Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Citadel of 64 Blue Men led by "the Pool of Small Petals," a Neutral 3rd-level Sorcerer.

Citadel of 133 Red Men led by "the Captain of All Graces," a Neutral 9th-level Fighter.

2702

Spawn of Shub-Niggurath (AC 15, MV 60, HD 5, Chaotic): a Orange, Yellow and Green ooze/slime with a furred hide, multiple/insectile eyes, and a beaked mouth. The creature is psionic: (1-8 powers, 1-8 times per day)

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2703

Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.

Village of 194 Purple Men ruled by "the Brightest Gem," a Chaotic 6th-level Fighter.

2704

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

An abandoned space alien outpost is now home to a group of 23 Bone bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0210.

2705

Spawn of Shub-Niggurath (AC 14, MV 60, HD 2, Neutral [unintelligent]): a Dolm quadruped with a smooth hide, 5 eyes, and a beaked mouth.

2 Spawn of Shub-Niggurath (AC 20, MV 150, HD 4, Chaotic): a Ulfire, Green and Purple anthropoid with a suckered hide, 1 eyes, and no mouth.

2706

Citadel of 42 Purple Men led by a Neutral 5th-level Fighter.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2707

1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.

Burnt out husk of a large Blue tyrannosaurus rex.

2708

Castle of 73 White Men led by a Neutral 7th-level Fighter.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2709

Citadel of 40 Bone Men led by a Lawful 2nd-level Fighter.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2710

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2711

Spawn of Shub-Niggurath (AC 13, MV 210, HD 8, Chaotic): a Dolm insectoid with a scaled hide, 6 eyes, and a suckered mouth. Invisible.

Two Black men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.

2712

Mutant Plesiosaurus (AC 14, MV 150', HD 24, neutral). Suckered Bone hide.

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

2713

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

2714

2 Tyrannosaurus Rexes.

Circle of Standing Stones.

2715

Village of 249 Green Men ruled by "the Arbiter of Humility," a Neutral 9th-level Sorcerer.

Village of 271 Bone Men ruled by a Neutral 4th-level Fighter.

2716

Spawn of Shub-Niggurath (AC 19, MV 120, HD 2, Chaotic): a Jale plant with a smooth hide, 5 eyes, and a beaked mouth.

3 Unquiet Worms.