This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.
2701
Hidden underground lair of 43 Blue zealots led by a Lawful 5th-level Sorcerer.
Spawn of Shub-Niggurath (AC 14, MV 30 [land] / 90 [fly], HD 3, Chaotic): a Ulfire icthyoid with a suckered hide, 2 eyes, and a circular gaping maw. The creature shoots spikes (1 die damage).
2702
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 150 [swim], HD 2, Chaotic): a Purple amoeboid with a suckered hide, 4 eyes, and a beaked mouth.
2703
Spawn of Shub-Niggurath (AC 16, MV 120 [swimming only], HD 5, Chaotic): a Green octopoid with a smooth hide, 6 eyes, and a beaked mouth.
Strange ritual space made up of crucified Black Man, small clay jars of water and dried herbs.
2704
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
4 Mutant Paleoscincus (AC 24, MV 30', HD 12, neutral). Scaled Jale hide. Immortal. Will resurrect 1 minute after apparent death. Immune to normal weapons.
2705
Spawn of Shub-Niggurath (AC 13, MV 240, HD 9, Chaotic): a Blue and Ulfire avioid with a furred hide, 5 eyes, and a suckered mouth.
The bodies of countless Red Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
2706
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
2707
Village of 258 Yellow Men ruled by "the Star of Invincibility," a Lawful 5th-level Sorcerer.
Ancient runes are carved into earth, filled with red clay.
2708
7 Mi-Go.
Castle of 52 Jale Men led by a Neutral 5th-level Fighter.
2709
5 Stegosauruses.
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 210 [swim], HD 8, Chaotic): a Purple amoeboid with a smooth hide, 2 eyes, and no mouth.
2710
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
2711
Village of 295 Green Men ruled by a Chaotic 7th-level Fighter.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2712
Village of 365 Black Men ruled by a Lawful 8th-level Fighter.
1 Mummy Brain.
2713
Spawn of Shub-Niggurath (AC 12, MV 90, HD 3, Chaotic): a Black amoeboid with a furred hide, 5 eyes, and no mouth.
An abandoned space alien outpost is now home to a group of 23 Black bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1910.
2714
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
A group of 6 disease ridden Black cannibals feast on the remains of some Bone Men.
2715
Citadel of 9 White Men led by "the Effulgence of Benedictions," a Neutral 4th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 180 [fly], HD 6, Neutral [unintelligent]): a Jale annelidoid with a feathered hide, 2 eyes, and a circular gaping maw. The creature is extremely hot: 1 die damage per round to all within 20'
2716
Spawn of Shub-Niggurath (AC 20, MV 180 [land] / 60 [swim], HD 6, Neutral [intelligent]): a Dolm avioid with a furred hide, 5 eyes, and a toothed mouth.
Spawn of Shub-Niggurath (AC 13, MV None, HD 1, Chaotic): a Black ooze/slime with a scaled hide, 3 eyes, and no mouth.
2801
1 Dolm Pudding.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
2802
17 irrational space aliens herd a group of 15 White Men into a small metal bunker.
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
2803
Burnt out husk of a large Jale tyrannosaurus rex.
Citadel of 63 Red Men led by a Neutral 9th-level Fighter.
2804
Monastery of 80 Brown Men led by a Neutral 6th-level Sorcerer.
6 Mutant Camarasaurus (AC 15, MV 60', HD 9, neutral). Scaled Purple hide. Extremely cold (1 die damage per round to all within 20').
2805
1 Deep One.
Castle of 79 Dolm Men led by a Chaotic 9th-level Fighter.
2806
Village of 301 Yellow Men ruled by a Chaotic 4th-level Sorcerer.
Village of 360 Orange Men ruled by a Chaotic 6th-level Fighter.
2807
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
15 Mutant Iguanadon (AC 16, MV 150', HD 3, neutral). Feathered Purple hide.
2808
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
5 Pterodactyls.
2809
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2810
Village of 214 Purple Men ruled by a Neutral 5th-level Fighter.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2811
Village of 383 Black Men ruled by a Lawful 3rd-level Sorcerer.
6 Velociraptors.
2812
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
1 Spawn of Shub-Niggurath (AC 14, MV 120, HD 1, Neutral [intelligent]): a Purple hexapod with a scaled hide, 1 eyes, and a toothed mouth. Immune to heat/fire.
2813
Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 90 [fly] / 90 [swim], HD 2, Chaotic): a Purple ophidioid with a scaled hide, 6 eyes, and a suckered mouth. Harmed only by fire.
1 Spawn of Yog-Sothoth.
2814
Village of 256 Bone Men ruled by a Neutral 11th-level Fighter.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
2815
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
Spawn of Shub-Niggurath (AC 13, MV 180, HD 9, Chaotic): a Bone arachnoid with a smooth hide, no eyes, and multiple mouths. Surprised only on a 1.
2816
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
Village of 193 Purple Men ruled by a Lawful 7th-level Sorcerer.
2901
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 90, HD 4, Chaotic): a Jale batrachian with a scaled hide, 4 eyes, and a circular gaping maw.
2902
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
Citadel of 87 Yellow Men led by a Neutral 9th-level Sorcerer.
2903
Mutant Teratosaurus (AC 16, MV 180', HD 13, neutral). Scaled Orange hide. Tentacles for tongues (can grab prey up to 20' away). Invisible.
Village of 235 Red Men ruled by "the Queen of Invincibility," a Chaotic 5th-level Fighter.
2904
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2905
Village of 238 Green Men ruled by "the Commander of War," a Chaotic 5th-level Fighter.
1 Spawn of Yog-Sothoth.
2906
3-18 red orbs can be seen floating in the distance.
Citadel of 78 Orange Men led by a Neutral 5th-level Fighter.
2907
Citadel of 124 Brown Men led by a Neutral 7th-level Fighter.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2908
Spawn of Shub-Niggurath (AC 13, MV 180 [land] / 120 [fly] / 210 [swim], HD 2, Chaotic): a Black avioid with a scaled hide, 6 eyes, and a beaked mouth. Immune to normal weapons.
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
2909
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
3 Spawn of Shub-Niggurath (AC 20, MV 90 [land] / 150 [swim], HD 10, Neutral [intelligent]): a Dolm insectoid with a scaled hide, multiple/insectile eyes, and a toothed mouth. Immune to surprise.
2910
3 Spawn of Shub-Niggurath (AC 12, MV 120, HD 5, Chaotic): a Blue octopoid with a scaled hide, 1 eyes, and a toothed mouth. Invisible.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2911
Village of 225 Ulfire Men ruled by a Chaotic 3rd-level Fighter.
Village of 277 White Men ruled by a Lawful 6th-level Sorcerer.
2912
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
Citadel of 77 Jale Men led by a Neutral 8th-level Fighter.
2913
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
Circle of Standing Stones.
2914
Village of 239 Dolm Men ruled by a Neutral 6th-level Sorcerer.
Village of 182 Orange Men ruled by "the Chief of the High Sceptre," a Neutral 4th-level Fighter.
2915
1 Ulfire Jelly.
1 Dolm Worm.
2916
Village of 339 Ulfire Men ruled by a Lawful 3rd-level Fighter.
Village of 300 Dolm Men ruled by a Neutral 4th-level Fighter.
3001
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
Castle of 42 Blue Men led by "the Lawgiver of Inapproachable Countenance," a Chaotic 7th-level Fighter.
3002
Spawn of Shub-Niggurath (AC 12, MV 150, HD 2, Chaotic): a Orange ophidioid with a smooth hide, 6 eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.
Village of 306 Dolm Men ruled by a Chaotic 5th-level Fighter.
3003
Castle of 39 Jale Men led by "the Baron of All Graces," a Chaotic 9th-level Sorcerer.
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
3004
Spawn of Shub-Niggurath (AC 12, MV 60, HD 5, Chaotic): a Green ooze/slime with a feathered hide, 1 eyes, and no mouth.
3 Mutant Paleoscincus (AC 24, MV 30', HD 5, neutral). Suckered Bone hide. Can split into smaller versions of itself, like Voltron in reverse.
3005
Village of 229 Black Men ruled by a Neutral 5th-level Fighter.
1 Shoggoth.
3006
1 Spawn of Yog-Sothoth.
A young Brown Man child weeps alone. He has no possessions save his clothes, and is hungry.
3007
Citadel of 103 White Men led by "the Bestower of the Air, the Earth, and the Seas," a Neutral 6th-level Fighter.
Citadel of 77 Purple Men led by a Neutral 3rd-level Sorcerer.
3008
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Citadel of 18 Dolm Men led by "the Excellency of Summer," a Lawful 6th-level Fighter.
3009
Village of 347 Purple Men ruled by "the Silent Wind," a Lawful 4th-level Fighter.
17 Diseased Guardians.
3010
The mutilated bodies of two Ulfire children lay next to the dead body of a Ulfire Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
Castle of 71 Bone Men led by a Chaotic 6th-level Fighter.
3011
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Spawn of Shub-Niggurath (AC 19, MV 90, HD 5, Chaotic): a Red arachnoid with a scaled hide, 4 eyes, and a toothed mouth. Its touch causes sickness (lose 1 Con / day until dead).
3012
1 Sabertooth Tiger (intelligent).
Village of 230 Purple Men ruled by a Neutral 7th-level Fighter.
3013
4 Dolm Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1612.
Village of 328 Orange Men ruled by "the Wielder of Mercy," a Neutral 8th-level Fighter.
3014
2 Mutant Brachiosaurus (AC 16, MV 60', HD 36, neutral). Furred Bone hide. Extremely hot (1 die damage per round to all within 20'). Immune to surprise.
3 Pterodactyls.
3015
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 60 [fly], HD 5, Chaotic): a Black plant with a furred hide, multiple/insectile eyes, and multiple mouths. Immune to heat/fire.
3016
Castle of 86 Black Men led by "the Master of the Hills," a Neutral 4th-level Sorcerer.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
3101
3 Shoggoths.
Citadel of 22 White Men led by "the Clear Plumage," a Neutral 6th-level Sorcerer.
3102
Two Red men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
3103
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
1 Mummy Brain.
3104
5 Mummies.
1 Cthugah's Flame Creature.
3105
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Village of 322 Dolm Men ruled by "the Omniscient Voice," a Neutral 5th-level Fighter.
3106
Village of 287 Jale Men ruled by "the Bestower of the Dead," a Chaotic 5th-level Fighter.
Village of 254 Green Men ruled by "the Perfection of Splendour," a Chaotic 11th-level Sorcerer.
3107
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
Spawn of Shub-Niggurath (AC 14, MV 60 [land] / 120 [fly], HD 4, Neutral [unintelligent]): a White crustacean with a suckered hide, no eyes, and a suckered mouth. Harmed only by fire.
3108
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
3109
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
3110
Castle of 26 Bone Men led by a Chaotic 3rd-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 210 [swimming only], HD 5, Chaotic): a Bone amoeboid with a smooth hide, 4 eyes, and a circular gaping maw. Immune to normal weapons.
3111
Village of 285 Black Men ruled by a Neutral 3rd-level Sorcerer.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
3112
Citadel of 113 Mutated Men led by "the Inapproachable Ravishment upon the Mutated Throne," a Neutral 4th-level Fighter.
Village of 206 Red Men ruled by a Neutral 6th-level Sorcerer.
3113
Citadel of 108 Green Men led by a Chaotic 6th-level Fighter.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
3114
15 Mutant Plateosaurus (AC 16, MV 80', HD 4, neutral). Feathered White hide. Immune to cold.
Village of 236 Brown Men ruled by "the Overseer of the Bringer," a Neutral 5th-level Sorcerer.
3115
1 Tyrannosaurus Rex.
4 Pterodactyls.
3116
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
3201
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Spawn of Shub-Niggurath (AC 19, MV 240, HD 7, Chaotic): a Dolm amoeboid with a suckered hide, 3 eyes, and a toothed mouth.
3202
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
3203
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Spawn of Shub-Niggurath (AC 16, MV 180 [swimming only], HD 10, Chaotic): a Red, Ulfire and Bone ooze/slime with a scaled hide, 5 eyes, and a suckered mouth.
3204
Castle of 26 Black Men led by a Lawful 8th-level Fighter.
2 Cthugah's Flame Creatures.
3205
Strange ritual space made up of crucified Orange Man, small clay jars of water and dried herbs.
Village of 188 Ulfire Men ruled by a Chaotic 5th-level Fighter.
3206
Village of 441 Green Men ruled by a Lawful 7th-level Sorcerer.
8 Stegosauruses.
3207
Village of 350 Red Men ruled by a Neutral 5th-level Sorcerer.
8 Mutant Iguanadon (AC 16, MV 150', HD 10, neutral). Furred Red hide. Laser Eyes Immune to poison.
3208
Castle of 58 Yellow Men led by a Lawful 4th-level Fighter.
Castle of 61 Black Men led by "the Foundation of Winter," a Neutral 2nd-level Sorcerer.
3209
Spawn of Shub-Niggurath (AC 12, MV 120, HD 6, Neutral [intelligent]): a Bone arboreoid with a smooth hide, no eyes, and a suckered mouth. Regenerate 1 HD every 1-3 rounds.
4 Stegosauruses.
3210
12 Stegosauruses.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
3211
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Spawn of Shub-Niggurath (AC 19, MV 210 [land] / 120 [swim], HD 8, Chaotic): a Black icthyoid with a suckered hide, 4 eyes, and a circular gaping maw. Immune to surprise.
3212
Spawn of Shub-Niggurath (AC 13, MV 180 [land] / 150 [fly] / 210 [swim], HD 7, Chaotic): a Bone arachnoid with a furred hide, 2 eyes, and a toothed mouth.
Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 60 [swim], HD 3, Chaotic): a Bone arachnoid with a scaled hide, 2 eyes, and a circular gaping maw.
3213
Monastery of 41 Black Men led by a Chaotic 6th-level Fighter.
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
3214
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
3215
1 Sabertooth Tiger (intelligent).
The bodies of countless White Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
3216
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Citadel of 94 Bone Men led by "the Lord of Winter," a Chaotic 7th-level Fighter.
3301
Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 120 [swim], HD 7, Chaotic): a Jale, White and Dolm fungoid with a feathered hide, 2 eyes, and multiple mouths. Immune to surprise.
Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 90 [fly], HD 10, Neutral [unintelligent]): a Purple amoeboid with a scaled hide, 3 eyes, and a beaked mouth.
3302
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
4 Ulfire Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2610.
3303
15 Mutant Plateosaurus (AC 16, MV 80', HD 7, neutral). Scaled Brown hide. Genius Intelligence (18+ Int) and 1-4 psychic powers. Immune to normal weapons.
Spawn of Shub-Niggurath (AC 13, MV 180, HD 10, Chaotic): a Yellow batrachian with a feathered hide, 1 eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.
3304
Citadel of 17 Red Men led by "the Emperor of All the Lands," a Chaotic 3rd-level Fighter.
Spawn of Shub-Niggurath (AC 16, MV 240 [land] / 150 [swim], HD 4, Chaotic): a Blue and Jale avioid with a smooth hide, no eyes, and no mouth.