Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Castle of 91 Black Men led by a Lawful 11th-level Sorcerer.

1 Sabertooth Tiger (intelligent).

2702

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Village of 360 Dolm Men ruled by a Neutral 6th-level Fighter.

2703

1 Deep One.

4 White Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0104.

2704

2 Shoggoths.

Spawn of Shub-Niggurath (AC 15, MV 120, HD 6, Chaotic): a Bone annelidoid with a feathered hide, multiple/insectile eyes, and a circular gaping maw.

2705

Citadel of 59 Mutated Men led by "the Shining Life," a Chaotic 9th-level Fighter.

Village of 208 Ulfire Men who are currently leaderless.

2706

3-18 red orbs can be seen floating in the distance.

1 Tyrannosaurus Rex.

2707

Citadel of 39 Black Men led by a Neutral 7th-level Fighter.

Citadel of 55 Brown Men led by "the Clear Superior," a Chaotic 4th-level Fighter.

2708

1 Mummy Brain.

2 B'yakhees.

2709

Village of 214 Purple Men who are currently leaderless.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2710

Circle of Standing Stones.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2711

Citadel of 120 Brown Men led by a Chaotic 4th-level Fighter.

Village of 338 Dolm Men ruled by a Lawful 9th-level Sorcerer.

2712

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2 B'yakhees.

2713

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2714

Spawn of Shub-Niggurath (AC 15, MV 120 [swimming only], HD 2, Neutral [unintelligent]): a Brown hexapod with a suckered hide, 1 eyes, and a suckered mouth. The sight of it makes opponents flee in fear.

Citadel of 83 Black Men led by "the Dominator of the Frozen Lightning," a Neutral 9th-level Sorcerer.

2715

Castle of 37 Yellow Men led by a Chaotic 6th-level Fighter.

Castle of 52 Ulfire Men led by "the Emperor of All Graces," a Chaotic 9th-level Sorcerer.

2716

7 Mutant Trachodon (AC 16, MV 120', HD 8, neutral). Feathered Ulfire hide.

Castle of 30 Dolm Men led by a Neutral 7th-level Fighter.