This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
Village of 141 White Men ruled by a Lawful 4th-level Sorcerer.
2702
Village of 280 Purple Men ruled by a Chaotic 6th-level Fighter.
The mutilated bodies of two Ulfire children lay next to the dead body of a Bone Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
2703
Castle of 82 Blue Men led by a Lawful 7th-level Fighter.
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
2704
6 Mutant Velociraptor (AC 14, MV 180', HD 6, neutral). Feathered Black hide. Tentacles for tongues (can grab prey up to 20' away). Harmed only by fire.
Citadel of 125 Bone Men led by "the Night's It," a Chaotic 7th-level Fighter.
2705
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
Village of 177 Orange Men ruled by a Neutral 2nd-level Sorcerer.
2706
Spawn of Shub-Niggurath (AC 16, MV 30, HD 6, Neutral [unintelligent]): a Purple octopoid with a suckered hide, 5 eyes, and a beaked mouth.
7 Triceratops.
2707
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
Spawn of Shub-Niggurath (AC 14, MV 150 [swimming only], HD 5, Chaotic): a Bone and Brown amoeboid with a scaled hide, 4 eyes, and a toothed mouth. Immune to heat/fire. Surprised only on a 1.
2708
Citadel of 111 Red Men led by a Neutral 4th-level Sorcerer.
Village of 218 White Men ruled by a Chaotic 7th-level Fighter.
2709
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
Village of 328 Bone Men ruled by "the Effulgence of Radiance," a Chaotic 9th-level Fighter.
2710
Village of 391 Black Men ruled by "the Glittering Overking," a Neutral 4th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 240 [fly] / 90 [swim], HD 1, Chaotic): a Black fungoid with a suckered hide, 4 eyes, and a suckered mouth.
2711
6 Mi-Go.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
2712
Village of 271 Orange Men ruled by a Chaotic 9th-level Fighter.
1 Dolm Ooze.
2713
Spawn of Shub-Niggurath (AC 14, MV 150 [land] / 90 [swim], HD 6, Chaotic): a Green amoeboid with a suckered hide, 2 eyes, and a toothed mouth.
4 Mutant Camarasaurus (AC 15, MV 60', HD 9, neutral). Furred Jale hide. Multiple mouths. Extremely cold (1 die damage per round to all within 20').
2714
Citadel of 95 Jale Men led by "the Heart's Fountain," a Lawful 9th-level Fighter.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
2715
Castle of 65 Dolm Men led by a Lawful 6th-level Sorcerer.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2716
4 Unquiet Worms.
Citadel of 32 Black Men led by a Neutral 13th-level Fighter.