This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 390 Yellow Men ruled by a Neutral 6th-level Sorcerer.
A young Black Man child weeps alone. He has no possessions save his clothes, and is hungry.
2702
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
The mutilated bodies of two Ulfire children lay next to the dead body of a Purple Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
2703
Village of 244 Purple Men ruled by a Neutral 4th-level Spawn of Shub-Niggurath.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
2704
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2705
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2706
Village of 274 Dolm Men ruled by a Chaotic 6th-level Fighter.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2707
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Citadel of 123 Green Men led by a Chaotic 8th-level Sorcerer.
2708
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
2709
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
Village of 159 Purple Men ruled by a Neutral 5th-level Sorcerer.
2710
Village of 294 Orange Men ruled by a Chaotic 7th-level Fighter.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2711
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
Spawn of Shub-Niggurath (AC 13, MV 30, HD 4, Chaotic): a Red ooze/slime with a scaled hide, 3 eyes, and a circular gaping maw. Invisible.
2712
Village of 213 Orange Men ruled by a Lawful 7th-level Fighter.
Village of 203 Bone Men ruled by "the Joy-Giver of Small Petals," a Neutral 6th-level Sorcerer.
2713
Castle of 70 Bone Men led by a Neutral 5th-level Fighter.
Spawn of Shub-Niggurath (AC 19, MV 120, HD 7, Chaotic): a Bone and Purple hexapod with a furred hide, 4 eyes, and a toothed mouth.
2714
Citadel of 59 Blue Men led by a Neutral 4th-level Fighter.
1 Dolm Pudding.
2715
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
2716
Village of 388 Dolm Men ruled by "the Protector of the Dolm," a Lawful 5th-level Fighter.
Citadel of 51 Dolm Men led by "the Duchess of Winter," a Neutral 8th-level Fighter.