Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

1 Spawn of Yog-Sothoth.

6 individuals of Species 23750.

2702

13 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 8, neutral). Smooth Dolm hide. Immune to normal weapons.

Castle of 39 Black Men led by a Chaotic 6th-level Fighter.

2703

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Village of 286 Yellow Men ruled by a Neutral 10th-level Fighter.

2704

Spawn of Shub-Niggurath (AC 16, MV 210, HD 3, Chaotic): a Dolm arachnoid with a smooth hide, no eyes, and a toothed mouth.

3 Mutant Teratosaurus (AC 16, MV 180', HD 6, neutral). Scaled Purple hide. Can shoot tail spikes up to 60'.

2705

Village of 314 Ulfire Men ruled by a Neutral 9th-level Fighter.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2706

1 Dolm Pudding.

9 Velociraptors.

2707

Citadel of 75 Red Men led by "the Totalitor of the Dead," a Chaotic 9th-level Fighter.

9 Triceratops.

2708

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2709

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

3 Mutant Paleoscincus (AC 24, MV 30', HD 5, neutral). Feathered Orange hide. Poisoned tail spikes has the effect of green lotus powder. Harmed only by fire.

2710

Spawn of Shub-Niggurath (AC 13, MV 120, HD 3, Neutral [unintelligent]): a Dolm plant with a smooth hide, 6 eyes, and a circular gaping maw. The creature is extremely hot: 1 die damage per round to all within 20' Immune to surprise.

2 Primordial Ones.

2711

Spawn of Shub-Niggurath (AC 12, MV 90, HD 4, Chaotic): a Bone, Brown and Ulfire annelidoid with a smooth hide, 2 eyes, and a circular gaping maw. Immune to normal weapons.

3-18 red orbs can be seen floating in the distance.

2712

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Village of 238 Black Men ruled by a Chaotic 5th-level Sorcerer.

2713

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Village of 229 Dolm Men ruled by "the Duchess of the Seas," a Neutral 5th-level Fighter.

2714

Hidden underground lair of 43 Brown zealots led by a Lawful 5th-level Sorcerer.

Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 180 [fly] / 120 [swim], HD 2, Neutral [unintelligent]): a Blue hexapod with a suckered hide, no eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

2715

Spawn of Shub-Niggurath (AC 13, MV 60, HD 4, Chaotic): a Yellow anthropoid with a smooth hide, 5 eyes, and a circular gaping maw. Surprised only on a 1.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2716

Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a Purple ooze/slime with a suckered hide, 5 eyes, and multiple mouths. Immune to poison.

Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 90 [fly], HD 1, Chaotic): a Green octopoid with a feathered hide, 5 eyes, and a circular gaping maw. The sight of it drives insane. The creature surprises on 1-4 on a d6. Invisible.