This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Strange ritual space made up of crucified Ulfire Man, small clay jars of water and dried herbs.
Citadel of 102 White Men led by "the Servant of Splendour," a Chaotic 6th-level Fighter.
2702
Castle of 34 Bone Men led by "the Stainless Dominance," a Neutral 4th-level Sorcerer.
A young Brown Man child weeps alone. He has no possessions save his clothes, and is hungry.
2703
Castle of 56 Jale Men led by a Neutral 4th-level Fighter.
Village of 320 Blue Men ruled by a Chaotic 9th-level Fighter.
2704
Village of 251 Green Men ruled by "the Stern Grace," a Neutral 5th-level Fighter.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2705
Castle of 54 Black Men led by a Neutral 5th-level Fighter.
4 Unquiet Worms.
2706
Village of 324 Purple Men ruled by a Lawful 6th-level Sorcerer.
Village of 251 Purple Men ruled by a Neutral 5th-level Fighter.
2707
Citadel of 42 Bone Men led by a Neutral 6th-level Sorcerer.
Castle of 58 Mutated Men led by a Lawful 6th-level Fighter.
2708
An abandoned space alien outpost is now home to a group of 23 Jale bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1504.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
2709
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
Spawn of Shub-Niggurath (AC 12, MV None, HD 9, Neutral [intelligent]): a Yellow arachnoid with a scaled hide, 4 eyes, and a circular gaping maw. Immune to normal weapons.
2710
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
2711
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
Village of 214 Dolm Men ruled by a Lawful 8th-level Fighter.
2712
Castle of 31 Bone Men led by a Chaotic 4th-level Fighter.
Village of 279 Bone Men ruled by a Lawful 7th-level Fighter.
2713
3 Unquiet Worms.
Citadel of 101 Brown Men led by a Neutral 7th-level Fighter.
2714
Village of 244 Green Men ruled by "the Foundation of Dreamers," a Neutral 5th-level Sorcerer.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2715
6 Mutant Lambeosaurus (AC 15, MV 120', HD 10, neutral). Feathered Yellow hide.
1 Unquiet Worm.
2716
Spawn of Shub-Niggurath (AC 17, MV 120, HD 7, Neutral [unintelligent]): a Dolm arboreoid with a suckered hide, multiple/insectile eyes, and a suckered mouth.
1 Ulfire Jelly.