Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2 Tyrannosaurus Rexes.

2702

5 Mummies.

Spawn of Shub-Niggurath (AC 19, MV 150, HD 3, Chaotic): a Black arboreoid with a suckered hide, 5 eyes, and no mouth. Immune to cold. Harmed only by fire.

2703

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2704

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Castle of 38 Jale Men led by "the Tyrant of Radiance," a Lawful 7th-level Fighter.

2705

Village of 309 Blue Men ruled by a Chaotic 3rd-level Sorcerer.

Village of 164 Bone Men ruled by a Lawful 6th-level Fighter.

2706

25 Diseased Guardians.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

2707

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2708

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2709

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2710

Burnt out husk of a large Dolm tyrannosaurus rex.

Circle of Standing Stones.

2711

Spawn of Shub-Niggurath (AC 17, MV 180, HD 8, Chaotic): a Bone and Ulfire avioid with a smooth hide, multiple/insectile eyes, and a suckered mouth. Regenerate 1 HD every 1-3 rounds.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2712

Spawn of Shub-Niggurath (AC 12, MV 60, HD 6, Neutral [intelligent]): a Purple avioid with a smooth hide, 5 eyes, and a toothed mouth. Immune to poison.

A group of 6 disease ridden Green cannibals feast on the remains of some Bone Men.

2713

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Spawn of Shub-Niggurath (AC 17, MV 240, HD 7, Chaotic): a Blue batrachian with a suckered hide, 3 eyes, and no mouth. Immune to normal weapons.

2714

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2715

Spawn of Shub-Niggurath (AC 14, MV None, HD 8, Chaotic): a Dolm annelidoid with a smooth hide, 5 eyes, and a beaked mouth. Immune to surprise.

Village of 231 Dolm Men ruled by a Neutral 7th-level Fighter.

2716

Village of 242 Jale Men ruled by a Lawful 4th-level Fighter.

5 Mummies.