Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Village of 306 Jale Men ruled by a Chaotic 9th-level Fighter.

2702

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2703

An abandoned space alien outpost is now home to a group of 23 Blue bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0613.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

2704

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2705

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Village of 244 Red Men ruled by "the Judge of Many Hues," a Neutral 4th-level Fighter.

2706

Village of 225 Red Men ruled by "the Pearl of True Men," a Neutral 7th-level Fighter.

Village of 250 Green Men ruled by a Neutral 5th-level Fighter.

2707

Village of 192 White Men ruled by a Chaotic 8th-level Fighter.

A young Yellow Man child weeps alone. He has no possessions save his clothes, and is hungry.

2708

9 Primordial Ones.

2 Pterodactyls.

2709

Spawn of Shub-Niggurath (AC 20, MV None, HD 6, Neutral [intelligent]): a Black icthyoid with a furred hide, 6 eyes, and a beaked mouth. Surprised only on a 1.

Castle of 42 Red Men led by a Chaotic 5th-level Fighter.

2710

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

The mutilated bodies of two Ulfire children lay next to the dead body of a Brown Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

2711

Castle of 24 Purple Men led by a Neutral 3rd-level Fighter.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2712

Spawn of Shub-Niggurath (AC 17, MV None, HD 1, Chaotic): a White batrachian with a suckered hide, 4 eyes, and a toothed mouth.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2713

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

1 Shoggoth.

2714

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2715

Village of 259 Yellow Men ruled by "the Joy-Giver of the Elements," a Neutral 3rd-level Fighter.

1 Pterodactyl.

2716

1 Shoggoth.

Citadel of 24 Blue Men led by a Neutral 3rd-level Fighter.

2801

1 B'yakhee.

Spawn of Shub-Niggurath (AC 15, MV 30 [land] / 210 [swim], HD 5, Chaotic): a Bone amoeboid with a smooth hide, 6 eyes, and multiple mouths. Its gaze causes confusion Regenerate 1 HD every 1-3 rounds.

2802

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Castle of 44 Blue Men led by a Neutral 7th-level Fighter.

2803

7 Mutant Styracosaurus (AC 17, MV 60', HD 13, neutral). Feathered Jale hide. Genius Intelligence (18+ Int) and 1-4 psychic powers. Touch turns anyone to slime. Harmed only by fire.

Citadel of 41 Jale Men led by "the Implacable Heart," a Neutral 4th-level Fighter.

2804

Castle of 28 Black Men led by "Lady of Dreamers," a Chaotic 9th-level Fighter.

9 Mi-Go.

2805

Citadel of 103 Orange Men led by a Neutral 10th-level Fighter.

Village of 328 White Men ruled by "the Monster of Deep Countenance," a Chaotic 6th-level Sorcerer.

2806

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 210 [swim], HD 4, Chaotic): a Green hexapod with a smooth hide, 3 eyes, and a circular gaping maw. Immune to surprise.

Castle of 72 Brown Men led by "the Obliteration of the Air," a Neutral 7th-level Fighter.

2807

Citadel of 39 Brown Men led by a Lawful 7th-level Sorcerer.

1 Spawn of Yog-Sothoth.

2808

Spawn of Shub-Niggurath (AC 20, MV 180, HD 7, Chaotic): a Dolm ophidioid with a scaled hide, 6 eyes, and a toothed mouth.

1 Deep One.

2809

Village of 416 Brown Men ruled by a Chaotic 6th-level Fighter.

Village of 377 Purple Men who are currently leaderless.

2810

17 irrational space aliens herd a group of 15 Blue Men into a small metal bunker.

Citadel of 11 Jale Men led by a Neutral 6th-level Fighter.

2811

8 of the Great Race.

Hidden underground lair of 43 Bone zealots led by a Lawful 5th-level Sorcerer.

2812

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Castle of 48 Purple Men led by a Chaotic 7th-level Fighter.

2813

Village of 333 Dolm Men ruled by a Neutral 3rd-level Sorcerer.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2814

Village of 263 Orange Men ruled by a Neutral 5th-level Fighter.

Village of 285 Red Men ruled by "the Tyrant beyond All Superlatives," a Neutral 6th-level Fighter.

2815

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

Village of 245 Dolm Men ruled by a Neutral 9th-level Fighter.

2816

Village of 336 Dolm Men ruled by "the Gracious One," a Neutral 9th-level Fighter.

Village of 377 Purple Men ruled by a Neutral 3rd-level Fighter.

2901

Village of 256 Dolm Men ruled by a Chaotic 8th-level Sorcerer.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2902

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2903

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

The bodies of countless Orange Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2904

1 Cthugah's Flame Creature.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2905

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

1 Dolm Pudding.

2906

Village of 177 Dolm Men ruled by a Lawful 7th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 180 [land] / 180 [swim], HD 1, Chaotic): a Green amoeboid with a feathered hide, 1 eyes, and a beaked mouth. Harmed only by fire.

2907

1 Spawn of Yog-Sothoth.

Citadel of 52 Bone Men led by "the Will of the Eyes," a Chaotic 7th-level Sorcerer.

2908

12 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 4, neutral). Suckered Jale hide. Touch causes sickness (lose 1 Con / day until dead).

Monastery of 47 Mutated Men led by a Neutral 5th-level Sorcerer.

2909

1 Dolm Pudding.

Village of 228 Ulfire Men ruled by a Neutral 9th-level Fighter.

2910

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2911

Village of 267 Blue Men ruled by a Lawful 8th-level Fighter.

8 Stegosauruses.

2912

4 Bone Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0602.

Burnt out husk of a large Blue tyrannosaurus rex.

2913

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Village of 185 Green Men ruled by a Neutral 4th-level Sorcerer.

2914

Village of 189 Yellow Men ruled by a Neutral 7th-level Fighter.

Ancient runes are carved into earth, filled with red clay.

2915

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Castle of 57 Red Men led by a Neutral 6th-level Fighter.

2916

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Castle of 72 Brown Men led by a Neutral 5th-level Sorcerer.

3001

1 B'yakhee.

Monastery of 67 Blue Men led by "the Monster of the Gatherer," a Neutral 1st-level Sorcerer.

3002

Citadel of 61 Orange Men led by "the Excellency of the Air," a Neutral 4th-level Fighter.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

3003

3-18 red orbs can be seen floating in the distance.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

3004

1 Sabertooth Tiger (intelligent).

Spawn of Shub-Niggurath (AC 16, MV 240 [land] / 240 [fly], HD 4, Chaotic): a Green hexapod with a smooth hide, no eyes, and a suckered mouth. Invisible.

3005

Spawn of Shub-Niggurath (AC 13, MV 210 [land] / 90 [swim], HD 4, Neutral [intelligent]): a Jale octopoid with a feathered hide, no eyes, and a circular gaping maw.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

3006

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Castle of 57 Bone Men led by "He of the Elements," a Neutral 12th-level Fighter.

3007

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

3008

12 Velociraptors.

Citadel of 57 Jale Men led by a Neutral 13th-level Fighter.

3009

3 Mutant Triceratops (AC 15, MV 90', HD 13, neutral). Furred White hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man. Immune to cold.

Village of 344 Bone Men ruled by a Neutral 10th-level Fighter.

3010

6 Mummies.

Strange ritual space made up of crucified Blue Man, small clay jars of water and dried herbs.

3011

1 Mummy Brain.

7 Mutant Iguanadon (AC 16, MV 150', HD 3, neutral). Furred Jale hide. Poisoned tail spikes has the effect of green lotus powder.

3012

1 Mummy.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

3013

Village of 278 Blue Men ruled by "the Speaker of Winds," a Neutral 7th-level Fighter.

Two Red men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

3014

Village of 277 Red Men ruled by "the Night by Whom All See," a Chaotic 5th-level Sorcerer.

A group of 6 disease ridden Ulfire cannibals feast on the remains of some Bone Men.

3015

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2 Mutant Gorgosaurus (AC 16, MV 150', HD 16, neutral). Suckered Red hide. Psionic: (1-8 powers, 1-8 times per day).

3016

Village of 289 Black Men ruled by a Chaotic 4th-level Fighter.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3101

Castle of 37 Green Men led by "the Dominion of the Eyes," a Neutral 6th-level Fighter.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

3102

Circle of Standing Stones.

1 Tyrannosaurus Rex.

3103

Village of 310 White Men ruled by "the Essence of the Predominant Sceptre," a Lawful 5th-level Fighter.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

3104

Spawn of Shub-Niggurath (AC 19, MV 150 [swimming only], HD 8, Chaotic): a Bone ooze/slime with a scaled hide, 6 eyes, and no mouth.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

3105

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

Spawn of Shub-Niggurath (AC 19, MV 120, HD 10, Chaotic): a Green ophidioid with a feathered hide, 5 eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds. Immune to heat/fire.

3106

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Village of 333 Green Men ruled by a Chaotic 4th-level Fighter.

3107

Village of 229 Green Men ruled by "the Radiance of the Morn," a Chaotic 8th-level Sorcerer.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

3108

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Citadel of 66 Dolm Men led by a Chaotic 8th-level Fighter.

3109

Village of 134 Yellow Men ruled by a Neutral 5th-level Fighter.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

3110

1 Spawn of Shub-Niggurath (AC 14, MV None, HD 5, Chaotic): a Blue octopoid with a smooth hide, 6 eyes, and no mouth.

3111

Village of 297 Green Men ruled by "the Preceptor of All Truths," a Chaotic 8th-level Sorcerer.

Village of 222 Black Men ruled by a Neutral 10th-level Fighter.

3112

4 individuals of Species 23750.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

3113

2 Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 22, neutral). Suckered Orange hide. Multiple mouths. Immortal. Will resurrect 1 minute after apparent death. Immune to normal weapons.

Village of 283 Blue Men ruled by "the Most Puissance," a Neutral 4th-level Fighter.

3114

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

3115

2 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 13, neutral). Scaled Dolm hide. Posses an additional 3 senses (Surprises on 1-4 on a d6). Immune to poison.

1 Sabertooth Tiger (intelligent).

3116

4 Mutant Stegosaurus (AC 16, MV 60', HD 9, neutral). Feathered White hide. Shoots eggs from its butt. Immune to poison.

1 Unquiet Worm.

3201

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Citadel of 131 Orange Men led by a Neutral 3rd-level Fighter.

3202

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Burnt out husk of a large Purple tyrannosaurus rex.

3203

Spawn of Shub-Niggurath (AC 14, MV 150, HD 3, Chaotic): a Red crustacean with a furred hide, multiple/insectile eyes, and no mouth.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3204

2 Unquiet Worms.

2 Mutant Ankylosaurus (AC 21, MV 60', HD 5, neutral). Scaled Dolm hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man.

3205

4 Mummies.

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

3206

1 Spawn of Yog-Sothoth.

11 Velociraptors.

3207

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

Village of 303 Red Men ruled by a Neutral 7th-level Spawn of Shub-Niggurath.

3208

Village of 368 Jale Men ruled by "the Protector of the Paramount God," a Neutral 9th-level Fighter.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

3209

Spawn of Shub-Niggurath (AC 15, MV 60 [land] / 60 [fly], HD 3, Chaotic): a White icthyoid with a furred hide, no eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

Citadel of 106 White Men led by a Chaotic 6th-level Fighter.

3210

Castle of 76 Yellow Men led by "the Desirous Emperor," a Neutral 6th-level Sorcerer.

Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 60 [swim], HD 7, Neutral [intelligent]): a Yellow and Blue amoeboid with a smooth hide, 1 eyes, and a beaked mouth. Invisible.

3211

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 120 [fly] / 210 [swim], HD 2, Chaotic): a Yellow arboreoid with a smooth hide, 5 eyes, and a circular gaping maw.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3212

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

Spawn of Shub-Niggurath (AC 12, MV 30 [land] / 150 [fly], HD 7, Chaotic): a Yellow octopoid with a smooth hide, 3 eyes, and a suckered mouth. Immune to poison.

3213

Monastery of 58 Purple Men led by a Chaotic 6th-level Sorcerer.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

3214

Village of 193 Red Men ruled by a Neutral 11th-level Sorcerer.

Spawn of Shub-Niggurath (AC 17, MV 90, HD 3, Chaotic): a Jale arachnoid with a smooth hide, 2 eyes, and a suckered mouth.

3215

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

3216

Castle of 59 Bone Men led by a Lawful 10th-level Fighter.

12 Mummies.

3301

4 Bone Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0216.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

3302

Spawn of Shub-Niggurath (AC 13, MV 90, HD 8, Chaotic): a Purple insectoid with a scaled hide, 4 eyes, and a toothed mouth. The creature surprises on 1-4 on a d6.

Citadel of 71 White Men led by a Chaotic 2nd-level Fighter.

3303

11 Mummies.

The mutilated bodies of two Ulfire children lay next to the dead body of a Dolm Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

3304

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.