This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
9 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 5, neutral). Smooth Black hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Harmed only by fire.
Ancient runes are carved into earth, filled with red clay.
2702
7 Mi-Go.
Village of 248 Ulfire Men ruled by a Chaotic 7th-level Fighter.
2703
10 Mutant Iguanadon (AC 16, MV 150', HD 10, neutral). Suckered Jale hide. Immune to surprise. Invisible.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2704
1 Deep One.
Village of 238 Purple Men ruled by a Neutral 7th-level Sorcerer.
2705
Village of 240 Brown Men ruled by "the Rain of Wisdom," a Chaotic 8th-level Spawn of Shub-Niggurath.
Village of 261 Black Men ruled by a Neutral 3rd-level Fighter.
2706
13 Stegosauruses.
3 B'yakhees.
2707
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
2708
Spawn of Shub-Niggurath (AC 16, MV 90, HD 2, Neutral [unintelligent]): a Dolm octopoid with a smooth hide, 3 eyes, and a circular gaping maw.
Citadel of 45 Red Men led by a Chaotic 11th-level Fighter.
2709
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
4 Green Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1507.
2710
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
Village of 253 Red Men ruled by a Lawful 7th-level Sorcerer.
2711
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2712
Citadel of 41 Yellow Men led by a Chaotic 4th-level Fighter.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2713
2 Spawn of Shub-Niggurath (AC 15, MV 120, HD 7, Chaotic): a Jale fungoid with a furred hide, 6 eyes, and multiple mouths. Invisible.
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
2714
Citadel of 36 Yellow Men led by "the Illumination of the Hills," a Neutral 6th-level Fighter.
Citadel of 103 Black Men led by a Neutral 8th-level Fighter.
2715
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
Village of 288 White Men ruled by a Lawful 7th-level Fighter.
2716
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
The bodies of countless Dolm Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.