This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
2 Tyrannosaurus Rexes.
Castle of 52 Jale Men led by "the Advocate of Superior Countenance," a Chaotic 8th-level Fighter.
2702
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
2703
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
1 Dolm Ooze.
2704
Village of 225 Dolm Men ruled by "the Lawgiver of the Seas," a Lawful 4th-level Sorcerer.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2705
Village of 259 Red Men ruled by a Chaotic 8th-level Fighter.
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
2706
4 Mutant Monoclonius (AC 17, MV 60', HD 9, neutral). Smooth Jale hide. Poisonous. Invisible.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2707
Village of 220 Red Men ruled by a Chaotic 9th-level Sorcerer.
A young Red Man child weeps alone. He has no possessions save his clothes, and is hungry.
2708
Spawn of Shub-Niggurath (AC 19, MV 60 [land] / 120 [fly] / 150 [swim], HD 8, Chaotic): a Blue arboreoid with a smooth hide, 6 eyes, and a beaked mouth. Immune to surprise.
Village of 184 Blue Men ruled by a Neutral 7th-level Sorcerer.
2709
Hidden underground lair of 43 Dolm zealots led by a Lawful 5th-level Sorcerer.
Spawn of Shub-Niggurath (AC 20, MV 120, HD 4, Chaotic): a Yellow annelidoid with a suckered hide, 3 eyes, and a beaked mouth.
2710
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2711
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
Village of 347 Black Men ruled by a Chaotic 9th-level Fighter.
2712
Citadel of 49 Jale Men led by a Chaotic 4th-level Fighter.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
2713
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2714
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
Castle of 96 White Men led by a Lawful 6th-level Fighter.
2715
Spawn of Shub-Niggurath (AC 13, MV 90, HD 2, Neutral [intelligent]): a Orange ophidioid with a furred hide, 2 eyes, and multiple mouths. Harmed only by fire.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
2716
An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2513.
1 Dolm Ooze.