This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 154 Red Men ruled by "the Beast of Lords," a Neutral 4th-level Fighter.
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
2702
Spawn of Shub-Niggurath (AC 20, MV 30 [land] / 120 [fly], HD 6, Neutral [unintelligent]): a Brown arboreoid with a suckered hide, 4 eyes, and a suckered mouth. Surprised only on a 1.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2703
Village of 274 Yellow Men ruled by "the One of the Seas," a Lawful 11th-level Fighter.
Village of 156 Dolm Men ruled by a Neutral 5th-level Fighter.
2704
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Spawn of Shub-Niggurath (AC 16, MV 30, HD 9, Neutral [intelligent]): a Blue batrachian with a feathered hide, 5 eyes, and a toothed mouth. The creature poisonous. Invisible.
2705
11 of the Great Race.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
2706
Village of 152 Dolm Men ruled by a Chaotic 6th-level Sorcerer.
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
2707
3 Mutant Triceratops (AC 15, MV 90', HD 18, neutral). Suckered Dolm hide. Poisonous. Surprised only on a 1.
Strange ritual space made up of crucified Blue Man, small clay jars of water and dried herbs.
2708
2 Mutant Megalosaurus (AC 16, MV 120', HD 12, neutral). Smooth Blue hide. Extremely cold (1 die damage per round to all within 20'). Immune to cold.
3 Pterodactyls.
2709
Spawn of Shub-Niggurath (AC 19, MV 60, HD 7, Chaotic): a Brown octopoid with a smooth hide, multiple/insectile eyes, and a beaked mouth. Immune to surprise.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
2710
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
Citadel of 60 Black Men led by "the Dew of Defence," a Chaotic 4th-level Sorcerer.
2711
Citadel of 105 Jale Men led by "the Crown of All Gifts," a Chaotic 4th-level Fighter.
Citadel of 58 Ulfire Men led by a Neutral 6th-level Fighter.
2712
Village of 313 Jale Men ruled by a Neutral 6th-level Fighter.
Burnt out husk of a large Ulfire tyrannosaurus rex.
2713
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2714
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
Spawn of Shub-Niggurath (AC 17, MV 180, HD 3, Chaotic): a Red crustacean with a smooth hide, no eyes, and no mouth. The creature is extremely cold: 1 die damage per round to all within 20' Immune to heat/fire.
2715
Citadel of 70 Green Men led by a Neutral 8th-level Fighter.
Circle of Standing Stones.
2716
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.