This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
The bodies of countless Purple Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
2702
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
7 Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 90 [fly], HD 8, Chaotic): a Purple octopoid with a furred hide, 1 eyes, and a circular gaping maw. Harmed only by fire.
2703
Village of 249 Blue Men ruled by a Chaotic 5th-level Fighter.
Village of 171 Dolm Men ruled by "the Apotheosis of the Waves," a Chaotic 5th-level Fighter.
2704
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
Village of 233 Red Men ruled by a Neutral 5th-level Fighter.
2705
Citadel of 50 Jale Men led by a Lawful 2nd-level Fighter.
Village of 364 Green Men ruled by "the Gentle She," a Neutral 4th-level Fighter.
2706
A young Green Man child weeps alone. He has no possessions save his clothes, and is hungry.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2707
17 irrational space aliens herd a group of 15 Green Men into a small metal bunker.
Circle of Standing Stones.
2708
12 Mi-Go.
Ancient runes are carved into earth, filled with red clay.
2709
Village of 255 Yellow Men ruled by a Chaotic 8th-level Fighter.
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
2710
Citadel of 96 Red Men led by a Neutral 7th-level Sorcerer.
Castle of 33 Purple Men led by a Chaotic 8th-level Fighter.
2711
Two Brown men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
Village of 239 Orange Men ruled by "the Provider of Invincibility," a Neutral 8th-level Spawn of Shub-Niggurath.
2712
1 individual of Species 23750.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2713
1 Unquiet Worm.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2714
Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 90 [fly] / 210 [swim], HD 3, Chaotic): a White plant with a smooth hide, no eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.
Spawn of Shub-Niggurath (AC 13, MV 60, HD 3, Chaotic): a Ulfire plant with a scaled hide, 3 eyes, and a circular gaping maw. The creature is psionic: (1-8 powers, 1-8 times per day)
2715
Castle of 32 Black Men who are currently leaderless.
Castle of 61 Bone Men led by "the Mirror of Peace," a Chaotic 9th-level Sorcerer.
2716
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Village of 285 Yellow Men ruled by a Neutral 7th-level Fighter.