This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2702
Citadel of 75 Bone Men led by a Neutral 6th-level Fighter.
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
2703
Village of 354 Orange Men ruled by a Neutral 5th-level Fighter.
Village of 308 White Men ruled by a Neutral 4th-level Fighter.
2704
1 of the Great Race.
Monastery of 59 Brown Men led by a Chaotic 6th-level Fighter.
2705
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
2706
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2707
Village of 263 White Men ruled by "the Iridescent Dominator," a Neutral 9th-level Fighter.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
2708
Citadel of 30 Black Men led by "the Protector of True Men," a Chaotic 5th-level Fighter.
4 Mutant Brontosaurus (AC 16, MV 60', HD 27, neutral). Furred Brown hide.
2709
Castle of 37 Purple Men led by a Neutral 9th-level Sorcerer.
Spawn of Shub-Niggurath (AC 19, MV 150 [land] / 150 [fly] / 60 [swim], HD 2, Chaotic): a Purple ooze/slime with a smooth hide, 5 eyes, and a suckered mouth. Invisible.
2710
Spawn of Shub-Niggurath (AC 13, MV 150, HD 5, Chaotic): a Bone crustacean with a smooth hide, 3 eyes, and a toothed mouth.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2711
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
17 irrational space aliens herd a group of 15 Blue Men into a small metal bunker.
2712
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
Spawn of Shub-Niggurath (AC 16, MV 90, HD 9, Neutral [intelligent]): a Brown amoeboid with a suckered hide, 3 eyes, and no mouth. Immune to poison.
2713
Spawn of Shub-Niggurath (AC 15, MV 240, HD 4, Chaotic): a Yellow, Blue, Ulfire and Dolm icthyoid with a suckered hide, no eyes, and a beaked mouth. Immune to normal weapons.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2714
2 Unquiet Worms.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2715
Village of 197 Dolm Men ruled by a Neutral 7th-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a White fungoid with a feathered hide, multiple/insectile eyes, and a beaked mouth. Surprised only on a 1.
2716
Citadel of 33 Dolm Men led by a Chaotic 7th-level Fighter.
Village of 249 Ulfire Men ruled by "the Sun of All," a Lawful 7th-level Fighter.