This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.
2701
3 Spawn of Shub-Niggurath (AC 12, MV 120, HD 4, Chaotic): a Yellow amoeboid with a scaled hide, 5 eyes, and a toothed mouth.
Village of 296 Ulfire Men ruled by "the Intellect of the Bringer," a Neutral 5th-level Fighter.
2702
3-18 red orbs can be seen floating in the distance.
Spawn of Shub-Niggurath (AC 19, MV 120, HD 2, Chaotic): a Brown quadruped with a suckered hide, 1 eyes, and a circular gaping maw. Its touch turns anyone to slime. Harmed only by fire.
2703
4 Mummies.
Citadel of 65 Purple Men led by a Neutral 8th-level Fighter.
2704
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
Hidden underground lair of 43 Blue zealots led by a Lawful 5th-level Sorcerer.
2705
1 Dolm Worm.
4 Mutant Paleoscincus (AC 24, MV 30', HD 9, neutral). Smooth Red hide. Shoots eggs from its butt. Invisible.
2706
Spawn of Shub-Niggurath (AC 20, MV 240 [land] / 210 [swim], HD 7, Chaotic): a Yellow and Dolm amoeboid with a suckered hide, 2 eyes, and a beaked mouth. The sight of it makes opponents flee in fear. Immune to poison.
Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a Bone and Brown anthropoid with a smooth hide, multiple/insectile eyes, and a suckered mouth.
2707
8 of the Great Race.
Citadel of 114 Bone Men led by a Neutral 2nd-level Fighter.
2708
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2709
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
2710
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
Village of 260 Orange Men ruled by a Chaotic 8th-level Fighter.
2711
Castle of 46 Black Men led by a Neutral 6th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 150, HD 1, Chaotic): a Jale octopoid with a smooth hide, 3 eyes, and a beaked mouth.
2712
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
2713
1 Ulfire Jelly.
Spawn of Shub-Niggurath (AC 14, MV 150, HD 5, Neutral [intelligent]): a Orange ooze/slime with a smooth hide, no eyes, and multiple mouths. Immune to heat/fire.
2714
1 Spawn of Shub-Niggurath (AC 14, MV 210 [swimming only], HD 3, Chaotic): a Yellow arboreoid with a smooth hide, 2 eyes, and multiple mouths. Surprised only on a 1.
Spawn of Shub-Niggurath (AC 12, MV 30, HD 4, Neutral [intelligent]): a White ooze/slime with a scaled hide, no eyes, and a suckered mouth. The creature shoots spikes (1 die damage).
2715
Castle of 74 Brown Men led by "the Thought of the Sun," a Neutral 7th-level Fighter.
81 Space Aliens.
2716
3 Shoggoths.
Village of 302 Blue Men ruled by a Chaotic 7th-level Sorcerer.
2801
1 Sabertooth Tiger (intelligent).
Mutant Brachiosaurus (AC 16, MV 60', HD 33, neutral). Scaled Dolm hide. Pillow-like consistency, immune to bludgeoning attacks. Immune to normal weapons.
2802
Citadel of 68 Blue Men led by a Neutral 7th-level Fighter.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2803
Village of 167 Orange Men ruled by a Lawful 7th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 180 [swimming only], HD 2, Chaotic): a Bone octopoid with a scaled hide, 5 eyes, and no mouth.
2804
Village of 273 White Men ruled by a Neutral 6th-level Fighter.
Village of 264 Red Men ruled by a Neutral 8th-level Fighter.
2805
7 Primordial Ones.
20 Diseased Guardians.
2806
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
2807
4 Jale Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0703.
7 Velociraptors.
2808
8 Mutant Velociraptor (AC 14, MV 180', HD 5, neutral). Scaled Black hide.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2809
2 Unquiet Worms.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
2810
Village of 309 Jale Men ruled by "the Overlord of Many Shades," a Neutral 11th-level Fighter.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
2811
Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 150 [fly] / 150 [swim], HD 4, Chaotic): a Yellow avioid with a scaled hide, 3 eyes, and multiple mouths. Immune to normal weapons.
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
2812
Spawn of Shub-Niggurath (AC 13, MV 120, HD 6, Chaotic): a Purple avioid with a smooth hide, 3 eyes, and a circular gaping maw. Immune to poison.
Spawn of Shub-Niggurath (AC 14, MV 180 [swimming only], HD 3, Chaotic): a Bone octopoid with a suckered hide, no eyes, and a toothed mouth. Immune to poison.
2813
1 Dolm Pudding.
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
2814
1 Shoggoth.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2815
Spawn of Shub-Niggurath (AC 12, MV 150, HD 7, Neutral [intelligent]): a Jale, White, Blue and Red ophidioid with a smooth hide, multiple/insectile eyes, and a toothed mouth. Surprised only on a 1.
1 Spawn of Shub-Niggurath (AC 17, MV 90 [swimming only], HD 4, Chaotic): a White and Bone avioid with a smooth hide, 2 eyes, and a toothed mouth. The creature is extremely cold: 1 die damage per round to all within 20' The sight of it drives insane.
2816
Mutant Plesiosaurus (AC 14, MV 150', HD 16, neutral). Suckered Red hide. Shoots eggs from its butt.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2901
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
2 Mutant Brontosaurus (AC 16, MV 60', HD 27, neutral). Feathered Bone hide. Touch causes sickness (lose 1 Con / day until dead). Regenerate 1 HD every 1-3 rounds.
2902
Village of 232 Red Men ruled by "the Eloquent Reflection," a Neutral 9th-level Fighter.
Castle of 18 Bone Men led by a Neutral 6th-level Fighter.
2903
Castle of 22 Green Men led by "the Empress of the Morn," a Neutral 7th-level Fighter.
Village of 219 Yellow Men ruled by a Chaotic 10th-level Fighter.
2904
Castle of 91 Brown Men led by "the Chieftain of Winter," a Neutral 10th-level Fighter.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
2905
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
Mutant Allosaurus (AC 16, MV 150', HD 12, neutral). Feathered Green hide. Breath weapon. Surprised only on a 1.
2906
2 Mutant Megalosaurus (AC 16, MV 120', HD 13, neutral). Smooth Bone hide. Can split into smaller versions of itself, like Voltron in reverse.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
2907
Two Dolm men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2908
The bodies of countless Black Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
A young Purple Man child weeps alone. He has no possessions save his clothes, and is hungry.
2909
Circle of Standing Stones.
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
2910
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
1 Spawn of Yog-Sothoth.
2911
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
2912
Citadel of 72 Bone Men led by a Chaotic 7th-level Fighter.
Spawn of Shub-Niggurath (AC 15, MV None, HD 3, Chaotic): a Bone octopoid with a suckered hide, 2 eyes, and a suckered mouth. Immune to surprise.
2913
10 Mutant Pentaceratops (AC 15, MV 90', HD 14, neutral). Furred Yellow hide. Suckered mouth. Breath weapon. Immune to surprise.
The mutilated bodies of two Ulfire children lay next to the dead body of a Orange Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
2914
Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 90 [swim], HD 5, Neutral [intelligent]): a Bone anthropoid with a smooth hide, 5 eyes, and a suckered mouth. Immune to poison.
Castle of 27 Bone Men led by "the Enthroned beyond All Superlatives," a Chaotic 5th-level Fighter.
2915
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2916
Village of 370 Red Men ruled by a Neutral 6th-level Fighter.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
3001
Citadel of 103 Purple Men led by a Lawful 5th-level Fighter.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
3002
Village of 305 Bone Men ruled by "the Blooming Overseer," a Neutral 5th-level Fighter.
A group of 6 disease ridden Bone cannibals feast on the remains of some Bone Men.
3003
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
Burnt out husk of a large Black tyrannosaurus rex.
3004
8 Triceratops.
2 Mummies.
3005
3 Primordial Ones.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
3006
Ancient runes are carved into earth, filled with red clay.
Castle of 42 Green Men led by a Neutral 11th-level Fighter.
3007
Village of 280 Red Men ruled by a Chaotic 6th-level Fighter.
1 Deep One.
3008
6 Mi-Go.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
3009
Spawn of Shub-Niggurath (AC 15, MV 60 [swimming only], HD 3, Chaotic): a Dolm plant with a furred hide, 4 eyes, and a circular gaping maw.
Spawn of Shub-Niggurath (AC 17, MV 180, HD 2, Chaotic): a Dolm fungoid with a smooth hide, no eyes, and a circular gaping maw. Immune to normal weapons.
3010
Spawn of Shub-Niggurath (AC 17, MV 120, HD 4, Chaotic): a Orange amoeboid with a smooth hide, 2 eyes, and multiple mouths.
5 Primordial Ones.
3011
Spawn of Shub-Niggurath (AC 12, MV 180 [swimming only], HD 5, Chaotic): a Jale, Blue and Ulfire arboreoid with a feathered hide, 2 eyes, and a suckered mouth.
Village of 274 Brown Men ruled by a Neutral 4th-level Fighter.
3012
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
Village of 270 Ulfire Men ruled by "the Effulgence of All the Living," a Neutral 6th-level Fighter.
3013
Village of 292 Green Men ruled by "the Overking of the Morn," a Neutral 6th-level Fighter.
4 Velociraptors.
3014
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
3015
Strange ritual space made up of crucified Orange Man, small clay jars of water and dried herbs.
Spawn of Shub-Niggurath (AC 17, MV 180 [land] / 210 [fly], HD 2, Chaotic): a Green quadruped with a feathered hide, no eyes, and a circular gaping maw. Its touch causes paralysis.
3016
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
An abandoned space alien outpost is now home to a group of 23 Ulfire bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2305.
3101
Castle of 72 Black Men led by "the Thought of All Gifts," a Neutral 1st-level Sorcerer.
Village of 290 Red Men ruled by a Neutral 6th-level Sorcerer.
3102
Castle of 50 Red Men led by "the King of the Gatherer," a Neutral 3rd-level Fighter.
Village of 273 Black Men ruled by a Chaotic 7th-level Fighter.
3103
Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 90 [fly], HD 1, Neutral [unintelligent]): a Purple, Jale, Bone and Orange ooze/slime with a furred hide, 1 eyes, and a beaked mouth.
Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 180 [swim], HD 5, Chaotic): a Purple and Ulfire batrachian with a scaled hide, no eyes, and no mouth. Harmed only by fire.
3104
Spawn of Shub-Niggurath (AC 16, MV 180, HD 2, Neutral [unintelligent]): a Black octopoid with a suckered hide, 5 eyes, and no mouth. The creature has a breath weapon. Surprised only on a 1.
15 Mutant Styracosaurus (AC 17, MV 60', HD 10, neutral). Feathered Purple hide. Beaked mouth, tentacles instead of legs. Immune to poison.
3105
Castle of 83 Blue Men led by "the Effulgence upon the Imperious Throne," a Neutral 9th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 240 [land] / 180 [fly], HD 2, Chaotic): a Blue, Purple and Yellow ooze/slime with a smooth hide, 6 eyes, and no mouth. Immune to normal weapons.
3106
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 60 [swim], HD 2, Neutral [intelligent]): a Orange and Red annelidoid with a scaled hide, 3 eyes, and a suckered mouth.
3107
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
Citadel of 12 Yellow Men led by "the Overking of All the Lands," a Neutral 5th-level Fighter.
3108
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Spawn of Shub-Niggurath (AC 14, MV 60 [swimming only], HD 2, Chaotic): a White crustacean with a feathered hide, no eyes, and a suckered mouth.
3109
Spawn of Shub-Niggurath (AC 14, MV None, HD 9, Chaotic): a Ulfire icthyoid with a smooth hide, no eyes, and multiple mouths.
Castle of 69 Bone Men led by "the Rain of the Waves," a Chaotic 8th-level Fighter.
3110
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
3111
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
17 irrational space aliens herd a group of 15 Dolm Men into a small metal bunker.
3112
Village of 254 Purple Men ruled by "the One upon the Purple Throne," a Lawful 10th-level Fighter.
34 Space Aliens.
3113
Citadel of 103 Green Men led by "the Serene Lawgiver," a Neutral 4th-level Fighter.
Citadel of 63 Yellow Men led by a Neutral 6th-level Fighter.
3114
Village of 291 Bone Men ruled by "the Iridescent Ravager," a Chaotic 2nd-level Fighter.
59 Space Aliens.
3115
Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 150 [fly] / 120 [swim], HD 1, Chaotic): a Red amoeboid with a feathered hide, 3 eyes, and no mouth.
3 Shoggoths.
3116
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
Village of 169 Green Men ruled by a Neutral 2nd-level Fighter.
3201
Castle of 90 Jale Men led by "the Grand Prince," a Chaotic 7th-level Fighter.
Village of 238 Blue Men ruled by "the Night of All the Seas," a Chaotic 7th-level Fighter.
3202
Spawn of Shub-Niggurath (AC 12, MV 60 [land] / 150 [swim], HD 5, Chaotic): a Black annelidoid with a suckered hide, 2 eyes, and a suckered mouth. Immune to surprise. Harmed only by fire.
3203
Village of 316 Orange Men ruled by "the Wind of Splendour," a Chaotic 6th-level Fighter.
Village of 234 Jale Men ruled by "the Dew of Sleepers," a Lawful 7th-level Fighter.
3204
Village of 383 Ulfire Men ruled by "the Terror of War," a Lawful 3rd-level Fighter.
Spawn of Shub-Niggurath (AC 15, MV 90, HD 3, Chaotic): a Yellow ophidioid with a suckered hide, no eyes, and a beaked mouth. Surprised only on a 1.
3205
2 Tyrannosaurus Rexes.
Village of 307 Ulfire Men ruled by a Chaotic 5th-level Fighter.
3206
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
3207
Strange ritual space made up of crucified Black Man, small clay jars of water and dried herbs.
12 Mutant Iguanadon (AC 16, MV 150', HD 9, neutral). Feathered Black hide. Shoots eggs from its butt.
3208
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
Spawn of Shub-Niggurath (AC 13, MV 120, HD 10, Chaotic): a Dolm arachnoid with a scaled hide, 4 eyes, and a beaked mouth. Harmed only by fire.
3209
Spawn of Shub-Niggurath (AC 15, MV 150, HD 7, Chaotic): a Bone arachnoid with a suckered hide, 5 eyes, and a toothed mouth.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
3210
3 Mutant Teratosaurus (AC 16, MV 180', HD 13, neutral). Feathered Yellow hide. Immune to heat/fire.
1 Tyrannosaurus Rex.
3211
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
Two Bone men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
3212
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
Village of 257 Blue Men ruled by "the Flower of the Moon," a Lawful 7th-level Sorcerer.
3213
Village of 313 Yellow Men ruled by "the Beast of the Waves," a Neutral 7th-level Fighter.
Village of 214 Ulfire Men ruled by "the Glory of Dreamers," a Neutral 7th-level Fighter.
3214
2 Mutant Allosaurus (AC 16, MV 150', HD 12, neutral). Scaled Orange hide. Multiple mouths. Pillow-like consistency, immune to bludgeoning attacks. Immune to poison.
Spawn of Shub-Niggurath (AC 13, MV 150, HD 1, Neutral [intelligent]): a Brown ooze/slime with a smooth hide, 6 eyes, and a beaked mouth. The creature shoots spikes (1 die damage). Surprised only on a 1.
3215
Spawn of Shub-Niggurath (AC 12, MV 210, HD 2, Chaotic): a Purple crustacean with a furred hide, 1 eyes, and a suckered mouth.
Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 120 [fly] / 240 [swim], HD 2, Neutral [unintelligent]): a Dolm avioid with a suckered hide, 4 eyes, and multiple mouths. Surprised only on a 1.
3216
2 B'yakhees.
1 Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 150 [swim], HD 1, Chaotic): a Dolm insectoid with a feathered hide, 3 eyes, and multiple mouths.
3301
1 Ulfire Jelly.
18 Diseased Guardians.
3302
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 30 [fly], HD 8, Neutral [intelligent]): a Red quadruped with a scaled hide, 3 eyes, and a suckered mouth.
3303
Castle of 17 Black Men led by a Chaotic 5th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
3304
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
Citadel of 23 Ulfire Men led by "the Omniscient Speaker," a Chaotic 5th-level Fighter.