Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Castle of 97 Red Men led by a Neutral 8th-level Fighter.

12 Mutant Trachodon (AC 16, MV 120', HD 12, neutral). Furred Blue hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man. Immune to cold.

2702

Village of 318 Bone Men ruled by a Neutral 6th-level Sorcerer.

Village of 364 Ulfire Men ruled by a Chaotic 7th-level Fighter.

2703

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

Spawn of Shub-Niggurath (AC 15, MV 90, HD 3, Chaotic): a Purple amoeboid with a scaled hide, 5 eyes, and a toothed mouth.

2704

49 Space Aliens.

Village of 359 Green Men ruled by "the Lord of Defence," a Lawful 7th-level Sorcerer.

2705

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

10 Triceratops.

2706

Citadel of 65 Jale Men led by "the King of the Eyes," a Chaotic 3rd-level Sorcerer.

Village of 308 Green Men ruled by a Neutral 5th-level Sorcerer.

2707

23 Diseased Guardians.

Village of 267 Red Men ruled by a Neutral 7th-level Fighter.

2708

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

Castle of 57 Bone Men led by a Neutral 6th-level Fighter.

2709

11 of the Great Race.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2710

Village of 212 Blue Men ruled by a Neutral 10th-level Fighter.

1 Sabertooth Tiger (intelligent).

2711

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Village of 132 Jale Men ruled by a Lawful 5th-level Fighter.

2712

Spawn of Shub-Niggurath (AC 15, MV 180, HD 9, Chaotic): a Bone icthyoid with a smooth hide, 1 eyes, and a circular gaping maw.

Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 120 [swim], HD 2, Neutral [unintelligent]): a Dolm, Yellow and Bone quadruped with a smooth hide, 1 eyes, and a suckered mouth.

2713

Village of 285 Yellow Men ruled by a Chaotic 5th-level Fighter.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2714

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Hidden underground lair of 43 Purple zealots led by a Lawful 5th-level Sorcerer.

2715

1 Deep One.

Spawn of Shub-Niggurath (AC 17, MV 120, HD 8, Chaotic): a Dolm batrachian with a suckered hide, multiple/insectile eyes, and no mouth. Regenerate 1 HD every 1-3 rounds. Immune to poison.

2716

Village of 265 Green Men ruled by a Chaotic 10th-level Fighter.

Citadel of 40 Black Men led by a Chaotic 9th-level Sorcerer.