Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

Village of 338 Jale Men ruled by a Chaotic 5th-level Sorcerer.

Citadel of 49 Green Men led by a Chaotic 6th-level Fighter.

2702

Village of 250 Green Men ruled by a Neutral 5th-level Fighter.

Citadel of 35 Bone Men led by "the Paramount Night," a Chaotic 4th-level Sorcerer.

2703

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Castle of 65 White Men led by a Chaotic 5th-level Sorcerer.

2704

3 Unquiet Worms.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2705

3 Unquiet Worms.

Spawn of Shub-Niggurath (AC 12, MV None, HD 6, Neutral [intelligent]): a Dolm insectoid with a smooth hide, 3 eyes, and a circular gaping maw. Immune to cold.

2706

22 Diseased Guardians.

Village of 368 Orange Men ruled by a Neutral 6th-level Fighter.

2707

Village of 267 Brown Men ruled by "the Protector of Many Hues," a Chaotic 6th-level Fighter.

Village of 320 Black Men ruled by a Neutral 4th-level Sorcerer.

2708

4 Velociraptors.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2709

90 Space Aliens.

Hidden underground lair of 43 Red zealots led by a Lawful 5th-level Sorcerer.

2710

1 Ulfire Jelly.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2711

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

2712

17 irrational space aliens herd a group of 15 Bone Men into a small metal bunker.

1 B'yakhee.

2713

Spawn of Shub-Niggurath (AC 13, MV 240, HD 5, Chaotic): a White arboreoid with a suckered hide, 5 eyes, and a suckered mouth. Surprised only on a 1.

Spawn of Shub-Niggurath (AC 13, MV 120, HD 7, Chaotic): a Jale amoeboid with a scaled hide, 1 eyes, and a beaked mouth.

2714

6 Velociraptors.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2715

Citadel of 67 Black Men led by "the Lawgiver of True Men," a Neutral 4th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 30 [land] / 120 [fly], HD 3, Chaotic): a Blue ooze/slime with a feathered hide, 3 eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

2716

Spawn of Shub-Niggurath (AC 14, MV 180, HD 2, Chaotic): a Green amoeboid with a scaled hide, 4 eyes, and a beaked mouth. Immune to poison.

Two Red men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2801

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Village of 186 Dolm Men ruled by "the Radiance upon the Incomparable Throne," a Chaotic 4th-level Sorcerer.

2802

Village of 203 Green Men ruled by a Neutral 9th-level Fighter.

Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 90 [fly] / 120 [swim], HD 1, Chaotic): a Purple avioid with a furred hide, 6 eyes, and a suckered mouth. Immune to cold.

2803

2 Primordial Ones.

8 Primordial Ones.

2804

3 Shoggoths.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2805

Village of 318 Purple Men ruled by a Neutral 7th-level Fighter.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2806

Village of 353 Brown Men ruled by a Chaotic 11th-level Fighter.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2807

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

2808

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

2809

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

13 Stegosauruses.

2810

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Spawn of Shub-Niggurath (AC 15, MV 210, HD 3, Chaotic): a Bone icthyoid with a feathered hide, 2 eyes, and a circular gaping maw. Immune to surprise.

2811

1 Deep One.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2812

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2813

Village of 260 Brown Men ruled by a Neutral 10th-level Fighter.

Ancient runes are carved into earth, filled with red clay.

2814

4 Unquiet Worms.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

2815

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Village of 260 Yellow Men ruled by "the Illustrious Pearl," a Lawful 3rd-level Fighter.

2816

Strange ritual space made up of crucified Blue Man, small clay jars of water and dried herbs.

Burnt out husk of a large Ulfire tyrannosaurus rex.

2901

Spawn of Shub-Niggurath (AC 12, MV 120 [swimming only], HD 3, Chaotic): a Ulfire arboreoid with a feathered hide, 5 eyes, and no mouth.

3-18 red orbs can be seen floating in the distance.

2902

Village of 351 Blue Men ruled by a Neutral 2nd-level Fighter.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

2903

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

Village of 400 Brown Men ruled by a Lawful 3rd-level Sorcerer.

2904

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Village of 269 Blue Men ruled by "the Pool of War," a Lawful 5th-level Fighter.

2905

Village of 263 Ulfire Men ruled by "the Light of the Hills," a Lawful 6th-level Fighter.

Citadel of 117 Blue Men led by "the Omniscient Wielder," a Chaotic 6th-level Sorcerer.

2906

1 Spawn of Yog-Sothoth.

7 Velociraptors.

2907

Castle of 72 Orange Men led by a Chaotic 7th-level Sorcerer.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2908

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Spawn of Shub-Niggurath (AC 14, MV 150, HD 1, Neutral [unintelligent]): a White amoeboid with a smooth hide, 2 eyes, and no mouth.

2909

Village of 239 Bone Men ruled by "the Thought of Radiance," a Neutral 4th-level Sorcerer.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2910

Village of 231 White Men ruled by "the Preponderancy of Winter," a Chaotic 9th-level Fighter.

Monastery of 35 Ulfire Men led by "the Raucous Speaker," a Lawful 6th-level Sorcerer.

2911

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Village of 355 Ulfire Men ruled by a Chaotic 11th-level Fighter.

2912

1 B'yakhee.

Citadel of 67 Jale Men led by a Chaotic 5th-level Fighter.

2913

Circle of Standing Stones.

Village of 290 Yellow Men ruled by a Neutral 10th-level Fighter.

2914

Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 120 [swim], HD 4, Chaotic): a Yellow ophidioid with a smooth hide, 6 eyes, and a toothed mouth. Immune to normal weapons.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2915

The mutilated bodies of two Ulfire children lay next to the dead body of a Dolm Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

Village of 239 Purple Men ruled by a Chaotic 7th-level Fighter.

2916

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

3001

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 30 [land] / 30 [swim], HD 8, Chaotic): a Dolm plant with a suckered hide, 6 eyes, and no mouth. The creature surprises on 1-4 on a d6.

3002

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Citadel of 32 Orange Men led by a Neutral 10th-level Sorcerer.

3003

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

3004

Village of 176 Black Men ruled by a Neutral 5th-level Fighter.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

3005

1 Sabertooth Tiger (intelligent).

7 Primordial Ones.

3006

4 Green Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2510.

Castle of 70 Orange Men led by a Neutral 9th-level Sorcerer.

3007

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 180 [fly] / 90 [swim], HD 5, Chaotic): a Dolm plant with a smooth hide, no eyes, and a toothed mouth. Immune to cold.

Village of 175 Red Men ruled by a Neutral 7th-level Fighter.

3008

A young Jale Man child weeps alone. He has no possessions save his clothes, and is hungry.

Village of 317 Blue Men ruled by "the Heart of Defence," a Neutral 4th-level Sorcerer.

3009

Village of 225 Brown Men ruled by "the Intellect of Dreams," a Neutral 9th-level Sorcerer.

The bodies of countless Bone Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

3010

Village of 121 White Men ruled by a Chaotic 3rd-level Fighter.

Village of 240 Ulfire Men ruled by a Neutral 5th-level Fighter.

3011

1 Mummy Brain.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

3012

Citadel of 35 Red Men led by "the Beast of the Frozen Lightning," a Lawful 6th-level Sorcerer.

Spawn of Shub-Niggurath (AC 16, MV 210 [land] / 30 [swim], HD 10, Chaotic): a Black octopoid with a suckered hide, 4 eyes, and a suckered mouth.

3013

Village of 231 Red Men ruled by "the Rain of the Stars," a Neutral 4th-level Sorcerer.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

3014

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Spawn of Shub-Niggurath (AC 20, MV 210 [land] / 60 [swim], HD 1, Chaotic): a Purple quadruped with a feathered hide, 3 eyes, and a circular gaping maw. The creature is extremely hot: 1 die damage per round to all within 20' Invisible.

3015

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

3016

Village of 178 Red Men ruled by "the Reflection of War," a Neutral 5th-level Fighter.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

3101

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Village of 319 Brown Men ruled by a Lawful 10th-level Fighter.

3102

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0405.

3103

Spawn of Shub-Niggurath (AC 13, MV None, HD 2, Chaotic): a Green ooze/slime with a smooth hide, 6 eyes, and no mouth. The sight of it makes opponents flee in fear.

3 Cthugah's Flame Creatures.

3104

Castle of 81 Green Men led by a Chaotic 5th-level Sorcerer.

3 Mutant Plesiosaurus (AC 14, MV 150', HD 24, neutral). Feathered Jale hide. Pillow-like consistency, immune to bludgeoning attacks. Regenerate 1 HD every 1-3 rounds.

3105

Village of 334 Blue Men ruled by a Neutral 8th-level Sorcerer.

Citadel of 39 Green Men led by a Neutral 7th-level Fighter.

3106

1 Shoggoth.

A group of 6 disease ridden Orange cannibals feast on the remains of some Bone Men.

3107

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

3108

23 Diseased Guardians.

2 Mutant Allosaurus (AC 16, MV 150', HD 14, neutral). Scaled Red hide. Can split into smaller versions of itself, like Voltron in reverse. Immune to normal weapons.

3109

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

3110

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

1 B'yakhee.

3111

5 individuals of Species 23750.

2 Mutant Brontosaurus (AC 16, MV 60', HD 26, neutral). Feathered Jale hide. Immortal. Will resurrect 1 minute after apparent death. Invisible.

3112

Village of 291 Mutated Men ruled by "the Baroness of Summer," a Neutral 10th-level Fighter.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

3113

Spawn of Shub-Niggurath (AC 17, MV 30, HD 6, Chaotic): a White annelidoid with a furred hide, 5 eyes, and a circular gaping maw.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

3114

Citadel of 112 Dolm Men led by "the Plumage of the Morn," a Lawful 7th-level Sorcerer.

Village of 262 Jale Men ruled by a Neutral 6th-level Sorcerer.

3115

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

3116

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

3201

Spawn of Shub-Niggurath (AC 13, MV 150, HD 8, Neutral [unintelligent]): a Black icthyoid with a scaled hide, multiple/insectile eyes, and no mouth.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

3202

4 Mutant Ceratosaurus (AC 16, MV 150', HD 4, neutral). Suckered Green hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100').

An abandoned space alien outpost is now home to a group of 23 Red bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2612.

3203

Village of 245 Yellow Men ruled by a Neutral 2nd-level Fighter.

2 Tyrannosaurus Rexes.

3204

Citadel of 77 Brown Men led by a Lawful 9th-level Fighter.

Village of 345 Orange Men ruled by a Neutral 7th-level Fighter.

3205

4 White Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0509.

Village of 249 Purple Men ruled by a Neutral 4th-level Fighter.

3206

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

13 Mutant Iguanadon (AC 16, MV 150', HD 5, neutral). Scaled Orange hide. Laser Eyes

3207

Spawn of Shub-Niggurath (AC 20, MV 180 [land] / 120 [fly] / 120 [swim], HD 10, Chaotic): a White and Purple amoeboid with a smooth hide, 3 eyes, and a beaked mouth. The sight of it makes opponents flee in fear.

19 Diseased Guardians.

3208

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

6 Velociraptors.

3209

1 Sabertooth Tiger (intelligent).

Castle of 18 Bone Men led by a Lawful 8th-level Fighter.

3210

92 Space Aliens.

Hidden underground lair of 43 Ulfire zealots led by a Lawful 5th-level Sorcerer.

3211

Citadel of 85 Jale Men led by "the Speaker of All the Living," a Neutral 6th-level Fighter.

Village of 78 Green Men ruled by a Neutral 3rd-level Fighter.

3212

Burnt out husk of a large Blue tyrannosaurus rex.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

3213

Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 7, Chaotic): a Blue and Yellow insectoid with a scaled hide, no eyes, and a suckered mouth.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3214

Spawn of Shub-Niggurath (AC 14, MV 180 [swimming only], HD 2, Neutral [unintelligent]): a Purple plant with a furred hide, 1 eyes, and a beaked mouth. Immune to heat/fire. Invisible.

Citadel of 78 Yellow Men led by "the Total Thought," a Neutral 3rd-level Fighter.

3215

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

A young Dolm Man child weeps alone. He has no possessions save his clothes, and is hungry.

3216

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Castle of 16 Black Men led by a Lawful 7th-level Sorcerer.

3301

2 Tyrannosaurus Rexes.

The mutilated bodies of two Ulfire children lay next to the dead body of a White Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

3302

Village of 353 Red Men ruled by "the Blossoming Joy," a Chaotic 6th-level Spawn of Shub-Niggurath.

Citadel of 84 Dolm Men led by a Lawful 10th-level Fighter.

3303

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Castle of 31 Yellow Men led by "the Life of the Bringer," a Chaotic 4th-level Fighter.

3304

A group of 6 disease ridden Black cannibals feast on the remains of some Bone Men.

10 of the Great Race.