Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 273 Bone Men ruled by a Chaotic 7th-level Fighter.

1 Ulfire Jelly.

2702

Spawn of Shub-Niggurath (AC 15, MV 150, HD 2, Chaotic): a Red amoeboid with a suckered hide, 5 eyes, and a toothed mouth.

A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.

2703

1 Ulfire Jelly.

Village of 208 Purple Men ruled by "the Overseer upon the Splendorous Throne," a Neutral 5th-level Fighter.

2704

Spawn of Shub-Niggurath (AC 15, MV 150 [land] / 90 [fly], HD 9, Chaotic): a Bone batrachian with a smooth hide, 2 eyes, and a toothed mouth.

Castle of 47 Mutated Men led by a Neutral 6th-level Fighter.

2705

Village of 190 Black Men ruled by "the Obliteration of Winds," a Chaotic 5th-level Fighter.

Village of 274 Yellow Men ruled by a Lawful 7th-level Sorcerer.

2706

Village of 293 Dolm Men ruled by "the Power of Defence," a Neutral 6th-level Fighter.

Two Purple men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2707

17 irrational space aliens herd a group of 15 Yellow Men into a small metal bunker.

Village of 200 Orange Men ruled by a Neutral 6th-level Fighter.

2708

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

2709

In the centre of a large expanse of rock howling winds bellow out from an open trap door.

An abandoned space alien outpost is now home to a group of 23 Red bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1005.

2710

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

Castle of 56 Dolm Men led by "the Tyrant of Winter," a Lawful 7th-level Fighter.

2711

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Citadel of 49 Yellow Men led by a Neutral 6th-level Sorcerer.

2712

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Citadel of 66 Purple Men led by a Chaotic 4th-level Fighter.

2713

Spawn of Shub-Niggurath (AC 15, MV 120, HD 2, Chaotic): a Green batrachian with a furred hide, 6 eyes, and a beaked mouth. Invisible. Surprised only on a 1.

Village of 275 Brown Men ruled by "the Master of Winter," a Chaotic 11th-level Fighter.

2714

2 Dolm Worms.

Spawn of Shub-Niggurath (AC 16, MV 90, HD 7, Neutral [intelligent]): a Jale plant with a scaled hide, no eyes, and a toothed mouth. Harmed only by fire.

2715

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Hidden underground lair of 43 Black zealots led by a Lawful 5th-level Sorcerer.

2716

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Spawn of Shub-Niggurath (AC 13, MV 90, HD 2, Neutral [intelligent]): a Blue batrachian with a suckered hide, 6 eyes, and multiple mouths. Harmed only by fire.