This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 100 random hexes.
2701
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
Village of 247 Bone Men ruled by "the Foundation of Mercy," a Chaotic 7th-level Fighter.
2702
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Spawn of Shub-Niggurath (AC 12, MV 210 [land] / 60 [fly], HD 7, Chaotic): a Dolm octopoid with a furred hide, 3 eyes, and a suckered mouth. Immune to surprise.
2703
4 Green Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2203.
1 Dolm Pudding.
2704
Village of 306 Brown Men ruled by a Lawful 7th-level Fighter.
Spawn of Shub-Niggurath (AC 16, MV 60, HD 1, Neutral [intelligent]): a Ulfire amoeboid with a suckered hide, 6 eyes, and a circular gaping maw. Immune to surprise.
2705
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
Spawn of Shub-Niggurath (AC 20, MV 120 [land] / 150 [swim], HD 3, Neutral [intelligent]): a Blue plant with a suckered hide, no eyes, and a beaked mouth. Immune to normal weapons.
2706
Burnt out husk of a large Black tyrannosaurus rex.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
2707
17 irrational space aliens herd a group of 15 Orange Men into a small metal bunker.
Citadel of 72 Red Men led by a Lawful 7th-level Fighter.
2708
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Village of 283 White Men ruled by a Neutral 10th-level Fighter.
2709
Mutant Megalosaurus (AC 16, MV 120', HD 11, neutral). Suckered Jale hide. Pillow-like consistency, immune to bludgeoning attacks.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
2710
Village of 243 Red Men ruled by a Neutral 11th-level Fighter.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2711
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
2712
Village of 382 Red Men who are currently leaderless.
Spawn of Shub-Niggurath (AC 15, MV 90 [land] / 150 [fly], HD 8, Chaotic): a Orange and Ulfire arboreoid with a suckered hide, 3 eyes, and a suckered mouth. The sight of it drives insane.
2713
Village of 265 Bone Men ruled by a Chaotic 7th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 150 [swimming only], HD 2, Chaotic): a White, Red, Purple and Bone fungoid with a feathered hide, 1 eyes, and a toothed mouth.
2714
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Village of 268 Ulfire Men ruled by "the Omnipotent Infinitude of the Ulfire," a Neutral 7th-level Fighter.
2715
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2716
Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 150 [fly] / 90 [swim], HD 1, Chaotic): a Brown ooze/slime with a feathered hide, 1 eyes, and a toothed mouth. The sight of it makes opponents flee in fear.
Castle of 59 Black Men led by "the Infinitude of Glory," a Neutral 6th-level Sorcerer.
2801
Village of 338 Jale Men ruled by a Neutral 3rd-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 210 [land] / 150 [fly], HD 1, Chaotic): a Bone crustacean with a scaled hide, 3 eyes, and a toothed mouth. Surprised only on a 1.
2802
Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 5, Chaotic): a Jale ooze/slime with a smooth hide, 6 eyes, and a toothed mouth. The sight of it makes opponents flee in fear. Surprised only on a 1. Immune to surprise.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2803
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
2804
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
Village of 313 Black Men ruled by "the Omnipotent Intellect," a Chaotic 3rd-level Fighter.
2805
Spawn of Shub-Niggurath (AC 14, MV 60, HD 6, Neutral [unintelligent]): a White ooze/slime with a scaled hide, 5 eyes, and a suckered mouth.
Two Jale men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2806
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 60 [fly] / 120 [swim], HD 4, Chaotic): a Yellow anthropoid with a smooth hide, 3 eyes, and no mouth. Immune to surprise.
2807
A young Jale Man child weeps alone. He has no possessions save his clothes, and is hungry.
Spawn of Shub-Niggurath (AC 14, MV 180, HD 2, Chaotic): a Jale ooze/slime with a smooth hide, 4 eyes, and multiple mouths.
2808
Monastery of 58 White Men led by "the Overking of Splendour," a Neutral 6th-level Sorcerer.
1 Shoggoth.
2809
1 Dolm Ooze.
1 Sabertooth Tiger (intelligent).
2810
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
2811
5 Velociraptors.
3-18 red orbs can be seen floating in the distance.
2812
1 Deep One.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2813
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
1 Unquiet Worm.
2814
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
Village of 262 Black Men ruled by a Neutral 6th-level Fighter.
2815
The bodies of countless Blue Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
1 B'yakhee.
2816
Village of 303 Bone Men ruled by "the Totalitor of the Waves," a Neutral 5th-level Sorcerer.
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
2901
Village of 331 White Men ruled by a Chaotic 6th-level Fighter.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2902
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
Village of 230 Brown Men ruled by a Chaotic 5th-level Fighter.
2903
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 120 [fly] / 210 [swim], HD 6, Chaotic): a Black hexapod with a feathered hide, 1 eyes, and a toothed mouth. Immune to normal weapons.
2904
6 Velociraptors.
A group of 6 disease ridden Blue cannibals feast on the remains of some Bone Men.
2905
Citadel of 58 Dolm Men led by "the Overseer of Sublime Wisdom," a Neutral 6th-level Fighter.
Village of 302 Red Men ruled by "the Inapproachable Mistress," a Chaotic 3rd-level Fighter.
2906
Castle of 23 Black Men led by a Lawful 5th-level Fighter.
Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.
2907
Citadel of 122 Ulfire Men led by a Chaotic 8th-level Fighter.
4 Stegosauruses.
2908
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2909
Spawn of Shub-Niggurath (AC 17, MV 120, HD 7, Chaotic): a Blue anthropoid with a scaled hide, 1 eyes, and no mouth.
Mutant Brontosaurus (AC 16, MV 60', HD 34, neutral). Feathered Dolm hide. Immune to cold.
2910
Castle of 39 Purple Men led by a Neutral 6th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 90 [swimming only], HD 6, Chaotic): a Black amoeboid with a smooth hide, 3 eyes, and a toothed mouth.
2911
Castle of 27 Orange Men led by "the Eternal Bestower," a Chaotic 3rd-level Sorcerer.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2912
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
Village of 178 White Men ruled by a Neutral 5th-level Fighter.
2913
Village of 219 Orange Men ruled by "the Imperious Lawgiver," a Neutral 5th-level Fighter.
Village of 191 Ulfire Men ruled by a Neutral 2nd-level Fighter.
2914
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
An abandoned space alien outpost is now home to a group of 23 Blue bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2407.
2915
Spawn of Shub-Niggurath (AC 12, MV 210 [land] / 150 [swim], HD 3, Chaotic): a Dolm avioid with a smooth hide, 3 eyes, and a circular gaping maw. The creature is extremely cold: 1 die damage per round to all within 20' Immune to normal weapons.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2916
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
Village of 281 Bone Men ruled by "the Lawgiver of Peace," a Neutral 7th-level Fighter.
3001
Hidden underground lair of 43 Bone zealots led by a Lawful 5th-level Sorcerer.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
3002
Village of 325 White Men ruled by a Lawful 9th-level Fighter.
5 Mutant Lambeosaurus (AC 15, MV 120', HD 13, neutral). Feathered Black hide. Immune to heat/fire.
3003
Circle of Standing Stones.
Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 60 [fly] / 90 [swim], HD 3, Chaotic): a Jale crustacean with a scaled hide, 2 eyes, and multiple mouths. Immune to heat/fire.
3004
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
Village of 273 Orange Men ruled by a Neutral 9th-level Sorcerer.
3005
Spawn of Shub-Niggurath (AC 17, MV 60 [land] / 90 [fly], HD 1, Chaotic): a Red fungoid with a furred hide, no eyes, and a suckered mouth.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
3006
9 Stegosauruses.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
3007
Village of 189 Purple Men ruled by "the Protector of All the Living," a Neutral 5th-level Fighter.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
3008
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
5 Triceratops.
3009
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
Castle of 42 Bone Men led by "the Dominant Obliteration," a Neutral 4th-level Fighter.
3010
Citadel of 131 Blue Men led by a Neutral 7th-level Fighter.
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
3011
9 Mutant Iguanadon (AC 16, MV 150', HD 4, neutral). Scaled White hide. Pillow-like consistency, immune to bludgeoning attacks. Immune to surprise.
The mutilated bodies of two Ulfire children lay next to the dead body of a Yellow Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
3012
2 Mutant Paleoscincus (AC 24, MV 30', HD 12, neutral). Feathered Yellow hide. Regenerate 1 HD every 1-3 rounds. Harmed only by fire.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
3013
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
4 Mutant Ceratosaurus (AC 16, MV 150', HD 6, neutral). Scaled Blue hide. Immune to heat/fire.
3014
Mutant Brontosaurus (AC 16, MV 60', HD 26, neutral). Scaled Red hide. Touch turns anyone to slime. Immune to poison.
Ancient runes are carved into earth, filled with red clay.
3015
Strange ritual space made up of crucified White Man, small clay jars of water and dried herbs.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
3016
Spawn of Shub-Niggurath (AC 15, MV 120, HD 1, Chaotic): a Dolm arboreoid with a smooth hide, no eyes, and a toothed mouth. Immune to heat/fire.
3101
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
3102
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
1 Spawn of Yog-Sothoth.
3103
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
3104
Spawn of Shub-Niggurath (AC 17, MV 180, HD 6, Chaotic): a Dolm batrachian with a suckered hide, 5 eyes, and a circular gaping maw. Immune to cold.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
3105
Village of 213 Brown Men ruled by a Chaotic 7th-level Fighter.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
3106
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
Village of 321 White Men ruled by a Neutral 8th-level Sorcerer.
3107
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
3108
15 Diseased Guardians.
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
3109
Village of 214 Green Men ruled by "the Blossoming Vault," a Lawful 4th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
3110
Citadel of 75 Bone Men led by a Neutral 6th-level Fighter.
Castle of 60 Purple Men led by a Lawful 11th-level Fighter.
3111
Castle of 80 Black Men led by a Lawful 6th-level Fighter.
Village of 245 Yellow Men ruled by a Neutral 11th-level Sorcerer.
3112
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
Spawn of Shub-Niggurath (AC 19, MV 210, HD 2, Chaotic): a Green octopoid with a scaled hide, 6 eyes, and no mouth. Surprised only on a 1. Immune to normal weapons.
3113
Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 150 [fly], HD 3, Neutral [unintelligent]): a Orange amoeboid with a suckered hide, multiple/insectile eyes, and a circular gaping maw.
Citadel of 40 Red Men led by a Neutral 8th-level Fighter.
3114
Village of 264 Green Men ruled by a Neutral 4th-level Fighter.
Village of 323 Green Men ruled by a Neutral 3rd-level Fighter.
3115
Village of 319 Green Men ruled by "the Endless Radiance upon the Green Throne," a Neutral 4th-level Fighter.
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
3116
Spawn of Shub-Niggurath (AC 14, MV 60, HD 1, Chaotic): a Dolm insectoid with a furred hide, 6 eyes, and a beaked mouth. The creature has 2-9 heads. Harmed only by fire.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
3201
Village of 286 White Men ruled by a Chaotic 4th-level Sorcerer.
Two White men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
3202
Spawn of Shub-Niggurath (AC 12, MV 90, HD 8, Chaotic): a White annelidoid with a furred hide, 3 eyes, and a toothed mouth.
Village of 326 Orange Men ruled by a Neutral 3rd-level Fighter.
3203
5 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 4, neutral). Scaled Brown hide. Touch turns anyone to slime.
Spawn of Shub-Niggurath (AC 14, MV 60, HD 3, Chaotic): a White crustacean with a suckered hide, 5 eyes, and no mouth. The creature is extremely cold: 1 die damage per round to all within 20' Regenerate 1 HD every 1-3 rounds.
3204
Spawn of Shub-Niggurath (AC 20, MV 120, HD 1, Neutral [unintelligent]): a Ulfire arachnoid with a furred hide, 3 eyes, and no mouth. Immune to normal weapons.
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
3205
Village of 208 Purple Men ruled by "the Captain of the Hills," a Chaotic 9th-level Fighter.
6 Pterodactyls.
3206
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
3207
Spawn of Shub-Niggurath (AC 13, MV 60 [land] / 210 [fly], HD 4, Neutral [unintelligent]): a White anthropoid with a suckered hide, no eyes, and a circular gaping maw. Immune to surprise.
Village of 243 Yellow Men ruled by "the Perfection of Humility," a Neutral 9th-level Sorcerer.
3208
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Castle of 48 Black Men led by "the Overlord of All Excellences," a Lawful 11th-level Fighter.
3209
Strange ritual space made up of crucified Bone Man, small clay jars of water and dried herbs.
Village of 287 Jale Men ruled by a Chaotic 4th-level Sorcerer.
3210
Village of 240 Ulfire Men ruled by "the Grand Autocrator," a Neutral 5th-level Fighter.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
3211
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Village of 287 White Men ruled by a Neutral 5th-level Fighter.
3212
16 Diseased Guardians.
Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 90 [swim], HD 3, Chaotic): a Jale octopoid with a furred hide, 3 eyes, and a toothed mouth.
3213
Mutant Tyrannosaurus Rex (AC 16, MV 150', HD 22, neutral). Suckered Jale hide. Poisoned tail spikes has the effect of green lotus powder. Regenerate 1 HD every 1-3 rounds.
3-18 red orbs can be seen floating in the distance.
3214
13 Mutant Iguanadon (AC 16, MV 150', HD 5, neutral). Smooth Jale hide. Touch turns anyone to slime. Immune to heat/fire. Invisible.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
3215
Village of 220 Jale Men ruled by a Neutral 9th-level Fighter.
Spawn of Shub-Niggurath (AC 14, MV 210, HD 2, Neutral [intelligent]): a Bone avioid with a furred hide, no eyes, and no mouth. Immune to heat/fire.
3216
15 Diseased Guardians.
Village of 246 Brown Men ruled by a Chaotic 5th-level Fighter.
3301
Spawn of Shub-Niggurath (AC 13, MV 120, HD 1, Chaotic): a Jale, Blue and Green octopoid with a scaled hide, multiple/insectile eyes, and a beaked mouth.
Castle of 41 Green Men led by "the Mystic Fullness," a Neutral 6th-level Fighter.
3302
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Village of 336 Mutated Men ruled by a Neutral 7th-level Sorcerer.
3303
Village of 279 Yellow Men ruled by "the Chief of Many Shades," a Neutral 5th-level Sorcerer.
A group of 6 disease ridden Dolm cannibals feast on the remains of some Bone Men.
3304
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
Village of 271 Blue Men ruled by a Neutral 3rd-level Sorcerer.