This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 12, MV 60, HD 5, Chaotic): a Blue anthropoid with a scaled hide, 2 eyes, and a beaked mouth. Immune to cold.
Spawn of Shub-Niggurath (AC 13, MV 150 [swimming only], HD 3, Chaotic): a Jale amoeboid with a furred hide, 3 eyes, and a suckered mouth.
2702
Mutant Teratosaurus (AC 16, MV 180', HD 6, neutral). Suckered Black hide.
Castle of 29 Orange Men led by "the Beast of Humility," a Chaotic 5th-level Fighter.
2703
Strange ritual space made up of crucified Ulfire Man, small clay jars of water and dried herbs.
Village of 250 Red Men ruled by "the Duchess of Sleepers," a Chaotic 1st-level Fighter.
2704
7 of the Great Race.
2 of the Great Race.
2705
Spawn of Shub-Niggurath (AC 13, MV 90, HD 1, Neutral [unintelligent]): a Dolm ooze/slime with a smooth hide, no eyes, and no mouth. The creature is psionic: (1-8 powers, 1-8 times per day)
Citadel of 129 Brown Men led by a Neutral 6th-level Fighter.
2706
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
2707
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2708
1 Tyrannosaurus Rex.
Village of 297 White Men ruled by a Lawful 4th-level Sorcerer.
2709
1 Deep One.
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
2710
1 Mummy Brain.
7 Stegosauruses.
2711
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
2712
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
3 Mutant Paleoscincus (AC 24, MV 30', HD 10, neutral). Smooth Green hide. Immune to cold.
2713
The bodies of countless Yellow Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
1 Dolm Ooze.
2714
17 irrational space aliens herd a group of 15 Brown Men into a small metal bunker.
Village of 348 Ulfire Men ruled by a Neutral 3rd-level Fighter.
2715
Castle of 51 Ulfire Men led by a Neutral 5th-level Fighter.
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
2716
Village of 354 Brown Men ruled by "the Lustrous Wielder," a Lawful 3rd-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.