Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

6 Pterodactyls.

2702

1 B'yakhee.

2 Mutant Teratosaurus (AC 16, MV 180', HD 6, neutral). Feathered Purple hide. Covered in spines (when attacked in melee attacker takes a dCarcosa damage and it can throw them like a wyvern). Harmed only by fire. Immune to surprise.

2703

4 Brown Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0403.

Spawn of Shub-Niggurath (AC 15, MV 150, HD 6, Neutral [intelligent]): a Dolm, Red, Yellow and Purple arachnoid with a suckered hide, 5 eyes, and a toothed mouth. Harmed only by fire.

2704

1 Spawn of Yog-Sothoth.

11 Mutant Lambeosaurus (AC 15, MV 120', HD 11, neutral). Scaled Black hide.

2705

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2 Dolm Worms.

2706

Village of 205 Bone Men ruled by "the Shimmering It," a Lawful 7th-level Fighter.

7 of the Great Race.

2707

1 Mummy Brain.

Castle of 54 Green Men led by a Neutral 1st-level Fighter.

2708

Spawn of Shub-Niggurath (AC 15, MV 90 [land] / 90 [swim], HD 9, Chaotic): a Black ooze/slime with a feathered hide, 3 eyes, and a toothed mouth. The creature is extremely hot: 1 die damage per round to all within 20'

Citadel of 17 Bone Men led by "the Power of the Seas," a Lawful 5th-level Fighter.

2709

Spawn of Shub-Niggurath (AC 19, MV 90, HD 3, Chaotic): a Brown octopoid with a scaled hide, 6 eyes, and a suckered mouth. Immune to cold.

9 Stegosauruses.

2710

1 Sabertooth Tiger (intelligent).

Village of 228 Black Men ruled by a Neutral 7th-level Sorcerer.

2711

52 Space Aliens.

Monastery of 68 Yellow Men led by "the Eater of Defence," a Neutral 9th-level Sorcerer.

2712

1 Unquiet Worm.

Castle of 74 Mutated Men led by "the Baron of the Elements," a Neutral 3rd-level Sorcerer.

2713

1 Spawn of Shub-Niggurath (AC 12, MV 60 [land] / 30 [fly], HD 9, Chaotic): a Green octopoid with a scaled hide, 5 eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

Village of 351 Brown Men ruled by a Chaotic 6th-level Fighter.

2714

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

5 Mutant Camarasaurus (AC 15, MV 60', HD 16, neutral). Feathered Green hide. Extremely cold (1 die damage per round to all within 20'). Immune to normal weapons.

2715

A young Yellow Man child weeps alone. He has no possessions save his clothes, and is hungry.

Village of 311 Bone Men ruled by a Chaotic 5th-level Fighter.

2716

Circle of Standing Stones.

Spawn of Shub-Niggurath (AC 17, MV 90, HD 8, Chaotic): a Red, Bone, Ulfire and Dolm ooze/slime with a smooth hide, multiple/insectile eyes, and no mouth. Immune to poison.