This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
The bodies of countless Jale Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
2702
3 Mutant Ceratosaurus (AC 16, MV 150', HD 7, neutral). Scaled Jale hide. Immune to cold.
Village of 183 Red Men ruled by a Lawful 10th-level Fighter.
2703
17 irrational space aliens herd a group of 15 Purple Men into a small metal bunker.
Village of 262 Green Men ruled by "the Heart of Winter," a Lawful 7th-level Spawn of Shub-Niggurath.
2704
Village of 339 Blue Men ruled by "the Overking of Wisdom," a Neutral 6th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 120, HD 6, Chaotic): a Jale batrachian with a smooth hide, 3 eyes, and multiple mouths. Harmed only by fire.
2705
Castle of 54 Purple Men led by a Neutral 5th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 90 [fly] / 210 [swim], HD 7, Chaotic): a White octopoid with a smooth hide, 6 eyes, and a suckered mouth.
2706
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2707
Village of 167 White Men ruled by "the Provider of Mercy," a Neutral 5th-level Sorcerer.
An abandoned space alien outpost is now home to a group of 23 Yellow bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1301.
2708
7 Mi-Go.
Strange ritual space made up of crucified Purple Man, small clay jars of water and dried herbs.
2709
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
A young Red Man child weeps alone. He has no possessions save his clothes, and is hungry.
2710
Village of 176 Black Men ruled by "the Masterful Essence," a Lawful 2nd-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 210, HD 2, Neutral [intelligent]): a Orange plant with a furred hide, 4 eyes, and a suckered mouth. Its touch turns anyone to slime. Immune to surprise.
2711
Castle of 45 Bone Men led by a Chaotic 6th-level Sorcerer.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2712
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Spawn of Shub-Niggurath (AC 13, MV None, HD 5, Chaotic): a Black quadruped with a suckered hide, 2 eyes, and a circular gaping maw.
2713
Castle of 35 Green Men led by a Lawful 9th-level Fighter.
Spawn of Shub-Niggurath (AC 16, MV 120 [land] / 120 [swim], HD 1, Chaotic): a Blue insectoid with a scaled hide, multiple/insectile eyes, and a suckered mouth. The creature is psionic: (1-8 powers, 1-8 times per day) Surprised only on a 1.
2714
Spawn of Shub-Niggurath (AC 16, MV 30 [swimming only], HD 2, Chaotic): a Bone, Green and Orange arachnoid with a suckered hide, no eyes, and a circular gaping maw. Immune to heat/fire.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2715
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2716
6 Mutant Brontosaurus (AC 16, MV 60', HD 32, neutral). Scaled Orange hide. Circular gaping maw. Extremely hot (1 die damage per round to all within 20').
12 Mummies.