This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 20, MV 120 [land] / 150 [fly], HD 1, Chaotic): a Brown, Jale, Red and Bone quadruped with a furred hide, 4 eyes, and a suckered mouth. Immune to poison.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2702
Village of 286 Green Men ruled by a Neutral 3rd-level Fighter.
Village of 303 Bone Men ruled by a Chaotic 1st-level Fighter.
2703
Castle of 35 Ulfire Men led by a Chaotic 9th-level Fighter.
3 Mutant Plesiosaurus (AC 14, MV 150', HD 18, neutral). Furred Bone hide. Poisoned tail spikes has the effect of green lotus powder. Immune to cold.
2704
Burnt out husk of a large Bone tyrannosaurus rex.
1 Deep One.
2705
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
Citadel of 76 White Men led by "the Glory of Majestic Countenance," a Chaotic 6th-level Fighter.
2706
2 Spawn of Shub-Niggurath (AC 15, MV 120 [land] / 60 [fly], HD 3, Chaotic): a White arboreoid with a suckered hide, 2 eyes, and a circular gaping maw. The creature has a breath weapon. Immune to heat/fire.
4 Purple Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0102.
2707
Spawn of Shub-Niggurath (AC 15, MV 90, HD 6, Chaotic): a Purple ooze/slime with a suckered hide, 3 eyes, and multiple mouths. Immune to poison.
Castle of 31 Green Men led by "the Preponderancy of the Awake," a Lawful 7th-level Fighter.
2708
Village of 279 Ulfire Men ruled by a Neutral 6th-level Fighter.
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
2709
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2 Tyrannosaurus Rexes.
2710
5 Stegosauruses.
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
2711
Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
2712
Monastery of 56 White Men led by "the Gem of Peace," a Chaotic 7th-level Sorcerer.
1 Mummy Brain.
2713
Village of 235 White Men ruled by a Neutral 10th-level Fighter.
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
2714
6 Velociraptors.
Village of 381 Jale Men ruled by "She of the Stars," a Neutral 8th-level Fighter.
2715
27 Diseased Guardians.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 3, Chaotic): a Blue fungoid with a smooth hide, 6 eyes, and a circular gaping maw. Immune to poison.
2716
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
3-18 red orbs can be seen floating in the distance.