This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
2702
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
Castle of 13 Green Men led by a Neutral 9th-level Fighter.
2703
2 Spawn of Shub-Niggurath (AC 14, MV 180 [land] / 30 [fly] / 120 [swim], HD 2, Chaotic): a White plant with a suckered hide, 4 eyes, and a suckered mouth.
1 Dolm Pudding.
2704
The bodies of countless Brown Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2705
Village of 184 Bone Men ruled by a Neutral 7th-level Fighter.
Village of 261 Yellow Men ruled by a Chaotic 6th-level Fighter.
2706
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
2707
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
2708
Two Blue men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
Spawn of Shub-Niggurath (AC 13, MV 60 [swimming only], HD 4, Chaotic): a Jale, Purple, Dolm and Ulfire ooze/slime with a smooth hide, 5 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.
2709
Village of 230 Jale Men ruled by "the Obliteration of All the Lands," a Chaotic 9th-level Fighter.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
2710
Spawn of Shub-Niggurath (AC 17, MV 120, HD 5, Chaotic): a Bone plant with a suckered hide, 5 eyes, and a toothed mouth. Immune to heat/fire.
Citadel of 37 Green Men led by a Neutral 4th-level Fighter.
2711
3 Mutant Ankylosaurus (AC 21, MV 60', HD 13, neutral). Scaled Purple hide. Genius Intelligence (18+ Int) and 1-4 psychic powers.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2712
4 Brown Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0407.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2713
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
2714
Castle of 38 White Men led by a Lawful 5th-level Fighter.
Village of 246 Red Men ruled by a Neutral 4th-level Fighter.
2715
Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 120 [swim], HD 2, Chaotic): a Brown ooze/slime with a smooth hide, 2 eyes, and no mouth.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2716
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
3 B'yakhees.