Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2702

Citadel of 127 Yellow Men led by "the Jewel of the Stars," a Chaotic 5th-level Fighter.

An abandoned space alien outpost is now home to a group of 23 Blue bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2315.

2703

4 Yellow Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0204.

Spawn of Shub-Niggurath (AC 13, MV 60 [swimming only], HD 2, Neutral [intelligent]): a Red arboreoid with a suckered hide, multiple/insectile eyes, and multiple mouths. Harmed only by fire.

2704

Castle of 39 Red Men led by "the Shining Terror," a Neutral 9th-level Fighter.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2705

Spawn of Shub-Niggurath (AC 14, MV 180, HD 2, Chaotic): a Brown ooze/slime with a suckered hide, 6 eyes, and a toothed mouth. Immune to normal weapons.

Citadel of 33 Orange Men led by "the Will of Radiance," a Neutral 6th-level Fighter.

2706

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2707

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

Spawn of Shub-Niggurath (AC 15, MV 210, HD 7, Chaotic): a Purple ophidioid with a suckered hide, no eyes, and no mouth.

2708

Spawn of Shub-Niggurath (AC 13, MV 120, HD 9, Neutral [unintelligent]): a Yellow fungoid with a scaled hide, 4 eyes, and multiple mouths.

Spawn of Shub-Niggurath (AC 13, MV 30, HD 3, Chaotic): a Red ophidioid with a scaled hide, 1 eyes, and a circular gaping maw. Surprised only on a 1. Immune to poison.

2709

3 Mutant Paleoscincus (AC 24, MV 30', HD 6, neutral). Feathered Bone hide. Prehensile tongue (swallow attack), tentacles instead of legs. Can split into smaller versions of itself, like Voltron in reverse. Immune to normal weapons.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2710

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Castle of 27 Yellow Men led by "the Resplendent Captain," a Chaotic 10th-level Fighter.

2711

Spawn of Shub-Niggurath (AC 13, MV 120, HD 2, Chaotic): a Purple anthropoid with a suckered hide, multiple/insectile eyes, and a suckered mouth.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2712

Two Dolm men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 120 [fly], HD 6, Chaotic): a Dolm amoeboid with a scaled hide, multiple/insectile eyes, and multiple mouths. Invisible.

2713

7 Mutant Pentaceratops (AC 15, MV 90', HD 15, neutral). Feathered White hide. Tentacles for tongues (can grab prey up to 20' away). Invisible.

A young Yellow Man child weeps alone. He has no possessions save his clothes, and is hungry.

2714

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 90 [fly], HD 2, Neutral [unintelligent]): a Blue, Jale, Bone and Purple icthyoid with a smooth hide, multiple/insectile eyes, and no mouth. Immune to heat/fire.

2 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 15, neutral). Scaled Jale hide. Circular gaping maw, metal body. Psionic: (1-8 powers, 1-8 times per day).

2715

7 Mutant Pentaceratops (AC 15, MV 90', HD 14, neutral). Smooth Blue hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Immune to surprise.

Spawn of Shub-Niggurath (AC 12, MV 150, HD 2, Chaotic): a Black arachnoid with a suckered hide, no eyes, and a suckered mouth.

2716

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Village of 192 Orange Men ruled by "the Superior Glory," a Neutral 8th-level Fighter.