This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
Citadel of 46 Brown Men led by "the Plumage of Many Shades," a Neutral 6th-level Fighter.
2702
3-18 red orbs can be seen floating in the distance.
Monastery of 64 Bone Men led by a Neutral 9th-level Sorcerer.
2703
Citadel of 20 Yellow Men led by a Neutral 4th-level Fighter.
Village of 227 Green Men ruled by a Chaotic 4th-level Fighter.
2704
Village of 208 Yellow Men ruled by a Chaotic 7th-level Sorcerer.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2705
Castle of 59 Orange Men led by a Neutral 5th-level Fighter.
Village of 282 Red Men ruled by "the Overseer of All," a Lawful 2nd-level Fighter.
2706
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
Village of 191 Purple Men ruled by a Lawful 9th-level Fighter.
2707
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Village of 265 Jale Men ruled by a Lawful 8th-level Fighter.
2708
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
Citadel of 77 Yellow Men led by a Lawful 7th-level Sorcerer.
2709
Village of 290 Black Men ruled by a Lawful 7th-level Fighter.
Citadel of 142 Ulfire Men led by a Neutral 4th-level Fighter.
2710
Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 60 [fly], HD 6, Chaotic): a Red icthyoid with a suckered hide, 5 eyes, and a suckered mouth.
Citadel of 39 Blue Men led by a Neutral 3rd-level Fighter.
2711
25 Space Aliens.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2712
2 Pterodactyls.
Spawn of Shub-Niggurath (AC 20, MV 150, HD 2, Chaotic): a Jale plant with a suckered hide, multiple/insectile eyes, and a beaked mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Harmed only by fire.
2713
Spawn of Shub-Niggurath (AC 16, MV 180, HD 9, Chaotic): a Purple amoeboid with a scaled hide, no eyes, and no mouth. The creature has a breath weapon. Immune to normal weapons.
Citadel of 134 Black Men led by a Neutral 4th-level Fighter.
2714
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Citadel of 120 Brown Men led by a Chaotic 9th-level Fighter.
2715
Citadel of 88 Ulfire Men led by a Chaotic 10th-level Fighter.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2716
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Spawn of Shub-Niggurath (AC 13, MV 120, HD 8, Chaotic): a Orange, Yellow, Dolm and White arachnoid with a suckered hide, 3 eyes, and no mouth.