This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 240 Orange Men ruled by a Neutral 8th-level Fighter.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2702
1 Sabertooth Tiger (intelligent).
17 irrational space aliens herd a group of 15 Bone Men into a small metal bunker.
2703
Strange ritual space made up of crucified Purple Man, small clay jars of water and dried herbs.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2704
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
2 Mutant Plesiosaurus (AC 14, MV 150', HD 17, neutral). Furred Bone hide. Genius Intelligence (18+ Int) and 1-4 psychic powers. Immune to heat/fire.
2705
Castle of 41 Purple Men who are currently leaderless.
1 Mummy Brain.
2706
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
Village of 185 Purple Men ruled by a Neutral 8th-level Fighter.
2707
Village of 219 Ulfire Men ruled by "the Humble Lady," a Lawful 3rd-level Fighter.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2708
3 Cthugah's Flame Creatures.
1 Dolm Ooze.
2709
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
Spawn of Shub-Niggurath (AC 17, MV 90, HD 9, Neutral [intelligent]): a Black hexapod with a scaled hide, no eyes, and no mouth.
2710
Ancient runes are carved into earth, filled with red clay.
4 individuals of Species 23750.
2711
3 Primordial Ones.
8 Stegosauruses.
2712
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
11 Mutant Plateosaurus (AC 16, MV 80', HD 11, neutral). Feathered Purple hide. Eyes glow brightly (Gaze causes confusion). Immune to heat/fire.
2713
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Mutant Teratosaurus (AC 16, MV 180', HD 12, neutral). Suckered Red hide. Posses an additional 3 senses (Surprises on 1-4 on a d6).
2714
Village of 281 Bone Men ruled by a Neutral 5th-level Fighter.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
2715
3 Primordial Ones.
Village of 354 Black Men ruled by a Neutral 6th-level Sorcerer.
2716
Village of 283 Dolm Men ruled by "the Overseer of the Dead," a Neutral 7th-level Fighter.
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.