Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

1 Deep One.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2702

5 Pterodactyls.

1 Tyrannosaurus Rex.

2703

Village of 322 Yellow Men ruled by "the Mirror of the Frozen Lightning," a Neutral 4th-level Sorcerer.

Spawn of Shub-Niggurath (AC 13, MV 240, HD 1, Chaotic): a Bone arachnoid with a furred hide, 6 eyes, and no mouth. Immune to cold.

2704

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

2705

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2706

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2707

Monastery of 47 Black Men led by a Chaotic 6th-level Sorcerer.

Citadel of 55 Purple Men led by "the Magisterial Power," a Neutral 9th-level Fighter.

2708

The bodies of countless Orange Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Village of 395 Ulfire Men ruled by a Lawful 7th-level Fighter.

2709

4 Brown Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2602.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2710

9 Mutant Monoclonius (AC 17, MV 60', HD 11, neutral). Smooth Blue hide. Extremely cold (1 die damage per round to all within 20'). Regenerate 1 HD every 1-3 rounds.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

2711

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2 Shoggoths.

2712

Hidden underground lair of 43 Ulfire zealots led by a Lawful 5th-level Sorcerer.

17 irrational space aliens herd a group of 15 Yellow Men into a small metal bunker.

2713

Village of 207 Green Men ruled by a Neutral 6th-level Sorcerer.

Village of 345 Blue Men ruled by a Neutral 7th-level Fighter.

2714

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2715

Spawn of Shub-Niggurath (AC 20, MV 30 [land] / 120 [fly] / 30 [swim], HD 1, Neutral [unintelligent]): a Green arachnoid with a suckered hide, 2 eyes, and a suckered mouth. Immune to cold.

Castle of 57 Red Men led by "the Omnipotent Illustriousness," a Chaotic 10th-level Fighter.

2716

Castle of 23 Purple Men led by a Lawful 8th-level Fighter.

Village of 291 Ulfire Men ruled by a Neutral 2nd-level Fighter.