Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2702

77 Space Aliens.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2703

6 individuals of Species 23750.

Spawn of Shub-Niggurath (AC 12, MV 150, HD 7, Neutral [intelligent]): a Yellow crustacean with a furred hide, 3 eyes, and multiple mouths.

2704

Village of 307 Purple Men ruled by a Neutral 4th-level Fighter.

Village of 202 Blue Men ruled by a Neutral 7th-level Fighter.

2705

Spawn of Shub-Niggurath (AC 14, MV 90, HD 1, Neutral [unintelligent]): a Orange hexapod with a suckered hide, 6 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2706

Spawn of Shub-Niggurath (AC 20, MV 60 [land] / 90 [fly] / 60 [swim], HD 5, Chaotic): a Blue octopoid with a smooth hide, 5 eyes, and multiple mouths.

Village of 265 Green Men ruled by a Neutral 5th-level Fighter.

2707

Castle of 20 Ulfire Men led by "the Overseer of Many Shades," a Lawful 6th-level Fighter.

Village of 254 Yellow Men ruled by "the Jewel of Redoubtable Countenance," a Neutral 5th-level Fighter.

2708

Castle of 54 Yellow Men led by a Neutral 4th-level Fighter.

1 individual of Species 23750.

2709

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Citadel of 66 Purple Men led by "the Vault of Small Petals," a Neutral 5th-level Fighter.

2710

Spawn of Shub-Niggurath (AC 13, MV 240 [swimming only], HD 7, Chaotic): a Black octopoid with a scaled hide, 3 eyes, and a beaked mouth.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

2711

Village of 273 Jale Men ruled by "the Duchess of Defence," a Lawful 7th-level Sorcerer.

Spawn of Shub-Niggurath (AC 12, MV 120 [swimming only], HD 5, Chaotic): a Jale amoeboid with a suckered hide, 1 eyes, and a suckered mouth.

2712

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2713

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2714

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2715

Citadel of 85 Red Men led by "the Sovereign of the Elements," a Lawful 4th-level Sorcerer.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2716

4 Dolm Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1507.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.