Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.

2701

11 Mutant Stegosaurus (AC 16, MV 60', HD 9, neutral). Smooth Blue hide.

1 Dolm Pudding.

2702

9 Spawn of Shub-Niggurath (AC 12, MV 120 [swimming only], HD 10, Chaotic): a Red amoeboid with a suckered hide, 1 eyes, and multiple mouths. Surprised only on a 1.

Castle of 33 Black Men led by a Chaotic 6th-level Sorcerer.

2703

Spawn of Shub-Niggurath (AC 14, MV 90, HD 3, Chaotic): a Red, Yellow and Dolm quadruped with a suckered hide, 2 eyes, and a toothed mouth.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2704

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Village of 263 Orange Men ruled by a Chaotic 2nd-level Fighter.

2705

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

2706

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Village of 339 Red Men ruled by a Neutral 7th-level Sorcerer.

2707

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Castle of 46 Green Men led by a Chaotic 5th-level Fighter.

2708

1 Pterodactyl.

Castle of 59 Red Men led by "the Dew of Benedictions," a Neutral 6th-level Fighter.

2709

Castle of 55 Red Men led by a Lawful 4th-level Fighter.

2 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 8, neutral). Suckered Jale hide. Extremely hot (1 die damage per round to all within 20').

2710

Strange ritual space made up of crucified Bone Man, small clay jars of water and dried herbs.

Village of 213 Yellow Men ruled by "the Beautiful Diadem," a Neutral 4th-level Sorcerer.

2711

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2712

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

4 Primordial Ones.

2713

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2714

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

An abandoned space alien outpost is now home to a group of 23 Dolm bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2002.

2715

Village of 338 Brown Men ruled by a Neutral 9th-level Fighter.

1 Sabertooth Tiger (intelligent).

2716

Castle of 65 Bone Men led by a Neutral 5th-level Sorcerer.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2801

2 B'yakhees.

Village of 160 Red Men ruled by "the Light of All Gifts," a Neutral 5th-level Fighter.

2802

The bodies of countless Orange Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Village of 216 Jale Men ruled by a Neutral 7th-level Sorcerer.

2803

Citadel of 78 Purple Men led by a Neutral 3rd-level Sorcerer.

Village of 283 Orange Men ruled by a Chaotic 5th-level Fighter.

2804

8 Mi-Go.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2805

Castle of 62 Brown Men led by "the Fountain of Mercy," a Lawful 6th-level Sorcerer.

7 Spawn of Shub-Niggurath (AC 20, MV 180, HD 1, Chaotic): a Yellow insectoid with a furred hide, 4 eyes, and no mouth. The sight of it makes opponents flee in fear. Immune to surprise.

2806

22 Diseased Guardians.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2807

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Village of 227 Red Men ruled by "the Overqueen of Glory," a Chaotic 7th-level Fighter.

2808

Spawn of Shub-Niggurath (AC 13, MV 90, HD 7, Chaotic): a Ulfire ooze/slime with a furred hide, 2 eyes, and a suckered mouth. Harmed only by fire. Immune to surprise.

Spawn of Shub-Niggurath (AC 14, MV 60 [land] / 120 [fly] / 30 [swim], HD 2, Chaotic): a White anthropoid with a scaled hide, 3 eyes, and multiple mouths. Regenerate 1 HD every 1-3 rounds.

2809

12 Mutant Trachodon (AC 16, MV 120', HD 12, neutral). Furred Dolm hide. Tentacles for tongues (can grab prey up to 20' away). Immune to heat/fire. Immune to surprise.

Village of 271 Ulfire Men ruled by a Chaotic 5th-level Fighter.

2810

Village of 179 Bone Men ruled by a Neutral 8th-level Fighter.

Village of 263 Orange Men ruled by "the Perfection of All the Lands," a Chaotic 9th-level Sorcerer.

2811

Spawn of Shub-Niggurath (AC 17, MV 90, HD 2, Chaotic): a Green amoeboid with a suckered hide, 6 eyes, and multiple mouths.

Village of 269 Ulfire Men ruled by "the Ravager upon the Glittering Throne," a Neutral 4th-level Fighter.

2812

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2813

Castle of 53 White Men led by a Neutral 4th-level Fighter.

Village of 313 Brown Men ruled by a Lawful 9th-level Fighter.

2814

Spawn of Shub-Niggurath (AC 15, MV 150, HD 6, Neutral [unintelligent]): a White amoeboid with a feathered hide, 5 eyes, and a toothed mouth. The creature has 2-9 heads.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2815

Citadel of 126 White Men led by a Neutral 3rd-level Fighter.

1 Ulfire Jelly.

2816

Spawn of Shub-Niggurath (AC 12, MV 120, HD 2, Chaotic): a Blue anthropoid with a suckered hide, 2 eyes, and a suckered mouth.

2 Primordial Ones.

2901

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 60 [fly], HD 7, Neutral [unintelligent]): a White and Yellow ooze/slime with a suckered hide, 2 eyes, and a toothed mouth.

2902

Citadel of 25 White Men led by "the Humble Fullness," a Neutral 4th-level Sorcerer.

Village of 306 Yellow Men ruled by a Lawful 5th-level Fighter.

2903

Two Brown men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

Village of 322 Blue Men ruled by "the Plenipotentiary of the Dead," a Neutral 7th-level Sorcerer.

2904

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

8 Mutant Lambeosaurus (AC 15, MV 120', HD 12, neutral). Scaled Jale hide. Invisible.

2905

Village of 270 Blue Men ruled by a Neutral 7th-level Sorcerer.

Hidden underground lair of 43 Blue zealots led by a Lawful 5th-level Sorcerer.

2906

Ancient runes are carved into earth, filled with red clay.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2907

3 Shoggoths.

Village of 150 White Men ruled by a Chaotic 6th-level Sorcerer.

2908

2 Unquiet Worms.

Castle of 78 Green Men led by a Neutral 4th-level Fighter.

2909

Village of 314 Red Men ruled by a Lawful 2nd-level Sorcerer.

7 Mutant Triceratops (AC 15, MV 90', HD 14, neutral). Scaled Jale hide. Beaked mouth, 2-9 heads. Immune to normal weapons.

2910

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Village of 301 Bone Men ruled by a Chaotic 8th-level Fighter.

2911

Citadel of 130 Dolm Men led by a Neutral 7th-level Sorcerer.

1 of the Great Race.

2912

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

Village of 171 Black Men ruled by "the Night of Sleepers," a Lawful 3rd-level Fighter.

2913

Village of 268 Bone Men ruled by a Lawful 15th-level Fighter.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2914

5 Mutant Triceratops (AC 15, MV 90', HD 12, neutral). Scaled Red hide. Extremely cold (1 die damage per round to all within 20'). Invisible.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2915

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

17 irrational space aliens herd a group of 15 Ulfire Men into a small metal bunker.

2916

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Castle of 84 Orange Men led by a Neutral 4th-level Fighter.

3001

A young Brown Man child weeps alone. He has no possessions save his clothes, and is hungry.

15 Mutant Lambeosaurus (AC 15, MV 120', HD 15, neutral). Furred Ulfire hide.

3002

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Village of 300 Blue Men ruled by "the Thought of Mercy," a Chaotic 5th-level Sorcerer.

3003

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

Village of 284 Red Men ruled by a Lawful 5th-level Fighter.

3004

Spawn of Shub-Niggurath (AC 14, MV 30, HD 2, Chaotic): a Jale and Dolm fungoid with a smooth hide, 4 eyes, and a beaked mouth. Harmed only by fire.

Burnt out husk of a large Orange tyrannosaurus rex.

3005

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

3006

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Castle of 80 White Men led by "the Joy by Whom All See," a Chaotic 8th-level Fighter.

3007

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Castle of 44 Green Men led by a Lawful 1st-level Sorcerer.

3008

1 Tyrannosaurus Rex.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

3009

26 Space Aliens.

68 Space Aliens.

3010

8 Mutant Trachodon (AC 16, MV 120', HD 16, neutral). Scaled Green hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Immune to normal weapons.

A group of 6 disease ridden Bone cannibals feast on the remains of some Bone Men.

3011

Spawn of Shub-Niggurath (AC 20, MV 90 [land] / 180 [swim], HD 8, Chaotic): a Red and Yellow octopoid with a scaled hide, multiple/insectile eyes, and a beaked mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain.

1 Deep One.

3012

Castle of 75 White Men led by "the Grand Foundation," a Neutral 3rd-level Sorcerer.

Village of 327 Brown Men ruled by a Neutral 13th-level Sorcerer.

3013

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2 Shoggoths.

3014

Circle of Standing Stones.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

3015

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

4 Ulfire Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2208.

3016

Village of 299 Jale Men ruled by a Neutral 7th-level Sorcerer.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

3101

Village of 267 Orange Men ruled by a Chaotic 1st-level Fighter.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

3102

Citadel of 49 Orange Men led by a Chaotic 3rd-level Fighter.

10 Mummies.

3103

Village of 246 White Men ruled by "the Judge of the Bringer," a Chaotic 6th-level Fighter.

Village of 262 Red Men ruled by a Chaotic 3rd-level Sorcerer.

3104

Village of 328 Brown Men ruled by a Neutral 3rd-level Fighter.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

3105

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

3106

Spawn of Shub-Niggurath (AC 12, MV 180 [swimming only], HD 5, Chaotic): a Blue ooze/slime with a smooth hide, multiple/insectile eyes, and a circular gaping maw.

3-18 red orbs can be seen floating in the distance.

3107

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Citadel of 64 Green Men led by a Neutral 7th-level Fighter.

3108

Village of 292 Black Men ruled by a Neutral 8th-level Sorcerer.

The mutilated bodies of two Ulfire children lay next to the dead body of a Purple Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

3109

Spawn of Shub-Niggurath (AC 13, MV None, HD 2, Chaotic): a Ulfire plant with a feathered hide, no eyes, and multiple mouths.

Citadel of 18 Dolm Men led by "the Mirror of the Master," a Chaotic 6th-level Sorcerer.

3110

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3111

Village of 337 Jale Men ruled by a Neutral 3rd-level Fighter.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

3112

2 Mutant Megalosaurus (AC 16, MV 120', HD 14, neutral). Feathered White hide.

Spawn of Shub-Niggurath (AC 12, MV 90 [swimming only], HD 6, Chaotic): a Brown avioid with a suckered hide, 2 eyes, and a beaked mouth. The creature has a breath weapon. Invisible. Immune to heat/fire.

3113

Village of 201 Black Men who are currently leaderless.

Village of 226 Orange Men ruled by "the Sovereign of Spring," a Neutral 2nd-level Fighter.

3114

Village of 223 Green Men ruled by "the Autocrat of the Eyes," a Neutral 4th-level Fighter.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3115

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

3116

Village of 198 Jale Men ruled by a Neutral 6th-level Fighter.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

3201

6 Pterodactyls.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

3202

Circle of Standing Stones.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

3203

5 Mutant Velociraptor (AC 14, MV 180', HD 1, neutral). Scaled Bone hide.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

3204

1 B'yakhee.

Hidden underground lair of 43 Dolm zealots led by a Lawful 5th-level Sorcerer.

3205

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

3206

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

Spawn of Shub-Niggurath (AC 15, MV 240, HD 1, Chaotic): a Bone, White, Red and Green batrachian with a suckered hide, 1 eyes, and multiple mouths. After a successful attack the creature automatically does 1 die damage per round due to blood drain.

3207

Spawn of Shub-Niggurath (AC 20, MV 120, HD 3, Neutral [intelligent]): a Red amoeboid with a suckered hide, multiple/insectile eyes, and a beaked mouth. The creature shoots spikes (1 die damage).

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

3208

Strange ritual space made up of crucified Purple Man, small clay jars of water and dried herbs.

1 Ulfire Jelly.

3209

1 Tyrannosaurus Rex.

Spawn of Shub-Niggurath (AC 14, MV 90, HD 8, Chaotic): a Bone amoeboid with a scaled hide, 2 eyes, and a beaked mouth. Immune to cold.

3210

Spawn of Shub-Niggurath (AC 16, MV 60 [land] / 30 [fly], HD 1, Chaotic): a Jale ooze/slime with a scaled hide, no eyes, and a toothed mouth. Immune to poison.

9 Triceratops.

3211

3 individuals of Species 23750.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

3212

1 Dolm Ooze.

Spawn of Shub-Niggurath (AC 19, MV 90 [swimming only], HD 7, Chaotic): a Red amoeboid with a scaled hide, 5 eyes, and a suckered mouth.

3213

2 Shoggoths.

14 Diseased Guardians.

3214

9 Mi-Go.

Village of 317 Green Men ruled by "the Speaker of All Truths," a Lawful 7th-level Fighter.

3215

Castle of 76 White Men led by "the Protector of All Gifts," a Neutral 10th-level Fighter.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

3216

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

Ancient runes are carved into earth, filled with red clay.

3301

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

The bodies of countless Dolm Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

3302

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

A group of 6 disease ridden White cannibals feast on the remains of some Bone Men.

3303

Spawn of Shub-Niggurath (AC 14, MV 60, HD 9, Neutral [unintelligent]): a White ophidioid with a suckered hide, 4 eyes, and no mouth. Invisible.

Castle of 84 Blue Men led by "the Master of the Frozen Lightning," a Lawful 7th-level Fighter.

3304

Castle of 36 White Men led by "the Ascendant Dew," a Chaotic 14th-level Sorcerer.

Citadel of 43 Brown Men led by a Neutral 4th-level Fighter.