This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 219 Yellow Men ruled by a Lawful 1st-level Fighter.
Village of 249 White Men ruled by "the Gemstone of Dreams," a Chaotic 9th-level Fighter.
2702
Village of 367 Red Men ruled by "the Poignancy of the Stars," a Chaotic 8th-level Fighter.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2703
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
2704
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2705
Hidden underground lair of 43 Ulfire zealots led by a Lawful 5th-level Sorcerer.
1 Dolm Pudding.
2706
Citadel of 123 Mutated Men led by a Lawful 5th-level Sorcerer.
Mutant Ceratosaurus (AC 16, MV 150', HD 11, neutral). Feathered Dolm hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100'). Immune to poison.
2707
Circle of Standing Stones.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2708
Citadel of 88 Purple Men led by "the Princess of Winter," a Chaotic 9th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
2709
Citadel of 127 Brown Men led by a Chaotic 8th-level Fighter.
Castle of 29 Green Men led by a Lawful 4th-level Fighter.
2710
Spawn of Shub-Niggurath (AC 16, MV 120, HD 7, Neutral [intelligent]): a Green, Bone, Ulfire and Brown octopoid with a smooth hide, 6 eyes, and multiple mouths. Its gaze causes confusion
Village of 305 Red Men ruled by a Chaotic 3rd-level Fighter.
2711
Village of 225 Red Men ruled by a Neutral 10th-level Sorcerer.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2712
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
Spawn of Shub-Niggurath (AC 16, MV 60, HD 5, Neutral [intelligent]): a Orange avioid with a scaled hide, 6 eyes, and no mouth. Harmed only by fire.
2713
2 Spawn of Shub-Niggurath (AC 12, MV 120, HD 5, Neutral [unintelligent]): a Dolm annelidoid with a suckered hide, no eyes, and a circular gaping maw. Harmed only by fire.
Spawn of Shub-Niggurath (AC 15, MV 210, HD 8, Chaotic): a Bone avioid with a smooth hide, 6 eyes, and no mouth.
2714
Village of 328 Black Men ruled by a Neutral 2nd-level Sorcerer.
Village of 385 White Men ruled by "the Mistress of Splendour," a Neutral 10th-level Fighter.
2715
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
The mutilated bodies of two Ulfire children lay next to the dead body of a Yellow Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
2716
Village of 216 White Men ruled by "the Radiance of Spring," a Chaotic 9th-level Fighter.
Citadel of 4 Blue Men led by "the Adept of the Dominant God," a Chaotic 4th-level Fighter.