This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 268 Red Men ruled by a Neutral 6th-level Fighter.
Citadel of 83 Red Men led by "the Glory of the Sun," a Neutral 8th-level Fighter.
2702
Citadel of 117 Brown Men led by a Neutral 9th-level Fighter.
4 Unquiet Worms.
2703
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Spawn of Shub-Niggurath (AC 13, MV 210, HD 4, Neutral [intelligent]): a Blue ooze/slime with a smooth hide, no eyes, and no mouth.
2704
Castle of 53 Jale Men led by a Neutral 4th-level Fighter.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2705
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Village of 329 Blue Men ruled by "the Soul of Mercy," a Chaotic 8th-level Fighter.
2706
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2707
4 Unquiet Worms.
Castle of 58 Dolm Men led by a Neutral 6th-level Fighter.
2708
3 B'yakhees.
Village of 228 Bone Men ruled by a Neutral 5th-level Fighter.
2709
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2710
Village of 257 Red Men ruled by "the Peerless Baroness," a Neutral 12th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 180, HD 3, Chaotic): a Black insectoid with a furred hide, no eyes, and no mouth.
2711
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2712
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Village of 298 Blue Men ruled by a Neutral 7th-level Sorcerer.
2713
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2 Mutant Megalosaurus (AC 16, MV 120', HD 11, neutral). Smooth Green hide. No mouth, 2-9 heads. Shoots eggs from its butt. Immune to heat/fire.
2714
Village of 239 White Men ruled by "the Effulgence of Autumn," a Neutral 8th-level Fighter.
Spawn of Shub-Niggurath (AC 15, MV 60 [land] / 60 [fly] / 120 [swim], HD 2, Chaotic): a Blue ooze/slime with a smooth hide, 5 eyes, and a beaked mouth. The creature has 2-9 heads. Surprised only on a 1.
2715
Castle of 61 Green Men led by "the Fullness of the Gatherer," a Neutral 6th-level Fighter.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2716
A young Green Man child weeps alone. He has no possessions save his clothes, and is hungry.
Monastery of 50 Yellow Men led by a Lawful 7th-level Fighter.