Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

4 Mutant Ceratosaurus (AC 16, MV 150', HD 5, neutral). Suckered White hide. Touch causes sickness (lose 1 Con / day until dead). Surprised only on a 1.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2702

5 Mutant Triceratops (AC 15, MV 90', HD 17, neutral). Feathered Orange hide. Touch turns anyone to slime.

Citadel of 121 Bone Men who are currently leaderless.

2703

5 Mutant Ankylosaurus (AC 21, MV 60', HD 7, neutral). Feathered Bone hide. Laser Eyes

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2704

1 Unquiet Worm.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2705

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

2706

Village of 313 White Men ruled by "the Power of Glory," a Neutral 5th-level Fighter.

Village of 261 Yellow Men ruled by "the Provider of Invincibility," a Neutral 8th-level Fighter.

2707

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Village of 330 Yellow Men ruled by a Chaotic 3rd-level Fighter.

2708

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Spawn of Shub-Niggurath (AC 17, MV 60 [land] / 60 [fly] / 30 [swim], HD 7, Chaotic): a Dolm ooze/slime with a scaled hide, 4 eyes, and a toothed mouth. Immune to surprise.

2709

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Village of 275 White Men ruled by a Neutral 5th-level Fighter.

2710

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Village of 227 Dolm Men ruled by a Chaotic 4th-level Fighter.

2711

8 Primordial Ones.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2712

Spawn of Shub-Niggurath (AC 14, MV 150, HD 2, Neutral [unintelligent]): a Yellow ophidioid with a feathered hide, 6 eyes, and no mouth. Harmed only by fire.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2713

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

6 Pterodactyls.

2714

A group of 6 disease ridden Purple cannibals feast on the remains of some Bone Men.

Spawn of Shub-Niggurath (AC 17, MV 210 [land] / 60 [fly] / 180 [swim], HD 8, Chaotic): a Dolm arboreoid with a smooth hide, 2 eyes, and a toothed mouth. Immune to poison.

2715

Village of 294 Orange Men ruled by a Neutral 6th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 90 [swim], HD 2, Chaotic): a Dolm crustacean with a smooth hide, multiple/insectile eyes, and a circular gaping maw. Its gaze causes confusion Surprised only on a 1.

2716

Village of 219 Jale Men ruled by a Chaotic 3rd-level Fighter.

Two Red men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.