Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Ancient runes are carved into earth, filled with red clay.

17 irrational space aliens herd a group of 15 Jale Men into a small metal bunker.

2702

Village of 257 Orange Men ruled by "the Eyes of True Men," a Neutral 3rd-level Fighter.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2703

Citadel of 39 Bone Men led by a Lawful 8th-level Sorcerer.

1 Mummy Brain.

2704

3-18 red orbs can be seen floating in the distance.

8 Mummies.

2705

Village of 284 Black Men ruled by a Chaotic 6th-level Fighter.

1 Ulfire Jelly.

2706

1 Primordial One.

Castle of 78 Green Men led by "the Utter Poignancy," a Neutral 3rd-level Fighter.

2707

Citadel of 11 Green Men led by "the Perfection of the Elements," a Chaotic 6th-level Fighter.

Spawn of Shub-Niggurath (AC 16, MV 90, HD 3, Neutral [unintelligent]): a Jale quadruped with a smooth hide, multiple/insectile eyes, and no mouth.

2708

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Citadel of 99 Orange Men led by a Lawful 4th-level Fighter.

2709

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

Village of 256 Green Men ruled by a Neutral 6th-level Fighter.

2710

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2711

Citadel of 121 Black Men led by a Lawful 3rd-level Sorcerer.

10 Stegosauruses.

2712

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2713

Castle of 27 Blue Men led by a Neutral 8th-level Sorcerer.

An abandoned space alien outpost is now home to a group of 23 Ulfire bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0307.

2714

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

15 Diseased Guardians.

2715

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2716

Hidden underground lair of 43 Bone zealots led by a Lawful 5th-level Sorcerer.

Village of 404 Red Men ruled by "the Night of Glory," a Neutral 5th-level Fighter.