Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

1 Deep One.

Monastery of 45 Yellow Men led by "the Ever-Full Master," a Neutral 9th-level Sorcerer.

2702

Spawn of Shub-Niggurath (AC 12, MV 150 [swimming only], HD 3, Neutral [unintelligent]): a Yellow hexapod with a scaled hide, 2 eyes, and a circular gaping maw.

Circle of Standing Stones.

2703

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

4 Velociraptors.

2704

Citadel of 51 Blue Men led by a Chaotic 8th-level Fighter.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2705

Citadel of 67 Orange Men led by a Lawful 8th-level Fighter.

Citadel of 97 Black Men led by a Lawful 11th-level Fighter.

2706

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

2707

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

2708

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Spawn of Shub-Niggurath (AC 13, MV 90, HD 1, Chaotic): a Blue annelidoid with a furred hide, 6 eyes, and a beaked mouth. Harmed only by fire.

2709

Monastery of 49 Yellow Men led by a Chaotic 11th-level Fighter.

2 Spawn of Shub-Niggurath (AC 14, MV 150 [land] / 150 [fly] / 30 [swim], HD 10, Neutral [intelligent]): a Brown icthyoid with a furred hide, 5 eyes, and a beaked mouth. Immune to heat/fire.

2710

Village of 231 Green Men ruled by a Chaotic 5th-level Fighter.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2711

Village of 167 Black Men ruled by "the Bestower of Superior Countenance," a Neutral 7th-level Sorcerer.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2712

Citadel of 53 Brown Men led by "the Perfection of All Gifts," a Neutral 8th-level Fighter.

Castle of 38 Dolm Men led by a Lawful 7th-level Fighter.

2713

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2714

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

2715

Village of 284 Red Men ruled by a Neutral 8th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 120 [fly], HD 2, Neutral [unintelligent]): a Bone octopoid with a furred hide, multiple/insectile eyes, and a circular gaping maw. Immune to cold.

2716

5 Mutant Ankylosaurus (AC 21, MV 60', HD 13, neutral). Scaled White hide.

Castle of 40 Green Men led by a Chaotic 8th-level Sorcerer.