Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 326 Bone Men ruled by "the Flowering Infinitude," a Neutral 4th-level Fighter.

Village of 309 White Men ruled by a Chaotic 5th-level Fighter.

2702

Castle of 61 Green Men led by "the Plumage of All," a Lawful 4th-level Fighter.

Village of 352 Yellow Men ruled by a Neutral 3rd-level Fighter.

2703

2 Dolm Worms.

Castle of 74 Black Men led by "the Death of Benedictions," a Lawful 5th-level Fighter.

2704

1 Dolm Ooze.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2705

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2706

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2707

17 irrational space aliens herd a group of 15 Blue Men into a small metal bunker.

Village of 243 Orange Men ruled by a Lawful 5th-level Fighter.

2708

Castle of 14 White Men led by a Lawful 11th-level Fighter.

Castle of 46 White Men led by a Neutral 5th-level Fighter.

2709

Castle of 70 Blue Men led by a Lawful 7th-level Fighter.

Castle of 21 Dolm Men led by "the Redoubtable Terror," a Neutral 9th-level Fighter.

2710

Citadel of 52 Dolm Men led by "the Speaker of Defence," a Neutral 7th-level Sorcerer.

Village of 308 Green Men ruled by "the Celestial Pool," a Neutral 4th-level Fighter.

2711

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2712

Village of 394 White Men ruled by a Chaotic 6th-level Fighter.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2713

Two Purple men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2714

Citadel of 55 White Men who are currently leaderless.

3 Mutant Paleoscincus (AC 24, MV 30', HD 11, neutral). Suckered Ulfire hide. Suckered mouth. Breath weapon.

2715

Citadel of 71 Yellow Men led by a Chaotic 7th-level Fighter.

Village of 204 Green Men ruled by a Neutral 4th-level Fighter.

2716

The bodies of countless Purple Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.