This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Mutant Allosaurus (AC 16, MV 150', HD 14, neutral). Scaled Bone hide.
Castle of 34 Orange Men led by a Chaotic 6th-level Fighter.
2702
Village of 234 White Men ruled by a Neutral 9th-level Fighter.
Village of 427 Black Men ruled by a Neutral 4th-level Fighter.
2703
Castle of 59 Yellow Men led by a Lawful 5th-level Sorcerer.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 2, Neutral [unintelligent]): a Red hexapod with a suckered hide, 6 eyes, and a toothed mouth. Immune to cold.
2704
Spawn of Shub-Niggurath (AC 15, MV 210 [land] / 120 [swim], HD 2, Chaotic): a Orange plant with a smooth hide, 3 eyes, and a suckered mouth. Invisible.
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
2705
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 180 [fly] / 60 [swim], HD 1, Chaotic): a Blue octopoid with a suckered hide, 3 eyes, and a beaked mouth.
2706
Village of 150 Ulfire Men ruled by a Neutral 8th-level Sorcerer.
Village of 309 Green Men ruled by a Chaotic 5th-level Fighter.
2707
Mutant Paleoscincus (AC 24, MV 30', HD 8, neutral). Feathered Yellow hide. No mouth. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Immune to heat/fire. Regenerate 1 HD every 1-3 rounds.
Village of 309 Jale Men ruled by a Neutral 5th-level Fighter.
2708
Village of 358 Jale Men ruled by a Lawful 3rd-level Fighter.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
2709
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
Spawn of Shub-Niggurath (AC 19, MV 150, HD 5, Chaotic): a Purple avioid with a furred hide, multiple/insectile eyes, and a toothed mouth.
2710
Village of 276 Red Men ruled by "the Presence of All Gifts," a Neutral 5th-level Fighter.
1 Shoggoth.
2711
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
Castle of 15 White Men led by a Neutral 5th-level Sorcerer.
2712
1 Dolm Ooze.
Circle of Standing Stones.
2713
The mutilated bodies of two Ulfire children lay next to the dead body of a Red Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
Castle of 23 Black Men led by a Chaotic 2nd-level Fighter.
2714
Village of 245 Orange Men ruled by a Neutral 4th-level Fighter.
1 Spawn of Yog-Sothoth.
2715
1 Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 120 [swim], HD 8, Chaotic): a White anthropoid with a smooth hide, no eyes, and multiple mouths. Immune to surprise.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2716
Citadel of 130 Orange Men led by a Chaotic 5th-level Fighter.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.