This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.
2701
Village of 256 Dolm Men ruled by "the Captain of the Earth," a Neutral 5th-level Fighter.
1 Deep One.
2702
Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 90 [fly], HD 6, Chaotic): a Ulfire amoeboid with a suckered hide, 5 eyes, and a circular gaping maw.
Village of 236 Dolm Men ruled by a Chaotic 7th-level Sorcerer.
2703
Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 210 [fly], HD 8, Chaotic): a Dolm ooze/slime with a furred hide, 2 eyes, and a beaked mouth. The creature shoots spikes (1 die damage). Immune to poison.
An abandoned space alien outpost is now home to a group of 23 Green bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1710.
2704
Village of 322 Orange Men ruled by "the Peerless Will," a Lawful 5th-level Fighter.
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
2705
9 Mi-Go.
Village of 261 Yellow Men ruled by "the Queen of Many Colours," a Neutral 5th-level Sorcerer.
2706
Spawn of Shub-Niggurath (AC 16, MV 150 [swimming only], HD 1, Chaotic): a Bone and Yellow batrachian with a scaled hide, no eyes, and a circular gaping maw.
Castle of 50 Bone Men led by a Lawful 16th-level Fighter.
2707
1 Pterodactyl.
Spawn of Shub-Niggurath (AC 20, MV 120, HD 2, Chaotic): a Purple icthyoid with a furred hide, multiple/insectile eyes, and a toothed mouth. The creature is extremely cold: 1 die damage per round to all within 20'
2708
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
Spawn of Shub-Niggurath (AC 13, MV 60, HD 3, Chaotic): a Black avioid with a smooth hide, 4 eyes, and a toothed mouth. Immune to heat/fire.
2709
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
Spawn of Shub-Niggurath (AC 17, MV 120 [swimming only], HD 8, Chaotic): a Brown annelidoid with a suckered hide, 5 eyes, and a suckered mouth. Immune to poison.
2710
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
2711
Castle of 72 White Men led by a Chaotic 4th-level Sorcerer.
Spawn of Shub-Niggurath (AC 15, MV None, HD 1, Neutral [unintelligent]): a Green avioid with a feathered hide, 5 eyes, and a suckered mouth. Harmed only by fire.
2712
Village of 215 Red Men ruled by a Neutral 10th-level Fighter.
Spawn of Shub-Niggurath (AC 13, MV 150, HD 7, Chaotic): a Brown fungoid with a suckered hide, 1 eyes, and a circular gaping maw.
2713
Village of 271 Red Men ruled by a Chaotic 7th-level Fighter.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
2714
Village of 343 Black Men ruled by a Neutral 5th-level Fighter.
Village of 155 Red Men ruled by "the Supreme It," a Neutral 10th-level Fighter.
2715
The bodies of countless Purple Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
Mutant Plesiosaurus (AC 14, MV 150', HD 17, neutral). Furred Bone hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Immune to cold. Immune to normal weapons.
2716
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 120 [swim], HD 3, Chaotic): a Bone hexapod with a scaled hide, 4 eyes, and no mouth. Regenerate 1 HD every 1-3 rounds. Immune to surprise.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2801
Village of 244 White Men ruled by a Lawful 4th-level Fighter.
Castle of 75 Yellow Men led by a Neutral 4th-level Sorcerer.
2802
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
Castle of 57 Jale Men led by a Chaotic 6th-level Sorcerer.
2803
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2804
Spawn of Shub-Niggurath (AC 13, MV 180 [swimming only], HD 1, Chaotic): a White ooze/slime with a scaled hide, 4 eyes, and a circular gaping maw.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2805
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
1 Ulfire Jelly.
2806
17 irrational space aliens herd a group of 15 Black Men into a small metal bunker.
1 Shoggoth.
2807
5 Velociraptors.
7 Triceratops.
2808
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
A group of 6 disease ridden Jale cannibals feast on the remains of some Bone Men.
2809
Ancient runes are carved into earth, filled with red clay.
Citadel of 58 Yellow Men led by a Neutral 4th-level Fighter.
2810
12 Stegosauruses.
Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 180 [fly], HD 6, Chaotic): a Jale amoeboid with a feathered hide, 6 eyes, and a toothed mouth.
2811
Village of 237 Purple Men ruled by a Neutral 5th-level Fighter.
Castle of 46 Black Men led by a Neutral 7th-level Sorcerer.
2812
Castle of 67 Dolm Men led by a Neutral 11th-level Fighter.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
2813
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
Spawn of Shub-Niggurath (AC 12, MV 90, HD 9, Chaotic): a Dolm and Bone arachnoid with a feathered hide, 3 eyes, and a suckered mouth.
2814
1 Dolm Pudding.
3 Primordial Ones.
2815
Village of 221 Purple Men ruled by "the Desirous Monster," a Neutral 6th-level Sorcerer.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2816
Village of 280 Yellow Men ruled by a Lawful 4th-level Fighter.
Village of 238 Bone Men ruled by "the Elegance of Lords," a Chaotic 3rd-level Fighter.
2901
1 Dolm Ooze.
3 Pterodactyls.
2902
Castle of 45 Ulfire Men led by a Lawful 6th-level Fighter.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
2903
Citadel of 90 Jale Men led by a Chaotic 6th-level Sorcerer.
1 Sabertooth Tiger (intelligent).
2904
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
1 Dolm Pudding.
2905
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
11 Stegosauruses.
2906
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
2907
1 Tyrannosaurus Rex.
Citadel of 11 Yellow Men led by "the Chieftain of the Yellow," a Chaotic 6th-level Sorcerer.
2908
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
Citadel of 115 Ulfire Men led by a Neutral 7th-level Fighter.
2909
Village of 313 Green Men ruled by "the Jade Power," a Neutral 3rd-level Fighter.
4 Blue Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0807.
2910
11 of the Great Race.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2911
Spawn of Shub-Niggurath (AC 14, MV 120, HD 7, Neutral [unintelligent]): a Green amoeboid with a smooth hide, 3 eyes, and a beaked mouth.
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
2912
Village of 225 Dolm Men ruled by "the Grand Will," a Lawful 3rd-level Fighter.
Village of 261 Ulfire Men ruled by a Lawful 5th-level Sorcerer.
2913
Spawn of Shub-Niggurath (AC 17, MV 90 [land] / 120 [swim], HD 2, Chaotic): a Ulfire amoeboid with a smooth hide, 3 eyes, and multiple mouths.
Monastery of 59 Jale Men led by a Chaotic 6th-level Sorcerer.
2914
Village of 221 White Men ruled by "He of Winds," a Neutral 6th-level Fighter.
Village of 376 Ulfire Men ruled by "the Preponderancy of the Stars," a Neutral 9th-level Fighter.
2915
Spawn of Shub-Niggurath (AC 12, MV 210, HD 8, Chaotic): a Blue ophidioid with a smooth hide, 4 eyes, and a suckered mouth.
A young Orange Man child weeps alone. He has no possessions save his clothes, and is hungry.
2916
Citadel of 85 Dolm Men led by a Chaotic 9th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
3001
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
3002
3 Unquiet Worms.
Citadel of 73 Mutated Men led by a Neutral 6th-level Sorcerer.
3003
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
2 Unquiet Worms.
3004
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
Village of 454 Purple Men ruled by a Neutral 5th-level Fighter.
3005
Village of 240 Brown Men ruled by a Neutral 2nd-level Fighter.
1 Spawn of Yog-Sothoth.
3006
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
3007
Spawn of Shub-Niggurath (AC 15, MV 90 [swimming only], HD 7, Neutral [intelligent]): a Orange quadruped with a smooth hide, no eyes, and multiple mouths. The creature has 2-9 heads.
Spawn of Shub-Niggurath (AC 13, MV 120, HD 2, Neutral [unintelligent]): a Blue ooze/slime with a scaled hide, 1 eyes, and a toothed mouth. Immune to poison.
3008
Village of 320 Dolm Men ruled by a Neutral 6th-level Fighter.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
3009
3-18 red orbs can be seen floating in the distance.
26 Diseased Guardians.
3010
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
The mutilated bodies of two Ulfire children lay next to the dead body of a Black Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
3011
Strange ritual space made up of crucified Brown Man, small clay jars of water and dried herbs.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
3012
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
3013
Burnt out husk of a large Ulfire tyrannosaurus rex.
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
3014
Citadel of 55 White Men led by a Lawful 9th-level Fighter.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
3015
4 Mi-Go.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
3016
Two White men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
Village of 176 Ulfire Men ruled by "the Unanswerable Overking of the Ulfire," a Neutral 3rd-level Fighter.
3101
Spawn of Shub-Niggurath (AC 19, MV 120 [swimming only], HD 1, Neutral [unintelligent]): a Green crustacean with a scaled hide, 5 eyes, and a toothed mouth. Immune to poison.
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
3102
Citadel of 95 Red Men led by a Neutral 6th-level Fighter.
5 Mutant Brachiosaurus (AC 16, MV 60', HD 32, neutral). Feathered Ulfire hide. Posses an additional 3 senses (Surprises on 1-4 on a d6). Surprised only on a 1.
3103
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
3104
5 Mutant Pentaceratops (AC 15, MV 90', HD 13, neutral). Scaled Dolm hide. Multiple mouths.
Spawn of Shub-Niggurath (AC 20, MV 240, HD 2, Chaotic): a Dolm icthyoid with a scaled hide, multiple/insectile eyes, and a beaked mouth. The sight of it makes opponents flee in fear.
3105
Castle of 42 Dolm Men led by "Lady of Dreamers," a Neutral 3rd-level Fighter.
Spawn of Shub-Niggurath (AC 16, MV 180 [land] / 120 [swim], HD 7, Chaotic): a Dolm annelidoid with a feathered hide, 2 eyes, and a toothed mouth. Its touch causes sickness (lose 1 Con / day until dead). The creature poisonous.
3106
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
3107
Circle of Standing Stones.
7 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 4, neutral). Feathered Orange hide. Multiple mouths. Pillow-like consistency, immune to bludgeoning attacks. Immune to cold.
3108
Citadel of 20 Orange Men led by a Neutral 4th-level Sorcerer.
Village of 376 Dolm Men ruled by "the Merciful Speaker," a Lawful 6th-level Sorcerer.
3109
Citadel of 110 Red Men led by a Neutral 7th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 60 [swimming only], HD 6, Chaotic): a Dolm quadruped with a smooth hide, 3 eyes, and no mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Immune to cold.
3110
Monastery of 58 White Men led by a Neutral 8th-level Sorcerer.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
3111
Spawn of Shub-Niggurath (AC 13, MV 150, HD 5, Chaotic): a Black octopoid with a feathered hide, 5 eyes, and a toothed mouth.
Hidden underground lair of 43 Orange zealots led by a Lawful 5th-level Sorcerer.
3112
Village of 320 Blue Men ruled by "the Speaker of Many Colours," a Neutral 5th-level Sorcerer.
Citadel of 126 Black Men led by a Lawful 4th-level Fighter.
3113
Citadel of 100 Green Men led by a Chaotic 8th-level Fighter.
3114
Citadel of 89 Jale Men led by "the Elegance of the Frozen Lightning," a Lawful 7th-level Sorcerer.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
3115
Village of 273 Blue Men ruled by a Neutral 5th-level Fighter.
4 Mummies.
3116
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
Citadel of 44 Orange Men led by "the Fountain of Small Petals," a Lawful 3rd-level Fighter.
3201
Spawn of Shub-Niggurath (AC 16, MV 150 [land] / 60 [fly], HD 6, Neutral [unintelligent]): a Black octopoid with a smooth hide, 4 eyes, and a suckered mouth.
An abandoned space alien outpost is now home to a group of 23 Bone bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1012.
3202
4 Yellow Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0609.
Spawn of Shub-Niggurath (AC 20, MV 120 [land] / 60 [fly], HD 2, Neutral [intelligent]): a Brown, Dolm, Orange and Ulfire ooze/slime with a suckered hide, 2 eyes, and a suckered mouth. Immune to cold.
3203
The bodies of countless Yellow Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
10 Mutant Pentaceratops (AC 15, MV 90', HD 13, neutral). Scaled Brown hide. Posses an additional 3 senses (Surprises on 1-4 on a d6).
3204
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Two Jale men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
3205
6 Triceratops.
Spawn of Shub-Niggurath (AC 15, MV 90 [land] / 30 [fly], HD 8, Chaotic): a Jale octopoid with a feathered hide, 5 eyes, and a circular gaping maw. The creature is extremely hot: 1 die damage per round to all within 20' Immune to poison.
3206
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
Castle of 64 Jale Men led by "the Uttermost Perfection," a Chaotic 5th-level Fighter.
3207
5 Velociraptors.
Citadel of 21 Brown Men led by a Neutral 8th-level Fighter.
3208
Spawn of Shub-Niggurath (AC 14, MV 120, HD 4, Chaotic): a Brown, Yellow and Ulfire quadruped with a smooth hide, 2 eyes, and a suckered mouth. Invisible.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
3209
1 Shoggoth.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
3210
1 Dolm Pudding.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
3211
1 B'yakhee.
Village of 164 Blue Men ruled by a Neutral 9th-level Fighter.
3212
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
Citadel of 87 Red Men led by a Chaotic 2nd-level Sorcerer.
3213
10 Space Aliens.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
3214
Village of 301 Dolm Men ruled by a Lawful 5th-level Fighter.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
3215
Circle of Standing Stones.
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
3216
Village of 290 Jale Men ruled by "the Beautiful Advocate," a Chaotic 4th-level Sorcerer.
Castle of 70 Blue Men led by a Neutral 5th-level Spawn of Shub-Niggurath.
3301
Village of 227 Orange Men ruled by a Lawful 6th-level Sorcerer.
Monastery of 54 Purple Men led by a Lawful 8th-level Sorcerer.
3302
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Village of 317 Black Men ruled by a Neutral 6th-level Sorcerer.
3303
2 Mutant Brontosaurus (AC 16, MV 60', HD 32, neutral). Scaled Brown hide. Invisible.
2 Mutant Megalosaurus (AC 16, MV 120', HD 11, neutral). Smooth Red hide.
3304
Village of 200 Mutated Men ruled by a Neutral 3rd-level Sorcerer.
Citadel of 26 Dolm Men led by a Lawful 7th-level Fighter.