Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Village of 239 Yellow Men ruled by a Neutral 5th-level Fighter.

2702

A group of 6 disease ridden Black cannibals feast on the remains of some Bone Men.

9 Triceratops.

2703

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

2704

Citadel of 53 Dolm Men led by "the Spring of All Excellences," a Chaotic 7th-level Sorcerer.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2705

Village of 159 White Men ruled by "the Will of All Graces," a Neutral 4th-level Fighter.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2706

4 Ulfire Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0713.

Spawn of Shub-Niggurath (AC 16, MV 180 [swimming only], HD 5, Neutral [intelligent]): a Bone fungoid with a suckered hide, no eyes, and a beaked mouth. Regenerate 1 HD every 1-3 rounds.

2707

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Village of 261 Dolm Men ruled by a Lawful 7th-level Fighter.

2708

Ancient runes are carved into earth, filled with red clay.

Village of 281 Black Men ruled by a Chaotic 12th-level Sorcerer.

2709

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Village of 258 Orange Men ruled by "the Delicate Enthroned," a Chaotic 3rd-level Sorcerer.

2710

4 Unquiet Worms.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2711

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Spawn of Shub-Niggurath (AC 12, MV 120 [swimming only], HD 1, Chaotic): a White anthropoid with a feathered hide, 3 eyes, and multiple mouths. Harmed only by fire. Immune to surprise.

2712

Village of 284 Dolm Men ruled by "the Duke of Many Shades," a Neutral 2nd-level Sorcerer.

Burnt out husk of a large Bone tyrannosaurus rex.

2713

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2714

Monastery of 45 Purple Men led by a Chaotic 3rd-level Sorcerer.

Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 150 [fly], HD 4, Chaotic): a Green hexapod with a scaled hide, 3 eyes, and a suckered mouth.

2715

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

Village of 203 Orange Men ruled by "the Servant of Defence," a Neutral 11th-level Fighter.

2716

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Village of 201 Black Men ruled by a Neutral 7th-level Fighter.