Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

86 Space Aliens.

Spawn of Shub-Niggurath (AC 14, MV 60, HD 3, Neutral [unintelligent]): a Red crustacean with a smooth hide, 1 eyes, and a suckered mouth. Immune to cold.

2702

Citadel of 95 Black Men who are currently leaderless.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2703

Village of 282 Purple Men ruled by "the Unanswerable Dominator," a Neutral 4th-level Fighter.

An abandoned space alien outpost is now home to a group of 23 Orange bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1010.

2704

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2705

Village of 148 Black Men ruled by a Lawful 8th-level Fighter.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2706

1 Mummy Brain.

12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.

2707

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Mutant Teratosaurus (AC 16, MV 180', HD 9, neutral). Scaled Brown hide. Poisoned tail spikes has the effect of green lotus powder.

2708

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2709

Spawn of Shub-Niggurath (AC 15, MV None, HD 4, Chaotic): a Orange icthyoid with a furred hide, multiple/insectile eyes, and a toothed mouth. Immune to surprise.

Spawn of Shub-Niggurath (AC 12, MV 90, HD 7, Neutral [unintelligent]): a White hexapod with a feathered hide, 4 eyes, and multiple mouths. The creature poisonous.

2710

Spawn of Shub-Niggurath (AC 12, MV 90 [swimming only], HD 3, Chaotic): a Brown anthropoid with a suckered hide, 5 eyes, and a circular gaping maw.

Village of 276 Brown Men ruled by a Chaotic 5th-level Sorcerer.

2711

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2 Mutant Brachiosaurus (AC 16, MV 60', HD 33, neutral). Feathered Yellow hide. Tentacles for tongues (can grab prey up to 20' away).

2712

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2713

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Monastery of 63 Blue Men led by a Chaotic 5th-level Sorcerer.

2714

Village of 328 Blue Men ruled by a Lawful 8th-level Fighter.

Village of 276 Mutated Men ruled by a Neutral 7th-level Sorcerer.

2715

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

Village of 293 Brown Men ruled by a Chaotic 5th-level Fighter.

2716

6 Mutant Stegosaurus (AC 16, MV 60', HD 5, neutral). Scaled Dolm hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).

A War-Machine, ancient and blasted; once a terror, now a collection of rust.