Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

2702

2 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 13, neutral). Scaled Red hide. Touch causes sickness (lose 1 Con / day until dead).

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2703

Spawn of Shub-Niggurath (AC 14, MV 120 [swimming only], HD 1, Chaotic): a Dolm anthropoid with a smooth hide, 2 eyes, and a suckered mouth. The creature is extremely cold: 1 die damage per round to all within 20' Invisible.

Circle of Standing Stones.

2704

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 90 [fly], HD 3, Chaotic): a Ulfire and Jale insectoid with a smooth hide, no eyes, and a toothed mouth. Immune to poison.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2705

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Ancient runes are carved into earth, filled with red clay.

2706

An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1814.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2707

Village of 229 Mutated Men ruled by a Lawful 7th-level Fighter.

Spawn of Shub-Niggurath (AC 17, MV 120, HD 6, Chaotic): a Brown fungoid with a suckered hide, 3 eyes, and a toothed mouth.

2708

1 Deep One.

Mutant Brachiosaurus (AC 16, MV 60', HD 32, neutral). Furred Brown hide. Pillow-like consistency, immune to bludgeoning attacks.

2709

Village of 323 Blue Men ruled by a Neutral 9th-level Fighter.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2710

2 Dolm Worms.

Village of 316 Blue Men ruled by "the Glorious Tyrant," a Neutral 6th-level Fighter.

2711

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2712

Village of 275 Green Men ruled by a Lawful 5th-level Fighter.

5 Mutant Brachiosaurus (AC 16, MV 60', HD 35, neutral). Smooth Ulfire hide. Multiple mouths, tentacles instead of legs. Pillow-like consistency, immune to bludgeoning attacks.

2713

Village of 133 Orange Men ruled by a Neutral 6th-level Fighter.

Castle of 13 Blue Men led by a Neutral 5th-level Sorcerer.

2714

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Spawn of Shub-Niggurath (AC 16, MV 90 [swimming only], HD 6, Neutral [unintelligent]): a Yellow arachnoid with a smooth hide, 2 eyes, and a beaked mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain.

2715

Village of 294 Orange Men ruled by a Neutral 8th-level Fighter.

17 irrational space aliens herd a group of 15 Red Men into a small metal bunker.

2716

3-18 red orbs can be seen floating in the distance.

2 Tyrannosaurus Rexes.