Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Village of 303 Dolm Men ruled by "the Gibbering Power upon the Dolm Throne," a Lawful 7th-level Fighter.

2702

3 Velociraptors.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2703

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Village of 184 White Men ruled by "the Day's Arbiter," a Chaotic 7th-level Fighter.

2704

10 Mi-Go.

The bodies of countless Green Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2705

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2706

Village of 217 Green Men ruled by a Lawful 9th-level Sorcerer.

Castle of 42 Black Men led by a Neutral 3rd-level Fighter.

2707

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2 Mutant Allosaurus (AC 16, MV 150', HD 16, neutral). Feathered Dolm hide.

2708

1 individual of Species 23750.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2709

Castle of 38 Blue Men led by a Neutral 4th-level Fighter.

13 Stegosauruses.

2710

Ancient runes are carved into earth, filled with red clay.

6 Mutant Pentaceratops (AC 15, MV 90', HD 13, neutral). Scaled Ulfire hide. Extremely cold (1 die damage per round to all within 20'). Immune to cold.

2711

Monastery of 38 Green Men led by a Neutral 4th-level Fighter.

Citadel of 91 Orange Men led by a Chaotic 8th-level Sorcerer.

2712

Citadel of 99 Orange Men led by a Neutral 1st-level Fighter.

9 Velociraptors.

2713

Spawn of Shub-Niggurath (AC 16, MV 60 [land] / 210 [fly], HD 2, Chaotic): a Red batrachian with a scaled hide, 3 eyes, and a toothed mouth.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2714

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

3 Mutant Plesiosaurus (AC 14, MV 150', HD 22, neutral). Scaled Dolm hide. Pillow-like consistency, immune to bludgeoning attacks. Surprised only on a 1.

2715

Citadel of 125 Yellow Men led by a Neutral 2nd-level Fighter.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2716

3 Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 60 [swim], HD 2, Chaotic): a Jale and Green arachnoid with a smooth hide, multiple/insectile eyes, and a beaked mouth. The creature shoots spikes (1 die damage).

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.