Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2702

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2703

Spawn of Shub-Niggurath (AC 13, MV 60, HD 1, Neutral [intelligent]): a Dolm arachnoid with a feathered hide, 4 eyes, and a suckered mouth.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2704

Monastery of 54 Red Men led by a Neutral 6th-level Sorcerer.

Village of 364 Orange Men ruled by a Chaotic 6th-level Sorcerer.

2705

Spawn of Shub-Niggurath (AC 17, MV 120, HD 5, Neutral [unintelligent]): a Black amoeboid with a smooth hide, 5 eyes, and no mouth.

Castle of 29 Bone Men led by "the Judge of the Seas," a Lawful 1st-level Fighter.

2706

Castle of 81 Bone Men led by "the Beast of the Sun," a Chaotic 5th-level Fighter.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2707

Spawn of Shub-Niggurath (AC 17, MV 180, HD 3, Chaotic): a White annelidoid with a smooth hide, 2 eyes, and a beaked mouth.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

2708

1 Deep One.

Spawn of Shub-Niggurath (AC 16, MV 60, HD 3, Chaotic): a Red anthropoid with a feathered hide, 3 eyes, and a suckered mouth. Immune to surprise.

2709

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Village of 262 Blue Men ruled by "the Stainless Wind," a Neutral 5th-level Sorcerer.

2710

Citadel of 74 Green Men led by "the Overseer of Humility," a Neutral 9th-level Fighter.

Spawn of Shub-Niggurath (AC 17, MV 210 [land] / 120 [fly], HD 7, Chaotic): a Brown amoeboid with a furred hide, multiple/insectile eyes, and no mouth. Its touch causes paralysis. Immune to heat/fire.

2711

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 60 [swim], HD 3, Chaotic): a Green quadruped with a suckered hide, 4 eyes, and multiple mouths. Regenerate 1 HD every 1-3 rounds.

2712

The mutilated bodies of two Ulfire children lay next to the dead body of a Dolm Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

The bodies of countless Dolm Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2713

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Castle of 72 Red Men led by a Neutral 10th-level Fighter.

2714

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2715

Citadel of 54 Yellow Men led by a Neutral 9th-level Fighter.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

2716

Village of 263 Blue Men ruled by a Neutral 6th-level Fighter.

7 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 6, neutral). Feathered White hide. Can shoot tail spikes up to 60'. Immune to cold.