Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

4 Mutant Ceratosaurus (AC 16, MV 150', HD 12, neutral). Scaled Brown hide. Pillow-like consistency, immune to bludgeoning attacks.

Citadel of 61 Orange Men led by a Neutral 3rd-level Fighter.

2702

Ancient runes are carved into earth, filled with red clay.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2703

Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 120 [fly] / 120 [swim], HD 7, Chaotic): a Bone icthyoid with a feathered hide, 4 eyes, and a circular gaping maw.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2704

1 Spawn of Yog-Sothoth.

Citadel of 135 White Men led by "the Serene Lady," a Neutral 4th-level Fighter.

2705

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

3 B'yakhees.

2706

Strange ritual space made up of crucified Black Man, small clay jars of water and dried herbs.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2707

1 Deep One.

Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 120 [fly], HD 1, Chaotic): a Jale arboreoid with a suckered hide, 1 eyes, and a circular gaping maw. Immune to normal weapons.

2708

Burnt out husk of a large Blue tyrannosaurus rex.

Village of 347 Orange Men ruled by "the Dominator of Splendour," a Neutral 4th-level Sorcerer.

2709

Spawn of Shub-Niggurath (AC 16, MV 150 [swimming only], HD 6, Neutral [unintelligent]): a Orange fungoid with a smooth hide, 4 eyes, and a beaked mouth. Immune to poison.

An abandoned space alien outpost is now home to a group of 23 Dolm bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0108.

2710

Village of 289 Yellow Men ruled by "the Radiance of the Stars," a Chaotic 5th-level Fighter.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2711

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 120 [swim], HD 9, Neutral [unintelligent]): a Blue quadruped with a furred hide, 5 eyes, and multiple mouths. Immune to normal weapons.

2712

Spawn of Shub-Niggurath (AC 13, MV 180, HD 3, Chaotic): a White, Purple and Brown amoeboid with a suckered hide, 6 eyes, and a beaked mouth.

Castle of 42 Red Men led by "the Dew of War," a Neutral 7th-level Sorcerer.

2713

Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 60 [fly], HD 1, Chaotic): a Orange insectoid with a feathered hide, 3 eyes, and no mouth.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2714

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

A young Red Man child weeps alone. He has no possessions save his clothes, and is hungry.

2715

Spawn of Shub-Niggurath (AC 17, MV None, HD 5, Chaotic): a Blue arboreoid with a smooth hide, no eyes, and a circular gaping maw.

Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 120 [swim], HD 6, Neutral [unintelligent]): a Black ophidioid with a suckered hide, 4 eyes, and no mouth. Harmed only by fire.

2716

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Citadel of 67 White Men led by a Neutral 7th-level Fighter.

2801

Spawn of Shub-Niggurath (AC 15, MV 180, HD 4, Chaotic): a Jale plant with a smooth hide, 5 eyes, and a circular gaping maw. Its gaze causes confusion Immune to poison.

Circle of Standing Stones.

2802

Village of 256 Brown Men ruled by "the August Adept," a Lawful 7th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 150 [land] / 120 [fly], HD 6, Chaotic): a Purple octopoid with a scaled hide, 1 eyes, and a toothed mouth.

2803

Village of 206 Bone Men ruled by "the Chieftain of the Elements," a Neutral 7th-level Fighter.

Village of 138 Ulfire Men ruled by a Neutral 6th-level Sorcerer.

2804

Spawn of Shub-Niggurath (AC 19, MV 90, HD 4, Chaotic): a Yellow arboreoid with a smooth hide, 1 eyes, and a beaked mouth. Immune to heat/fire.

1 Dolm Ooze.

2805

1 B'yakhee.

Village of 300 Purple Men ruled by "the Lover of Defence," a Chaotic 7th-level Fighter.

2806

Village of 209 Yellow Men ruled by "the Fullness of Sublime Wisdom," a Lawful 11th-level Fighter.

5 Mutant Brachiosaurus (AC 16, MV 60', HD 34, neutral). Suckered Bone hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man.

2807

10 Mutant Styracosaurus (AC 17, MV 60', HD 11, neutral). Smooth Jale hide. Circular gaping maw. Touch turns anyone to slime.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2808

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Village of 251 Brown Men ruled by a Chaotic 4th-level Fighter.

2809

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

4 Green Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1802.

2810

Two Yellow men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

Village of 228 Blue Men ruled by "the Terror of All Gifts," a Neutral 7th-level Fighter.

2811

Village of 398 Green Men ruled by "the Radiance of the Gatherer," a Lawful 8th-level Fighter.

Mutant Plesiosaurus (AC 14, MV 150', HD 16, neutral). Suckered Dolm hide. Immune to cold.

2812

8 Mi-Go.

Citadel of 73 Green Men led by "the Flowering Emperor," a Chaotic 3rd-level Fighter.

2813

Village of 219 Dolm Men ruled by "the Intellect of the Waves," a Neutral 7th-level Fighter.

Village of 158 Jale Men ruled by "the Lover of the Master," a Lawful 5th-level Fighter.

2814

Village of 341 Ulfire Men ruled by "the Flower of the Moon," a Neutral 8th-level Sorcerer.

The bodies of countless White Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2815

1 Dolm Pudding.

Spawn of Shub-Niggurath (AC 14, MV 60, HD 5, Neutral [unintelligent]): a Red hexapod with a smooth hide, 6 eyes, and a suckered mouth. Harmed only by fire.

2816

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Village of 157 Dolm Men ruled by "the Commander of Mercy," a Neutral 5th-level Fighter.

2901

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Village of 338 Red Men ruled by "the One True Autocrator," a Neutral 7th-level Fighter.

2902

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2903

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Village of 384 Green Men ruled by a Neutral 4th-level Fighter.

2904

Spawn of Shub-Niggurath (AC 14, MV 180, HD 1, Chaotic): a Ulfire, White, Brown and Jale ooze/slime with a smooth hide, 3 eyes, and multiple mouths. Immune to cold.

Village of 324 Jale Men ruled by "the Lord of Benedictions," a Neutral 7th-level Fighter.

2905

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Spawn of Shub-Niggurath (AC 19, MV 210 [land] / 120 [swim], HD 4, Chaotic): a Bone hexapod with a smooth hide, 5 eyes, and multiple mouths. Its gaze causes confusion The sight of it makes opponents flee in fear.

2906

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

3 Mutant Archelon lschyras (AC 18, MV 30' [150' Swim], HD 6, neutral). Smooth Yellow hide. Regenerate 1 HD every 1-3 rounds.

2907

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

A group of 6 disease ridden Purple cannibals feast on the remains of some Bone Men.

2908

9 Stegosauruses.

7 Mutant Lambeosaurus (AC 15, MV 120', HD 9, neutral). Feathered Blue hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100').

2909

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 180 [fly] / 90 [swim], HD 5, Chaotic): a Brown ophidioid with a suckered hide, 4 eyes, and a circular gaping maw. The sight of it makes opponents flee in fear. Immune to heat/fire.

2910

Village of 284 Dolm Men ruled by "the Glittering Duke," a Neutral 4th-level Sorcerer.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2911

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 3, Chaotic): a Bone icthyoid with a smooth hide, 4 eyes, and multiple mouths.

2912

Village of 253 Blue Men ruled by "the Shield of the Air, the Earth, and the Seas," a Lawful 4th-level Fighter.

Village of 148 Red Men ruled by a Chaotic 6th-level Fighter.

2913

3 individuals of Species 23750.

Citadel of 37 Blue Men led by a Chaotic 4th-level Sorcerer.

2914

Village of 329 Purple Men ruled by "the Dominant King," a Neutral 7th-level Fighter.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2915

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Spawn of Shub-Niggurath (AC 16, MV 90, HD 3, Chaotic): a Green amoeboid with a scaled hide, 2 eyes, and a suckered mouth.

2916

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

3001

Castle of 62 Bone Men led by a Chaotic 3rd-level Fighter.

The mutilated bodies of two Ulfire children lay next to the dead body of a Purple Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

3002

2 B'yakhees.

Village of 256 Red Men ruled by "the Totalitor of Many Colours," a Chaotic 4th-level Fighter.

3003

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

1 Sabertooth Tiger (intelligent).

3004

Village of 202 Ulfire Men who are currently leaderless.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

3005

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

3006

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

Village of 224 Orange Men ruled by "the Sun of Winter," a Chaotic 5th-level Fighter.

3007

1 Ulfire Jelly.

Citadel of 68 Ulfire Men led by "the Joy of Glory," a Chaotic 8th-level Sorcerer.

3008

Castle of 57 Black Men led by "the Plenipotentiary of Dreams," a Lawful 3rd-level Fighter.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

3009

17 irrational space aliens herd a group of 15 Blue Men into a small metal bunker.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

3010

4 Pterodactyls.

Village of 274 Ulfire Men ruled by a Chaotic 4th-level Fighter.

3011

Hidden underground lair of 43 Brown zealots led by a Lawful 5th-level Sorcerer.

Spawn of Shub-Niggurath (AC 19, MV 90, HD 7, Chaotic): a White octopoid with a scaled hide, multiple/insectile eyes, and a toothed mouth.

3012

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Village of 322 Green Men ruled by "the Eloquent Master," a Lawful 5th-level Fighter.

3013

Village of 347 Bone Men ruled by "the Duchess beyond All Superlatives," a Neutral 7th-level Sorcerer.

Village of 311 Mutated Men ruled by a Neutral 8th-level Sorcerer.

3014

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 210 [fly] / 210 [swim], HD 6, Chaotic): a Jale plant with a feathered hide, 1 eyes, and multiple mouths.

3015

Citadel of 115 Purple Men led by a Neutral 5th-level Sorcerer.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

3016

3 Dolm Worms.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

3101

Village of 276 White Men ruled by a Chaotic 8th-level Fighter.

1 of the Great Race.

3102

Mutant Megalosaurus (AC 16, MV 120', HD 15, neutral). Scaled Dolm hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100'). Regenerate 1 HD every 1-3 rounds.

3-18 red orbs can be seen floating in the distance.

3103

Citadel of 85 Black Men led by a Neutral 9th-level Sorcerer.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

3104

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

11 Stegosauruses.

3105

Village of 216 Ulfire Men ruled by a Lawful 8th-level Sorcerer.

Citadel of 40 White Men led by "the Gracious Foundation," a Chaotic 6th-level Fighter.

3106

Village of 267 Green Men ruled by "the Autocrat of Lords," a Neutral 5th-level Fighter.

Village of 318 Black Men ruled by "the Prince of the Elements," a Neutral 8th-level Fighter.

3107

1 Shoggoth.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

3108

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

Village of 170 Green Men ruled by "the One of the Sun," a Neutral 8th-level Fighter.

3109

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Spawn of Shub-Niggurath (AC 19, MV 90, HD 6, Chaotic): a Dolm ooze/slime with a scaled hide, no eyes, and multiple mouths.

3110

Village of 347 Jale Men ruled by "the Final Fountain," a Neutral 7th-level Fighter.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

3111

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

3112

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Castle of 61 Ulfire Men led by a Neutral 5th-level Fighter.

3113

Village of 237 White Men ruled by "the Terror of All the Seas," a Neutral 9th-level Fighter.

Village of 196 Brown Men ruled by a Lawful 3rd-level Fighter.

3114

Village of 306 Red Men ruled by "the Mighty Obliteration," a Lawful 4th-level Sorcerer.

Citadel of 38 Red Men led by a Chaotic 8th-level Fighter.

3115

Spawn of Shub-Niggurath (AC 13, MV 210, HD 3, Neutral [intelligent]): a Red insectoid with a smooth hide, 6 eyes, and a beaked mouth. The creature is extremely hot: 1 die damage per round to all within 20'

Citadel of 15 Yellow Men led by "the Lover of the Utter God," a Neutral 7th-level Fighter.

3116

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

3201

3 Mutant Velociraptor (AC 14, MV 180', HD 4, neutral). Smooth Purple hide.

Village of 267 Red Men ruled by a Lawful 7th-level Fighter.

3202

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Village of 297 Red Men ruled by "the Flower beyond All Superlatives," a Chaotic 10th-level Fighter.

3203

Village of 192 Orange Men ruled by "the Meek Chieftain," a Neutral 2nd-level Fighter.

Spawn of Shub-Niggurath (AC 12, MV 180 [swimming only], HD 3, Chaotic): a Dolm batrachian with a suckered hide, no eyes, and a suckered mouth. Surprised only on a 1.

3204

Spawn of Shub-Niggurath (AC 17, MV 210 [swimming only], HD 4, Chaotic): a Green ooze/slime with a suckered hide, 2 eyes, and a toothed mouth. Surprised only on a 1.

Village of 328 Brown Men ruled by "the Listener of the Sun," a Neutral 6th-level Fighter.

3205

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Village of 239 Brown Men ruled by "the Wind of the Elements," a Neutral 6th-level Fighter.

3206

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Strange ritual space made up of crucified Purple Man, small clay jars of water and dried herbs.

3207

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

Spawn of Shub-Niggurath (AC 19, MV 90, HD 5, Chaotic): a Purple hexapod with a scaled hide, 5 eyes, and a beaked mouth.

3208

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Village of 300 Red Men ruled by a Neutral 9th-level Sorcerer.

3209

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Citadel of 63 Yellow Men led by a Neutral 3rd-level Fighter.

3210

Village of 214 Jale Men ruled by "the Totalitor of Many Hues," a Neutral 6th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV None, HD 1, Chaotic): a Black insectoid with a suckered hide, 3 eyes, and a circular gaping maw. Immune to normal weapons.

3211

Citadel of 83 Green Men led by a Neutral 11th-level Fighter.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

3212

Village of 299 Dolm Men ruled by "the Fountain of the Stars," a Neutral 9th-level Fighter.

7 Mutant Camarasaurus (AC 15, MV 60', HD 13, neutral). Suckered Orange hide. Tentacles for tongues (can grab prey up to 20' away).

3213

Village of 192 Dolm Men ruled by a Neutral 11th-level Sorcerer.

A young Jale Man child weeps alone. He has no possessions save his clothes, and is hungry.

3214

1 Dolm Pudding.

Village of 285 Purple Men ruled by a Neutral 2nd-level Fighter.

3215

Village of 278 Red Men ruled by "the Eater of the Stars," a Chaotic 2nd-level Fighter.

Spawn of Shub-Niggurath (AC 19, MV 150, HD 9, Neutral [intelligent]): a Brown plant with a smooth hide, 1 eyes, and a circular gaping maw. The creature shoots spikes (1 die damage).

3216

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

3301

Village of 370 Brown Men ruled by a Neutral 9th-level Sorcerer.

The bodies of countless Green Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

3302

Village of 341 Blue Men ruled by "the Servant of Splendour," a Neutral 4th-level Fighter.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

3303

1 Spawn of Yog-Sothoth.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

3304

Two Jale men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.