This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.
2701
Village of 373 Green Men ruled by "the Star of Benedictions," a Lawful 4th-level Fighter.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2702
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
A group of 6 disease ridden Red cannibals feast on the remains of some Bone Men.
2703
Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 180 [fly] / 120 [swim], HD 1, Neutral [unintelligent]): a Ulfire icthyoid with a suckered hide, 6 eyes, and multiple mouths. Harmed only by fire.
Ancient runes are carved into earth, filled with red clay.
2704
Citadel of 127 Brown Men led by a Neutral 3rd-level Fighter.
Village of 371 Jale Men ruled by a Neutral 8th-level Sorcerer.
2705
Circle of Standing Stones.
4 Mutant Ceratosaurus (AC 16, MV 150', HD 10, neutral). Feathered Red hide. Genius Intelligence (18+ Int) and 1-4 psychic powers. Regenerate 1 HD every 1-3 rounds.
2706
Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 180 [swim], HD 2, Chaotic): a Green fungoid with a smooth hide, no eyes, and a circular gaping maw. Immune to heat/fire.
An abandoned space alien outpost is now home to a group of 23 Yellow bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1605.
2707
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Spawn of Shub-Niggurath (AC 17, MV 150 [land] / 120 [swim], HD 3, Chaotic): a Yellow anthropoid with a smooth hide, 2 eyes, and a toothed mouth. Surprised only on a 1.
2708
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Spawn of Shub-Niggurath (AC 12, MV 90, HD 7, Chaotic): a Red ooze/slime with a furred hide, no eyes, and multiple mouths. Invisible.
2709
Spawn of Shub-Niggurath (AC 12, MV 120, HD 1, Chaotic): a Blue amoeboid with a suckered hide, 3 eyes, and a toothed mouth. Immune to poison.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2710
5 Mummies.
Spawn of Shub-Niggurath (AC 13, MV 120, HD 5, Chaotic): a Black insectoid with a suckered hide, 2 eyes, and a toothed mouth.
2711
Castle of 54 Yellow Men led by a Neutral 4th-level Fighter.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
2712
Village of 347 Red Men ruled by a Chaotic 5th-level Fighter.
12 Mummies.
2713
Spawn of Shub-Niggurath (AC 13, MV 180, HD 8, Chaotic): a Red, Bone, Dolm and Green arboreoid with a feathered hide, multiple/insectile eyes, and a circular gaping maw.
3 Unquiet Worms.
2714
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
2715
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2716
3-18 red orbs can be seen floating in the distance.
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
2801
1 Deep One.
2 Tyrannosaurus Rexes.
2802
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
Village of 327 Ulfire Men ruled by a Neutral 6th-level Sorcerer.
2803
Village of 214 Green Men ruled by a Neutral 10th-level Fighter.
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
2804
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Village of 304 Black Men ruled by a Chaotic 8th-level Fighter.
2805
Castle of 29 Ulfire Men led by a Lawful 5th-level Fighter.
5 Mummies.
2806
A young Jale Man child weeps alone. He has no possessions save his clothes, and is hungry.
1 Dolm Pudding.
2807
Citadel of 47 White Men led by "the Shield of the Morn," a Chaotic 7th-level Fighter.
4 Mutant Paleoscincus (AC 24, MV 30', HD 8, neutral). Scaled Dolm hide. Laser Eyes Immune to normal weapons.
2808
Citadel of 97 Jale Men led by a Chaotic 3rd-level Fighter.
Village of 318 Red Men ruled by a Neutral 5th-level Sorcerer.
2809
Village of 229 White Men ruled by a Neutral 1st-level Fighter.
Village of 323 Yellow Men ruled by a Chaotic 10th-level Fighter.
2810
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 120 [swim], HD 1, Chaotic): a Ulfire avioid with a feathered hide, 2 eyes, and a suckered mouth. The creature has 2-9 heads. Immune to heat/fire.
Village of 263 White Men ruled by "the Arbiter of Invincibility," a Lawful 6th-level Fighter.
2811
1 B'yakhee.
Spawn of Shub-Niggurath (AC 14, MV 180, HD 4, Chaotic): a Red, Orange and Green arachnoid with a feathered hide, no eyes, and multiple mouths. Immune to cold.
2812
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
Spawn of Shub-Niggurath (AC 17, MV 60 [land] / 120 [fly], HD 7, Chaotic): a Orange ooze/slime with a suckered hide, 6 eyes, and a suckered mouth. The creature is extremely cold: 1 die damage per round to all within 20'
2813
Strange ritual space made up of crucified White Man, small clay jars of water and dried herbs.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2814
1 Shoggoth.
The mutilated bodies of two Ulfire children lay next to the dead body of a Black Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
2815
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Two Purple men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2816
1 Sabertooth Tiger (intelligent).
2 Tyrannosaurus Rexes.
2901
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
17 irrational space aliens herd a group of 15 Bone Men into a small metal bunker.
2902
Village of 242 Bone Men ruled by a Neutral 6th-level Fighter.
4 Orange Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2606.
2903
Spawn of Shub-Niggurath (AC 14, MV 60 [swimming only], HD 9, Chaotic): a Jale, Orange and Green ophidioid with a feathered hide, multiple/insectile eyes, and a beaked mouth. The creature is extremely hot: 1 die damage per round to all within 20'
Spawn of Shub-Niggurath (AC 15, MV 90, HD 3, Chaotic): a Jale crustacean with a suckered hide, 3 eyes, and a beaked mouth. Immune to heat/fire.
2904
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
Citadel of 121 Jale Men led by "the Joy of All the Seas," a Chaotic 6th-level Sorcerer.
2905
1 Spawn of Yog-Sothoth.
Castle of 53 Dolm Men led by "the Flower of All the Lands," a Neutral 7th-level Fighter.
2906
3 Triceratops.
1 Ulfire Jelly.
2907
Spawn of Shub-Niggurath (AC 13, MV 210, HD 9, Chaotic): a Orange amoeboid with a suckered hide, no eyes, and a circular gaping maw.
12 Mummies.
2908
Spawn of Shub-Niggurath (AC 13, MV 120, HD 1, Chaotic): a Orange and Yellow ooze/slime with a suckered hide, 2 eyes, and no mouth.
3 Unquiet Worms.
2909
Citadel of 62 Blue Men led by a Chaotic 7th-level Fighter.
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
2910
1 Mummy Brain.
Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 90 [fly] / 120 [swim], HD 1, Neutral [intelligent]): a Black fungoid with a scaled hide, no eyes, and a toothed mouth.
2911
Village of 288 Orange Men ruled by a Neutral 3rd-level Fighter.
4 Spawn of Shub-Niggurath (AC 17, MV 210, HD 6, Chaotic): a Blue fungoid with a smooth hide, 3 eyes, and no mouth.
2912
Village of 299 Brown Men ruled by a Chaotic 7th-level Fighter.
2 Tyrannosaurus Rexes.
2913
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2914
Village of 303 Black Men ruled by a Neutral 6th-level Fighter.
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
2915
Village of 313 Dolm Men ruled by "the Soul of the Hills," a Lawful 10th-level Sorcerer.
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
2916
2 Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 19, neutral). Scaled Green hide. Multiple mouths. Posses an additional 3 senses (Surprises on 1-4 on a d6). Invisible.
Mutant Paleoscincus (AC 24, MV 30', HD 6, neutral). Scaled Black hide. Shoots eggs from its butt.
3001
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
3002
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
3003
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
3004
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
2 Spawn of Shub-Niggurath (AC 19, MV 180, HD 4, Chaotic): a White and Bone hexapod with a suckered hide, 1 eyes, and no mouth.
3005
Village of 265 Orange Men ruled by "the Vault of Small Petals," a Neutral 4th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
3006
Village of 231 Black Men ruled by a Neutral 5th-level Sorcerer.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
3007
Burnt out husk of a large Blue tyrannosaurus rex.
Spawn of Shub-Niggurath (AC 14, MV 30, HD 7, Chaotic): a Black amoeboid with a suckered hide, 6 eyes, and a circular gaping maw. Surprised only on a 1.
3008
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
3009
Village of 291 Blue Men ruled by "the Intellect of Many Hues," a Neutral 8th-level Fighter.
The bodies of countless Brown Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
3010
4 Pterodactyls.
Village of 313 Bone Men ruled by a Chaotic 5th-level Fighter.
3011
Spawn of Shub-Niggurath (AC 17, MV 180 [land] / 120 [fly] / 90 [swim], HD 2, Neutral [intelligent]): a Dolm octopoid with a scaled hide, 4 eyes, and a circular gaping maw. Invisible.
3 Dolm Worms.
3012
Village of 313 Ulfire Men ruled by "She of the High God," a Neutral 7th-level Fighter.
Village of 181 Green Men ruled by a Neutral 6th-level Fighter.
3013
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
3014
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Citadel of 115 Brown Men led by a Neutral 5th-level Sorcerer.
3015
3 individuals of Species 23750.
1 individual of Species 23750.
3016
1 Mummy Brain.
Citadel of 15 Orange Men led by "the Princess of the Awake," a Chaotic 7th-level Sorcerer.
3101
11 Mutant Plateosaurus (AC 16, MV 80', HD 8, neutral). Scaled Black hide. Immortal. Will resurrect 1 minute after apparent death. Surprised only on a 1.
Village of 262 White Men ruled by a Chaotic 5th-level Fighter.
3102
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
3103
Spawn of Shub-Niggurath (AC 13, MV 90, HD 10, Chaotic): a Jale octopoid with a smooth hide, multiple/insectile eyes, and multiple mouths. Surprised only on a 1.
1 Cthugah's Flame Creature.
3104
Castle of 58 Jale Men led by a Chaotic 5th-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 120, HD 3, Chaotic): a Purple arachnoid with a scaled hide, 3 eyes, and a circular gaping maw. Invisible.
3105
Village of 217 Purple Men ruled by a Chaotic 8th-level Fighter.
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
3106
7 Mi-Go.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
3107
Castle of 68 Jale Men led by a Chaotic 6th-level Fighter.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
3108
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
2 Mutant Gorgosaurus (AC 16, MV 150', HD 12, neutral). Scaled Green hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).
3109
Hidden underground lair of 43 Purple zealots led by a Lawful 5th-level Sorcerer.
1 Ulfire Jelly.
3110
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
4 Unquiet Worms.
3111
Spawn of Shub-Niggurath (AC 13, MV 90, HD 9, Chaotic): a White annelidoid with a scaled hide, 2 eyes, and a circular gaping maw.
3112
A young Purple Man child weeps alone. He has no possessions save his clothes, and is hungry.
Two Red men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
3113
Spawn of Shub-Niggurath (AC 20, MV 210, HD 2, Chaotic): a Dolm insectoid with a suckered hide, multiple/insectile eyes, and a circular gaping maw. Harmed only by fire.
9 Mutant Trachodon (AC 16, MV 120', HD 15, neutral). Feathered Bone hide. Invisible.
3114
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
8 Velociraptors.
3115
Village of 216 Dolm Men ruled by "the Judge of Winds," a Neutral 5th-level Sorcerer.
Ancient runes are carved into earth, filled with red clay.
3116
1 Dolm Worm.
Village of 205 Ulfire Men ruled by "the Transcendent Eyes," a Neutral 8th-level Fighter.
3201
Spawn of Shub-Niggurath (AC 12, MV 60 [swimming only], HD 7, Chaotic): a Orange, Red and Brown amoeboid with a suckered hide, 2 eyes, and a circular gaping maw. Immune to cold.
Village of 311 Orange Men ruled by a Neutral 4th-level Fighter.
3202
The bodies of countless Bone Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
6 Mutant Camarasaurus (AC 15, MV 60', HD 16, neutral). Scaled Green hide. Immune to surprise.
3203
Citadel of 105 Brown Men led by a Neutral 5th-level Fighter.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
3204
9 Primordial Ones.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
3205
Citadel of 77 Purple Men led by a Lawful 4th-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 210 [land] / 90 [fly], HD 6, Neutral [intelligent]): a Jale icthyoid with a smooth hide, multiple/insectile eyes, and a circular gaping maw.
3206
83 Space Aliens.
Spawn of Shub-Niggurath (AC 14, MV 240, HD 5, Neutral [intelligent]): a Purple avioid with a suckered hide, multiple/insectile eyes, and a suckered mouth. The creature is psionic: (1-8 powers, 1-8 times per day)
3207
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
5 Mutant Camarasaurus (AC 15, MV 60', HD 9, neutral). Smooth White hide.
3208
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
Citadel of 28 Yellow Men led by a Neutral 7th-level Fighter.
3209
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
Circle of Standing Stones.
3210
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
3211
7 Triceratops.
12 Mummies.
3212
Village of 301 Black Men ruled by a Neutral 4th-level Fighter.
3-18 red orbs can be seen floating in the distance.
3213
Village of 308 Jale Men ruled by a Chaotic 7th-level Fighter.
Citadel of 46 Blue Men led by a Neutral 6th-level Fighter.
3214
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Citadel of 106 Black Men led by a Chaotic 3rd-level Fighter.
3215
Burnt out husk of a large Yellow tyrannosaurus rex.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
3216
Spawn of Shub-Niggurath (AC 13, MV 90, HD 2, Chaotic): a Yellow octopoid with a feathered hide, 5 eyes, and a toothed mouth. Harmed only by fire.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
3301
Castle of 55 Black Men led by "the Lord of the Waves," a Neutral 4th-level Fighter.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
3302
8 Mummies.
The mutilated bodies of two Ulfire children lay next to the dead body of a Dolm Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
3303
Village of 198 Bone Men ruled by a Chaotic 4th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 120 [fly], HD 3, Chaotic): a Brown ophidioid with a smooth hide, 1 eyes, and a circular gaping maw. Invisible. Immune to poison.
3304
Castle of 29 Brown Men led by a Lawful 7th-level Sorcerer.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.