Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 267 Bone Men ruled by a Chaotic 8th-level Fighter.

The bodies of countless Orange Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2702

11 Mutant Iguanadon (AC 16, MV 150', HD 7, neutral). Feathered Green hide.

Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 6, Chaotic): a Jale octopoid with a suckered hide, 5 eyes, and multiple mouths. Immune to heat/fire.

2703

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

Spawn of Shub-Niggurath (AC 19, MV 90, HD 9, Neutral [unintelligent]): a Yellow crustacean with a scaled hide, 5 eyes, and a suckered mouth. Immune to cold.

2704

Village of 320 Green Men ruled by a Neutral 7th-level Fighter.

Citadel of 53 Dolm Men led by "the Dominion of the Elements," a Neutral 3rd-level Fighter.

2705

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 60 [swim], HD 6, Neutral [intelligent]): a Black ooze/slime with a suckered hide, 3 eyes, and a suckered mouth. Surprised only on a 1.

2706

1 Mummy Brain.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2707

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 30 [swim], HD 5, Chaotic): a Bone batrachian with a smooth hide, 2 eyes, and a toothed mouth.

2708

Circle of Standing Stones.

4 Yellow Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2304.

2709

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

2710

Village of 307 Blue Men ruled by a Neutral 5th-level Sorcerer.

Citadel of 83 Black Men led by a Chaotic 7th-level Fighter.

2711

19 Diseased Guardians.

Two Black men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2712

7 Mutant Lambeosaurus (AC 15, MV 120', HD 12, neutral). Scaled Dolm hide. Poisonous.

Spawn of Shub-Niggurath (AC 12, MV 180 [land] / 210 [fly], HD 5, Neutral [intelligent]): a Green quadruped with a suckered hide, multiple/insectile eyes, and a suckered mouth. The creature has a breath weapon.

2713

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 180 [swim], HD 9, Chaotic): a Brown ophidioid with a suckered hide, 6 eyes, and a beaked mouth. Regenerate 1 HD every 1-3 rounds.

2714

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 120 [fly] / 150 [swim], HD 9, Chaotic): a Green arboreoid with a suckered hide, 5 eyes, and no mouth. Immune to heat/fire.

Village of 255 Green Men ruled by a Chaotic 8th-level Fighter.

2715

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2716

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).