Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Castle of 67 Red Men led by a Neutral 6th-level Fighter.

Village of 219 Yellow Men ruled by a Lawful 2nd-level Fighter.

2702

5 Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 60 [fly], HD 3, Chaotic): a White octopoid with a suckered hide, 1 eyes, and a circular gaping maw.

10 Mummies.

2703

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Village of 224 White Men ruled by a Neutral 8th-level Fighter.

2704

Village of 373 Brown Men ruled by a Chaotic 8th-level Fighter.

Village of 176 Yellow Men ruled by a Chaotic 5th-level Fighter.

2705

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2706

A group of 6 disease ridden Blue cannibals feast on the remains of some Bone Men.

Spawn of Shub-Niggurath (AC 14, MV 210 [swimming only], HD 4, Chaotic): a Green octopoid with a feathered hide, multiple/insectile eyes, and no mouth. Immune to poison.

2707

Village of 331 Green Men ruled by a Neutral 4th-level Fighter.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2708

6 Stegosauruses.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

2709

Castle of 51 Jale Men led by "the Fountain of True Men," a Neutral 3rd-level Fighter.

3 B'yakhees.

2710

Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 90 [swim], HD 5, Chaotic): a Black insectoid with a smooth hide, 6 eyes, and a suckered mouth.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2711

Castle of 85 Brown Men led by a Lawful 3rd-level Fighter.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2712

Strange ritual space made up of crucified Green Man, small clay jars of water and dried herbs.

4 Black Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1704.

2713

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Village of 227 Yellow Men ruled by "the Tranquil Eyes," a Neutral 6th-level Fighter.

2714

Circle of Standing Stones.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

2715

Spawn of Shub-Niggurath (AC 17, MV 180, HD 7, Chaotic): a Orange plant with a feathered hide, multiple/insectile eyes, and a toothed mouth.

5 Pterodactyls.

2716

3-18 red orbs can be seen floating in the distance.

The bodies of countless Yellow Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.