Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

A young Dolm Man child weeps alone. He has no possessions save his clothes, and is hungry.

Village of 243 Orange Men ruled by a Neutral 1st-level Fighter.

2702

4 Spawn of Shub-Niggurath (AC 14, MV 240 [land] / 150 [fly] / 120 [swim], HD 5, Chaotic): a Black avioid with a scaled hide, 3 eyes, and a suckered mouth. Harmed only by fire.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2703

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

2 Spawn of Shub-Niggurath (AC 12, MV 180, HD 3, Chaotic): a Purple ooze/slime with a suckered hide, 4 eyes, and a beaked mouth.

2704

2 Spawn of Shub-Niggurath (AC 12, MV 120, HD 1, Chaotic): a Orange anthropoid with a smooth hide, 5 eyes, and a beaked mouth.

Spawn of Shub-Niggurath (AC 13, MV 180, HD 5, Chaotic): a White annelidoid with a feathered hide, 5 eyes, and a toothed mouth. The sight of it drives insane.

2705

Strange ritual space made up of crucified Ulfire Man, small clay jars of water and dried herbs.

Village of 354 Ulfire Men ruled by "the Flower of All Excellences," a Chaotic 9th-level Fighter.

2706

Burnt out husk of a large Bone tyrannosaurus rex.

16 Diseased Guardians.

2707

Village of 310 Green Men ruled by a Lawful 2nd-level Fighter.

2 Mutant Velociraptor (AC 14, MV 180', HD 4, neutral). Smooth White hide. Psionic: (1-8 powers, 1-8 times per day).

2708

1 B'yakhee.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

2709

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

Two Yellow men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2710

Spawn of Shub-Niggurath (AC 16, MV 90, HD 1, Chaotic): a White, Dolm and Purple hexapod with a furred hide, 3 eyes, and a beaked mouth. Immune to surprise.

Spawn of Shub-Niggurath (AC 12, MV 150 [swimming only], HD 6, Chaotic): a Blue octopoid with a scaled hide, 1 eyes, and a beaked mouth. The creature shoots spikes (1 die damage). Immune to poison.

2711

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Spawn of Shub-Niggurath (AC 16, MV 60 [swimming only], HD 5, Neutral [intelligent]): a Ulfire amoeboid with a smooth hide, 3 eyes, and a circular gaping maw. Immune to normal weapons.

2712

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2713

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2714

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Spawn of Shub-Niggurath (AC 13, MV 120, HD 4, Neutral [intelligent]): a Dolm avioid with a furred hide, 4 eyes, and a beaked mouth. Immune to normal weapons.

2715

Village of 282 Jale Men ruled by a Neutral 3rd-level Fighter.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2716

Citadel of 54 Ulfire Men led by a Chaotic 5th-level Fighter.

Village of 289 Yellow Men ruled by a Chaotic 7th-level Fighter.

2801

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Spawn of Shub-Niggurath (AC 19, MV 90, HD 7, Neutral [unintelligent]): a Green amoeboid with a feathered hide, multiple/insectile eyes, and a suckered mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Regenerate 1 HD every 1-3 rounds.

2802

1 Sabertooth Tiger (intelligent).

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2803

Village of 174 White Men ruled by "the Glory of the Air," a Lawful 2nd-level Fighter.

2 Unquiet Worms.

2804

Village of 302 Brown Men ruled by a Chaotic 4th-level Fighter.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2805

Citadel of 55 Dolm Men led by a Lawful 9th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 180, HD 6, Chaotic): a Black batrachian with a suckered hide, 2 eyes, and no mouth.

2806

Village of 139 Ulfire Men ruled by a Chaotic 4th-level Sorcerer.

The bodies of countless Dolm Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2807

Spawn of Shub-Niggurath (AC 19, MV None, HD 2, Chaotic): a Orange ooze/slime with a feathered hide, 6 eyes, and a beaked mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Immune to normal weapons.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2808

An abandoned space alien outpost is now home to a group of 23 Ulfire bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2504.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2809

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2810

Ancient runes are carved into earth, filled with red clay.

4 Black Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1401.

2811

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2812

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2813

4 Mummies.

Spawn of Shub-Niggurath (AC 12, MV 180, HD 4, Chaotic): a Dolm quadruped with a smooth hide, 6 eyes, and no mouth.

2814

Village of 294 Brown Men ruled by a Neutral 5th-level Fighter.

1 Dolm Ooze.

2815

Castle of 12 Yellow Men led by "the Thought of Glory," a Chaotic 8th-level Fighter.

4 Mutant Brontosaurus (AC 16, MV 60', HD 33, neutral). Feathered Dolm hide. Suckered mouth. Posses an additional 3 senses (Surprises on 1-4 on a d6).

2816

Village of 273 Orange Men ruled by a Neutral 9th-level Fighter.

10 Mummies.

2901

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Spawn of Shub-Niggurath (AC 14, MV 60, HD 7, Chaotic): a Green crustacean with a scaled hide, multiple/insectile eyes, and multiple mouths. Immune to poison.

2902

Village of 391 Red Men ruled by a Chaotic 10th-level Spawn of Shub-Niggurath.

Spawn of Shub-Niggurath (AC 12, MV None, HD 8, Chaotic): a Orange octopoid with a smooth hide, 2 eyes, and a beaked mouth.

2903

Spawn of Shub-Niggurath (AC 12, MV 210, HD 3, Chaotic): a White fungoid with a feathered hide, no eyes, and multiple mouths. Surprised only on a 1.

Citadel of 65 Red Men led by "the Joy-Giver of All Graces," a Chaotic 7th-level Fighter.

2904

A group of 6 disease ridden Brown cannibals feast on the remains of some Bone Men.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2905

Village of 239 Dolm Men ruled by "the King of Many Colours," a Chaotic 4th-level Fighter.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2906

Citadel of 69 White Men led by a Chaotic 6th-level Fighter.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2907

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2908

Citadel of 64 Black Men led by a Neutral 7th-level Fighter.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2909

Citadel of 103 Green Men led by a Chaotic 6th-level Fighter.

Village of 283 Purple Men ruled by "the Effulgence of War," a Neutral 11th-level Sorcerer.

2910

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

1 Deep One.

2911

1 Mummy Brain.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2912

Spawn of Shub-Niggurath (AC 19, MV 210 [swimming only], HD 2, Chaotic): a Brown insectoid with a furred hide, 5 eyes, and a beaked mouth. Harmed only by fire.

Citadel of 69 Dolm Men who are currently leaderless.

2913

Castle of 38 Green Men led by a Neutral 5th-level Fighter.

Spawn of Shub-Niggurath (AC 15, MV None, HD 3, Chaotic): a Black annelidoid with a scaled hide, 1 eyes, and a circular gaping maw. Its touch causes paralysis. Surprised only on a 1.

2914

17 irrational space aliens herd a group of 15 White Men into a small metal bunker.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

2915

1 Cthugah's Flame Creature.

Village of 285 Blue Men ruled by a Neutral 5th-level Fighter.

2916

Village of 267 Yellow Men ruled by a Lawful 5th-level Fighter.

Village of 197 Brown Men ruled by "the Overking of Winter," a Neutral 5th-level Fighter.

3001

Castle of 46 White Men led by a Neutral 3rd-level Fighter.

8 Triceratops.

3002

1 Dolm Ooze.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

3003

6 individuals of Species 23750.

Spawn of Shub-Niggurath (AC 15, MV 150 [land] / 150 [fly], HD 5, Neutral [intelligent]): a Jale amoeboid with a furred hide, 4 eyes, and no mouth. Immune to cold.

3004

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Castle of 63 Red Men led by "the Illustriousness of Sleepers," a Neutral 6th-level Fighter.

3005

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Monastery of 59 Dolm Men led by a Chaotic 6th-level Sorcerer.

3006

Spawn of Shub-Niggurath (AC 17, MV 150, HD 2, Neutral [intelligent]): a Brown ophidioid with a suckered hide, 6 eyes, and a toothed mouth. Immune to surprise.

Village of 306 Green Men ruled by a Lawful 6th-level Fighter.

3007

The mutilated bodies of two Ulfire children lay next to the dead body of a Dolm Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

3008

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3009

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

8 Mutant Trachodon (AC 16, MV 120', HD 14, neutral). Scaled Purple hide. Touch causes sickness (lose 1 Con / day until dead). Immune to cold.

3010

1 Dolm Ooze.

3-18 red orbs can be seen floating in the distance.

3011

Citadel of 53 Orange Men led by "the Listener of Benedictions," a Neutral 8th-level Sorcerer.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

3012

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

3013

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

3014

Village of 254 Ulfire Men ruled by "the Light of the Dead," a Neutral 8th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 1, Chaotic): a Orange, Ulfire and Dolm crustacean with a feathered hide, 4 eyes, and a suckered mouth.

3015

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Village of 205 Orange Men ruled by a Lawful 6th-level Sorcerer.

3016

Hidden underground lair of 43 White zealots led by a Lawful 5th-level Sorcerer.

Circle of Standing Stones.

3101

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

3102

Citadel of 139 Ulfire Men led by a Lawful 6th-level Sorcerer.

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 120 [swim], HD 4, Chaotic): a Red ooze/slime with a scaled hide, 1 eyes, and a toothed mouth.

3103

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

Spawn of Shub-Niggurath (AC 16, MV 180, HD 8, Chaotic): a Blue arboreoid with a smooth hide, 3 eyes, and a beaked mouth. Immune to poison.

3104

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Village of 395 Red Men ruled by a Lawful 8th-level Fighter.

3105

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

3106

Village of 209 Red Men ruled by a Neutral 4th-level Sorcerer.

Village of 296 Black Men ruled by a Neutral 10th-level Fighter.

3107

1 Mummy Brain.

Citadel of 65 Red Men led by "the Beneficent Illumination," a Chaotic 7th-level Fighter.

3108

Village of 230 Jale Men ruled by a Lawful 3rd-level Sorcerer.

Spawn of Shub-Niggurath (AC 12, MV 210 [swimming only], HD 10, Chaotic): a Green, Bone and Yellow batrachian with a suckered hide, 3 eyes, and a toothed mouth. Immune to cold.

3109

Village of 336 Blue Men ruled by a Neutral 4th-level Fighter.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

3110

Village of 298 Black Men ruled by a Neutral 4th-level Fighter.

Village of 306 Jale Men ruled by a Neutral 11th-level Sorcerer.

3111

Citadel of 36 Yellow Men led by a Chaotic 5th-level Fighter.

3-18 red orbs can be seen floating in the distance.

3112

Village of 154 Ulfire Men ruled by a Lawful 6th-level Fighter.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

3113

Spawn of Shub-Niggurath (AC 19, MV 30, HD 4, Chaotic): a Brown crustacean with a scaled hide, 6 eyes, and a circular gaping maw. Immune to normal weapons.

3 individuals of Species 23750.

3114

Village of 265 Purple Men ruled by "the Stern Beast," a Neutral 2nd-level Sorcerer.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3115

Village of 170 White Men ruled by a Neutral 4th-level Fighter.

32 Space Aliens.

3116

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Village of 319 Jale Men ruled by a Neutral 9th-level Fighter.

3201

Citadel of 39 Purple Men led by a Lawful 13th-level Fighter.

1 Ulfire Jelly.

3202

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

3203

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Castle of 30 Blue Men led by a Neutral 7th-level Fighter.

3204

Village of 281 Orange Men ruled by a Chaotic 7th-level Fighter.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

3205

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

20 Diseased Guardians.

3206

Castle of 40 Ulfire Men led by a Neutral 4th-level Fighter.

Spawn of Shub-Niggurath (AC 19, MV 120, HD 4, Chaotic): a Dolm batrachian with a furred hide, 1 eyes, and a toothed mouth.

3207

Village of 247 Green Men ruled by a Chaotic 6th-level Sorcerer.

An abandoned space alien outpost is now home to a group of 23 Ulfire bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1905.

3208

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

3209

9 Velociraptors.

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 240 [fly] / 120 [swim], HD 4, Neutral [unintelligent]): a Yellow, White and Orange arachnoid with a furred hide, multiple/insectile eyes, and a suckered mouth. The creature poisonous.

3210

Burnt out husk of a large Black tyrannosaurus rex.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

3211

Spawn of Shub-Niggurath (AC 14, MV 180, HD 3, Chaotic): a Yellow plant with a suckered hide, no eyes, and a circular gaping maw. Immune to cold.

Village of 207 Ulfire Men ruled by a Neutral 11th-level Fighter.

3212

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 210 [swim], HD 3, Chaotic): a Ulfire insectoid with a feathered hide, 6 eyes, and a circular gaping maw. Immune to poison.

3213

Village of 317 Ulfire Men ruled by a Neutral 3rd-level Sorcerer.

Citadel of 49 Brown Men led by a Chaotic 7th-level Fighter.

3214

1 Sabertooth Tiger (intelligent).

Spawn of Shub-Niggurath (AC 16, MV 120 [land] / 180 [swim], HD 1, Chaotic): a White plant with a feathered hide, no eyes, and a circular gaping maw. Immune to cold.

3215

2 Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 16, neutral). Smooth Ulfire hide. Shoots eggs from its butt. Immune to heat/fire.

Citadel of 53 Red Men led by a Neutral 6th-level Fighter.

3216

Spawn of Shub-Niggurath (AC 14, MV 30 [land] / 120 [swim], HD 6, Chaotic): a Ulfire hexapod with a furred hide, no eyes, and a suckered mouth. Regenerate 1 HD every 1-3 rounds.

14 Stegosauruses.

3301

1 Shoggoth.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

3302

Village of 280 Bone Men ruled by "the Soul of the Awake," a Lawful 8th-level Sorcerer.

Mutant Paleoscincus (AC 24, MV 30', HD 10, neutral). Suckered Orange hide. Poisonous.

3303

Spawn of Shub-Niggurath (AC 20, MV 90 [land] / 210 [fly], HD 4, Chaotic): a Purple batrachian with a suckered hide, multiple/insectile eyes, and no mouth. Immune to surprise.

Village of 199 Brown Men ruled by a Neutral 7th-level Fighter.

3304

Village of 236 Black Men ruled by a Chaotic 5th-level Sorcerer.

Strange ritual space made up of crucified Dolm Man, small clay jars of water and dried herbs.