Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Citadel of 115 Red Men led by a Neutral 6th-level Sorcerer.

Citadel of 115 Ulfire Men led by a Neutral 6th-level Fighter.

2702

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.

2703

Burnt out husk of a large Dolm tyrannosaurus rex.

Village of 274 Bone Men ruled by "the Baron of the Hills," a Chaotic 7th-level Fighter.

2704

Mutant Teratosaurus (AC 16, MV 180', HD 14, neutral). Feathered Red hide. Touch causes sickness (lose 1 Con / day until dead).

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2705

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2706

1 Deep One.

Citadel of 148 White Men led by a Neutral 8th-level Fighter.

2707

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

Spawn of Shub-Niggurath (AC 16, MV 240, HD 7, Neutral [intelligent]): a White fungoid with a scaled hide, multiple/insectile eyes, and a circular gaping maw. Surprised only on a 1.

2708

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

2709

17 irrational space aliens herd a group of 15 Yellow Men into a small metal bunker.

Spawn of Shub-Niggurath (AC 14, MV 60 [land] / 120 [swim], HD 10, Neutral [intelligent]): a Jale ophidioid with a smooth hide, 3 eyes, and multiple mouths.

2710

Village of 251 Black Men ruled by "the Intellect of the Hills," a Chaotic 7th-level Fighter.

Village of 234 Ulfire Men ruled by a Lawful 5th-level Sorcerer.

2711

Spawn of Shub-Niggurath (AC 16, MV 90, HD 5, Chaotic): a Ulfire octopoid with a suckered hide, 1 eyes, and a beaked mouth.

Village of 233 Green Men ruled by a Chaotic 2nd-level Fighter.

2712

1 Ulfire Jelly.

Citadel of 120 Brown Men led by a Chaotic 5th-level Fighter.

2713

Village of 319 Red Men ruled by "the Essence of Spring," a Neutral 9th-level Fighter.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2714

Circle of Standing Stones.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2715

Village of 338 White Men ruled by a Chaotic 10th-level Fighter.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2716

Village of 254 Jale Men ruled by a Neutral 7th-level Fighter.

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.