Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

1 Dolm Worm.

2 Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 18, neutral). Scaled Blue hide. Beaked mouth. Can shoot tail spikes up to 60'.

2702

1 Sabertooth Tiger (intelligent).

Village of 296 Ulfire Men ruled by a Chaotic 3rd-level Fighter.

2703

Castle of 35 Blue Men led by a Neutral 6th-level Fighter.

1 of the Great Race.

2704

Monastery of 83 Purple Men led by a Neutral 10th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 150, HD 2, Chaotic): a Green crustacean with a scaled hide, multiple/insectile eyes, and multiple mouths. The creature is psionic: (1-8 powers, 1-8 times per day)

2705

Spawn of Shub-Niggurath (AC 12, MV None, HD 9, Neutral [intelligent]): a Brown avioid with a smooth hide, multiple/insectile eyes, and a toothed mouth. Immune to poison.

Village of 250 Black Men ruled by a Lawful 10th-level Fighter.

2706

Citadel of 71 Red Men led by a Neutral 5th-level Sorcerer.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2707

1 Deep One.

Village of 274 White Men ruled by "the Pearl of the Hills," a Neutral 3rd-level Fighter.

2708

Village of 208 Brown Men ruled by a Neutral 5th-level Fighter.

47 Space Aliens.

2709

A group of 6 disease ridden Yellow cannibals feast on the remains of some Bone Men.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

2710

Village of 273 Dolm Men ruled by a Chaotic 12th-level Sorcerer.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2711

Village of 288 Bone Men ruled by a Chaotic 2nd-level Sorcerer.

1 Mummy Brain.

2712

Citadel of 132 Dolm Men led by "the Speaker of the Waves," a Neutral 6th-level Fighter.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2713

Castle of 59 Ulfire Men led by a Chaotic 7th-level Sorcerer.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

2714

3 Mutant Velociraptor (AC 14, MV 180', HD 3, neutral). Feathered Red hide. Genius Intelligence (18+ Int) and 1-4 psychic powers. Invisible.

Citadel of 90 Ulfire Men led by a Lawful 5th-level Fighter.

2715

8 Mutant Lambeosaurus (AC 15, MV 120', HD 10, neutral). Smooth Blue hide. Psionic: (1-8 powers, 1-8 times per day). Immune to heat/fire.

23 Diseased Guardians.

2716

2 Mutant Ankylosaurus (AC 21, MV 60', HD 12, neutral). Scaled Orange hide. Harmed only by fire.

4 Pterodactyls.