Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2702

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2 Mutant Archelon lschyras (AC 18, MV 30' [150' Swim], HD 8, neutral). Scaled Dolm hide. Genius Intelligence (18+ Int) and 1-4 psychic powers. Regenerate 1 HD every 1-3 rounds.

2703

Spawn of Shub-Niggurath (AC 14, MV 240 [land] / 150 [swim], HD 3, Chaotic): a Ulfire arboreoid with a smooth hide, 1 eyes, and a suckered mouth. The creature is psionic: (1-8 powers, 1-8 times per day)

Castle of 40 White Men led by "the Deep Tyrant," a Neutral 3rd-level Sorcerer.

2704

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Spawn of Shub-Niggurath (AC 17, MV 120, HD 3, Neutral [unintelligent]): a Green ooze/slime with a smooth hide, 4 eyes, and a toothed mouth.

2705

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2706

1 Primordial One.

Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a Bone ooze/slime with a smooth hide, no eyes, and multiple mouths.

2707

1 Tyrannosaurus Rex.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2708

Village of 307 Green Men ruled by "the Apotheosis of the Waves," a Chaotic 8th-level Fighter.

8 Mummies.

2709

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Citadel of 116 Yellow Men led by a Lawful 3rd-level Sorcerer.

2710

Citadel of 80 Bone Men led by a Neutral 6th-level Fighter.

Citadel of 73 Brown Men led by "He of the Seas," a Neutral 5th-level Sorcerer.

2711

Village of 311 Red Men ruled by a Chaotic 7th-level Sorcerer.

Citadel of 58 Purple Men led by a Chaotic 5th-level Fighter.

2712

Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a Purple arboreoid with a scaled hide, no eyes, and a toothed mouth.

Village of 181 Green Men ruled by a Chaotic 5th-level Fighter.

2713

Village of 322 Red Men ruled by a Chaotic 4th-level Fighter.

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

2714

Citadel of 97 Black Men led by a Chaotic 6th-level Sorcerer.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

2715

Citadel of 105 Orange Men led by a Chaotic 5th-level Fighter.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

2716

6 Mutant Velociraptor (AC 14, MV 180', HD 2, neutral). Feathered White hide. Touch causes sickness (lose 1 Con / day until dead).

4 Mi-Go.