This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Village of 123 Orange Men ruled by a Neutral 4th-level Fighter.
2702
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
4 Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 210 [fly] / 60 [swim], HD 2, Neutral [intelligent]): a Blue ooze/slime with a smooth hide, 6 eyes, and multiple mouths. Surprised only on a 1.
2703
Circle of Standing Stones.
17 irrational space aliens herd a group of 15 Brown Men into a small metal bunker.
2704
2 Mutant Triceratops (AC 15, MV 90', HD 20, neutral). Suckered Ulfire hide. Shoots eggs from its butt. Surprised only on a 1.
The bodies of countless Green Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
2705
Village of 385 Purple Men ruled by a Neutral 7th-level Fighter.
1 Deep One.
2706
Village of 320 Ulfire Men ruled by "the Illustrious Elegance," a Lawful 4th-level Fighter.
Village of 240 Green Men ruled by a Neutral 5th-level Fighter.
2707
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
Spawn of Shub-Niggurath (AC 12, MV 120, HD 2, Chaotic): a Black batrachian with a suckered hide, multiple/insectile eyes, and a beaked mouth.
2708
5 Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 210 [swim], HD 6, Chaotic): a Black fungoid with a scaled hide, 3 eyes, and no mouth. Immune to surprise.
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
2709
Spawn of Shub-Niggurath (AC 19, MV 240, HD 6, Chaotic): a Brown octopoid with a scaled hide, 3 eyes, and a toothed mouth. The creature has a breath weapon. Immune to normal weapons.
Spawn of Shub-Niggurath (AC 17, MV 30 [land] / 210 [fly], HD 9, Chaotic): a Red and Bone crustacean with a suckered hide, 3 eyes, and a toothed mouth.
2710
Village of 364 Red Men ruled by a Lawful 8th-level Sorcerer.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2711
12 Mutant Stegosaurus (AC 16, MV 60', HD 11, neutral). Scaled Yellow hide.
Village of 208 Blue Men ruled by "the Night of the Sun," a Neutral 4th-level Fighter.
2712
Citadel of 124 Blue Men led by a Neutral 3rd-level Fighter.
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
2713
Spawn of Shub-Niggurath (AC 16, MV 30, HD 6, Chaotic): a Dolm fungoid with a scaled hide, 1 eyes, and a toothed mouth.
Village of 231 Brown Men ruled by "the Wind of Radiance," a Lawful 7th-level Fighter.
2714
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2715
Village of 159 Green Men ruled by a Lawful 3rd-level Fighter.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
2716
Village of 210 Yellow Men ruled by a Neutral 4th-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 240 [land] / 150 [fly], HD 7, Chaotic): a Black fungoid with a feathered hide, no eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.