This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
1 Sabertooth Tiger (intelligent).
2 Tyrannosaurus Rexes.
2702
1 Deep One.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
2703
Spawn of Shub-Niggurath (AC 13, MV None, HD 5, Neutral [unintelligent]): a Purple fungoid with a feathered hide, 3 eyes, and no mouth. Immune to cold.
1 Spawn of Yog-Sothoth.
2704
1 Spawn of Yog-Sothoth.
Monastery of 42 Ulfire Men led by a Chaotic 8th-level Fighter.
2705
11 Mutant Plateosaurus (AC 16, MV 80', HD 12, neutral). Feathered Ulfire hide. Pillow-like consistency, immune to bludgeoning attacks. Immortal. Will resurrect 1 minute after apparent death.
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
2706
Citadel of 100 Orange Men led by a Chaotic 5th-level Fighter.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2707
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
2708
6 Triceratops.
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
2709
Spawn of Shub-Niggurath (AC 13, MV 120 [swimming only], HD 3, Chaotic): a Bone quadruped with a smooth hide, no eyes, and a toothed mouth. Immune to normal weapons.
A young Black Man child weeps alone. He has no possessions save his clothes, and is hungry.
2710
1 Dolm Ooze.
Village of 372 Red Men ruled by "the Duke of All Graces," a Neutral 6th-level Fighter.
2711
Village of 266 White Men ruled by a Neutral 5th-level Sorcerer.
10 Mutant Pentaceratops (AC 15, MV 90', HD 12, neutral). Scaled Orange hide. No eyes, no mouth. Genius Intelligence (18+ Int) and 1-4 psychic powers.
2712
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
Village of 340 Blue Men ruled by a Neutral 12th-level Fighter.
2713
4 Mutant Camarasaurus (AC 15, MV 60', HD 15, neutral). Suckered Red hide. Extremely hot (1 die damage per round to all within 20').
Village of 274 Black Men ruled by "the Magisterial Rain," a Neutral 9th-level Sorcerer.
2714
Citadel of 108 Jale Men led by a Neutral 6th-level Fighter.
Village of 291 Bone Men ruled by "the Eloquent Plumage," a Neutral 11th-level Sorcerer.
2715
4 White Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0910.
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
2716
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.