Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

Castle of 35 Orange Men led by a Chaotic 11th-level Fighter.

Village of 242 Bone Men ruled by a Chaotic 3rd-level Fighter.

2702

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2703

Spawn of Shub-Niggurath (AC 17, MV 60 [swimming only], HD 5, Chaotic): a Black octopoid with a feathered hide, 5 eyes, and a circular gaping maw.

7 Mutant Trachodon (AC 16, MV 120', HD 12, neutral). Scaled Brown hide. Extremely cold (1 die damage per round to all within 20'). Regenerate 1 HD every 1-3 rounds.

2704

Village of 330 Jale Men ruled by a Chaotic 3rd-level Fighter.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

2705

1 Spawn of Yog-Sothoth.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

2706

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2 Dolm Worms.

2707

1 Ulfire Jelly.

Castle of 83 Dolm Men led by "the Brightest Provider," a Neutral 6th-level Fighter.

2708

Citadel of 61 Dolm Men led by a Neutral 3rd-level Fighter.

Castle of 51 White Men led by a Chaotic 8th-level Fighter.

2709

Village of 334 White Men ruled by a Neutral 10th-level Fighter.

Castle of 10 Purple Men led by "the Preponderancy of the Air," a Chaotic 9th-level Sorcerer.

2710

Village of 265 Red Men ruled by a Chaotic 2nd-level Fighter.

Spawn of Shub-Niggurath (AC 12, MV None, HD 1, Chaotic): a Yellow, Jale, Brown and Blue arachnoid with a furred hide, 3 eyes, and a circular gaping maw.

2711

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

1 Deep One.

2712

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2713

Spawn of Shub-Niggurath (AC 12, MV 30, HD 6, Chaotic): a Purple arboreoid with a smooth hide, multiple/insectile eyes, and a circular gaping maw.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2714

Citadel of 72 Dolm Men led by "the Purest Queen," a Neutral 4th-level Fighter.

Village of 272 Dolm Men ruled by a Neutral 6th-level Fighter.

2715

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Village of 341 Jale Men ruled by a Lawful 5th-level Fighter.

2716

1 Ulfire Jelly.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2801

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Village of 274 Ulfire Men ruled by a Neutral 4th-level Sorcerer.

2802

2 Primordial Ones.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2803

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2804

Burnt out husk of a large Bone tyrannosaurus rex.

Citadel of 27 Black Men led by "the Duchess of All Graces," a Chaotic 7th-level Fighter.

2805

Circle of Standing Stones.

Village of 158 White Men ruled by "the Captain of All Truths," a Neutral 4th-level Fighter.

2806

The bodies of countless Green Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2807

1 Sabertooth Tiger (intelligent).

11 Velociraptors.

2808

Village of 276 White Men ruled by "the Monster of Many Colours," a Neutral 5th-level Sorcerer.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2809

Village of 318 White Men ruled by a Lawful 6th-level Fighter.

Village of 248 Orange Men ruled by "the Soul of All the Lands," a Chaotic 8th-level Fighter.

2810

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

8 Mi-Go.

2811

Spawn of Shub-Niggurath (AC 16, MV 60 [swimming only], HD 7, Chaotic): a White, Blue and Ulfire amoeboid with a smooth hide, multiple/insectile eyes, and a toothed mouth. Its touch causes paralysis. Immune to cold.

Village of 331 Green Men ruled by "the Thought of Wisdom," a Neutral 5th-level Fighter.

2812

Village of 229 Blue Men ruled by "the Ravishment of Dreamers," a Neutral 6th-level Fighter.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2813

Citadel of 111 Green Men led by "the Princess of the Tranquil Sceptre," a Neutral 7th-level Sorcerer.

4 Primordial Ones.

2814

A group of 6 disease ridden Jale cannibals feast on the remains of some Bone Men.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2815

The mutilated bodies of two Ulfire children lay next to the dead body of a Green Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

Citadel of 57 Yellow Men led by a Neutral 4th-level Fighter.

2816

Hidden underground lair of 43 Jale zealots led by a Lawful 5th-level Sorcerer.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2901

15 Stegosauruses.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2902

Citadel of 76 Brown Men led by a Lawful 6th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 150, HD 7, Chaotic): a White, Red, Green and Yellow ophidioid with a smooth hide, 4 eyes, and multiple mouths.

2903

Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 120 [fly], HD 3, Chaotic): a White ooze/slime with a smooth hide, 2 eyes, and a circular gaping maw.

A young Green Man child weeps alone. He has no possessions save his clothes, and is hungry.

2904

11 Mummies.

Strange ritual space made up of crucified Dolm Man, small clay jars of water and dried herbs.

2905

Castle of 29 Blue Men led by a Lawful 10th-level Fighter.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2906

17 irrational space aliens herd a group of 15 Jale Men into a small metal bunker.

Citadel of 77 Black Men led by a Chaotic 8th-level Fighter.

2907

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

Citadel of 102 Green Men led by a Neutral 7th-level Fighter.

2908

Monastery of 64 Black Men led by "the Apotheosis of All the Lands," a Neutral 3rd-level Sorcerer.

Castle of 54 Jale Men led by a Neutral 6th-level Fighter.

2909

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

2910

Spawn of Shub-Niggurath (AC 13, MV 150, HD 3, Neutral [unintelligent]): a Dolm insectoid with a smooth hide, 1 eyes, and a beaked mouth. Immune to normal weapons.

Spawn of Shub-Niggurath (AC 20, MV 60, HD 4, Neutral [unintelligent]): a Black quadruped with a furred hide, 2 eyes, and a suckered mouth.

2911

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

2912

Spawn of Shub-Niggurath (AC 19, MV 60, HD 3, Neutral [intelligent]): a Purple batrachian with a scaled hide, 1 eyes, and multiple mouths.

Village of 383 Black Men ruled by a Chaotic 7th-level Fighter.

2913

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Castle of 60 Black Men led by a Neutral 7th-level Fighter.

2914

Village of 217 Yellow Men ruled by a Neutral 6th-level Fighter.

Village of 368 Orange Men ruled by a Neutral 6th-level Fighter.

2915

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

Village of 227 Jale Men ruled by a Neutral 10th-level Fighter.

2916

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

3001

3 Mutant Brontosaurus (AC 16, MV 60', HD 34, neutral). Suckered Bone hide.

Citadel of 25 White Men led by a Chaotic 5th-level Sorcerer.

3002

Citadel of 80 Green Men led by a Neutral 8th-level Sorcerer.

3 Unquiet Worms.

3003

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Two Brown men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

3004

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

Citadel of 58 Mutated Men led by a Lawful 3rd-level Spawn of Shub-Niggurath.

3005

Castle of 33 White Men led by a Neutral 6th-level Sorcerer.

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

3006

Ancient runes are carved into earth, filled with red clay.

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

3007

1 Mummy Brain.

Village of 232 Purple Men ruled by "Lady of the Awake," a Lawful 5th-level Fighter.

3008

Village of 179 Blue Men ruled by a Lawful 1st-level Sorcerer.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

3009

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

3 Dolm Worms.

3010

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

4 Blue Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0607.

3011

Village of 276 Green Men ruled by a Neutral 4th-level Sorcerer.

Castle of 71 Orange Men led by a Neutral 8th-level Fighter.

3012

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

3013

2 Unquiet Worms.

Spawn of Shub-Niggurath (AC 16, MV 30 [land] / 120 [swim], HD 3, Chaotic): a Red anthropoid with a suckered hide, 1 eyes, and a toothed mouth. Invisible.

3014

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3015

Village of 184 Red Men who are currently leaderless.

An abandoned space alien outpost is now home to a group of 23 Green bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2202.

3016

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

3101

3-18 red orbs can be seen floating in the distance.

3102

Castle of 29 Green Men led by a Neutral 4th-level Sorcerer.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

3103

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

Village of 245 Jale Men ruled by a Chaotic 8th-level Fighter.

3104

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

3105

Village of 265 Bone Men ruled by "the Radiance of Lords," a Chaotic 15th-level Fighter.

Citadel of 67 Orange Men led by a Chaotic 5th-level Fighter.

3106

The bodies of countless Red Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Strange ritual space made up of crucified Ulfire Man, small clay jars of water and dried herbs.

3107

Village of 189 Red Men ruled by "the Inapproachable Overseer of the Red," a Neutral 5th-level Fighter.

Two Bone men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

3108

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

1 Spawn of Yog-Sothoth.

3109

Village of 221 Purple Men ruled by a Neutral 7th-level Fighter.

Village of 229 Ulfire Men ruled by a Chaotic 5th-level Fighter.

3110

Spawn of Shub-Niggurath (AC 20, MV 120, HD 1, Chaotic): a Red amoeboid with a scaled hide, 5 eyes, and multiple mouths.

Citadel of 144 Green Men led by a Neutral 5th-level Fighter.

3111

53 Space Aliens.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

3112

Circle of Standing Stones.

Monastery of 76 Dolm Men led by "the Magnificent Reflection," a Lawful 8th-level Sorcerer.

3113

Citadel of 40 Black Men led by a Neutral 4th-level Fighter.

Citadel of 68 Ulfire Men led by "the Autocrator of Winds," a Neutral 6th-level Fighter.

3114

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 150 [fly] / 90 [swim], HD 7, Chaotic): a Yellow amoeboid with a suckered hide, 1 eyes, and no mouth. Surprised only on a 1.

An abandoned space alien outpost is now home to a group of 23 Blue bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0609.

3115

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Citadel of 41 Dolm Men led by a Chaotic 4th-level Fighter.

3116

8 Triceratops.

Village of 238 Purple Men ruled by a Chaotic 2nd-level Fighter.

3201

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 150 [fly] / 150 [swim], HD 2, Chaotic): a Bone quadruped with a scaled hide, multiple/insectile eyes, and multiple mouths.

3202

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Spawn of Shub-Niggurath (AC 13, MV 90 [swimming only], HD 4, Chaotic): a White insectoid with a suckered hide, 6 eyes, and a suckered mouth.

3203

Village of 292 Green Men ruled by a Neutral 5th-level Fighter.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

3204

Village of 218 Red Men ruled by "the Terror of the Elements," a Neutral 5th-level Sorcerer.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3205

Village of 183 Red Men ruled by a Lawful 6th-level Fighter.

2 Tyrannosaurus Rexes.

3206

Spawn of Shub-Niggurath (AC 12, MV 60, HD 4, Neutral [intelligent]): a Ulfire icthyoid with a smooth hide, 5 eyes, and a toothed mouth. Immune to normal weapons.

8 Mutant Lambeosaurus (AC 15, MV 120', HD 15, neutral). Smooth Jale hide. Touch turns anyone to slime. Regenerate 1 HD every 1-3 rounds.

3207

17 irrational space aliens herd a group of 15 White Men into a small metal bunker.

5 Mutant Velociraptor (AC 14, MV 180', HD 2, neutral). Furred White hide.

3208

Village of 291 White Men ruled by a Chaotic 5th-level Fighter.

Citadel of 143 Orange Men led by a Neutral 10th-level Fighter.

3209

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

1 Deep One.

3210

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

6 Triceratops.

3211

Village of 273 Dolm Men ruled by a Neutral 5th-level Fighter.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

3212

9 Mutant Styracosaurus (AC 17, MV 60', HD 13, neutral). Furred Ulfire hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

3213

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

3214

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Castle of 58 Dolm Men led by "the Beauteous Overlady," a Chaotic 7th-level Fighter.

3215

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Burnt out husk of a large White tyrannosaurus rex.

3216

Citadel of 32 Mutated Men led by "the Rain of All Gifts," a Neutral 7th-level Fighter.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

3301

4 Ulfire Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1816.

Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 150 [fly] / 120 [swim], HD 2, Chaotic): a Purple, Yellow and White arboreoid with a suckered hide, 5 eyes, and a toothed mouth. Surprised only on a 1.

3302

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

A young Ulfire Man child weeps alone. He has no possessions save his clothes, and is hungry.

3303

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Spawn of Shub-Niggurath (AC 12, MV 210, HD 7, Chaotic): a Yellow amoeboid with a scaled hide, 3 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

3304

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 150 [fly], HD 6, Chaotic): a Purple avioid with a scaled hide, 1 eyes, and a beaked mouth.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.