Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

Village of 313 Yellow Men ruled by a Neutral 5th-level Fighter.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

2702

Monastery of 67 Jale Men led by "the Gem of Humility," a Neutral 9th-level Sorcerer.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2703

Burnt out husk of a large Jale tyrannosaurus rex.

1 Mummy Brain.

2704

Spawn of Shub-Niggurath (AC 12, MV 90, HD 4, Chaotic): a Bone, White, Blue and Orange quadruped with a smooth hide, no eyes, and a suckered mouth. Harmed only by fire.

Citadel of 77 Blue Men led by "the Beneficent Brightness," a Neutral 8th-level Fighter.

2705

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Citadel of 90 Purple Men led by a Neutral 7th-level Fighter.

2706

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

A group of 6 disease ridden Purple cannibals feast on the remains of some Bone Men.

2707

3-18 red orbs can be seen floating in the distance.

Village of 269 Ulfire Men ruled by a Chaotic 6th-level Fighter.

2708

8 Mummies.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2709

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2710

4 Jale Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0514.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2711

Citadel of 57 White Men led by "the Clear Adept," a Chaotic 5th-level Fighter.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2712

Castle of 15 Yellow Men led by "the Will of All Truths," a Neutral 10th-level Fighter.

Castle of 15 Ulfire Men led by a Lawful 9th-level Fighter.

2713

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2714

1 Mummy.

Village of 184 Jale Men ruled by "the Eloquent Life," a Neutral 5th-level Fighter.

2715

Citadel of 50 Ulfire Men led by "the Tyrant of All Gifts," a Chaotic 7th-level Sorcerer.

44 Space Aliens.

2716

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

The bodies of countless Ulfire Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2801

Village of 252 Dolm Men ruled by a Lawful 7th-level Fighter.

Two Green men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2802

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2803

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Village of 373 White Men ruled by "the Speaker of the Uttermost God," a Lawful 5th-level Fighter.

2804

Spawn of Shub-Niggurath (AC 14, MV 150, HD 6, Chaotic): a Yellow avioid with a smooth hide, 1 eyes, and no mouth.

11 Stegosauruses.

2805

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Village of 220 Ulfire Men ruled by a Neutral 5th-level Fighter.

2806

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 90 [fly], HD 7, Neutral [unintelligent]): a White amoeboid with a suckered hide, no eyes, and a toothed mouth. Immune to cold.

Citadel of 79 Brown Men led by "the Terror of the Dead," a Neutral 9th-level Fighter.

2807

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

2808

Spawn of Shub-Niggurath (AC 12, MV 90 [swimming only], HD 6, Neutral [intelligent]): a Blue fungoid with a suckered hide, 6 eyes, and a suckered mouth. The creature is extremely cold: 1 die damage per round to all within 20'

Village of 247 Purple Men ruled by "the Autocrator of the Stars," a Chaotic 9th-level Fighter.

2809

1 Dolm Ooze.

The mutilated bodies of two Ulfire children lay next to the dead body of a Purple Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

2810

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Citadel of 52 Dolm Men led by "the Screaming Effulgence," a Neutral 1st-level Fighter.

2811

Castle of 25 Black Men led by a Lawful 4th-level Fighter.

1 Mummy Brain.

2812

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

Hidden underground lair of 43 Blue zealots led by a Lawful 5th-level Sorcerer.

2813

3 Unquiet Worms.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2814

Village of 262 Jale Men ruled by "the King of Wisdom," a Chaotic 6th-level Fighter.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2815

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

1 Deep One.

2816

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2901

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

1 Mummy Brain.

2902

12 Stegosauruses.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2903

Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a Jale amoeboid with a suckered hide, multiple/insectile eyes, and a suckered mouth.

Citadel of 126 Green Men led by "the Grace of All Gifts," a Lawful 6th-level Fighter.

2904

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2905

Citadel of 87 Blue Men led by "the Cunning Power," a Neutral 7th-level Sorcerer.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2906

An abandoned space alien outpost is now home to a group of 23 Purple bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2414.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2907

Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 90 [swim], HD 5, Chaotic): a Ulfire insectoid with a scaled hide, 5 eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2908

Strange ritual space made up of crucified White Man, small clay jars of water and dried herbs.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

2909

Spawn of Shub-Niggurath (AC 12, MV 90, HD 5, Chaotic): a Brown icthyoid with a smooth hide, 4 eyes, and a suckered mouth.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2910

Castle of 67 Jale Men led by "the Night's It," a Neutral 3rd-level Fighter.

Village of 271 Ulfire Men ruled by "the Poignancy of the Moon," a Lawful 3rd-level Fighter.

2911

Village of 305 Yellow Men ruled by "the Totalitor beyond All Superlatives," a Neutral 7th-level Sorcerer.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2912

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Citadel of 106 Dolm Men led by "the Sovereign Tyrant," a Lawful 2nd-level Fighter.

2913

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

Spawn of Shub-Niggurath (AC 15, MV 30 [land] / 210 [fly], HD 5, Chaotic): a Brown insectoid with a suckered hide, 3 eyes, and no mouth. Immune to surprise.

2914

Spawn of Shub-Niggurath (AC 20, MV 120, HD 6, Chaotic): a Red, Yellow, Purple and Brown amoeboid with a suckered hide, 3 eyes, and multiple mouths.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2915

3 Cthugah's Flame Creatures.

Village of 262 Dolm Men who are currently leaderless.

2916

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

17 irrational space aliens herd a group of 15 Green Men into a small metal bunker.

3001

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 150 [swim], HD 3, Neutral [intelligent]): a Bone ophidioid with a suckered hide, 5 eyes, and a circular gaping maw. The creature surprises on 1-4 on a d6.

Citadel of 118 Yellow Men led by "the King of Winter," a Neutral 8th-level Fighter.

3002

Spawn of Shub-Niggurath (AC 12, MV 180, HD 3, Chaotic): a White arboreoid with a furred hide, 2 eyes, and multiple mouths.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3003

Village of 185 Dolm Men ruled by a Neutral 5th-level Fighter.

Village of 319 Brown Men ruled by "the Reflection of Humility," a Chaotic 9th-level Fighter.

3004

Village of 207 Black Men ruled by "the Omnipresent Servant," a Chaotic 5th-level Fighter.

Village of 182 Dolm Men ruled by "the Excellency of Invincibility," a Neutral 4th-level Fighter.

3005

Spawn of Shub-Niggurath (AC 13, MV 90, HD 10, Neutral [intelligent]): a Dolm octopoid with a suckered hide, 2 eyes, and multiple mouths. Immune to poison.

A young Green Man child weeps alone. He has no possessions save his clothes, and is hungry.

3006

1 of the Great Race.

Ancient runes are carved into earth, filled with red clay.

3007

1 Tyrannosaurus Rex.

Village of 258 White Men ruled by "the Listener of Wisdom," a Neutral 5th-level Fighter.

3008

Spawn of Shub-Niggurath (AC 19, MV 150 [land] / 180 [fly], HD 3, Chaotic): a Jale insectoid with a suckered hide, 5 eyes, and no mouth.

Castle of 25 White Men led by "the Resplendent Totalitor," a Lawful 4th-level Sorcerer.

3009

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Circle of Standing Stones.

3010

7 Mummies.

Spawn of Shub-Niggurath (AC 16, MV 120, HD 6, Neutral [unintelligent]): a Yellow octopoid with a suckered hide, 4 eyes, and no mouth. The sight of it drives insane. Immune to heat/fire.

3011

Citadel of 46 Dolm Men led by a Neutral 10th-level Fighter.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

3012

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

8 Velociraptors.

3013

1 Sabertooth Tiger (intelligent).

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

3014

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

3015

Spawn of Shub-Niggurath (AC 14, MV 120, HD 10, Chaotic): a Ulfire, Bone, Orange and Dolm arboreoid with a feathered hide, no eyes, and a circular gaping maw. Surprised only on a 1.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

3016

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

1 Dolm Ooze.

3101

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Citadel of 41 Green Men led by "the Resplendent Ravager," a Neutral 7th-level Fighter.

3102

3 Shoggoths.

Two White men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

3103

Citadel of 53 Purple Men led by a Neutral 8th-level Sorcerer.

Village of 241 Ulfire Men ruled by a Neutral 8th-level Spawn of Shub-Niggurath.

3104

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

10 Triceratops.

3105

Citadel of 47 Black Men led by "the Death of War," a Neutral 6th-level Fighter.

Strange ritual space made up of crucified Green Man, small clay jars of water and dried herbs.

3106

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 120 [swim], HD 4, Chaotic): a Orange fungoid with a scaled hide, 2 eyes, and a circular gaping maw.

3107

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Spawn of Shub-Niggurath (AC 13, MV 120, HD 6, Neutral [unintelligent]): a Green quadruped with a feathered hide, 6 eyes, and multiple mouths.

3108

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

4 Ulfire Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2110.

3109

Citadel of 53 Orange Men led by "He of Mercy," a Neutral 3rd-level Sorcerer.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

3110

Castle of 82 Bone Men led by a Neutral 3rd-level Fighter.

Village of 321 Yellow Men ruled by a Lawful 4th-level Fighter.

3111

7 Velociraptors.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

3112

Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 150 [fly] / 90 [swim], HD 6, Chaotic): a Bone ophidioid with a feathered hide, 5 eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

3113

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

13 Stegosauruses.

3114

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

3115

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Spawn of Shub-Niggurath (AC 16, MV 180, HD 3, Chaotic): a Yellow avioid with a suckered hide, 3 eyes, and no mouth. Immune to surprise.

3116

Spawn of Shub-Niggurath (AC 12, MV 30, HD 4, Chaotic): a Black annelidoid with a scaled hide, multiple/insectile eyes, and a beaked mouth. Invisible.

9 Primordial Ones.

3201

Hidden underground lair of 43 Yellow zealots led by a Lawful 5th-level Sorcerer.

Spawn of Shub-Niggurath (AC 13, MV None, HD 6, Chaotic): a Black batrachian with a suckered hide, 3 eyes, and a suckered mouth. The sight of it makes opponents flee in fear. Regenerate 1 HD every 1-3 rounds.

3202

Spawn of Shub-Niggurath (AC 19, MV 60, HD 2, Chaotic): a White insectoid with a smooth hide, 5 eyes, and a suckered mouth. The creature has 2-9 heads. Its touch turns anyone to slime.

Village of 295 Brown Men ruled by "the Grace of All," a Neutral 9th-level Fighter.

3203

Spawn of Shub-Niggurath (AC 12, MV 90 [swimming only], HD 1, Neutral [unintelligent]): a Ulfire plant with a smooth hide, 4 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

3204

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

1 Tyrannosaurus Rex.

3205

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

Village of 284 White Men ruled by "the Listener of Dreams," a Lawful 3rd-level Fighter.

3206

Village of 320 Dolm Men ruled by "the King of the Stars," a Chaotic 10th-level Fighter.

2 Velociraptors.

3207

Village of 97 Blue Men ruled by "the Ravishment upon the Swift Throne," a Lawful 8th-level Fighter.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

3208

Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 60 [fly], HD 7, Chaotic): a Dolm amoeboid with a scaled hide, 3 eyes, and a suckered mouth. Immune to normal weapons.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

3209

Village of 237 Green Men ruled by "the Mirror of the Total God," a Neutral 7th-level Fighter.

3-18 red orbs can be seen floating in the distance.

3210

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

Village of 268 Ulfire Men ruled by "the Overqueen of All the Lands," a Neutral 4th-level Fighter.

3211

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

3212

Castle of 88 Mutated Men led by "the Jewel of All," a Neutral 9th-level Fighter.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

3213

Citadel of 31 Brown Men led by "the Vault upon the Regnant Throne," a Chaotic 3rd-level Sorcerer.

Village of 243 Orange Men ruled by a Chaotic 4th-level Fighter.

3214

Citadel of 41 Yellow Men led by "the Pale Plumage," a Neutral 10th-level Fighter.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

3215

Ancient runes are carved into earth, filled with red clay.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

3216

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Castle of 77 Dolm Men led by a Chaotic 2nd-level Fighter.

3301

An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0407.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3302

Citadel of 114 White Men led by "the King of the Sun," a Neutral 7th-level Fighter.

Castle of 10 Ulfire Men led by a Chaotic 5th-level Sorcerer.

3303

Citadel of 119 Blue Men led by a Neutral 4th-level Fighter.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3304

Spawn of Shub-Niggurath (AC 17, MV 90, HD 2, Chaotic): a Jale and Orange ooze/slime with a scaled hide, 3 eyes, and a suckered mouth. Immune to surprise.

The bodies of countless Red Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.