This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Burnt out husk of a large Brown tyrannosaurus rex.
17 irrational space aliens herd a group of 15 Purple Men into a small metal bunker.
2702
Spawn of Shub-Niggurath (AC 14, MV 90, HD 4, Chaotic): a Green octopoid with a smooth hide, 1 eyes, and a circular gaping maw. Surprised only on a 1.
7 Velociraptors.
2703
Village of 215 Dolm Men ruled by a Neutral 6th-level Fighter.
What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.
2704
Spawn of Shub-Niggurath (AC 13, MV 210 [land] / 90 [fly] / 150 [swim], HD 2, Chaotic): a Blue arachnoid with a suckered hide, 6 eyes, and a toothed mouth.
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
2705
Spawn of Shub-Niggurath (AC 17, MV 60, HD 5, Neutral [unintelligent]): a Ulfire batrachian with a suckered hide, no eyes, and multiple mouths. Immune to cold.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2706
Spawn of Shub-Niggurath (AC 17, MV 150 [land] / 90 [swim], HD 1, Neutral [intelligent]): a Brown anthropoid with a smooth hide, 3 eyes, and a beaked mouth.
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
2707
1 Dolm Pudding.
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
2708
Castle of 45 Bone Men led by a Lawful 3rd-level Fighter.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
2709
Citadel of 8 Ulfire Men led by "the Puissance of the Air, the Earth, and the Seas," a Neutral 9th-level Fighter.
Village of 205 Purple Men ruled by a Neutral 8th-level Fighter.
2710
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
2 B'yakhees.
2711
8 Mi-Go.
3 Mutant Archelon lschyras (AC 18, MV 30' [150' Swim], HD 3, neutral). Scaled Dolm hide. Can shoot tail spikes up to 60'.
2712
3 B'yakhees.
Castle of 43 Blue Men led by a Neutral 11th-level Fighter.
2713
Spawn of Shub-Niggurath (AC 13, MV 150 [swimming only], HD 6, Neutral [unintelligent]): a Blue ophidioid with a smooth hide, 6 eyes, and no mouth. Immune to heat/fire.
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
2714
1 Mummy Brain.
Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 120 [swim], HD 8, Chaotic): a Green quadruped with a suckered hide, 3 eyes, and a toothed mouth.
2715
Spawn of Shub-Niggurath (AC 12, MV 120, HD 7, Chaotic): a White octopoid with a scaled hide, 1 eyes, and multiple mouths. Immune to normal weapons. Immune to cold.
An abandoned space alien outpost is now home to a group of 23 Black bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1801.
2716
Village of 186 Ulfire Men ruled by a Chaotic 5th-level Fighter.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.