Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

Castle of 82 White Men led by a Neutral 5th-level Fighter.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2702

Ancient runes are carved into earth, filled with red clay.

1 Dolm Ooze.

2703

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

Castle of 83 Blue Men led by a Chaotic 7th-level Fighter.

2704

Castle of 56 Purple Men led by a Chaotic 9th-level Fighter.

Village of 176 Bone Men ruled by a Chaotic 7th-level Fighter.

2705

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Spawn of Shub-Niggurath (AC 17, MV 120, HD 1, Chaotic): a Orange octopoid with a suckered hide, 1 eyes, and a suckered mouth. Harmed only by fire.

2706

Citadel of 27 Purple Men led by "the Brightness of Glory," a Neutral 4th-level Sorcerer.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2707

Castle of 22 Black Men led by a Neutral 10th-level Fighter.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2708

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Citadel of 113 Brown Men led by a Chaotic 7th-level Fighter.

2709

1 Dolm Worm.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2710

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Citadel of 114 Yellow Men led by a Chaotic 6th-level Sorcerer.

2711

Village of 215 Black Men ruled by a Neutral 4th-level Fighter.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2712

Citadel of 98 Bone Men led by a Lawful 9th-level Fighter.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2713

Two Black men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

1 Tyrannosaurus Rex.

2714

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Village of 197 Green Men ruled by a Chaotic 3rd-level Spawn of Shub-Niggurath.

2715

1 Spawn of Yog-Sothoth.

An abandoned space alien outpost is now home to a group of 23 Dolm bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1509.

2716

Citadel of 110 Ulfire Men led by "the Mirror of Radiance," a Neutral 6th-level Sorcerer.

Spawn of Shub-Niggurath (AC 14, MV 150, HD 9, Chaotic): a Yellow fungoid with a suckered hide, 4 eyes, and a circular gaping maw. Surprised only on a 1.

2801

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2802

Village of 223 Yellow Men ruled by "the Shield of Sublime Wisdom," a Lawful 5th-level Fighter.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2803

8 Mutant Monoclonius (AC 17, MV 60', HD 7, neutral). Scaled Red hide. Touch turns anyone to slime.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2804

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Burnt out husk of a large Orange tyrannosaurus rex.

2805

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

2806

Village of 327 Dolm Men ruled by "the Total Illumination," a Lawful 8th-level Sorcerer.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

2807

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

2808

Citadel of 41 Orange Men led by "the Perpetual Prince," a Neutral 6th-level Fighter.

Village of 292 Purple Men ruled by a Neutral 10th-level Fighter.

2809

6 individuals of Species 23750.

Village of 242 Bone Men ruled by a Neutral 8th-level Fighter.

2810

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

2811

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

6 Velociraptors.

2812

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Monastery of 63 Dolm Men led by a Lawful 4th-level Sorcerer.

2813

2 Shoggoths.

1 Deep One.

2814

Citadel of 30 Dolm Men led by a Neutral 3rd-level Fighter.

2 Unquiet Worms.

2815

Village of 217 Green Men ruled by a Neutral 10th-level Sorcerer.

Circle of Standing Stones.

2816

Village of 237 Jale Men ruled by a Chaotic 6th-level Fighter.

1 Dolm Ooze.

2901

Village of 277 Orange Men ruled by a Neutral 6th-level Fighter.

Village of 305 Blue Men ruled by a Chaotic 4th-level Fighter.

2902

Hidden underground lair of 43 Red zealots led by a Lawful 5th-level Sorcerer.

Spawn of Shub-Niggurath (AC 19, MV 120, HD 1, Neutral [intelligent]): a Green amoeboid with a suckered hide, no eyes, and no mouth.

2903

Spawn of Shub-Niggurath (AC 16, MV 180, HD 6, Chaotic): a White amoeboid with a suckered hide, multiple/insectile eyes, and a beaked mouth. Immune to heat/fire.

1 Sabertooth Tiger (intelligent).

2904

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

4 Triceratops.

2905

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

1 Ulfire Jelly.

2906

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Spawn of Shub-Niggurath (AC 20, MV 120 [swimming only], HD 6, Chaotic): a Black ooze/slime with a scaled hide, 5 eyes, and multiple mouths. The creature shoots spikes (1 die damage). Immune to poison. Immune to normal weapons.

2907

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

Spawn of Shub-Niggurath (AC 15, MV 120, HD 2, Chaotic): a Jale ophidioid with a smooth hide, 4 eyes, and a beaked mouth. The creature has 2-9 heads. Regenerate 1 HD every 1-3 rounds.

2908

Village of 377 Black Men ruled by a Chaotic 7th-level Sorcerer.

Castle of 28 Purple Men led by a Neutral 5th-level Fighter.

2909

Village of 306 Mutated Men ruled by "the One of Glory," a Chaotic 5th-level Sorcerer.

8 Mi-Go.

2910

Village of 294 Yellow Men ruled by a Chaotic 6th-level Sorcerer.

A group of 6 disease ridden Bone cannibals feast on the remains of some Bone Men.

2911

Spawn of Shub-Niggurath (AC 12, MV 210, HD 9, Chaotic): a Ulfire annelidoid with a smooth hide, 2 eyes, and a toothed mouth. Invisible.

Spawn of Shub-Niggurath (AC 14, MV 150, HD 7, Chaotic): a Purple ooze/slime with a suckered hide, 6 eyes, and no mouth. Immune to cold.

2912

Village of 342 Red Men ruled by a Neutral 7th-level Fighter.

5 of the Great Race.

2913

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2914

Castle of 90 White Men led by a Neutral 8th-level Fighter.

Village of 268 Jale Men ruled by "the Merciful Pool," a Neutral 4th-level Fighter.

2915

Village of 223 Bone Men ruled by a Neutral 6th-level Fighter.

Citadel of 127 White Men led by a Neutral 5th-level Fighter.

2916

The bodies of countless Dolm Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

3001

1 B'yakhee.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

3002

Village of 328 Black Men ruled by a Chaotic 11th-level Fighter.

Village of 364 Purple Men ruled by "the Omnipresent Will," a Lawful 4th-level Fighter.

3003

A young Blue Man child weeps alone. He has no possessions save his clothes, and is hungry.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

3004

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

3 of the Great Race.

3005

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Monastery of 57 Blue Men led by a Neutral 6th-level Fighter.

3006

The mutilated bodies of two Ulfire children lay next to the dead body of a Orange Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

Castle of 51 Yellow Men led by a Neutral 5th-level Fighter.

3007

11 Mutant Lambeosaurus (AC 15, MV 120', HD 13, neutral). Suckered Dolm hide. Laser Eyes Immune to normal weapons.

Spawn of Shub-Niggurath (AC 14, MV 240, HD 5, Chaotic): a Black amoeboid with a furred hide, 1 eyes, and no mouth.

3008

1 Dolm Pudding.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

3009

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Village of 173 Blue Men ruled by a Neutral 7th-level Fighter.

3010

Village of 366 Mutated Men ruled by "the Overlady of the Seas," a Chaotic 8th-level Fighter.

94 Space Aliens.

3011

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

4 Red Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2116.

3012

Village of 407 Yellow Men ruled by a Lawful 7th-level Fighter.

Village of 309 Black Men ruled by a Chaotic 4th-level Fighter.

3013

1 Primordial One.

Spawn of Shub-Niggurath (AC 13, MV 60, HD 6, Chaotic): a Red quadruped with a scaled hide, multiple/insectile eyes, and a circular gaping maw. Its touch causes paralysis. Surprised only on a 1. Immune to cold.

3014

Citadel of 135 Yellow Men led by a Neutral 6th-level Sorcerer.

Village of 330 Bone Men ruled by a Neutral 7th-level Sorcerer.

3015

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

Village of 267 White Men ruled by a Neutral 4th-level Fighter.

3016

10 Stegosauruses.

Spawn of Shub-Niggurath (AC 16, MV 150, HD 10, Chaotic): a Dolm fungoid with a furred hide, 1 eyes, and a beaked mouth.

3101

21 Diseased Guardians.

Spawn of Shub-Niggurath (AC 16, MV 90, HD 8, Chaotic): a Orange annelidoid with a scaled hide, 3 eyes, and no mouth. Immune to heat/fire.

3102

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

13 Mutant Styracosaurus (AC 17, MV 60', HD 8, neutral). Feathered Bone hide. Suckered mouth, 2-9 heads. Laser Eyes

3103

Spawn of Shub-Niggurath (AC 12, MV 30 [land] / 120 [swim], HD 5, Chaotic): a Dolm ophidioid with a scaled hide, no eyes, and multiple mouths.

Castle of 19 Bone Men led by a Neutral 7th-level Fighter.

3104

Spawn of Shub-Niggurath (AC 19, MV 90, HD 6, Chaotic): a Orange quadruped with a suckered hide, 4 eyes, and a toothed mouth.

17 irrational space aliens herd a group of 15 Black Men into a small metal bunker.

3105

Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 60 [fly], HD 2, Chaotic): a Red, White and Ulfire crustacean with a smooth hide, 1 eyes, and no mouth. Immune to surprise.

Castle of 45 Yellow Men led by "the Day's Essence," a Neutral 4th-level Fighter.

3106

4 Mutant Brachiosaurus (AC 16, MV 60', HD 34, neutral). Smooth Jale hide. Laser Eyes

3-18 red orbs can be seen floating in the distance.

3107

21 Diseased Guardians.

Spawn of Shub-Niggurath (AC 15, MV 90 [swimming only], HD 8, Neutral [unintelligent]): a Black octopoid with a scaled hide, 1 eyes, and no mouth. Harmed only by fire.

3108

Citadel of 81 Red Men led by "the Inestimable Overlady," a Chaotic 9th-level Sorcerer.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

3109

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

3110

1 Cthugah's Flame Creature.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3111

Citadel of 123 Ulfire Men led by a Chaotic 5th-level Fighter.

Strange ritual space made up of crucified Green Man, small clay jars of water and dried herbs.

3112

Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 210 [swim], HD 3, Chaotic): a Blue and Orange ooze/slime with a furred hide, no eyes, and a beaked mouth. Immune to normal weapons.

3113

Village of 213 Orange Men ruled by a Neutral 7th-level Fighter.

A young Ulfire Man child weeps alone. He has no possessions save his clothes, and is hungry.

3114

Citadel of 85 Dolm Men led by "the Grace of the Perpetual God," a Chaotic 5th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 60 [swimming only], HD 5, Chaotic): a Orange annelidoid with a furred hide, 5 eyes, and no mouth. Immune to normal weapons.

3115

Citadel of 34 Brown Men led by a Neutral 8th-level Fighter.

Spawn of Shub-Niggurath (AC 16, MV 30 [land] / 60 [swim], HD 6, Chaotic): a Black arboreoid with a furred hide, multiple/insectile eyes, and a circular gaping maw.

3116

10 Mi-Go.

2 Mutant Plesiosaurus (AC 14, MV 150', HD 17, neutral). Feathered Dolm hide. Eyes glow brightly (Gaze causes confusion). Regenerate 1 HD every 1-3 rounds.

3201

Citadel of 113 Green Men who are currently leaderless.

Village of 267 Green Men ruled by "the Voice of Winds," a Lawful 5th-level Sorcerer.

3202

Burnt out husk of a large Purple tyrannosaurus rex.

52 Space Aliens.

3203

Spawn of Shub-Niggurath (AC 19, MV 60, HD 4, Chaotic): a Brown ooze/slime with a suckered hide, 1 eyes, and a circular gaping maw.

20 Diseased Guardians.

3204

Village of 218 Red Men ruled by "the Prince upon the Red Throne," a Lawful 4th-level Fighter.

Citadel of 39 Jale Men led by a Chaotic 6th-level Fighter.

3205

Spawn of Shub-Niggurath (AC 17, MV 90 [swimming only], HD 1, Neutral [intelligent]): a Purple, Orange, Blue and Bone quadruped with a scaled hide, no eyes, and a suckered mouth. Immune to surprise.

Village of 230 Red Men ruled by "the Arbiter of the Eyes," a Neutral 6th-level Fighter.

3206

Castle of 45 Purple Men led by a Neutral 9th-level Sorcerer.

17 irrational space aliens herd a group of 15 Red Men into a small metal bunker.

3207

Spawn of Shub-Niggurath (AC 13, MV 180, HD 3, Neutral [unintelligent]): a Purple plant with a scaled hide, 1 eyes, and a toothed mouth. The creature poisonous. Harmed only by fire.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

3208

Village of 305 Yellow Men ruled by a Neutral 5th-level Fighter.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

3209

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

3210

Village of 360 Yellow Men ruled by "the Effulgence of All Gifts," a Neutral 11th-level Sorcerer.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

3211

11 Stegosauruses.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

3212

Castle of 53 Purple Men led by a Lawful 4th-level Sorcerer.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3213

6 Pterodactyls.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

3214

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

1 Dolm Worm.

3215

2 Cthugah's Flame Creatures.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

3216

2 Cthugah's Flame Creatures.

Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 180 [fly], HD 3, Chaotic): a Green icthyoid with a smooth hide, 2 eyes, and a circular gaping maw.

3301

Village of 246 White Men ruled by "the Beast of Sublime Wisdom," a Neutral 5th-level Sorcerer.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

3302

Village of 261 Jale Men ruled by a Neutral 9th-level Fighter.

1 Spawn of Yog-Sothoth.

3303

Citadel of 85 Black Men led by a Chaotic 9th-level Fighter.

Village of 335 Blue Men ruled by a Chaotic 6th-level Sorcerer.

3304

Circle of Standing Stones.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.