Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2702

Spawn of Shub-Niggurath (AC 12, MV 120 [swimming only], HD 1, Chaotic): a Brown arboreoid with a suckered hide, 4 eyes, and a toothed mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Immune to normal weapons.

7 Mutant Velociraptor (AC 14, MV 180', HD 5, neutral). Scaled Ulfire hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100').

2703

Spawn of Shub-Niggurath (AC 17, MV 60, HD 5, Chaotic): a Red anthropoid with a suckered hide, 2 eyes, and a beaked mouth. Immune to poison.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

2704

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Village of 211 Yellow Men ruled by "the Swift Night," a Chaotic 11th-level Sorcerer.

2705

Citadel of 118 Blue Men led by "the Commander of the Master," a Neutral 6th-level Fighter.

Spawn of Shub-Niggurath (AC 20, MV 120, HD 2, Chaotic): a Yellow crustacean with a feathered hide, 4 eyes, and a suckered mouth. Invisible.

2706

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Village of 221 Brown Men ruled by a Lawful 8th-level Fighter.

2707

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

Spawn of Shub-Niggurath (AC 19, MV 90, HD 10, Chaotic): a Dolm amoeboid with a scaled hide, 3 eyes, and multiple mouths. Its touch causes paralysis.

2708

Citadel of 74 Orange Men led by a Chaotic 6th-level Fighter.

Spawn of Shub-Niggurath (AC 17, MV None, HD 3, Neutral [unintelligent]): a Black hexapod with a smooth hide, 2 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

2709

Castle of 38 Yellow Men led by a Neutral 5th-level Fighter.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2710

Village of 436 Bone Men ruled by a Lawful 5th-level Fighter.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2711

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

Village of 328 Blue Men ruled by a Lawful 6th-level Fighter.

2712

2 Mutant Allosaurus (AC 16, MV 150', HD 11, neutral). Feathered Orange hide. Laser Eyes

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2713

Monastery of 55 Blue Men led by a Lawful 8th-level Sorcerer.

The bodies of countless Bone Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2714

17 irrational space aliens herd a group of 15 Bone Men into a small metal bunker.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2715

1 Dolm Pudding.

Village of 204 Red Men ruled by a Lawful 5th-level Fighter.

2716

Village of 169 Bone Men ruled by a Neutral 5th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 120, HD 5, Neutral [intelligent]): a Jale avioid with a suckered hide, 6 eyes, and multiple mouths. The sight of it makes opponents flee in fear.