This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 14, MV 60 [land] / 90 [fly] / 180 [swim], HD 6, Chaotic): a Green icthyoid with a smooth hide, 4 eyes, and a toothed mouth. Immune to surprise. Surprised only on a 1.
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
2702
Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 120 [swim], HD 6, Chaotic): a Blue ooze/slime with a suckered hide, 1 eyes, and multiple mouths.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 2, Chaotic): a Orange arboreoid with a smooth hide, multiple/insectile eyes, and a circular gaping maw.
2703
Castle of 74 Dolm Men led by a Neutral 3rd-level Fighter.
Village of 320 Black Men ruled by a Neutral 4th-level Sorcerer.
2704
Village of 201 Black Men ruled by a Neutral 8th-level Fighter.
Village of 217 Bone Men ruled by a Chaotic 9th-level Fighter.
2705
Spawn of Shub-Niggurath (AC 15, MV 90 [land] / 120 [fly], HD 7, Neutral [intelligent]): a Jale arachnoid with a smooth hide, 4 eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2706
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
Castle of 69 Black Men led by a Neutral 6th-level Fighter.
2707
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
Castle of 56 Dolm Men led by a Chaotic 3rd-level Fighter.
2708
9 Mi-Go.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
2709
1 Ulfire Jelly.
1 Deep One.
2710
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
A young White Man child weeps alone. He has no possessions save his clothes, and is hungry.
2711
Village of 218 White Men who are currently leaderless.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
2712
Village of 335 Dolm Men ruled by a Neutral 5th-level Sorcerer.
5 Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 240 [fly], HD 2, Neutral [unintelligent]): a Blue arboreoid with a suckered hide, 4 eyes, and no mouth. Its gaze causes confusion Immune to heat/fire.
2713
Ancient runes are carved into earth, filled with red clay.
10 Mummies.
2714
2 Mutant Ceratosaurus (AC 16, MV 150', HD 4, neutral). Scaled Ulfire hide. Psionic: (1-8 powers, 1-8 times per day).
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2715
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
Village of 349 Jale Men ruled by a Neutral 2nd-level Fighter.
2716
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Village of 323 Bone Men ruled by "the One of the Waves," a Chaotic 10th-level Fighter.