Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Burnt out husk of a large Green tyrannosaurus rex.

2702

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

Two Dolm men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2703

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2704

Citadel of 96 Dolm Men led by "the Beast of Summer," a Neutral 5th-level Fighter.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2705

Village of 246 Purple Men ruled by "It of Sleepers," a Lawful 5th-level Sorcerer.

Village of 183 Orange Men ruled by a Chaotic 7th-level Fighter.

2706

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Village of 204 Orange Men ruled by "the Lawgiver of the Air," a Chaotic 6th-level Fighter.

2707

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Village of 397 Ulfire Men ruled by a Chaotic 9th-level Fighter.

2708

Castle of 51 Ulfire Men led by "the Chieftain of All Gifts," a Chaotic 4th-level Fighter.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2709

10 Stegosauruses.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2710

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

3-18 red orbs can be seen floating in the distance.

2711

6 of the Great Race.

87 Space Aliens.

2712

Village of 339 Red Men ruled by "the Celestial Dominator," a Neutral 7th-level Fighter.

Citadel of 143 Ulfire Men led by a Chaotic 7th-level Fighter.

2713

Spawn of Shub-Niggurath (AC 16, MV 210 [land] / 150 [fly], HD 4, Chaotic): a Red crustacean with a scaled hide, 5 eyes, and a beaked mouth.

Village of 290 Orange Men ruled by "the Duke of Wisdom," a Neutral 4th-level Fighter.

2714

Castle of 78 Orange Men led by a Lawful 6th-level Fighter.

4 Ulfire Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1010.

2715

Spawn of Shub-Niggurath (AC 13, MV 210 [land] / 150 [swim], HD 2, Chaotic): a Green batrachian with a furred hide, 1 eyes, and a circular gaping maw. Immune to normal weapons.

Village of 231 Ulfire Men ruled by a Chaotic 9th-level Fighter.

2716

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

A young Purple Man child weeps alone. He has no possessions save his clothes, and is hungry.

2801

Spawn of Shub-Niggurath (AC 20, MV 120, HD 1, Chaotic): a White insectoid with a feathered hide, 2 eyes, and a toothed mouth. The creature is extremely cold: 1 die damage per round to all within 20'

Spawn of Shub-Niggurath (AC 19, MV 30 [land] / 240 [swim], HD 1, Neutral [intelligent]): a Dolm avioid with a suckered hide, 6 eyes, and no mouth. The sight of it drives insane.

2802

Castle of 39 Dolm Men led by "the Illustriousness of Stones," a Neutral 5th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 150, HD 3, Neutral [intelligent]): a Yellow ooze/slime with a suckered hide, 3 eyes, and no mouth. The sight of it drives insane.

2803

Castle of 36 Brown Men led by a Lawful 9th-level Sorcerer.

Village of 347 Mutated Men ruled by "the Total It," a Neutral 6th-level Sorcerer.

2804

Spawn of Shub-Niggurath (AC 13, MV 90, HD 5, Chaotic): a Purple, Orange, Bone and Blue octopoid with a suckered hide, multiple/insectile eyes, and a beaked mouth.

1 Unquiet Worm.

2805

Monastery of 65 Bone Men led by a Neutral 10th-level Fighter.

8 Mi-Go.

2806

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

The bodies of countless Green Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2807

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 150 [swim], HD 3, Chaotic): a Orange quadruped with a scaled hide, multiple/insectile eyes, and no mouth.

2808

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

77 Space Aliens.

2809

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

6 Mutant Monoclonius (AC 17, MV 60', HD 9, neutral). Smooth Purple hide. Immune to heat/fire.

2810

Castle of 47 Yellow Men led by "the Duchess beyond All Superlatives," a Neutral 10th-level Fighter.

Citadel of 38 Green Men led by a Chaotic 3rd-level Fighter.

2811

Village of 242 Yellow Men ruled by a Lawful 9th-level Fighter.

4 Unquiet Worms.

2812

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Village of 341 Purple Men ruled by a Neutral 7th-level Sorcerer.

2813

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Spawn of Shub-Niggurath (AC 13, MV 120, HD 4, Chaotic): a White plant with a furred hide, 5 eyes, and a toothed mouth.

2814

Spawn of Shub-Niggurath (AC 15, MV 240 [land] / 90 [fly] / 90 [swim], HD 4, Chaotic): a Red plant with a furred hide, 4 eyes, and a suckered mouth. Surprised only on a 1.

1 Sabertooth Tiger (intelligent).

2815

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Citadel of 27 Bone Men led by "the Lawgiver of the Elements," a Chaotic 8th-level Fighter.

2816

Village of 172 Yellow Men ruled by a Lawful 4th-level Fighter.

3 Mutant Ceratosaurus (AC 16, MV 150', HD 11, neutral). Scaled Blue hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).

2901

1 Tyrannosaurus Rex.

Spawn of Shub-Niggurath (AC 15, MV 210, HD 4, Neutral [unintelligent]): a Orange octopoid with a suckered hide, multiple/insectile eyes, and a suckered mouth.

2902

Village of 262 Green Men ruled by a Neutral 7th-level Fighter.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2903

Monastery of 57 Bone Men led by "Lady of Invincibility," a Chaotic 4th-level Sorcerer.

1 Deep One.

2904

Strange ritual space made up of crucified Bone Man, small clay jars of water and dried herbs.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2905

Village of 224 Ulfire Men ruled by a Lawful 5th-level Fighter.

An abandoned space alien outpost is now home to a group of 23 White bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0903.

2906

Citadel of 89 Orange Men led by "the Voice of the Sun," a Chaotic 5th-level Fighter.

1 Dolm Pudding.

2907

Castle of 46 Purple Men led by "the Unanswerable He," a Lawful 3rd-level Fighter.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2908

Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 60 [swim], HD 7, Chaotic): a Orange fungoid with a smooth hide, no eyes, and multiple mouths. Immune to cold.

Village of 262 Orange Men ruled by a Neutral 5th-level Sorcerer.

2909

90 Space Aliens.

Village of 323 Dolm Men ruled by a Chaotic 7th-level Fighter.

2910

9 Mutant Styracosaurus (AC 17, MV 60', HD 14, neutral). Feathered Orange hide.

Castle of 94 Orange Men led by "the Queen of Humility," a Neutral 5th-level Fighter.

2911

The mutilated bodies of two Ulfire children lay next to the dead body of a Yellow Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

Castle of 54 Brown Men led by "the Arbiter of Humility," a Chaotic 7th-level Fighter.

2912

Citadel of 60 White Men led by "the Illumination of Many Hues," a Chaotic 8th-level Sorcerer.

Spawn of Shub-Niggurath (AC 12, MV 60 [land] / 120 [fly] / 90 [swim], HD 3, Chaotic): a Green crustacean with a smooth hide, 2 eyes, and multiple mouths. The creature is extremely hot: 1 die damage per round to all within 20'

2913

A group of 6 disease ridden Brown cannibals feast on the remains of some Bone Men.

Castle of 37 Orange Men led by a Neutral 6th-level Fighter.

2914

Castle of 55 White Men led by "the Reflection of Winter," a Chaotic 8th-level Fighter.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2915

Citadel of 43 Red Men led by "the Masterful Jewel," a Neutral 5th-level Fighter.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2916

Spawn of Shub-Niggurath (AC 13, MV 60 [land] / 120 [fly] / 210 [swim], HD 6, Chaotic): a Orange, Ulfire, White and Dolm ooze/slime with a feathered hide, 4 eyes, and a beaked mouth.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

3001

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

Citadel of 29 Yellow Men led by a Neutral 6th-level Sorcerer.

3002

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Monastery of 67 Dolm Men who are currently leaderless.

3003

Village of 329 Black Men ruled by "the Raucous Night," a Chaotic 5th-level Fighter.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

3004

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Spawn of Shub-Niggurath (AC 12, MV 60 [land] / 180 [fly] / 90 [swim], HD 8, Chaotic): a Orange ooze/slime with a suckered hide, multiple/insectile eyes, and a beaked mouth. The sight of it makes opponents flee in fear. Immune to surprise.

3005

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

Citadel of 100 Jale Men led by a Neutral 7th-level Fighter.

3006

4 Pterodactyls.

Spawn of Shub-Niggurath (AC 13, MV 150, HD 8, Chaotic): a Dolm amoeboid with a suckered hide, 6 eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds. Immune to cold.

3007

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Village of 256 Brown Men ruled by "the Listener of the Waves," a Lawful 8th-level Spawn of Shub-Niggurath.

3008

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

3009

Citadel of 66 Orange Men led by "the Coruscating Joy-Giver upon the Orange Throne," a Neutral 7th-level Fighter.

Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 90 [fly] / 120 [swim], HD 3, Chaotic): a Jale arboreoid with a smooth hide, multiple/insectile eyes, and a toothed mouth. Invisible. Immune to cold.

3010

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Ancient runes are carved into earth, filled with red clay.

3011

1 Cthugah's Flame Creature.

Spawn of Shub-Niggurath (AC 19, MV None, HD 3, Chaotic): a Yellow anthropoid with a smooth hide, 3 eyes, and a circular gaping maw. Its touch causes paralysis.

3012

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

5 Mummies.

3013

Castle of 75 Blue Men led by "the Rain of Splendour," a Chaotic 5th-level Fighter.

Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 150 [swim], HD 1, Chaotic): a Green amoeboid with a suckered hide, 1 eyes, and multiple mouths. The creature is extremely hot: 1 die damage per round to all within 20' Harmed only by fire.

3014

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

4 Velociraptors.

3015

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

Castle of 60 Blue Men led by a Neutral 5th-level Fighter.

3016

Spawn of Shub-Niggurath (AC 12, MV 90 [swimming only], HD 4, Chaotic): a Green plant with a furred hide, 4 eyes, and no mouth.

Circle of Standing Stones.

3101

Spawn of Shub-Niggurath (AC 13, MV 90, HD 2, Neutral [intelligent]): a Green icthyoid with a scaled hide, no eyes, and a toothed mouth.

Citadel of 46 Brown Men led by a Neutral 5th-level Sorcerer.

3102

Spawn of Shub-Niggurath (AC 16, MV 210 [land] / 120 [fly] / 210 [swim], HD 8, Chaotic): a Dolm and Blue ophidioid with a smooth hide, 6 eyes, and a toothed mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Regenerate 1 HD every 1-3 rounds.

1 Dolm Pudding.

3103

12 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 3, neutral). Smooth Dolm hide. Breath weapon.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

3104

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Citadel of 62 White Men led by "the Vault of Peace," a Lawful 6th-level Sorcerer.

3105

2 Dolm Worms.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

3106

17 irrational space aliens herd a group of 15 Red Men into a small metal bunker.

Village of 284 Dolm Men ruled by "the Coruscating Provider," a Lawful 9th-level Fighter.

3107

Hidden underground lair of 43 Purple zealots led by a Lawful 5th-level Sorcerer.

3 Mutant Plesiosaurus (AC 14, MV 150', HD 19, neutral). Scaled Ulfire hide. Touch turns anyone to slime. Immune to normal weapons.

3108

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Citadel of 85 Blue Men led by "the Stern Essence," a Neutral 3rd-level Fighter.

3109

6 Primordial Ones.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

3110

Spawn of Shub-Niggurath (AC 12, MV 210, HD 4, Chaotic): a Yellow anthropoid with a suckered hide, no eyes, and a circular gaping maw.

Spawn of Shub-Niggurath (AC 17, MV 30 [land] / 60 [swim], HD 7, Chaotic): a White avioid with a scaled hide, 2 eyes, and a beaked mouth. Immune to cold.

3111

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

12 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 1, neutral). Furred Black hide. Can shoot tail spikes up to 60'. Immune to poison.

3112

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

Castle of 29 Black Men led by "the Preceptor of All Gifts," a Neutral 3rd-level Fighter.

3113

Mutant Plesiosaurus (AC 14, MV 150', HD 18, neutral). Scaled Bone hide. Immortal. Will resurrect 1 minute after apparent death. Immune to heat/fire.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

3114

Citadel of 18 Ulfire Men led by a Chaotic 6th-level Fighter.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

3115

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

3116

Spawn of Shub-Niggurath (AC 15, MV 120, HD 1, Chaotic): a Blue insectoid with a smooth hide, no eyes, and a beaked mouth.

Burnt out husk of a large Jale tyrannosaurus rex.

3201

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

3202

Citadel of 41 Blue Men led by "the Night's Servant," a Chaotic 5th-level Fighter.

8 Triceratops.

3203

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Spawn of Shub-Niggurath (AC 20, MV 150, HD 4, Chaotic): a Dolm and Bone plant with a feathered hide, no eyes, and no mouth.

3204

Spawn of Shub-Niggurath (AC 17, MV 120, HD 9, Chaotic): a Blue anthropoid with a feathered hide, no eyes, and a suckered mouth.

Village of 288 Red Men ruled by "the Overflowing Duchess," a Neutral 7th-level Fighter.

3205

The mutilated bodies of two Ulfire children lay next to the dead body of a Ulfire Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

3206

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3207

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

3208

Village of 304 Red Men ruled by a Neutral 3rd-level Fighter.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

3209

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

3210

Castle of 20 Orange Men led by "the Delicate Preceptor," a Neutral 2nd-level Sorcerer.

Village of 232 Purple Men ruled by "the Life of the Hills," a Chaotic 3rd-level Fighter.

3211

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

3212

Spawn of Shub-Niggurath (AC 13, MV 120, HD 6, Chaotic): a Yellow insectoid with a feathered hide, no eyes, and a toothed mouth. Invisible. Immune to surprise.

17 irrational space aliens herd a group of 15 Black Men into a small metal bunker.

3213

1 Dolm Ooze.

7 Mi-Go.

3214

4 Unquiet Worms.

Village of 376 White Men ruled by "She of Winter," a Chaotic 5th-level Sorcerer.

3215

2 Unquiet Worms.

The bodies of countless Bone Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

3216

Spawn of Shub-Niggurath (AC 20, MV None, HD 3, Neutral [intelligent]): a Bone octopoid with a suckered hide, 1 eyes, and no mouth.

4 Unquiet Worms.

3301

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Circle of Standing Stones.

3302

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3-18 red orbs can be seen floating in the distance.

3303

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

1 Ulfire Jelly.

3304

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.