Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2702

Village of 320 Green Men ruled by a Lawful 6th-level Sorcerer.

1 B'yakhee.

2703

Spawn of Shub-Niggurath (AC 12, MV 120, HD 7, Neutral [unintelligent]): a Green and Orange batrachian with a smooth hide, 4 eyes, and a toothed mouth.

A young Yellow Man child weeps alone. He has no possessions save his clothes, and is hungry.

2704

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Spawn of Shub-Niggurath (AC 12, MV 90, HD 4, Chaotic): a Red, Green and White batrachian with a smooth hide, 6 eyes, and a toothed mouth.

2705

Citadel of 65 Dolm Men led by "the Gem of True Men," a Chaotic 4th-level Fighter.

Spawn of Shub-Niggurath (AC 15, MV 210, HD 1, Chaotic): a Yellow arboreoid with a suckered hide, 6 eyes, and multiple mouths. Harmed only by fire.

2706

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Spawn of Shub-Niggurath (AC 14, MV 150 [land] / 90 [swim], HD 5, Chaotic): a Blue quadruped with a smooth hide, multiple/insectile eyes, and a circular gaping maw. The creature has a breath weapon.

2707

Citadel of 86 Green Men led by a Neutral 7th-level Fighter.

Citadel of 56 Dolm Men led by a Chaotic 9th-level Sorcerer.

2708

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

2709

A group of 6 disease ridden White cannibals feast on the remains of some Bone Men.

5 Primordial Ones.

2710

2 Tyrannosaurus Rexes.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2711

1 Sabertooth Tiger (intelligent).

Spawn of Shub-Niggurath (AC 14, MV 180, HD 1, Chaotic): a Jale annelidoid with a smooth hide, 4 eyes, and multiple mouths.

2712

Citadel of 29 Brown Men led by "the Eater of the Air, the Earth, and the Seas," a Chaotic 8th-level Fighter.

Spawn of Shub-Niggurath (AC 14, MV 60 [land] / 120 [fly], HD 1, Chaotic): a Bone quadruped with a scaled hide, 1 eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.

2713

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

Spawn of Shub-Niggurath (AC 13, MV 90, HD 2, Neutral [intelligent]): a Bone annelidoid with a smooth hide, 6 eyes, and multiple mouths.

2714

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2 Mutant Gorgosaurus (AC 16, MV 150', HD 15, neutral). Feathered Orange hide. Breath weapon.

2715

Citadel of 54 White Men led by a Neutral 8th-level Sorcerer.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2716

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

3 Spawn of Shub-Niggurath (AC 15, MV 120, HD 5, Chaotic): a Green icthyoid with a suckered hide, 5 eyes, and a circular gaping maw.