scaled hide, 6 eyes, and a circular gaping maw. Immune to heat/fire.
1 Spawn of Yog-Sothoth.
2706
Village of 357 Yellow Men ruled by a Neutral 9th-level Fighter.
Castle of 48 Yellow Men led by "the Emperor of Spring," a Neutral 4th-level Fighter.
2707
Village of 215 Red Men ruled by a Neutral 6th-level Fighter.
Village of 216 Orange Men ruled by "the Voice of Winds," a Chaotic 7th-level Fighter.
2708
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
2709
5 individuals of Species 23750.
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
2710
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
4 Yellow Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2504.
2711
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
1 Dolm Ooze.
2712
Village of 311 Brown Men ruled by "the Inestimable Eater," a Lawful 6th-level Sorcerer.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
2713
4 Mummies.
Castle of 29 Blue Men led by a Neutral 8th-level Fighter.
2714
Castle of 65 Yellow Men led by a Neutral 5th-level Sorcerer.
Two Green men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2715
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
A group of 6 disease ridden Jale cannibals feast on the remains of some Bone Men.
2716
Village of 234 Yellow Men ruled by a Chaotic 7th-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 60 [land] / 60 [swim], HD 4, Chaotic): a Ulfire plant with a smooth hide, 6 eyes, and a suckered mouth.