This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 197 White Men ruled by a Lawful 2nd-level Fighter.
1 Sabertooth Tiger (intelligent).
2702
Mutant Megalosaurus (AC 16, MV 120', HD 15, neutral). Feathered Black hide. Breath weapon.
30 Space Aliens.
2703
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
2704
Village of 238 Brown Men ruled by "the Dominator of the Dead," a Chaotic 9th-level Fighter.
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
2705
Monastery of 70 Orange Men led by a Neutral 7th-level Sorcerer.
Two Jale men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2706
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
Castle of 50 Yellow Men led by a Neutral 9th-level Fighter.
2707
Village of 254 Brown Men ruled by "the Gem of Lords," a Neutral 5th-level Sorcerer.
Spawn of Shub-Niggurath (AC 13, MV 90, HD 1, Chaotic): a White octopoid with a smooth hide, 5 eyes, and no mouth.
2708
Village of 172 Jale Men ruled by a Chaotic 7th-level Sorcerer.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
2709
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
Village of 208 Jale Men ruled by a Neutral 4th-level Fighter.
2710
6 Mi-Go.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
2711
Castle of 65 Blue Men led by a Chaotic 7th-level Sorcerer.
2 Mutant Monoclonius (AC 17, MV 60', HD 12, neutral). Furred Dolm hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100').
2712
Spawn of Shub-Niggurath (AC 15, MV 210 [land] / 210 [fly], HD 1, Chaotic): a Brown annelidoid with a smooth hide, 5 eyes, and a circular gaping maw. The creature is extremely hot: 1 die damage per round to all within 20' Immune to poison.
5 of the Great Race.
2713
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
Citadel of 29 Brown Men led by "the Falling Lord," a Lawful 11th-level Fighter.
2714
Castle of 69 Dolm Men led by a Neutral 5th-level Fighter.
4 Bone Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2507.
2715
8 Triceratops.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
2716
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Hidden underground lair of 43 Ulfire zealots led by a Lawful 5th-level Sorcerer.