Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 90 [swim], HD 1, Chaotic): a Red insectoid with a suckered hide, multiple/insectile eyes, and a beaked mouth.

2702

2 Mutant Triceratops (AC 15, MV 90', HD 17, neutral). Smooth Blue hide. Shoots eggs from its butt.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2703

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

Village of 154 Purple Men ruled by a Lawful 4th-level Fighter.

2704

76 Space Aliens.

1 Ulfire Jelly.

2705

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

1 Dolm Pudding.

2706

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

6 Velociraptors.

2707

6 Mi-Go.

Two Black men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2708

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Spawn of Shub-Niggurath (AC 16, MV 210, HD 5, Neutral [unintelligent]): a White ooze/slime with a furred hide, multiple/insectile eyes, and a suckered mouth.

2709

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2710

Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 17, neutral). Furred Jale hide. Pillow-like consistency, immune to bludgeoning attacks.

Village of 270 White Men ruled by a Neutral 7th-level Fighter.

2711

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Village of 170 Orange Men ruled by "It of Autumn," a Chaotic 7th-level Fighter.

2712

Citadel of 57 White Men led by a Neutral 6th-level Fighter.

Village of 249 Orange Men ruled by a Neutral 4th-level Fighter.

2713

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

2714

Village of 347 Yellow Men ruled by a Neutral 7th-level Fighter.

1 Dolm Pudding.

2715

An abandoned space alien outpost is now home to a group of 23 Green bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2616.

7 Mi-Go.

2716

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Village of 196 Orange Men ruled by a Chaotic 9th-level Fighter.