Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2702

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

Two Green men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2703

Spawn of Shub-Niggurath (AC 14, MV 210, HD 5, Chaotic): a Blue arachnoid with a smooth hide, 2 eyes, and a toothed mouth. The creature is extremely cold: 1 die damage per round to all within 20' Immune to cold.

Castle of 21 Dolm Men led by a Chaotic 4th-level Fighter.

2704

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2705

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Spawn of Shub-Niggurath (AC 14, MV 60, HD 2, Chaotic): a Purple anthropoid with a smooth hide, no eyes, and no mouth.

2706

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Castle of 39 Jale Men led by a Neutral 3rd-level Fighter.

2707

Village of 250 Dolm Men ruled by "the Emperor of the Eyes," a Neutral 8th-level Sorcerer.

Burnt out husk of a large Orange tyrannosaurus rex.

2708

Village of 236 White Men ruled by a Lawful 5th-level Fighter.

Citadel of 49 White Men led by a Neutral 6th-level Fighter.

2709

Castle of 30 Black Men led by a Lawful 4th-level Fighter.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2710

Spawn of Shub-Niggurath (AC 20, MV 90, HD 9, Chaotic): a Ulfire fungoid with a scaled hide, no eyes, and a suckered mouth.

Village of 299 Purple Men ruled by a Neutral 3rd-level Fighter.

2711

Mutant Gorgosaurus (AC 16, MV 150', HD 16, neutral). Feathered White hide. Immortal. Will resurrect 1 minute after apparent death.

Village of 324 Yellow Men ruled by "the Ocean of Benedictions," a Neutral 8th-level Fighter.

2712

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Village of 205 Green Men ruled by "the Will of All Gifts," a Lawful 6th-level Sorcerer.

2713

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2714

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Citadel of 59 Bone Men led by a Chaotic 3rd-level Fighter.

2715

The bodies of countless Black Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Castle of 49 Yellow Men led by "the Monster of the Eyes," a Neutral 6th-level Fighter.

2716

Spawn of Shub-Niggurath (AC 14, MV 90, HD 8, Chaotic): a Ulfire arboreoid with a suckered hide, 2 eyes, and a beaked mouth.

Citadel of 67 White Men led by a Neutral 6th-level Fighter.