Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

1 Unquiet Worm.

2702

Village of 123 Red Men ruled by a Chaotic 6th-level Fighter.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2703

Citadel of 106 Blue Men led by a Chaotic 4th-level Fighter.

Village of 309 Green Men ruled by a Lawful 5th-level Fighter.

2704

3 Mutant Brachiosaurus (AC 16, MV 60', HD 34, neutral). Suckered Ulfire hide. Eyes glow brightly (Gaze causes confusion). Immune to cold.

Village of 230 Ulfire Men ruled by a Chaotic 4th-level Sorcerer.

2705

Circle of Standing Stones.

Citadel of 69 Bone Men led by "the Heart's Star," a Neutral 6th-level Fighter.

2706

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

1 Deep One.

2707

Ancient runes are carved into earth, filled with red clay.

2 B'yakhees.

2708

Castle of 29 Purple Men led by a Chaotic 3rd-level Fighter.

Spawn of Shub-Niggurath (AC 12, MV 90, HD 5, Chaotic): a Yellow plant with a suckered hide, 2 eyes, and a beaked mouth. Immune to normal weapons.

2709

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2710

Spawn of Shub-Niggurath (AC 15, MV None, HD 4, Chaotic): a Dolm arachnoid with a smooth hide, 5 eyes, and multiple mouths.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

2711

Strange ritual space made up of crucified Jale Man, small clay jars of water and dried herbs.

Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 210 [fly], HD 3, Chaotic): a Ulfire and Blue hexapod with a scaled hide, 2 eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

2712

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2713

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Castle of 76 Bone Men led by a Neutral 5th-level Fighter.

2714

Castle of 50 Yellow Men led by a Chaotic 3rd-level Sorcerer.

Spawn of Shub-Niggurath (AC 12, MV 120, HD 8, Chaotic): a Yellow batrachian with a furred hide, 5 eyes, and a beaked mouth. Immune to surprise.

2715

Castle of 50 Jale Men led by a Chaotic 5th-level Fighter.

16 Diseased Guardians.

2716

6 Velociraptors.

Spawn of Shub-Niggurath (AC 16, MV 60, HD 8, Chaotic): a Green plant with a scaled hide, multiple/insectile eyes, and a circular gaping maw.