Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 302 Green Men ruled by a Neutral 5th-level Fighter.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2702

Village of 299 Yellow Men ruled by a Chaotic 3rd-level Fighter.

Citadel of 81 Ulfire Men led by "the Crown of the Awake," a Neutral 7th-level Sorcerer.

2703

Spawn of Shub-Niggurath (AC 17, MV 90, HD 3, Chaotic): a Ulfire hexapod with a suckered hide, 3 eyes, and no mouth. Its touch causes paralysis. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Immune to poison.

2 Mutant Gorgosaurus (AC 16, MV 150', HD 17, neutral). Scaled White hide. Circular gaping maw, metal body. Touch causes sickness (lose 1 Con / day until dead). Immune to surprise.

2704

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Castle of 47 Ulfire Men led by "the Master of All the Lands," a Lawful 5th-level Fighter.

2705

Village of 272 Purple Men ruled by "the Princess of All the Lands," a Lawful 10th-level Fighter.

Village of 215 Mutated Men ruled by a Chaotic 9th-level Fighter.

2706

An abandoned space alien outpost is now home to a group of 23 Brown bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2516.

Citadel of 103 Orange Men led by a Neutral 5th-level Fighter.

2707

Citadel of 43 Orange Men led by a Neutral 8th-level Sorcerer.

Citadel of 64 Blue Men led by a Neutral 13th-level Sorcerer.

2708

17 irrational space aliens herd a group of 15 Bone Men into a small metal bunker.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2709

6 Stegosauruses.

A young Green Man child weeps alone. He has no possessions save his clothes, and is hungry.

2710

Spawn of Shub-Niggurath (AC 17, MV 90 [land] / 30 [fly] / 120 [swim], HD 3, Chaotic): a Red octopoid with a smooth hide, 4 eyes, and a toothed mouth.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2711

Citadel of 99 Ulfire Men led by a Neutral 10th-level Sorcerer.

4 Green Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2407.

2712

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

2713

Spawn of Shub-Niggurath (AC 14, MV 90, HD 2, Chaotic): a Jale arachnoid with a suckered hide, multiple/insectile eyes, and a toothed mouth.

The mutilated bodies of two Ulfire children lay next to the dead body of a Bone Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

2714

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Village of 340 Dolm Men ruled by "the Perfection of All Excellences," a Neutral 12th-level Fighter.

2715

Citadel of 56 Blue Men led by "the Listener of All the Seas," a Chaotic 7th-level Fighter.

Spawn of Shub-Niggurath (AC 15, MV 90 [swimming only], HD 3, Chaotic): a White arboreoid with a smooth hide, no eyes, and a beaked mouth.

2716

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.