This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 17, MV 60, HD 2, Chaotic): a Ulfire ooze/slime with a smooth hide, 5 eyes, and a suckered mouth.
Village of 216 Green Men ruled by a Neutral 5th-level Fighter.
2702
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
An abandoned space alien outpost is now home to a group of 23 Brown bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2208.
2703
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
Castle of 23 Yellow Men led by "the Emperor of the Earth," a Chaotic 8th-level Fighter.
2704
Castle of 65 Yellow Men led by a Neutral 8th-level Fighter.
Castle of 41 Green Men led by "the Prince of All the Seas," a Chaotic 5th-level Fighter.
2705
Village of 239 Blue Men ruled by "the Night of Summer," a Chaotic 6th-level Sorcerer.
4 Mutant Ceratosaurus (AC 16, MV 150', HD 7, neutral). Suckered Red hide. Surprised only on a 1.
2706
7 Velociraptors.
Castle of 53 Jale Men led by a Lawful 3rd-level Sorcerer.
2707
Village of 342 White Men ruled by a Lawful 8th-level Sorcerer.
Burnt out husk of a large Jale tyrannosaurus rex.
2708
Castle of 38 Dolm Men led by a Neutral 4th-level Fighter.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2709
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Spawn of Shub-Niggurath (AC 17, MV 210, HD 1, Neutral [intelligent]): a Yellow arachnoid with a scaled hide, 5 eyes, and multiple mouths. Invisible.
2710
Castle of 45 Orange Men led by a Neutral 2nd-level Fighter.
A young Green Man child weeps alone. He has no possessions save his clothes, and is hungry.
2711
Village of 212 Yellow Men ruled by a Neutral 7th-level Fighter.
Circle of Standing Stones.
2712
Citadel of 97 Ulfire Men led by "the Listener of the Ulfire," a Chaotic 4th-level Sorcerer.
Village of 218 Purple Men ruled by a Lawful 4th-level Fighter.
2713
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
Village of 356 Black Men ruled by a Neutral 7th-level Fighter.
2714
Spawn of Shub-Niggurath (AC 13, MV None, HD 10, Neutral [intelligent]): a Red anthropoid with a smooth hide, no eyes, and a circular gaping maw. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Invisible.
Village of 353 Dolm Men ruled by a Lawful 16th-level Fighter.
2715
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2716
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.