This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 13, MV None, HD 7, Chaotic): a Yellow ooze/slime with a feathered hide, 3 eyes, and a circular gaping maw.
11 Stegosauruses.
2702
Spawn of Shub-Niggurath (AC 13, MV 180, HD 6, Chaotic): a Green arachnoid with a furred hide, 6 eyes, and no mouth. Immune to normal weapons.
6 Stegosauruses.
2703
3-18 red orbs can be seen floating in the distance.
Citadel of 45 Brown Men led by a Neutral 5th-level Fighter.
2704
Spawn of Shub-Niggurath (AC 12, MV 30 [land] / 30 [fly], HD 4, Neutral [intelligent]): a Red ophidioid with a smooth hide, 6 eyes, and a suckered mouth. The creature has 2-9 heads. Immune to poison.
Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 210 [fly], HD 9, Chaotic): a Green icthyoid with a furred hide, no eyes, and a toothed mouth. Immune to poison.
2705
1 Sabertooth Tiger (intelligent).
Castle of 70 Black Men led by a Neutral 7th-level Fighter.
2706
Citadel of 87 Ulfire Men led by a Neutral 10th-level Sorcerer.
Castle of 49 Red Men led by a Lawful 7th-level Fighter.
2707
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
Spawn of Shub-Niggurath (AC 12, MV 180, HD 2, Chaotic): a Dolm ooze/slime with a suckered hide, 1 eyes, and a suckered mouth. Harmed only by fire.
2708
5 Triceratops.
1 Ulfire Jelly.
2709
Village of 264 Orange Men ruled by "the Captain of the Sun," a Lawful 4th-level Fighter.
6 Mutant Triceratops (AC 15, MV 90', HD 12, neutral). Scaled Orange hide.
2710
Ancient runes are carved into earth, filled with red clay.
4 Dolm Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 1415.
2711
Spawn of Shub-Niggurath (AC 19, MV 240 [swimming only], HD 1, Neutral [unintelligent]): a Bone amoeboid with a smooth hide, multiple/insectile eyes, and a toothed mouth.
1 Spawn of Yog-Sothoth.
2712
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
24 Diseased Guardians.
2713
Citadel of 68 Orange Men led by "the Rain of Glory," a Lawful 7th-level Fighter.
Village of 259 Bone Men ruled by a Lawful 8th-level Fighter.
2714
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
2715
Citadel of 50 Green Men led by a Lawful 11th-level Fighter.
3 Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 12, neutral). Smooth Bone hide. Beaked mouth. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Immune to surprise.
2716
Citadel of 58 Bone Men led by a Chaotic 9th-level Fighter.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.