This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A young Black Man child weeps alone. He has no possessions save his clothes, and is hungry.
Two Black men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2702
Citadel of 85 Jale Men led by "the August Attendant," a Neutral 9th-level Fighter.
Burnt out husk of a large Yellow tyrannosaurus rex.
2703
Castle of 81 Purple Men led by a Chaotic 7th-level Fighter.
Citadel of 112 Green Men led by a Neutral 4th-level Fighter.
2704
A group of 6 disease ridden Blue cannibals feast on the remains of some Bone Men.
Village of 291 Mutated Men ruled by a Neutral 8th-level Fighter.
2705
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2706
7 Mummies.
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
2707
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Castle of 43 Green Men led by a Neutral 6th-level Fighter.
2708
Hidden underground lair of 43 Red zealots led by a Lawful 5th-level Sorcerer.
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
2709
Castle of 56 Dolm Men led by "the Ascendant Overqueen," a Chaotic 4th-level Fighter.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
2710
Citadel of 121 Dolm Men led by a Neutral 8th-level Fighter.
1 Sabertooth Tiger (intelligent).
2711
3 Shoggoths.
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
2712
9 Mummies.
Spawn of Shub-Niggurath (AC 12, MV 60 [land] / 90 [swim], HD 3, Chaotic): a Yellow, Green and Bone fungoid with a feathered hide, 2 eyes, and a beaked mouth.
2713
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2714
4 White Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0915.
Village of 232 Red Men ruled by "the Exalted Excellency," a Lawful 7th-level Fighter.
2715
Village of 226 Brown Men who are currently leaderless.
Village of 300 Bone Men ruled by a Chaotic 6th-level Fighter.
2716
Citadel of 102 Brown Men led by a Neutral 3rd-level Fighter.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.