Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

1 Mummy.

2702

Spawn of Shub-Niggurath (AC 15, MV 90, HD 9, Chaotic): a White amoeboid with a scaled hide, no eyes, and a toothed mouth. Surprised only on a 1.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2703

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Spawn of Shub-Niggurath (AC 12, MV 120, HD 3, Neutral [intelligent]): a White ooze/slime with a scaled hide, 1 eyes, and a toothed mouth. The creature has a breath weapon.

2704

11 Mutant Monoclonius (AC 17, MV 60', HD 6, neutral). Scaled White hide. Tentacles for tongues (can grab prey up to 20' away). Immune to heat/fire.

10 Primordial Ones.

2705

Village of 200 Blue Men ruled by a Neutral 4th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 150, HD 1, Chaotic): a Blue ooze/slime with a smooth hide, 1 eyes, and a toothed mouth. Immune to heat/fire.

2706

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2707

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Hidden underground lair of 43 Dolm zealots led by a Lawful 5th-level Sorcerer.

2708

3-18 red orbs can be seen floating in the distance.

1 Sabertooth Tiger (intelligent).

2709

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2710

Ancient runes are carved into earth, filled with red clay.

Spawn of Shub-Niggurath (AC 15, MV 120, HD 2, Neutral [unintelligent]): a Green amoeboid with a suckered hide, 2 eyes, and no mouth.

2711

Castle of 88 Black Men led by "the Rain of the Eyes," a Lawful 5th-level Sorcerer.

4 Bone Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0807.

2712

2 Tyrannosaurus Rexes.

Citadel of 120 Jale Men led by a Neutral 5th-level Fighter.

2713

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2714

1 Dolm Ooze.

Castle of 17 Bone Men led by "the Superior of the Master," a Lawful 5th-level Fighter.

2715

2 Tyrannosaurus Rexes.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

2716

Citadel of 62 Brown Men led by a Chaotic 4th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.