This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 20, MV 240 [land] / 60 [swim], HD 4, Chaotic): a White anthropoid with a suckered hide, no eyes, and a circular gaping maw.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2702
Village of 322 Mutated Men ruled by "the Will of Splendour," a Neutral 4th-level Fighter.
23 Space Aliens.
2703
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2704
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
2705
3-18 red orbs can be seen floating in the distance.
Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 120 [fly], HD 1, Chaotic): a Red, Yellow, Ulfire and Orange fungoid with a smooth hide, multiple/insectile eyes, and multiple mouths. The sight of it makes opponents flee in fear. Harmed only by fire.
2706
Spawn of Shub-Niggurath (AC 20, MV 60, HD 5, Chaotic): a Black octopoid with a scaled hide, 5 eyes, and multiple mouths.
Castle of 62 Brown Men led by a Lawful 7th-level Fighter.
2707
Castle of 71 Orange Men led by "the Beast of Summer," a Chaotic 7th-level Fighter.
Castle of 29 Orange Men led by a Neutral 10th-level Fighter.
2708
Village of 342 Black Men ruled by a Neutral 6th-level Sorcerer.
Castle of 72 Jale Men led by a Lawful 6th-level Fighter.
2709
Spawn of Shub-Niggurath (AC 13, MV 60 [land] / 150 [fly], HD 7, Chaotic): a Orange annelidoid with a feathered hide, 1 eyes, and a beaked mouth. Immune to heat/fire.
Village of 326 Brown Men ruled by "the Baron of Peace," a Chaotic 7th-level Fighter.
2710
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
5 Mutant Velociraptor (AC 14, MV 180', HD 6, neutral). Scaled Brown hide.
2711
Castle of 54 White Men led by "the Imperious Ravishment," a Chaotic 4th-level Fighter.
Village of 220 White Men ruled by a Lawful 9th-level Fighter.
2712
28 Diseased Guardians.
Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 180 [fly], HD 4, Chaotic): a Bone octopoid with a feathered hide, 1 eyes, and a suckered mouth. Harmed only by fire. Immune to cold.
2713
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
Village of 228 Ulfire Men ruled by "the Gracious Baron," a Neutral 4th-level Fighter.
2714
4 White Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0616.
13 Diseased Guardians.
2715
The mutilated bodies of two Ulfire children lay next to the dead body of a Green Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
1 Mummy Brain.
2716
Village of 228 Yellow Men who are currently leaderless.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.