Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

4 Blue Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0216.

10 Mutant Monoclonius (AC 17, MV 60', HD 8, neutral). Furred Brown hide. Psionic: (1-8 powers, 1-8 times per day). Immune to normal weapons.

2702

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2703

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

Village of 335 Bone Men ruled by "the Illustriousness of the Master," a Lawful 4th-level Fighter.

2704

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

1 Shoggoth.

2705

Village of 407 Blue Men ruled by a Neutral 5th-level Sorcerer.

1 Ulfire Jelly.

2706

The bodies of countless Blue Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

1 Tyrannosaurus Rex.

2707

Village of 250 Black Men ruled by "the Overlord of All the Lands," a Neutral 6th-level Fighter.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2708

Village of 270 Black Men ruled by a Chaotic 4th-level Fighter.

8 Mummies.

2709

Mutant Brachiosaurus (AC 16, MV 60', HD 35, neutral). Scaled Brown hide. Can cast invisibility at will. When visible, has see-through skin like a Bone Man.

Village of 352 Yellow Men ruled by a Lawful 12th-level Fighter.

2710

Village of 353 Dolm Men ruled by a Neutral 8th-level Sorcerer.

Spawn of Shub-Niggurath (AC 17, MV 120 [land] / 150 [swim], HD 1, Neutral [intelligent]): a Yellow annelidoid with a smooth hide, multiple/insectile eyes, and a circular gaping maw. The creature is extremely hot: 1 die damage per round to all within 20'

2711

Spawn of Shub-Niggurath (AC 17, MV 90 [land] / 60 [fly], HD 6, Neutral [intelligent]): a Purple, Blue and Orange ooze/slime with a furred hide, 1 eyes, and a circular gaping maw. Immune to poison.

25 Diseased Guardians.

2712

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

1 Mummy Brain.

2713

Village of 363 Black Men ruled by "the Overqueen of Sleepers," a Chaotic 4th-level Fighter.

Castle of 55 Green Men led by a Neutral 7th-level Fighter.

2714

Castle of 58 Yellow Men led by "the Pearl of the Dead," a Chaotic 3rd-level Fighter.

An abandoned space alien outpost is now home to a group of 23 Green bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1413.

2715

Castle of 34 Red Men led by a Neutral 6th-level Fighter.

1 Dolm Worm.

2716

Village of 273 Ulfire Men ruled by a Lawful 6th-level Fighter.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.