This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Strange ritual space made up of crucified Jale Man, small clay jars of water and dried herbs.
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
2702
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 240 [swim], HD 10, Chaotic): a White arboreoid with a suckered hide, 6 eyes, and a suckered mouth. Regenerate 1 HD every 1-3 rounds. Surprised only on a 1.
Ancient runes are carved into earth, filled with red clay.
2703
Village of 230 Red Men ruled by a Chaotic 6th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 180, HD 2, Chaotic): a Ulfire octopoid with a suckered hide, 1 eyes, and a beaked mouth.
2704
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2705
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
Two Red men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2706
Village of 179 Yellow Men ruled by "the Essence of Winds," a Chaotic 5th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 150, HD 1, Neutral [unintelligent]): a Jale ooze/slime with a suckered hide, 2 eyes, and a toothed mouth.
2707
Village of 229 Dolm Men ruled by "the Fullness of the Earth," a Chaotic 4th-level Fighter.
Castle of 89 Green Men led by "the Heart's Dominator," a Neutral 8th-level Fighter.
2708
2 Mutant Teratosaurus (AC 16, MV 180', HD 11, neutral). Scaled Black hide. Immune to cold.
Village of 313 Brown Men ruled by "the Heart of Benedictions," a Chaotic 6th-level Fighter.
2709
Village of 309 Orange Men ruled by "the Attendant of the Morn," a Chaotic 15th-level Fighter.
Burnt out husk of a large Green tyrannosaurus rex.
2710
Spawn of Shub-Niggurath (AC 13, MV None, HD 1, Chaotic): a Blue octopoid with a scaled hide, multiple/insectile eyes, and a circular gaping maw.
2 Cthugah's Flame Creatures.
2711
Village of 145 Purple Men ruled by a Lawful 9th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 2, Chaotic): a Bone arachnoid with a smooth hide, 6 eyes, and multiple mouths.
2712
Village of 350 Blue Men ruled by a Neutral 6th-level Fighter.
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
2713
5 Triceratops.
Village of 144 Bone Men ruled by a Neutral 4th-level Fighter.
2714
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2715
Village of 344 Jale Men ruled by a Neutral 4th-level Sorcerer.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2716
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.