This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Citadel of 128 Dolm Men led by a Neutral 6th-level Fighter.
Citadel of 44 Yellow Men led by a Chaotic 5th-level Sorcerer.
2702
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
Village of 272 Red Men ruled by a Neutral 5th-level Fighter.
2703
Spawn of Shub-Niggurath (AC 15, MV 60 [swimming only], HD 5, Chaotic): a Jale and Red anthropoid with a smooth hide, 2 eyes, and multiple mouths. Immune to cold.
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
2704
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
Spawn of Shub-Niggurath (AC 12, MV 240, HD 3, Chaotic): a White avioid with a scaled hide, 5 eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.
2705
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
2706
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
2 B'yakhees.
2707
Mutant Gorgosaurus (AC 16, MV 150', HD 10, neutral). Scaled Jale hide. Immune to poison.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
2708
An abandoned space alien outpost is now home to a group of 23 Dolm bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0205.
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
2709
Castle of 70 Jale Men led by a Lawful 6th-level Fighter.
1 Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 120 [fly] / 90 [swim], HD 7, Chaotic): a Orange amoeboid with a smooth hide, no eyes, and a beaked mouth. Surprised only on a 1.
2710
Village of 153 Black Men ruled by a Chaotic 8th-level Fighter.
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
2711
Citadel of 73 Orange Men led by a Neutral 2nd-level Fighter.
1 Sabertooth Tiger (intelligent).
2712
Spawn of Shub-Niggurath (AC 15, MV 210 [land] / 210 [fly], HD 7, Chaotic): a Black quadruped with a smooth hide, multiple/insectile eyes, and no mouth.
Spawn of Shub-Niggurath (AC 12, MV 90, HD 1, Chaotic): a Purple hexapod with a furred hide, multiple/insectile eyes, and a beaked mouth.
2713
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
9 of the Great Race.
2714
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Village of 272 White Men ruled by "the One of the Earth," a Lawful 4th-level Fighter.
2715
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
Citadel of 83 Blue Men led by a Neutral 7th-level Fighter.
2716
A young Jale Man child weeps alone. He has no possessions save his clothes, and is hungry.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.