This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Citadel of 107 Blue Men led by "the Night of True Men," a Neutral 6th-level Fighter.
12 Diseased Guardians.
2702
Village of 244 Blue Men ruled by "the Servant of the Moon," a Neutral 6th-level Fighter.
An abandoned space alien outpost is now home to a group of 23 Brown bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2611.
2703
1 Dolm Worm.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2704
8 Triceratops.
Castle of 49 White Men led by a Lawful 6th-level Fighter.
2705
12 Mutant Pentaceratops (AC 15, MV 90', HD 9, neutral). Feathered Jale hide. Extremely cold (1 die damage per round to all within 20'). Immune to cold.
Spawn of Shub-Niggurath (AC 14, MV 120 [land] / 120 [fly], HD 3, Chaotic): a White amoeboid with a feathered hide, no eyes, and a suckered mouth. Immune to cold.
2706
1 Cthugah's Flame Creature.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2707
1 Sabertooth Tiger (intelligent).
2 Tyrannosaurus Rexes.
2708
Circle of Standing Stones.
4 Mutant Ankylosaurus (AC 21, MV 60', HD 8, neutral). Feathered Purple hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).
2709
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2710
Citadel of 96 Purple Men led by "He of Spring," a Neutral 8th-level Sorcerer.
Village of 151 Blue Men ruled by a Chaotic 9th-level Fighter.
2711
Spawn of Shub-Niggurath (AC 17, MV 240, HD 10, Chaotic): a Green, Blue and Dolm avioid with a suckered hide, 3 eyes, and a toothed mouth. Invisible. Immune to normal weapons.
The bodies of countless Green Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
2712
7 Triceratops.
1 Mummy.
2713
11 of the Great Race.
Village of 251 White Men ruled by "the Ravishment of Summer," a Neutral 5th-level Fighter.
2714
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
1 Ulfire Jelly.
2715
1 Dolm Ooze.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2716
2 Tyrannosaurus Rexes.
2 B'yakhees.