This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.
Spawn of Shub-Niggurath (AC 17, MV 90 [land] / 120 [fly], HD 6, Chaotic): a Purple insectoid with a smooth hide, 5 eyes, and a toothed mouth. Immune to poison.
2702
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
1 Dolm Ooze.
2703
Strange ritual space made up of crucified Black Man, small clay jars of water and dried herbs.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2704
7 Mutant Stegosaurus (AC 16, MV 60', HD 11, neutral). Scaled Black hide. Can shoot tail spikes up to 60'.
Village of 201 Dolm Men ruled by "the Flower of Glory," a Chaotic 7th-level Fighter.
2705
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Spawn of Shub-Niggurath (AC 20, MV 60, HD 10, Chaotic): a White hexapod with a smooth hide, 2 eyes, and no mouth.
2706
Village of 294 Red Men ruled by a Chaotic 8th-level Sorcerer.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
2707
Village of 224 Orange Men ruled by "the Preceptor of Glory," a Chaotic 4th-level Sorcerer.
Spawn of Shub-Niggurath (AC 15, MV 60, HD 2, Chaotic): a White anthropoid with a smooth hide, 1 eyes, and a toothed mouth. Immune to cold.
2708
A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.
Village of 358 Purple Men ruled by "the Illustriousness of the Eyes," a Chaotic 2nd-level Sorcerer.
2709
Village of 221 Black Men ruled by a Neutral 4th-level Fighter.
Village of 263 Black Men ruled by a Neutral 4th-level Fighter.
2710
Village of 360 Orange Men ruled by "the Flower upon the Orange Throne," a Chaotic 10th-level Fighter.
Village of 102 Brown Men ruled by a Neutral 3rd-level Fighter.
2711
Village of 218 Ulfire Men ruled by "the Totalitor of Radiance," a Neutral 3rd-level Fighter.
Village of 173 Ulfire Men ruled by a Neutral 4th-level Fighter.
2712
Castle of 52 Jale Men led by a Neutral 10th-level Sorcerer.
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
2713
Village of 259 Dolm Men ruled by a Lawful 9th-level Fighter.
Castle of 80 Red Men led by a Lawful 5th-level Fighter.
2714
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2715
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Citadel of 60 Red Men led by a Chaotic 6th-level Fighter.
2716
Village of 291 Jale Men ruled by a Neutral 5th-level Sorcerer.
9 Mutant Lambeosaurus (AC 15, MV 120', HD 8, neutral). Feathered Red hide. Poisonous. Immune to surprise.