Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Spawn of Shub-Niggurath (AC 12, MV 210 [land] / 210 [fly], HD 7, Chaotic): a Orange octopoid with a smooth hide, 4 eyes, and a suckered mouth.

2702

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

The bodies of countless Ulfire Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2703

Citadel of 55 White Men led by "the Jewel of Dreams," a Chaotic 6th-level Fighter.

Spawn of Shub-Niggurath (AC 15, MV None, HD 2, Chaotic): a White arachnoid with a furred hide, 5 eyes, and a suckered mouth.

2704

Citadel of 99 Ulfire Men led by a Neutral 7th-level Fighter.

Village of 268 Red Men ruled by a Chaotic 4th-level Fighter.

2705

1 Sabertooth Tiger (intelligent).

8 Mummies.

2706

Burnt out husk of a large Bone tyrannosaurus rex.

Spawn of Shub-Niggurath (AC 13, MV 240, HD 10, Chaotic): a Yellow anthropoid with a scaled hide, multiple/insectile eyes, and a circular gaping maw. Immune to normal weapons. Immune to poison.

2707

Spawn of Shub-Niggurath (AC 13, MV 60, HD 6, Neutral [unintelligent]): a Jale avioid with a smooth hide, 3 eyes, and no mouth. Immune to heat/fire.

Spawn of Shub-Niggurath (AC 12, MV 120, HD 5, Chaotic): a Brown, Dolm and Green arboreoid with a smooth hide, 1 eyes, and a circular gaping maw.

2708

3 Mutant Monoclonius (AC 17, MV 60', HD 10, neutral). Suckered Orange hide. Breath weapon.

2 Pterodactyls.

2709

Spawn of Shub-Niggurath (AC 16, MV 60 [land] / 240 [swim], HD 3, Chaotic): a Blue crustacean with a scaled hide, 5 eyes, and multiple mouths.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2710

Village of 273 Jale Men ruled by "the Ravager by Whom All See," a Lawful 7th-level Fighter.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

2711

1 Ulfire Jelly.

Citadel of 83 Green Men who are currently leaderless.

2712

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2713

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

4 Mutant Pentaceratops (AC 15, MV 90', HD 10, neutral). Feathered Brown hide.

2714

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 120 [fly] / 90 [swim], HD 3, Chaotic): a Purple crustacean with a suckered hide, multiple/insectile eyes, and a toothed mouth.

Citadel of 86 Red Men led by a Chaotic 6th-level Sorcerer.

2715

Village of 354 Bone Men ruled by "the Light of the Bringer," a Neutral 6th-level Fighter.

1 Deep One.

2716

2 Cthugah's Flame Creatures.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).