This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 326 Bone Men ruled by "the Sovereign Baron," a Neutral 6th-level Fighter.
4 Blue Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1415.
2702
Castle of 59 Bone Men led by a Chaotic 13th-level Fighter.
Spawn of Shub-Niggurath (AC 19, MV 210, HD 3, Chaotic): a Blue hexapod with a scaled hide, 1 eyes, and no mouth.
2703
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2704
Village of 309 Black Men ruled by a Neutral 4th-level Fighter.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2705
9 Stegosauruses.
Spawn of Shub-Niggurath (AC 19, MV 90, HD 1, Chaotic): a Jale ooze/slime with a furred hide, 3 eyes, and a suckered mouth.
2706
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
Village of 314 Ulfire Men ruled by a Neutral 5th-level Fighter.
2707
Spawn of Shub-Niggurath (AC 13, MV 30, HD 9, Chaotic): a Jale arachnoid with a smooth hide, 1 eyes, and no mouth.
Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.
2708
Village of 249 Green Men ruled by a Neutral 4th-level Fighter.
Village of 315 Purple Men ruled by a Neutral 8th-level Fighter.
2709
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
Citadel of 50 Dolm Men led by a Neutral 6th-level Fighter.
2710
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Spawn of Shub-Niggurath (AC 12, MV 60 [land] / 60 [fly] / 60 [swim], HD 4, Chaotic): a Blue avioid with a smooth hide, 6 eyes, and a toothed mouth. Immune to surprise. Immune to poison.
2711
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.
3 B'yakhees.
2712
4 Spawn of Shub-Niggurath (AC 16, MV 180 [land] / 90 [swim], HD 7, Chaotic): a Yellow anthropoid with a scaled hide, no eyes, and multiple mouths. The creature has 2-9 heads.
11 Triceratops.
2713
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 60 [swim], HD 3, Neutral [intelligent]): a Bone ophidioid with a scaled hide, 3 eyes, and a beaked mouth. Immune to poison.
1 Sabertooth Tiger (intelligent).
2714
7 of the Great Race.
Citadel of 30 Blue Men led by a Neutral 4th-level Sorcerer.
2715
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
2716
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
17 irrational space aliens herd a group of 15 Dolm Men into a small metal bunker.