Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

3-18 red orbs can be seen floating in the distance.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2702

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

Castle of 66 Blue Men led by a Neutral 7th-level Fighter.

2703

An abandoned space alien outpost is now home to a group of 23 Black bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0112.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2704

Village of 265 Ulfire Men ruled by a Lawful 10th-level Sorcerer.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2705

Village of 303 Dolm Men ruled by a Chaotic 6th-level Fighter.

Village of 231 Red Men ruled by a Chaotic 4th-level Fighter.

2706

Ancient runes are carved into earth, filled with red clay.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2707

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2708

Spawn of Shub-Niggurath (AC 19, MV 90 [swimming only], HD 4, Chaotic): a Orange plant with a smooth hide, 2 eyes, and multiple mouths. Immune to cold. Immune to heat/fire.

Hidden underground lair of 43 Bone zealots led by a Lawful 5th-level Sorcerer.

2709

Spawn of Shub-Niggurath (AC 17, MV 90 [land] / 180 [fly] / 210 [swim], HD 5, Neutral [intelligent]): a White amoeboid with a scaled hide, multiple/insectile eyes, and a toothed mouth.

Citadel of 43 Dolm Men led by a Chaotic 7th-level Fighter.

2710

Spawn of Shub-Niggurath (AC 15, MV 180, HD 3, Chaotic): a Bone and Green ophidioid with a suckered hide, 1 eyes, and multiple mouths.

Mutant Archelon lschyras (AC 18, MV 30' [150' Swim], HD 6, neutral). Suckered White hide.

2711

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2 Dolm Worms.

2712

Spawn of Shub-Niggurath (AC 15, MV 60 [land] / 120 [swim], HD 1, Chaotic): a Bone ooze/slime with a feathered hide, 3 eyes, and a beaked mouth.

Castle of 44 White Men led by a Chaotic 10th-level Fighter.

2713

Castle of 38 Brown Men led by "the Star of Wisdom," a Lawful 4th-level Fighter.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2714

The bodies of countless Dolm Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Spawn of Shub-Niggurath (AC 12, MV 120, HD 4, Neutral [unintelligent]): a Jale arboreoid with a smooth hide, 1 eyes, and a toothed mouth.

2715

Spawn of Shub-Niggurath (AC 12, MV 150, HD 2, Neutral [intelligent]): a Black octopoid with a scaled hide, 5 eyes, and a toothed mouth.

Spawn of Shub-Niggurath (AC 16, MV 120 [land] / 150 [fly], HD 1, Neutral [unintelligent]): a Green, Jale and Brown fungoid with a scaled hide, 4 eyes, and a suckered mouth. Immune to cold.

2716

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.