This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
6 Primordial Ones.
2702
Spawn of Shub-Niggurath (AC 13, MV 210, HD 10, Chaotic): a Yellow avioid with a scaled hide, multiple/insectile eyes, and a suckered mouth. Immune to surprise. Surprised only on a 1.
The bodies of countless Black Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
2703
Village of 290 Bone Men ruled by "the Foundation of Mercy," a Neutral 5th-level Sorcerer.
Strange ritual space made up of crucified Yellow Man, small clay jars of water and dried herbs.
2704
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
Citadel of 68 Black Men led by a Neutral 7th-level Fighter.
2705
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
4 individuals of Species 23750.
2706
2 Tyrannosaurus Rexes.
1 Sabertooth Tiger (intelligent).
2707
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
1 Deep One.
2708
Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 120 [swim], HD 8, Chaotic): a Yellow batrachian with a suckered hide, no eyes, and a suckered mouth. Immune to heat/fire.
2 Pterodactyls.
2709
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
2710
Spawn of Shub-Niggurath (AC 14, MV 210 [swimming only], HD 3, Chaotic): a Dolm annelidoid with a suckered hide, no eyes, and a beaked mouth. Invisible.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2711
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
2712
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
19 Diseased Guardians.
2713
8 Mutant Pteranodon (AC 14, MV 30' [150' Fly], HD 8, neutral). Feathered Jale hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).
Citadel of 62 Orange Men led by a Neutral 7th-level Fighter.
2714
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2715
Mutant Allosaurus (AC 16, MV 150', HD 17, neutral). Suckered Orange hide. Immune to poison.
2 Mutant Teratosaurus (AC 16, MV 180', HD 10, neutral). Scaled Ulfire hide. Multiple/insectile eyes, beaked mouth, metal body. Eyes glow brightly (Gaze causes confusion). Regenerate 1 HD every 1-3 rounds.
2716
6 Mutant Camarasaurus (AC 15, MV 60', HD 15, neutral). Furred Bone hide. Touch turns anyone to slime. Immune to cold. Surprised only on a 1.
Village of 138 Brown Men ruled by a Lawful 8th-level Sorcerer.