Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 179 Brown Men ruled by a Chaotic 4th-level Sorcerer.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2702

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

10 Mummies.

2703

Two Red men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

Village of 289 Jale Men ruled by "the Fountain of the Earth," a Chaotic 7th-level Fighter.

2704

Citadel of 116 Brown Men led by a Chaotic 7th-level Fighter.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2705

1 Shoggoth.

Citadel of 134 Jale Men led by "the Preponderancy of Small Petals," a Neutral 6th-level Fighter.

2706

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Village of 188 Yellow Men ruled by "the King of Splendour," a Neutral 8th-level Sorcerer.

2707

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Spawn of Shub-Niggurath (AC 12, MV 120, HD 4, Chaotic): a Jale, Dolm and Blue insectoid with a scaled hide, 3 eyes, and a suckered mouth. Immune to cold. Invisible.

2708

Circle of Standing Stones.

Village of 260 Brown Men ruled by a Chaotic 6th-level Fighter.

2709

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Spawn of Shub-Niggurath (AC 20, MV 210 [land] / 90 [fly], HD 7, Chaotic): a Dolm octopoid with a scaled hide, 5 eyes, and a suckered mouth. Its touch causes paralysis. Immune to poison.

2710

7 Triceratops.

Village of 272 White Men ruled by a Chaotic 6th-level Spawn of Shub-Niggurath.

2711

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

1 Dolm Ooze.

2712

A group of 6 disease ridden Yellow cannibals feast on the remains of some Bone Men.

Citadel of 51 Ulfire Men led by "the Superior Power," a Chaotic 5th-level Sorcerer.

2713

Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 3, Neutral [intelligent]): a Purple quadruped with a smooth hide, 1 eyes, and a suckered mouth. Invisible. Immune to normal weapons.

Spawn of Shub-Niggurath (AC 16, MV 210 [land] / 180 [swim], HD 2, Chaotic): a Red insectoid with a suckered hide, multiple/insectile eyes, and multiple mouths.

2714

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Village of 338 Blue Men ruled by a Chaotic 3rd-level Fighter.

2715

2 Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 20, neutral). Suckered Yellow hide. No mouth. Can cast invisibility at will. When visible, has see-through skin like a Bone Man. Immune to heat/fire.

3-18 red orbs can be seen floating in the distance.

2716

4 Ulfire Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0713.

2 B'yakhees.