Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2702

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 120 [fly], HD 6, Chaotic): a Ulfire amoeboid with a furred hide, 6 eyes, and a circular gaping maw. Harmed only by fire.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2703

Village of 203 Green Men ruled by "the Omnipresent Ravishment," a Chaotic 8th-level Fighter.

13 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 5, neutral). Smooth Dolm hide. Multiple/insectile eyes, beaked mouth. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental). Immune to surprise.

2704

2 Mutant Plesiosaurus (AC 14, MV 150', HD 21, neutral). Suckered Jale hide. Immune to cold.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2705

17 irrational space aliens herd a group of 15 Jale Men into a small metal bunker.

1 Dolm Ooze.

2706

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Spawn of Shub-Niggurath (AC 16, MV 120, HD 7, Neutral [intelligent]): a Dolm ophidioid with a smooth hide, multiple/insectile eyes, and multiple mouths. The creature surprises on 1-4 on a d6.

2707

7 Mummies.

Ancient runes are carved into earth, filled with red clay.

2708

Village of 221 Brown Men ruled by "the Baroness of Most Countenance," a Neutral 10th-level Fighter.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2709

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Village of 310 Black Men ruled by "the Heart of Stones," a Lawful 4th-level Fighter.

2710

Castle of 47 Ulfire Men led by a Neutral 9th-level Sorcerer.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2711

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

3 Cthugah's Flame Creatures.

2712

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2713

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2714

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Village of 321 Purple Men ruled by a Lawful 4th-level Sorcerer.

2715

Village of 308 Brown Men ruled by a Lawful 7th-level Fighter.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

2716

5 Pterodactyls.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.