This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2 Primordial Ones.
2702
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Village of 256 Black Men ruled by a Neutral 6th-level Fighter.
2703
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
Spawn of Shub-Niggurath (AC 19, MV 60 [land] / 180 [swim], HD 4, Chaotic): a Red, Jale and Ulfire octopoid with a smooth hide, no eyes, and multiple mouths. Its touch turns anyone to slime.
2704
Citadel of 44 Green Men led by a Neutral 5th-level Sorcerer.
Hidden underground lair of 43 Ulfire zealots led by a Lawful 5th-level Sorcerer.
2705
Castle of 46 Orange Men led by a Chaotic 7th-level Fighter.
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
2706
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
3 Pterodactyls.
2707
Village of 178 Orange Men ruled by a Neutral 2nd-level Fighter.
Village of 237 Bone Men ruled by a Lawful 7th-level Sorcerer.
2708
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
20 Diseased Guardians.
2709
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
Two Green men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2710
Castle of 26 Brown Men led by "the Jade Lawgiver," a Neutral 6th-level Fighter.
4 Orange Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1616.
2711
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
Circle of Standing Stones.
2712
Castle of 26 Orange Men led by a Chaotic 2nd-level Fighter.
Citadel of 82 Green Men led by a Neutral 4th-level Sorcerer.
2713
Citadel of 60 Red Men led by a Neutral 3rd-level Fighter.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2714
1 Deep One.
4 Unquiet Worms.
2715
Spawn of Shub-Niggurath (AC 15, MV 90 [land] / 120 [fly], HD 2, Neutral [unintelligent]): a Orange ophidioid with a scaled hide, 1 eyes, and a toothed mouth. Invisible.
1 Mummy Brain.
2716
Village of 266 Purple Men ruled by "the Brightest Light," a Neutral 2nd-level Fighter.
Village of 324 Brown Men ruled by "the Fullness of All Gifts," a Chaotic 4th-level Sorcerer.