Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Village of 296 Ulfire Men ruled by "the Wielder of True Men," a Neutral 5th-level Sorcerer.

2702

The bodies of countless Yellow Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Village of 116 Black Men ruled by a Neutral 5th-level Sorcerer.

2703

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

Spawn of Shub-Niggurath (AC 13, MV 60 [land] / 120 [fly], HD 3, Chaotic): a Bone amoeboid with a suckered hide, no eyes, and a suckered mouth.

2704

Village of 290 White Men ruled by a Neutral 5th-level Fighter.

Hidden underground lair of 43 Blue zealots led by a Lawful 5th-level Sorcerer.

2705

Village of 236 White Men ruled by a Chaotic 5th-level Fighter.

1 Sabertooth Tiger (intelligent).

2706

Citadel of 97 Blue Men led by a Lawful 2nd-level Fighter.

4 Mutant Velociraptor (AC 14, MV 180', HD 5, neutral). Feathered Red hide. Breath weapon. Immortal. Will resurrect 1 minute after apparent death.

2707

1 Ulfire Jelly.

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 150 [fly], HD 3, Chaotic): a Green amoeboid with a smooth hide, 5 eyes, and a circular gaping maw.

2708

Village of 168 Dolm Men ruled by a Neutral 9th-level Fighter.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2709

3-18 red orbs can be seen floating in the distance.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2710

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 60 [fly], HD 1, Neutral [intelligent]): a Jale insectoid with a scaled hide, 5 eyes, and multiple mouths. Its touch causes paralysis. The creature shoots spikes (1 die damage).

2711

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2712

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2713

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

Village of 281 Black Men ruled by "the Lawgiver of Invincibility," a Chaotic 10th-level Fighter.

2714

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

2715

2 Spawn of Shub-Niggurath (AC 16, MV 210 [land] / 210 [fly], HD 3, Chaotic): a Purple batrachian with a suckered hide, 1 eyes, and a beaked mouth. Immune to cold.

Circle of Standing Stones.

2716

Strange ritual space made up of crucified Brown Man, small clay jars of water and dried herbs.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.