Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

1 Ulfire Jelly.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2702

Citadel of 82 Red Men led by a Chaotic 9th-level Fighter.

6 individuals of Species 23750.

2703

Spawn of Shub-Niggurath (AC 15, MV 150 [swimming only], HD 3, Chaotic): a Blue plant with a scaled hide, 5 eyes, and a circular gaping maw.

1 Unquiet Worm.

2704

An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1605.

Village of 336 Brown Men ruled by a Chaotic 4th-level Sorcerer.

2705

Castle of 53 Red Men led by a Chaotic 1st-level Fighter.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2706

Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 120 [fly], HD 6, Chaotic): a White insectoid with a suckered hide, 3 eyes, and a beaked mouth. Invisible.

Citadel of 94 Bone Men led by a Chaotic 5th-level Sorcerer.

2707

13 Diseased Guardians.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2708

Village of 291 Blue Men ruled by a Lawful 4th-level Fighter.

72 Space Aliens.

2709

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Castle of 58 Blue Men led by "the Chief of the Eyes," a Chaotic 11th-level Fighter.

2710

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2711

Village of 282 White Men ruled by a Chaotic 9th-level Fighter.

Village of 278 Blue Men ruled by a Neutral 5th-level Fighter.

2712

Village of 305 Brown Men ruled by a Chaotic 4th-level Fighter.

Village of 222 Dolm Men ruled by "the Imperious Essence," a Neutral 6th-level Fighter.

2713

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Citadel of 100 Red Men led by a Chaotic 8th-level Fighter.

2714

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

Village of 251 Red Men ruled by a Neutral 9th-level Fighter.

2715

Village of 325 Dolm Men ruled by a Chaotic 8th-level Fighter.

Citadel of 48 Jale Men led by a Neutral 7th-level Fighter.

2716

Castle of 42 Bone Men led by a Chaotic 6th-level Fighter.

Citadel of 90 Purple Men led by a Neutral 2nd-level Sorcerer.