This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
Castle of 18 Ulfire Men led by a Lawful 6th-level Sorcerer.
2702
Spawn of Shub-Niggurath (AC 14, MV None, HD 3, Chaotic): a Dolm amoeboid with a suckered hide, 3 eyes, and a circular gaping maw.
5 Mutant Triceratops (AC 15, MV 90', HD 13, neutral). Scaled Ulfire hide.
2703
Village of 305 Green Men ruled by a Neutral 9th-level Fighter.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2704
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
Castle of 53 Blue Men led by "the Beast of the Sun," a Chaotic 10th-level Sorcerer.
2705
Castle of 40 Yellow Men led by "It of Radiance," a Lawful 9th-level Fighter.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
2706
Two Blue men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2707
Castle of 42 Red Men led by a Neutral 6th-level Sorcerer.
Village of 302 Black Men ruled by a Neutral 6th-level Sorcerer.
2708
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Castle of 63 Black Men led by a Neutral 3rd-level Sorcerer.
2709
Citadel of 57 Green Men led by a Chaotic 3rd-level Fighter.
Castle of 62 Ulfire Men led by a Chaotic 7th-level Fighter.
2710
Village of 181 Orange Men ruled by "the Uttermost Prince," a Chaotic 4th-level Fighter.
Village of 295 Jale Men ruled by a Lawful 9th-level Fighter.
2711
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2712
Citadel of 81 White Men led by a Neutral 2nd-level Fighter.
Citadel of 136 Yellow Men led by a Chaotic 5th-level Sorcerer.
2713
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
2714
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
2 Mutant Ceratosaurus (AC 16, MV 150', HD 11, neutral). Scaled Green hide. Surprised only on a 1.
2715
Village of 190 Bone Men ruled by "the Paramount Mirror," a Neutral 6th-level Fighter.
Village of 323 Blue Men ruled by "the Autocrator of Mercy," a Chaotic 5th-level Fighter.
2716
10 Mi-Go.
Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.