This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Village of 234 Ulfire Men ruled by a Neutral 1st-level Sorcerer.
2702
Citadel of 84 Red Men led by a Chaotic 6th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 150, HD 4, Chaotic): a Black arboreoid with a suckered hide, 3 eyes, and no mouth. The creature is extremely cold: 1 die damage per round to all within 20' Harmed only by fire. Immune to cold.
2703
Castle of 89 Jale Men led by a Chaotic 9th-level Fighter.
Village of 305 Orange Men ruled by "the Arbiter of Sleepers," a Lawful 3rd-level Fighter.
2704
Village of 260 Orange Men ruled by a Chaotic 6th-level Fighter.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
2705
1 Sabertooth Tiger (intelligent).
An abandoned space alien outpost is now home to a group of 23 Blue bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0709.
2706
Village of 264 Red Men ruled by "the Beautiful Adept," a Neutral 9th-level Sorcerer.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2707
7 Mi-Go.
Village of 349 Green Men ruled by "the Omnipresent Joy," a Lawful 8th-level Fighter.
2708
Strange ritual space made up of crucified Yellow Man, small clay jars of water and dried herbs.
Village of 245 Jale Men ruled by a Neutral 7th-level Fighter.
2709
Village of 257 Orange Men ruled by a Lawful 4th-level Fighter.
Castle of 57 White Men led by a Chaotic 6th-level Sorcerer.
2710
Spawn of Shub-Niggurath (AC 12, MV 180, HD 9, Chaotic): a Blue icthyoid with a smooth hide, 1 eyes, and no mouth. Immune to normal weapons. Invisible.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2711
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
2712
Ancient runes are carved into earth, filled with red clay.
Village of 311 Ulfire Men ruled by a Chaotic 6th-level Fighter.
2713
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2714
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2715
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Spawn of Shub-Niggurath (AC 19, MV 90, HD 7, Chaotic): a Bone octopoid with a suckered hide, 4 eyes, and a circular gaping maw.
2716
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
3 Mutant Paleoscincus (AC 24, MV 30', HD 6, neutral). Suckered Dolm hide. Beaked mouth. Eyes glow brightly (Gaze causes confusion). Regenerate 1 HD every 1-3 rounds.