Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

7 Triceratops.

2702

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Citadel of 45 Purple Men led by "the Perfection of Radiance," a Neutral 9th-level Fighter.

2703

Village of 194 White Men ruled by "the Stern Effulgence," a Neutral 4th-level Fighter.

1 Mummy Brain.

2704

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2705

7 of the Great Race.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2706

Citadel of 110 Green Men led by a Neutral 8th-level Fighter.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2707

Village of 294 Blue Men ruled by "the Beast of Mercy," a Neutral 8th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2708

5 individuals of Species 23750.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2709

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

Village of 207 Black Men ruled by a Chaotic 3rd-level Fighter.

2710

4 Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 120 [swim], HD 1, Neutral [unintelligent]): a Black octopoid with a suckered hide, 2 eyes, and a circular gaping maw.

Castle of 68 Yellow Men led by "the Regnant Mirror," a Neutral 5th-level Fighter.

2711

Village of 308 Jale Men ruled by a Neutral 4th-level Sorcerer.

Village of 243 White Men ruled by a Lawful 4th-level Sorcerer.

2712

Village of 262 Purple Men ruled by a Chaotic 4th-level Fighter.

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 150 [fly] / 90 [swim], HD 3, Chaotic): a Blue ooze/slime with a scaled hide, 1 eyes, and a beaked mouth.

2713

Castle of 64 Brown Men led by a Lawful 7th-level Fighter.

Village of 183 Ulfire Men ruled by a Neutral 7th-level Fighter.

2714

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

9 Mutant Monoclonius (AC 17, MV 60', HD 7, neutral). Scaled Dolm hide. Genius Intelligence (18+ Int) and 1-4 psychic powers.

2715

The bodies of countless Jale Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2716

Two White men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.