Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2702

Village of 125 Brown Men ruled by a Lawful 6th-level Fighter.

1 Dolm Pudding.

2703

Village of 187 Red Men ruled by a Neutral 6th-level Fighter.

Village of 248 Jale Men ruled by a Neutral 4th-level Fighter.

2704

Citadel of 99 Orange Men led by "the Infinitude beyond All Superlatives," a Neutral 4th-level Fighter.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2705

Spawn of Shub-Niggurath (AC 13, MV 180 [land] / 180 [fly] / 120 [swim], HD 2, Chaotic): a Purple octopoid with a scaled hide, 4 eyes, and a toothed mouth. Immune to heat/fire.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2706

16 Diseased Guardians.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2707

Spawn of Shub-Niggurath (AC 15, MV 150, HD 8, Neutral [intelligent]): a Brown anthropoid with a smooth hide, 4 eyes, and a beaked mouth. Immune to poison.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2708

Village of 178 Purple Men ruled by "the Day's Mind," a Neutral 5th-level Fighter.

2 Cthugah's Flame Creatures.

2709

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Spawn of Shub-Niggurath (AC 17, MV 120, HD 7, Chaotic): a Bone fungoid with a smooth hide, 1 eyes, and a suckered mouth.

2710

Spawn of Shub-Niggurath (AC 15, MV 120, HD 9, Chaotic): a Red icthyoid with a furred hide, 5 eyes, and a beaked mouth. Immune to normal weapons.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2711

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2712

Strange ritual space made up of crucified Jale Man, small clay jars of water and dried herbs.

An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2514.

2713

Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 60 [fly], HD 5, Chaotic): a Ulfire icthyoid with a scaled hide, 5 eyes, and multiple mouths.

Village of 389 Dolm Men ruled by "She of Autumn," a Neutral 4th-level Sorcerer.

2714

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Spawn of Shub-Niggurath (AC 13, MV 240 [land] / 90 [fly], HD 1, Chaotic): a Blue fungoid with a suckered hide, multiple/insectile eyes, and a toothed mouth. Immune to heat/fire.

2715

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Spawn of Shub-Niggurath (AC 12, MV 240 [land] / 180 [swim], HD 7, Chaotic): a Green fungoid with a smooth hide, 6 eyes, and a suckered mouth.

2716

3-18 red orbs can be seen floating in the distance.

Village of 311 Brown Men ruled by "the Attendant of Dreamers," a Neutral 6th-level Fighter.