Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

9 Mutant Iguanadon (AC 16, MV 150', HD 2, neutral). Feathered Brown hide. Circular gaping maw. Laser Eyes

2702

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 180 [fly], HD 6, Neutral [intelligent]): a Green annelidoid with a suckered hide, 6 eyes, and a suckered mouth. Immune to normal weapons.

Circle of Standing Stones.

2703

Castle of 31 Jale Men led by "the Glory of Peace," a Lawful 8th-level Fighter.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

2704

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Village of 253 White Men ruled by a Chaotic 7th-level Spawn of Shub-Niggurath.

2705

Castle of 24 Yellow Men led by a Neutral 9th-level Fighter.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2706

The mutilated bodies of two Ulfire children lay next to the dead body of a Ulfire Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.

Village of 191 Red Men ruled by "the Deep Servant," a Chaotic 4th-level Fighter.

2707

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Village of 199 Ulfire Men ruled by "Lady of All," a Neutral 4th-level Fighter.

2708

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

4 Mutant Velociraptor (AC 14, MV 180', HD 5, neutral). Smooth Dolm hide. Genius Intelligence (18+ Int) and 1-4 psychic powers.

2709

Spawn of Shub-Niggurath (AC 12, MV 150, HD 3, Chaotic): a Ulfire ophidioid with a scaled hide, 6 eyes, and multiple mouths. The creature has 2-9 heads.

Spawn of Shub-Niggurath (AC 14, MV 210 [land] / 180 [swim], HD 2, Chaotic): a Ulfire quadruped with a smooth hide, 2 eyes, and a circular gaping maw. Its touch causes paralysis. Immune to poison.

2710

Village of 254 Green Men ruled by a Neutral 6th-level Fighter.

A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.

2711

1 Spawn of Yog-Sothoth.

1 Deep One.

2712

Village of 225 Jale Men ruled by a Chaotic 3rd-level Fighter.

17 irrational space aliens herd a group of 15 White Men into a small metal bunker.

2713

Village of 240 Black Men ruled by a Chaotic 7th-level Fighter.

3-18 red orbs can be seen floating in the distance.

2714

Village of 334 Bone Men ruled by a Neutral 6th-level Fighter.

Castle of 26 Green Men led by a Chaotic 7th-level Fighter.

2715

Village of 186 Yellow Men ruled by "the Baroness of the Gatherer," a Neutral 11th-level Sorcerer.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2716

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).