Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 175 Dolm Men ruled by "He of All Graces," a Chaotic 10th-level Fighter.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2702

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2703

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

9 Stegosauruses.

2704

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2705

2 Dolm Worms.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

2706

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

6 Mutant Trachodon (AC 16, MV 120', HD 8, neutral). Furred Yellow hide. Genius Intelligence (18+ Int) and 1-4 psychic powers. Immune to surprise.

2707

3 Mutant Teratosaurus (AC 16, MV 180', HD 10, neutral). Suckered Blue hide. Breath weapon. Immune to cold.

Citadel of 66 Bone Men led by "the Speaker of the Sun," a Neutral 7th-level Fighter.

2708

Spawn of Shub-Niggurath (AC 13, MV 120, HD 2, Chaotic): a Jale icthyoid with a smooth hide, 1 eyes, and a toothed mouth.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2709

Spawn of Shub-Niggurath (AC 14, MV 240 [land] / 90 [fly] / 30 [swim], HD 10, Chaotic): a White batrachian with a smooth hide, 5 eyes, and multiple mouths.

Spawn of Shub-Niggurath (AC 15, MV 90 [swimming only], HD 6, Neutral [intelligent]): a Bone arboreoid with a suckered hide, multiple/insectile eyes, and multiple mouths.

2710

Village of 225 Black Men ruled by a Neutral 10th-level Sorcerer.

Castle of 26 Ulfire Men led by a Neutral 8th-level Fighter.

2711

Citadel of 70 White Men led by a Chaotic 5th-level Fighter.

Village of 223 White Men ruled by a Lawful 9th-level Fighter.

2712

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Spawn of Shub-Niggurath (AC 17, MV 120, HD 10, Chaotic): a Bone, Green, Red and Orange quadruped with a suckered hide, 1 eyes, and no mouth. Invisible.

2713

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Burnt out husk of a large Ulfire tyrannosaurus rex.

2714

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 120 [swim], HD 7, Chaotic): a Purple amoeboid with a smooth hide, 5 eyes, and a suckered mouth.

2715

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

Spawn of Shub-Niggurath (AC 13, MV 180 [swimming only], HD 2, Chaotic): a Yellow octopoid with a smooth hide, 2 eyes, and a toothed mouth. Immune to poison.

2716

Citadel of 87 Brown Men led by "the Light of Many Hues," a Neutral 3rd-level Fighter.

1 Sabertooth Tiger (intelligent).