Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 293 Red Men ruled by "the Regnant Sovereign," a Lawful 7th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 150, HD 3, Chaotic): a Ulfire anthropoid with a suckered hide, 6 eyes, and no mouth.

2702

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

2 Tyrannosaurus Rexes.

2703

Spawn of Shub-Niggurath (AC 17, MV 30 [land] / 210 [fly] / 210 [swim], HD 2, Chaotic): a Dolm batrachian with a scaled hide, 2 eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

Spawn of Shub-Niggurath (AC 12, MV None, HD 9, Chaotic): a Dolm crustacean with a smooth hide, 6 eyes, and no mouth. Surprised only on a 1.

2704

Monastery of 56 Bone Men led by a Neutral 3rd-level Sorcerer.

Spawn of Shub-Niggurath (AC 20, MV 90 [land] / 210 [swim], HD 3, Chaotic): a Jale arboreoid with a feathered hide, 3 eyes, and a beaked mouth. The creature is extremely hot: 1 die damage per round to all within 20' Harmed only by fire.

2705

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2 Mutant Camarasaurus (AC 15, MV 60', HD 16, neutral). Feathered Blue hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental). Immune to surprise.

2706

Citadel of 117 Ulfire Men led by a Chaotic 8th-level Fighter.

5 Mutant Triceratops (AC 15, MV 90', HD 17, neutral). Smooth Blue hide. Suckered mouth. Can split into smaller versions of itself, like Voltron in reverse. Invisible.

2707

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

Village of 259 Green Men ruled by a Chaotic 9th-level Fighter.

2708

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2709

Village of 263 Orange Men ruled by a Chaotic 6th-level Sorcerer.

Village of 148 Green Men ruled by "the Captain of the Morn," a Lawful 3rd-level Sorcerer.

2710

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Spawn of Shub-Niggurath (AC 17, MV 90 [land] / 180 [fly] / 90 [swim], HD 7, Chaotic): a Blue annelidoid with a feathered hide, 1 eyes, and a beaked mouth.

2711

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 150 [fly], HD 5, Chaotic): a Dolm hexapod with a suckered hide, 5 eyes, and a suckered mouth. Immune to poison. Surprised only on a 1.

Village of 372 Purple Men ruled by "the King of Small Petals," a Chaotic 3rd-level Sorcerer.

2712

Castle of 51 Black Men led by a Lawful 4th-level Fighter.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2713

Citadel of 47 Green Men led by a Chaotic 5th-level Fighter.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2714

Village of 133 Bone Men ruled by a Neutral 6th-level Fighter.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2715

1 Dolm Ooze.

Spawn of Shub-Niggurath (AC 12, MV 120 [swimming only], HD 4, Chaotic): a Dolm fungoid with a suckered hide, no eyes, and a beaked mouth. The creature is extremely cold: 1 die damage per round to all within 20' Immune to cold.

2716

Ancient runes are carved into earth, filled with red clay.

Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 1, Chaotic): a Brown octopoid with a suckered hide, 4 eyes, and no mouth.