Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

10 Mummies.

Citadel of 23 Orange Men led by a Neutral 6th-level Fighter.

2702

Spawn of Shub-Niggurath (AC 16, MV 120 [land] / 210 [swim], HD 6, Chaotic): a White amoeboid with a smooth hide, 5 eyes, and a circular gaping maw. Immune to cold.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

2703

Mutant Ceratosaurus (AC 16, MV 150', HD 12, neutral). Furred Purple hide. Posses an additional 3 senses (Surprises on 1-4 on a d6).

Circle of Standing Stones.

2704

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

An abandoned space alien outpost is now home to a group of 23 Ulfire bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1410.

2705

Village of 237 White Men ruled by a Lawful 7th-level Fighter.

Citadel of 44 Bone Men led by "the Shield of Benedictions," a Lawful 5th-level Sorcerer.

2706

Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 13, neutral). Furred Brown hide. Can split into smaller versions of itself, like Voltron in reverse. Invisible.

1 Spawn of Yog-Sothoth.

2707

Castle of 45 Brown Men led by a Chaotic 5th-level Fighter.

Citadel of 76 Black Men led by a Neutral 6th-level Sorcerer.

2708

Monastery of 47 Bone Men led by a Neutral 5th-level Sorcerer.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2709

4 Velociraptors.

Citadel of 76 Bone Men led by a Neutral 2nd-level Fighter.

2710

Castle of 26 Red Men led by a Lawful 7th-level Sorcerer.

Citadel of 23 Yellow Men led by a Lawful 5th-level Fighter.

2711

Citadel of 112 White Men led by "the Commander of All Truths," a Neutral 4th-level Fighter.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2712

Village of 256 Red Men ruled by "the Voice of All the Seas," a Chaotic 5th-level Fighter.

Castle of 37 Yellow Men led by "the Silent Crown," a Chaotic 5th-level Sorcerer.

2713

4 Mutant Trachodon (AC 16, MV 120', HD 9, neutral). Suckered Green hide. Extremely hot (1 die damage per round to all within 20'). Immune to normal weapons.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2714

The bodies of countless Jale Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Village of 319 Green Men ruled by a Chaotic 5th-level Fighter.

2715

Castle of 68 Orange Men led by a Neutral 9th-level Fighter.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2716

Citadel of 110 White Men led by a Lawful 8th-level Sorcerer.

Citadel of 84 Dolm Men led by a Neutral 3rd-level Fighter.