Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Castle of 17 Black Men led by a Chaotic 4th-level Sorcerer.

1 Dolm Ooze.

2702

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2703

11 Mutant Iguanadon (AC 16, MV 150', HD 7, neutral). Furred Bone hide.

Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 30 [fly], HD 5, Chaotic): a Yellow annelidoid with a suckered hide, 3 eyes, and no mouth. The creature is extremely hot: 1 die damage per round to all within 20' Invisible.

2704

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

9 Mutant Iguanadon (AC 16, MV 150', HD 8, neutral). Feathered White hide. Immortal. Will resurrect 1 minute after apparent death. Immune to normal weapons.

2705

An abandoned space alien outpost is now home to a group of 23 Yellow bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2613.

10 Mutant Iguanadon (AC 16, MV 150', HD 7, neutral). Scaled Jale hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100').

2706

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

12 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 8, neutral). Scaled Black hide. Can shoot tail spikes up to 60'. Harmed only by fire.

2707

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Citadel of 13 Green Men led by a Neutral 8th-level Sorcerer.

2708

2 Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 120 [swim], HD 3, Neutral [intelligent]): a Bone quadruped with a suckered hide, 4 eyes, and a toothed mouth. Immune to cold.

Spawn of Shub-Niggurath (AC 17, MV 120, HD 3, Chaotic): a Jale amoeboid with a furred hide, 5 eyes, and no mouth. The creature is extremely hot: 1 die damage per round to all within 20' Immune to surprise. Immune to poison.

2709

Spawn of Shub-Niggurath (AC 17, MV 180 [swimming only], HD 6, Chaotic): a Brown crustacean with a suckered hide, 1 eyes, and multiple mouths.

Castle of 56 Yellow Men led by a Neutral 9th-level Fighter.

2710

Burnt out husk of a large Brown tyrannosaurus rex.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2711

1 Dolm Worm.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2712

2 Tyrannosaurus Rexes.

Spawn of Shub-Niggurath (AC 16, MV 120, HD 2, Chaotic): a Black hexapod with a furred hide, 1 eyes, and a toothed mouth.

2713

Monastery of 59 Bone Men led by "the Crown of Winter," a Neutral 5th-level Sorcerer.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2714

Hidden underground lair of 43 Red zealots led by a Lawful 5th-level Sorcerer.

Citadel of 22 Yellow Men led by "the Will of All the Lands," a Neutral 6th-level Fighter.

2715

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

9 Velociraptors.

2716

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Citadel of 51 Orange Men led by "the Beast by Whom All See," a Chaotic 4th-level Fighter.