This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Castle of 63 Jale Men led by "the Autocrator of the Sun," a Chaotic 2nd-level Sorcerer.
Citadel of 130 Green Men led by a Neutral 4th-level Fighter.
2702
Village of 308 Bone Men ruled by "the Glittering Joy-Giver," a Lawful 8th-level Fighter.
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
2703
Village of 270 Bone Men ruled by a Lawful 8th-level Fighter.
Village of 328 Red Men ruled by "the Ravishment of the Waves," a Neutral 3rd-level Fighter.
2704
Village of 241 Ulfire Men ruled by a Neutral 8th-level Fighter.
13 Mutant Styracosaurus (AC 17, MV 60', HD 8, neutral). Suckered Jale hide. Circular gaping maw, 2-9 heads. Invisible.
2705
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Village of 259 Yellow Men ruled by a Lawful 7th-level Fighter.
2706
Citadel of 107 Jale Men led by a Neutral 4th-level Fighter.
Castle of 66 Green Men led by a Lawful 10th-level Fighter.
2707
Village of 261 Blue Men ruled by a Chaotic 6th-level Fighter.
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
2708
Village of 235 Red Men ruled by "the Dew of All Graces," a Neutral 3rd-level Fighter.
Monastery of 55 Ulfire Men led by a Chaotic 6th-level Fighter.
2709
8 of the Great Race.
5 Pterodactyls.
2710
Castle of 62 Yellow Men led by a Neutral 7th-level Fighter.
1 Dolm Pudding.
2711
Village of 269 White Men ruled by a Neutral 7th-level Fighter.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
2712
Strange ritual space made up of crucified Yellow Man, small clay jars of water and dried herbs.
Ancient runes are carved into earth, filled with red clay.
2713
Monastery of 72 Orange Men led by "the Light of Winds," a Neutral 6th-level Sorcerer.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
2714
Village of 164 Purple Men ruled by a Neutral 7th-level Fighter.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2715
Village of 230 Yellow Men ruled by "the Diadem of Mercy," a Neutral 4th-level Fighter.
Hidden underground lair of 43 Purple zealots led by a Lawful 5th-level Sorcerer.
2716
Spawn of Shub-Niggurath (AC 17, MV 120, HD 7, Chaotic): a Jale ophidioid with a smooth hide, 5 eyes, and a toothed mouth. Harmed only by fire.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.