Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 240 [fly], HD 8, Neutral [unintelligent]): a Ulfire ooze/slime with a furred hide, multiple/insectile eyes, and a toothed mouth. Its touch causes sickness (lose 1 Con / day until dead). Surprised only on a 1.

Village of 271 Bone Men ruled by "the Infinitude of the Waves," a Neutral 5th-level Sorcerer.

2702

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

12 Mutant Lambeosaurus (AC 15, MV 120', HD 11, neutral). Scaled Blue hide. Shoots eggs from its butt. Immune to cold.

2703

Citadel of 81 Dolm Men led by a Lawful 10th-level Sorcerer.

Mutant Paleoscincus (AC 24, MV 30', HD 10, neutral). Scaled Purple hide.

2704

Village of 265 Jale Men ruled by a Neutral 8th-level Fighter.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2705

Castle of 73 Red Men led by "the Apotheosis of All Truths," a Neutral 8th-level Fighter.

Castle of 56 Yellow Men led by "the Heart of Stones," a Chaotic 4th-level Fighter.

2706

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2 Shoggoths.

2707

Village of 365 Ulfire Men ruled by a Neutral 10th-level Fighter.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

2708

Spawn of Shub-Niggurath (AC 17, MV 30 [swimming only], HD 8, Chaotic): a Brown avioid with a suckered hide, multiple/insectile eyes, and multiple mouths.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2709

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

A young Ulfire Man child weeps alone. He has no possessions save his clothes, and is hungry.

2710

Village of 307 Dolm Men ruled by "the Death of Winter," a Lawful 5th-level Fighter.

Village of 115 Green Men ruled by a Chaotic 7th-level Fighter.

2711

Spawn of Shub-Niggurath (AC 20, MV 150, HD 1, Chaotic): a Yellow hexapod with a scaled hide, multiple/insectile eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2712

Citadel of 53 Red Men led by "the Transcendent Ocean," a Chaotic 3rd-level Fighter.

Village of 275 Blue Men ruled by a Chaotic 7th-level Fighter.

2713

2 Mutant Paleoscincus (AC 24, MV 30', HD 6, neutral). Furred Orange hide. Immune to heat/fire.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

2714

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

Castle of 15 Ulfire Men led by a Neutral 9th-level Fighter.

2715

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2716

9 Triceratops.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.