Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

Citadel of 67 Ulfire Men led by "the Beast of Splendour," a Chaotic 5th-level Fighter.

1 Deep One.

2702

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Village of 323 Green Men ruled by "the Advocate of the Hills," a Lawful 6th-level Fighter.

2703

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Burnt out husk of a large White tyrannosaurus rex.

2704

Village of 182 Black Men ruled by a Neutral 5th-level Fighter.

15 Space Aliens.

2705

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Village of 251 Bone Men ruled by "the Reflection of Defence," a Chaotic 6th-level Fighter.

2706

1 Dolm Pudding.

Citadel of 45 Jale Men led by "the Fullness of Autumn," a Neutral 3rd-level Fighter.

2707

1 Sabertooth Tiger (intelligent).

Village of 289 Orange Men ruled by "the Queen of the Gibbering Sceptre," a Neutral 9th-level Fighter.

2708

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

2709

94 Space Aliens.

Citadel of 60 Black Men led by "the Ascendant Glory," a Neutral 9th-level Fighter.

2710

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 90 [swim], HD 3, Chaotic): a Orange insectoid with a scaled hide, multiple/insectile eyes, and no mouth.

4 Space Aliens.

2711

Citadel of 46 Yellow Men led by "the Eyes of Many Hues," a Neutral 4th-level Fighter.

12 of the Great Race.

2712

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2713

Spawn of Shub-Niggurath (AC 16, MV 210 [land] / 120 [fly] / 90 [swim], HD 5, Neutral [unintelligent]): a Yellow octopoid with a smooth hide, no eyes, and a suckered mouth.

Village of 211 Bone Men ruled by "the Foremost Ocean," a Neutral 8th-level Sorcerer.

2714

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

1 Ulfire Jelly.

2715

Citadel of 96 Bone Men led by "the Sun of the Earth," a Lawful 6th-level Sorcerer.

69 Space Aliens.

2716

Village of 333 Ulfire Men ruled by a Neutral 6th-level Fighter.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2801

Spawn of Shub-Niggurath (AC 12, MV None, HD 2, Chaotic): a Blue insectoid with a feathered hide, 5 eyes, and a toothed mouth. Harmed only by fire.

10 Space Aliens.

2802

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Spawn of Shub-Niggurath (AC 12, MV 150, HD 4, Chaotic): a Brown amoeboid with a furred hide, 6 eyes, and no mouth.

2803

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2804

Village of 140 Mutated Men ruled by "the Paramount Gem," a Neutral 7th-level Fighter.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2805

Citadel of 63 White Men led by "the Queen of Radiance," a Neutral 8th-level Sorcerer.

Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 120 [fly] / 90 [swim], HD 2, Chaotic): a Yellow, Orange and Ulfire annelidoid with a suckered hide, 4 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

2806

Spawn of Shub-Niggurath (AC 19, MV 150, HD 6, Chaotic): a Purple ooze/slime with a smooth hide, 2 eyes, and multiple mouths. The creature is extremely cold: 1 die damage per round to all within 20' Invisible.

1 Dolm Ooze.

2807

Citadel of 134 Blue Men led by "the Night's Superior," a Chaotic 4th-level Fighter.

Village of 214 Green Men ruled by "the High Dominator," a Neutral 6th-level Fighter.

2808

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2809

Village of 112 Dolm Men ruled by "the Night's Queen," a Chaotic 5th-level Fighter.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

2810

Castle of 66 Purple Men led by "the Blooming Chief," a Lawful 10th-level Fighter.

Citadel of 59 Bone Men led by "the Captain of Stones," a Neutral 5th-level Fighter.

2811

A young Bone Man child weeps alone. He has no possessions save his clothes, and is hungry.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2812

An abandoned space alien outpost is now home to a group of 23 Blue bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0312.

1 Mummy Brain.

2813

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

2814

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Village of 233 Brown Men ruled by "the Joy of the Sun," a Neutral 10th-level Fighter.

2815

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

Citadel of 122 Jale Men led by a Neutral 9th-level Fighter.

2816

Castle of 91 Blue Men led by a Neutral 9th-level Fighter.

1 Ulfire Jelly.

2901

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Hidden underground lair of 43 Orange zealots led by a Lawful 5th-level Sorcerer.

2902

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

Citadel of 63 Black Men led by "the Transcendent Fullness," a Chaotic 6th-level Fighter.

2903

Citadel of 112 Black Men led by a Neutral 9th-level Fighter.

1 individual of Species 23750.

2904

1 Cthugah's Flame Creature.

1 Cthugah's Flame Creature.

2905

Castle of 82 Yellow Men led by a Chaotic 7th-level Fighter.

1 Dolm Ooze.

2906

Castle of 31 Ulfire Men led by a Neutral 5th-level Sorcerer.

3 Cthugah's Flame Creatures.

2907

Spawn of Shub-Niggurath (AC 12, MV 150 [swimming only], HD 2, Chaotic): a Bone hexapod with a smooth hide, 5 eyes, and a suckered mouth. Surprised only on a 1.

Citadel of 52 Purple Men led by "the Heart of the Sun," a Neutral 8th-level Sorcerer.

2908

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2909

Castle of 51 Black Men led by a Chaotic 6th-level Fighter.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2910

Castle of 44 Dolm Men led by "the Night of Summer," a Chaotic 6th-level Fighter.

Village of 179 Orange Men ruled by a Chaotic 8th-level Fighter.

2911

3-18 red orbs can be seen floating in the distance.

Village of 306 Green Men ruled by a Lawful 4th-level Fighter.

2912

Citadel of 48 Jale Men led by "the Crown of Winter," a Neutral 7th-level Fighter.

3 Triceratops.

2913

6 Primordial Ones.

Village of 188 Red Men ruled by a Neutral 1st-level Sorcerer.

2914

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

A group of 6 disease ridden Green cannibals feast on the remains of some Bone Men.

2915

Citadel of 65 Blue Men led by "the Stern Overlady," a Chaotic 10th-level Fighter.

Village of 217 White Men ruled by a Neutral 7th-level Fighter.

2916

Village of 330 Black Men ruled by a Lawful 5th-level Fighter.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

3001

18 Diseased Guardians.

Circle of Standing Stones.

3002

Village of 305 Green Men ruled by "the Prince of Spring," a Neutral 2nd-level Sorcerer.

Village of 302 Jale Men ruled by a Neutral 5th-level Fighter.

3003

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

The bodies of countless Orange Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

3004

Spawn of Shub-Niggurath (AC 20, MV None, HD 1, Chaotic): a Brown anthropoid with a feathered hide, 3 eyes, and a beaked mouth. The creature poisonous. Surprised only on a 1.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

3005

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

3006

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3007

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Spawn of Shub-Niggurath (AC 16, MV 120, HD 5, Chaotic): a Dolm icthyoid with a scaled hide, 2 eyes, and a suckered mouth.

3008

17 irrational space aliens herd a group of 15 Red Men into a small metal bunker.

Village of 336 Blue Men ruled by "the Chieftain of Mercy," a Chaotic 5th-level Fighter.

3009

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

1 Dolm Pudding.

3010

Village of 261 Ulfire Men ruled by a Neutral 5th-level Sorcerer.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3011

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

3012

1 Dolm Pudding.

Castle of 58 Yellow Men led by "the Captain of Many Hues," a Neutral 7th-level Fighter.

3013

4 Dolm Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2514.

Ancient runes are carved into earth, filled with red clay.

3014

Spawn of Shub-Niggurath (AC 12, MV 60 [land] / 180 [fly], HD 7, Neutral [intelligent]): a Bone ophidioid with a suckered hide, 2 eyes, and a toothed mouth.

Spawn of Shub-Niggurath (AC 13, MV 60 [land] / 150 [fly] / 60 [swim], HD 6, Neutral [unintelligent]): a Red batrachian with a suckered hide, no eyes, and a toothed mouth.

3015

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

3016

Citadel of 118 Green Men led by "the Effulgence of the Awake," a Neutral 1st-level Fighter.

Spawn of Shub-Niggurath (AC 20, MV 210, HD 2, Chaotic): a Yellow arachnoid with a suckered hide, 4 eyes, and a suckered mouth.

3101

Citadel of 67 Bone Men led by "Lady of Dreams," a Neutral 5th-level Fighter.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

3102

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

3103

Citadel of 73 Yellow Men led by a Neutral 6th-level Fighter.

Spawn of Shub-Niggurath (AC 16, MV 120, HD 5, Neutral [unintelligent]): a White annelidoid with a smooth hide, 1 eyes, and a toothed mouth.

3104

1 Mummy Brain.

Castle of 70 Jale Men led by a Neutral 8th-level Fighter.

3105

5 Primordial Ones.

Strange ritual space made up of crucified Green Man, small clay jars of water and dried herbs.

3106

Two Brown men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

The mutilated bodies of two Ulfire children lay next to the dead body of a Dolm Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

3107

Village of 161 Black Men ruled by a Neutral 6th-level Fighter.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

3108

3 Shoggoths.

3109

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

3110

Burnt out husk of a large Ulfire tyrannosaurus rex.

1 Sabertooth Tiger (intelligent).

3111

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Monastery of 73 Ulfire Men led by a Lawful 7th-level Sorcerer.

3112

4 Purple Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0914.

Village of 305 Black Men ruled by "the Monster of Winds," a Neutral 5th-level Fighter.

3113

Castle of 77 Blue Men led by "the Brightest Light," a Neutral 2nd-level Fighter.

Village of 197 Orange Men ruled by "the Unanswerable Plumage," a Neutral 3rd-level Fighter.

3114

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Village of 338 Blue Men ruled by a Chaotic 9th-level Fighter.

3115

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 120 [fly], HD 7, Neutral [intelligent]): a Bone octopoid with a feathered hide, 4 eyes, and a circular gaping maw. Surprised only on a 1.

1 Spawn of Yog-Sothoth.

3116

Village of 222 Orange Men ruled by "the Foremost Gemstone," a Lawful 4th-level Fighter.

Village of 249 Jale Men ruled by "the Flower of True Men," a Neutral 5th-level Fighter.

3201

Spawn of Shub-Niggurath (AC 14, MV 90, HD 2, Neutral [unintelligent]): a Ulfire amoeboid with a suckered hide, no eyes, and multiple mouths.

Village of 322 Orange Men ruled by "the Incomparable Emperor," a Chaotic 6th-level Fighter.

3202

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Village of 183 Green Men ruled by "the Ocean of Winds," a Neutral 7th-level Fighter.

3203

Two Jale men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

3204

The mutilated bodies of two Ulfire children lay next to the dead body of a Black Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

Spawn of Shub-Niggurath (AC 17, MV 180 [land] / 150 [fly] / 120 [swim], HD 3, Chaotic): a Yellow icthyoid with a smooth hide, 6 eyes, and multiple mouths.

3205

Village of 345 Black Men ruled by "the Raucous Gem," a Chaotic 6th-level Sorcerer.

Village of 171 Black Men ruled by "the Presence of the Air, the Earth, and the Seas," a Lawful 6th-level Fighter.

3206

1 Spawn of Yog-Sothoth.

1 Deep One.

3207

3 Unquiet Worms.

Village of 189 Red Men ruled by a Neutral 5th-level Sorcerer.

3208

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3209

A group of 6 disease ridden Yellow cannibals feast on the remains of some Bone Men.

Castle of 46 Yellow Men led by "the Dominance by Whom All See," a Neutral 6th-level Fighter.

3210

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Citadel of 36 Red Men led by "the Dominator of Autumn," a Neutral 4th-level Fighter.

3211

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

1 Dolm Worm.

3212

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

Village of 258 Dolm Men ruled by "the Poignancy of the Moon," a Lawful 5th-level Fighter.

3213

Village of 335 Jale Men ruled by "the Shield of True Men," a Lawful 6th-level Sorcerer.

Citadel of 141 Brown Men led by a Neutral 7th-level Fighter.

3214

Village of 291 Blue Men ruled by "the Advocate beyond All Superlatives," a Chaotic 9th-level Fighter.

6 Velociraptors.

3215

1 Ulfire Jelly.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

3216

Village of 233 Green Men ruled by "the Glory of True Men," a Neutral 6th-level Fighter.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

3301

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

Spawn of Shub-Niggurath (AC 15, MV 90, HD 3, Neutral [intelligent]): a White fungoid with a suckered hide, 3 eyes, and a beaked mouth. The creature is extremely cold: 1 die damage per round to all within 20'

3302

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

3303

Castle of 56 Yellow Men led by "the Jewel of Dreamers," a Chaotic 7th-level Fighter.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

3304

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Village of 390 Dolm Men ruled by "the Flower of Winds," a Chaotic 6th-level Fighter.