Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 375 Brown Men ruled by "the Omnipotent Radiance," a Neutral 3rd-level Sorcerer.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2702

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

2703

1 Deep One.

An abandoned space alien outpost is now home to a group of 23 Bone bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0414.

2704

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Citadel of 63 Yellow Men led by a Chaotic 4th-level Fighter.

2705

Village of 235 Black Men ruled by a Neutral 9th-level Fighter.

Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 10, neutral). Feathered Jale hide.

2706

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

Citadel of 40 Purple Men led by a Lawful 4th-level Fighter.

2707

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2708

Spawn of Shub-Niggurath (AC 14, MV 150, HD 6, Neutral [intelligent]): a Jale icthyoid with a scaled hide, 4 eyes, and a circular gaping maw.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2709

3 Mutant Ankylosaurus (AC 21, MV 60', HD 10, neutral). Feathered Brown hide. Invisible. Immune to normal weapons.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2710

1 Dolm Ooze.

Spawn of Shub-Niggurath (AC 19, MV 150 [land] / 60 [fly], HD 4, Chaotic): a Brown, Purple, Blue and Orange amoeboid with a scaled hide, 2 eyes, and a suckered mouth. Immune to cold.

2711

Citadel of 117 Jale Men led by "the Implacable Fountain," a Neutral 2nd-level Fighter.

8 Triceratops.

2712

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Spawn of Shub-Niggurath (AC 15, MV 150, HD 4, Chaotic): a Red fungoid with a feathered hide, multiple/insectile eyes, and multiple mouths. Regenerate 1 HD every 1-3 rounds.

2713

Citadel of 35 Purple Men led by "the Elegance of All the Living," a Neutral 9th-level Fighter.

Village of 261 Orange Men ruled by "the Listener of Sublime Wisdom," a Chaotic 4th-level Fighter.

2714

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2715

Spawn of Shub-Niggurath (AC 17, MV 210 [land] / 120 [fly] / 60 [swim], HD 1, Chaotic): a Orange batrachian with a suckered hide, 1 eyes, and a circular gaping maw.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

2716

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.