Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

Mutant Megalosaurus (AC 16, MV 120', HD 16, neutral). Suckered Brown hide. Radioactive (if killed explodes for 2 dice radiation damage to all within 100'). Regenerate 1 HD every 1-3 rounds.

2702

Monastery of 65 Dolm Men led by a Neutral 10th-level Sorcerer.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

2703

Two Bone men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

Spawn of Shub-Niggurath (AC 14, MV 90 [land] / 210 [fly] / 120 [swim], HD 10, Chaotic): a Ulfire insectoid with a furred hide, 5 eyes, and a toothed mouth. The creature is extremely hot: 1 die damage per round to all within 20'

2704

Village of 243 Jale Men ruled by "the Perpetual Essence," a Chaotic 3rd-level Fighter.

1 Spawn of Yog-Sothoth.

2705

Spawn of Shub-Niggurath (AC 12, MV 210 [land] / 90 [swim], HD 2, Chaotic): a Blue arboreoid with a scaled hide, 2 eyes, and a toothed mouth. The creature has a breath weapon. Immune to poison.

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2706

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

The bodies of countless Purple Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

2707

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2708

2 Dolm Worms.

5 Mutant Triceratops (AC 15, MV 90', HD 16, neutral). Furred Bone hide. Pillow-like consistency, immune to bludgeoning attacks.

2709

94 Space Aliens.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2710

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

17 irrational space aliens herd a group of 15 Dolm Men into a small metal bunker.

2711

2 Mutant Ceratosaurus (AC 16, MV 150', HD 5, neutral). Feathered Purple hide. Touch causes sickness (lose 1 Con / day until dead). Invisible.

Mutant Brachiosaurus (AC 16, MV 60', HD 39, neutral). Furred Orange hide. Harmed only by fire.

2712

Spawn of Shub-Niggurath (AC 14, MV None, HD 8, Chaotic): a Orange ophidioid with a smooth hide, 3 eyes, and a circular gaping maw. Its touch turns anyone to slime. Surprised only on a 1.

2 Tyrannosaurus Rexes.

2713

5 Mutant Pentaceratops (AC 15, MV 90', HD 8, neutral). Feathered Jale hide. Regenerate 1 HD every 1-3 rounds.

Citadel of 62 Purple Men led by a Neutral 8th-level Fighter.

2714

Village of 183 Purple Men ruled by "the Meek Preceptor," a Neutral 3rd-level Sorcerer.

10 Triceratops.

2715

Spawn of Shub-Niggurath (AC 20, MV 120 [swimming only], HD 3, Chaotic): a Jale amoeboid with a smooth hide, 3 eyes, and a suckered mouth.

Spawn of Shub-Niggurath (AC 13, MV 150, HD 6, Chaotic): a White amoeboid with a scaled hide, 2 eyes, and multiple mouths. Surprised only on a 1.

2716

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.