Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

17 irrational space aliens herd a group of 15 Red Men into a small metal bunker.

4 Orange Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2211.

2702

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

2703

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Ancient runes are carved into earth, filled with red clay.

2704

Castle of 13 Bone Men led by "the Thought of Invincibility," a Neutral 5th-level Fighter.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2705

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Village of 187 Bone Men ruled by a Chaotic 4th-level Fighter.

2706

The bodies of countless Bone Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Spawn of Shub-Niggurath (AC 13, MV 60 [swimming only], HD 2, Chaotic): a Ulfire quadruped with a suckered hide, 3 eyes, and a circular gaping maw.

2707

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Spawn of Shub-Niggurath (AC 13, MV 240, HD 6, Chaotic): a White avioid with a smooth hide, 3 eyes, and a toothed mouth. Harmed only by fire.

2708

Village of 316 Dolm Men ruled by a Chaotic 4th-level Fighter.

Castle of 35 Green Men led by a Lawful 5th-level Sorcerer.

2709

Circle of Standing Stones.

Spawn of Shub-Niggurath (AC 15, MV 120, HD 7, Chaotic): a Ulfire icthyoid with a smooth hide, 2 eyes, and multiple mouths.

2710

Citadel of 83 Brown Men led by a Chaotic 7th-level Fighter.

2 Shoggoths.

2711

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

9 Triceratops.

2712

Spawn of Shub-Niggurath (AC 12, MV 120, HD 7, Chaotic): a Purple icthyoid with a feathered hide, 4 eyes, and a circular gaping maw. Immune to surprise.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2713

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Village of 302 Orange Men ruled by "the Overking of Winds," a Chaotic 11th-level Fighter.

2714

Village of 217 Jale Men ruled by a Neutral 10th-level Fighter.

7 Triceratops.

2715

An abandoned space alien outpost is now home to a group of 23 Purple bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1605.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2716

A young Jale Man child weeps alone. He has no possessions save his clothes, and is hungry.

Spawn of Shub-Niggurath (AC 17, MV 150, HD 1, Chaotic): a Dolm anthropoid with a scaled hide, 2 eyes, and a toothed mouth. Immune to surprise.

2801

3-18 red orbs can be seen floating in the distance.

Village of 254 Black Men ruled by "the Attendant of Splendour," a Neutral 9th-level Sorcerer.

2802

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

Two Purple men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2803

Burnt out husk of a large Brown tyrannosaurus rex.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2804

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2 Tyrannosaurus Rexes.

2805

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2806

Village of 273 Brown Men ruled by "the Sun of the Stars," a Neutral 4th-level Sorcerer.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2807

Spawn of Shub-Niggurath (AC 17, MV 90 [land] / 210 [fly], HD 4, Chaotic): a Dolm fungoid with a suckered hide, 2 eyes, and a suckered mouth. Its touch causes paralysis. Immune to surprise.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2808

Spawn of Shub-Niggurath (AC 14, MV 150, HD 6, Chaotic): a Orange ooze/slime with a feathered hide, 2 eyes, and no mouth.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2809

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

1 Pterodactyl.

2810

Castle of 17 Dolm Men led by "He of Mercy," a Chaotic 8th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

2811

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Spawn of Shub-Niggurath (AC 15, MV 210, HD 3, Chaotic): a Red octopoid with a scaled hide, 1 eyes, and a toothed mouth. Immune to normal weapons.

2812

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2813

Village of 331 Dolm Men ruled by a Neutral 6th-level Fighter.

Village of 346 Yellow Men ruled by "the Lord of All the Seas," a Neutral 4th-level Fighter.

2814

Village of 341 Ulfire Men ruled by "the King of True Men," a Neutral 8th-level Fighter.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2815

1 Dolm Ooze.

Monastery of 52 Ulfire Men led by "the Terror of the Master," a Lawful 9th-level Sorcerer.

2816

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Castle of 57 Brown Men led by "the Intellect of the Hills," a Neutral 4th-level Sorcerer.

2901

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2902

1 Spawn of Yog-Sothoth.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2903

Citadel of 90 Yellow Men led by "the Duke of the Stars," a Neutral 9th-level Fighter.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2904

Village of 175 Dolm Men ruled by "the Pearl of Glory," a Lawful 7th-level Fighter.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2905

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2906

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Castle of 55 Jale Men led by "the Wind of Autumn," a Neutral 8th-level Sorcerer.

2907

Spawn of Shub-Niggurath (AC 12, MV 90 [swimming only], HD 1, Neutral [intelligent]): a Blue anthropoid with a smooth hide, 3 eyes, and a toothed mouth. The creature surprises on 1-4 on a d6.

1 Sabertooth Tiger (intelligent).

2908

2 individuals of Species 23750.

Village of 239 Black Men ruled by "the Baroness of the Eyes," a Lawful 1st-level Fighter.

2909

Village of 188 Green Men ruled by "the Puissance of Winds," a Lawful 7th-level Fighter.

Castle of 20 Ulfire Men led by a Neutral 5th-level Fighter.

2910

A group of 6 disease ridden Yellow cannibals feast on the remains of some Bone Men.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2911

Spawn of Shub-Niggurath (AC 15, MV 240, HD 4, Chaotic): a Orange hexapod with a suckered hide, multiple/insectile eyes, and a beaked mouth. Immune to heat/fire.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2912

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 120 [swim], HD 2, Chaotic): a Ulfire hexapod with a feathered hide, 2 eyes, and a suckered mouth.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2913

7 Triceratops.

1 Deep One.

2914

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Village of 193 Ulfire Men ruled by "the Emperor of the Dead," a Chaotic 9th-level Fighter.

2915

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2916

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

3001

4 of the Great Race.

10 Primordial Ones.

3002

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Strange ritual space made up of crucified Orange Man, small clay jars of water and dried herbs.

3003

Village of 292 Brown Men ruled by a Lawful 3rd-level Sorcerer.

Castle of 33 Green Men led by "the Tyrant of Many Colours," a Neutral 6th-level Fighter.

3004

Village of 320 Bone Men ruled by "the Dew of All the Seas," a Chaotic 5th-level Fighter.

Village of 256 Ulfire Men ruled by "the Eater of All Gifts," a Lawful 7th-level Fighter.

3005

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

6 Triceratops.

3006

1 Mummy Brain.

Hidden underground lair of 43 White zealots led by a Lawful 5th-level Sorcerer.

3007

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

52 Space Aliens.

3008

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Monastery of 88 Ulfire Men led by "the Celestial Mind," a Chaotic 4th-level Sorcerer.

3009

1 individual of Species 23750.

1 Spawn of Yog-Sothoth.

3010

The mutilated bodies of two Ulfire children lay next to the dead body of a White Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

5 Velociraptors.

3011

Castle of 35 White Men led by "the Enthroned of the Shimmering God," a Chaotic 5th-level Fighter.

2 Dolm Worms.

3012

Spawn of Shub-Niggurath (AC 13, MV 180 [land] / 120 [swim], HD 5, Chaotic): a Blue plant with a feathered hide, 5 eyes, and a circular gaping maw. The creature poisonous. The creature has a breath weapon. Immune to heat/fire.

Village of 317 Jale Men ruled by "the Flowering Eyes," a Neutral 10th-level Fighter.

3013

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

3014

1 Shoggoth.

5 Triceratops.

3015

Spawn of Shub-Niggurath (AC 12, MV 90, HD 3, Chaotic): a Brown batrachian with a scaled hide, 2 eyes, and a suckered mouth. Harmed only by fire.

3-18 red orbs can be seen floating in the distance.

3016

Strange ritual space made up of crucified Blue Man, small clay jars of water and dried herbs.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

3101

2 of the Great Race.

Spawn of Shub-Niggurath (AC 19, MV 240 [land] / 120 [swim], HD 9, Chaotic): a White and Yellow batrachian with a feathered hide, 2 eyes, and a circular gaping maw.

3102

Village of 281 Bone Men ruled by "the Terror of Many Colours," a Neutral 5th-level Fighter.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

3103

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Citadel of 42 Orange Men led by "the Ocean of Mercy," a Chaotic 5th-level Sorcerer.

3104

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

3105

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

3106

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

7 Mi-Go.

3107

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

The bodies of countless Jale Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

3108

Village of 202 Bone Men ruled by "the Monster of the Eyes," a Chaotic 11th-level Sorcerer.

5 Triceratops.

3109

A young Brown Man child weeps alone. He has no possessions save his clothes, and is hungry.

Castle of 18 Purple Men led by "the Servant of the Seas," a Neutral 5th-level Fighter.

3110

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Spawn of Shub-Niggurath (AC 12, MV 90, HD 4, Chaotic): a Blue avioid with a suckered hide, 1 eyes, and a circular gaping maw. Harmed only by fire.

3111

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Village of 343 Red Men ruled by "the Puissance of the Gatherer," a Neutral 11th-level Fighter.

3112

Village of 209 Red Men ruled by a Lawful 6th-level Fighter.

Citadel of 63 Green Men led by "the Desirous King," a Neutral 5th-level Fighter.

3113

Spawn of Shub-Niggurath (AC 12, MV 210, HD 1, Neutral [unintelligent]): a Brown crustacean with a scaled hide, multiple/insectile eyes, and a suckered mouth.

1 Mummy Brain.

3114

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Citadel of 65 Brown Men led by a Neutral 5th-level Fighter.

3115

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

3116

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Village of 302 Brown Men ruled by "the Soul of the Flowering God," a Neutral 6th-level Fighter.

3201

Spawn of Shub-Niggurath (AC 16, MV 120, HD 6, Chaotic): a Brown octopoid with a smooth hide, 2 eyes, and multiple mouths. Immune to heat/fire.

Citadel of 112 Bone Men led by a Neutral 8th-level Fighter.

3202

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

3203

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Village of 293 Orange Men ruled by "the Transcendent Mistress," a Neutral 5th-level Fighter.

3204

4 Unquiet Worms.

2 individuals of Species 23750.

3205

A group of 6 disease ridden Orange cannibals feast on the remains of some Bone Men.

An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2209.

3206

Village of 240 Orange Men ruled by "the Lustrous Judge," a Chaotic 5th-level Fighter.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

3207

2 Shoggoths.

Village of 271 Bone Men ruled by a Neutral 8th-level Sorcerer.

3208

Two White men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

1 Ulfire Jelly.

3209

The mutilated bodies of two Ulfire children lay next to the dead body of a White Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

3 B'yakhees.

3210

5 Pterodactyls.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

3211

Spawn of Shub-Niggurath (AC 14, MV 240 [swimming only], HD 1, Chaotic): a Orange, Brown and Ulfire annelidoid with a suckered hide, 4 eyes, and a toothed mouth. The creature is extremely cold: 1 die damage per round to all within 20'

3 Dolm Worms.

3212

Castle of 64 White Men led by "the Preponderancy upon the Dominant Throne," a Neutral 8th-level Fighter.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

3213

Spawn of Shub-Niggurath (AC 12, MV 120 [swimming only], HD 10, Chaotic): a Black batrachian with a suckered hide, 2 eyes, and a toothed mouth. Immune to normal weapons.

1 B'yakhee.

3214

Castle of 51 Bone Men led by a Lawful 2nd-level Fighter.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

3215

Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a Yellow, Ulfire and Dolm hexapod with a suckered hide, multiple/insectile eyes, and a suckered mouth. Its touch turns anyone to slime.

4 Mummies.

3216

Spawn of Shub-Niggurath (AC 20, MV 150, HD 5, Chaotic): a Ulfire arboreoid with a suckered hide, 3 eyes, and a circular gaping maw.

Ancient runes are carved into earth, filled with red clay.

3301

Village of 175 Green Men ruled by a Neutral 9th-level Fighter.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

3302

6 Pterodactyls.

Village of 244 Yellow Men ruled by "the One of Many Hues," a Chaotic 9th-level Sorcerer.

3303

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

1 individual of Species 23750.

3304

1 Sabertooth Tiger (intelligent).

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.