This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 171 Red Men ruled by a Neutral 4th-level Sorcerer.
Village of 254 Green Men ruled by a Neutral 6th-level Fighter.
2702
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
Spawn of Shub-Niggurath (AC 17, MV 120, HD 4, Neutral [unintelligent]): a Purple, Blue, Bone and Jale octopoid with a smooth hide, multiple/insectile eyes, and a suckered mouth. Surprised only on a 1.
2703
Village of 265 Purple Men ruled by a Lawful 6th-level Sorcerer.
2 Dolm Worms.
2704
4 Mutant Ankylosaurus (AC 21, MV 60', HD 12, neutral). Furred Brown hide.
9 of the Great Race.
2705
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
Castle of 36 Orange Men led by a Neutral 6th-level Fighter.
2706
Village of 207 Blue Men who are currently leaderless.
Monastery of 64 Orange Men led by a Neutral 9th-level Sorcerer.
2707
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
2708
Hidden underground lair of 43 Green zealots led by a Lawful 5th-level Sorcerer.
Spawn of Shub-Niggurath (AC 12, MV 210 [land] / 90 [fly] / 120 [swim], HD 9, Chaotic): a Orange ooze/slime with a suckered hide, 2 eyes, and multiple mouths.
2709
Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 120 [fly], HD 6, Neutral [intelligent]): a Dolm octopoid with a smooth hide, 4 eyes, and multiple mouths. The creature has a breath weapon. Immune to cold.
Spawn of Shub-Niggurath (AC 17, MV 90, HD 3, Chaotic): a Yellow octopoid with a smooth hide, 3 eyes, and a suckered mouth.
2710
Village of 427 Mutated Men ruled by a Neutral 7th-level Fighter.
Castle of 37 Blue Men led by "the Bestower of All Truths," a Chaotic 3rd-level Sorcerer.
2711
Village of 374 Jale Men ruled by "the Ascendant Master," a Chaotic 7th-level Fighter.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2712
Strange ritual space made up of crucified Green Man, small clay jars of water and dried herbs.
Spawn of Shub-Niggurath (AC 17, MV 90 [swimming only], HD 10, Chaotic): a Bone avioid with a scaled hide, multiple/insectile eyes, and no mouth. Harmed only by fire.
2713
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Castle of 41 Jale Men led by a Chaotic 7th-level Fighter.
2714
11 Space Aliens.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2715
Village of 234 White Men ruled by "the Heart of the Stars," a Neutral 3rd-level Fighter.
Village of 205 Yellow Men ruled by a Chaotic 8th-level Fighter.
2716
Burnt out husk of a large Ulfire tyrannosaurus rex.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).