This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
3-18 red orbs can be seen floating in the distance.
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
2702
Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 180 [fly], HD 1, Chaotic): a Yellow plant with a suckered hide, 2 eyes, and no mouth. The sight of it drives insane.
Village of 261 Blue Men ruled by "the Pool of Spring," a Chaotic 9th-level Sorcerer.
2703
Village of 236 Dolm Men ruled by a Neutral 6th-level Fighter.
Village of 228 Brown Men ruled by a Chaotic 5th-level Fighter.
2704
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
Spawn of Shub-Niggurath (AC 14, MV 90, HD 4, Chaotic): a Jale and Green quadruped with a scaled hide, no eyes, and a circular gaping maw.
2705
Spawn of Shub-Niggurath (AC 13, MV None, HD 1, Neutral [intelligent]): a Purple plant with a smooth hide, 5 eyes, and no mouth. Immune to surprise.
15 Diseased Guardians.
2706
Village of 212 Orange Men ruled by a Chaotic 3rd-level Fighter.
8 Mutant Pentaceratops (AC 15, MV 90', HD 12, neutral). Feathered Orange hide. Touch causes sickness (lose 1 Con / day until dead).
2707
Hidden underground lair of 43 Green zealots led by a Lawful 5th-level Sorcerer.
12 Mummies.
2708
5 Mutant Camarasaurus (AC 15, MV 60', HD 9, neutral). Smooth Dolm hide.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
2709
Citadel of 64 Ulfire Men led by "the Chieftain of Invincibility," a Chaotic 7th-level Fighter.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
2710
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
3 Dolm Worms.
2711
Village of 156 Green Men ruled by "the Dominance beyond All Superlatives," a Neutral 3rd-level Sorcerer.
17 irrational space aliens herd a group of 15 Blue Men into a small metal bunker.
2712
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
Village of 282 Orange Men ruled by a Chaotic 3rd-level Fighter.
2713
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
Spawn of Shub-Niggurath (AC 16, MV 150 [land] / 210 [fly] / 120 [swim], HD 3, Chaotic): a Yellow octopoid with a furred hide, 3 eyes, and a toothed mouth. The sight of it drives insane.
2714
Spawn of Shub-Niggurath (AC 20, MV 90 [land] / 120 [swim], HD 2, Chaotic): a Orange hexapod with a suckered hide, 1 eyes, and a beaked mouth. The creature is extremely cold: 1 die damage per round to all within 20'
Castle of 18 Black Men led by "She of the Dead," a Lawful 7th-level Sorcerer.
2715
Citadel of 47 Blue Men led by a Neutral 7th-level Sorcerer.
Citadel of 109 Jale Men led by a Neutral 7th-level Fighter.
2716
Citadel of 38 Bone Men led by "the Soul of Mercy," a Neutral 6th-level Fighter.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.