Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2702

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

Citadel of 109 Ulfire Men led by a Lawful 4th-level Fighter.

2703

7 Mutant Pentaceratops (AC 15, MV 90', HD 16, neutral). Furred Red hide.

Village of 196 White Men ruled by "the Unbearable Fullness," a Neutral 7th-level Fighter.

2704

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

Citadel of 67 Brown Men led by "the Voice of Peace," a Chaotic 10th-level Fighter.

2705

A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2706

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

10 of the Great Race.

2707

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

Spawn of Shub-Niggurath (AC 19, MV 60, HD 1, Neutral [intelligent]): a Brown, Red and Green icthyoid with a suckered hide, multiple/insectile eyes, and a beaked mouth.

2708

Citadel of 120 Green Men led by "the Wind of Lords," a Neutral 7th-level Fighter.

Burnt out husk of a large Red tyrannosaurus rex.

2709

Village of 227 White Men ruled by a Lawful 7th-level Fighter.

Village of 354 Blue Men ruled by a Lawful 4th-level Fighter.

2710

Village of 261 Black Men ruled by a Chaotic 5th-level Fighter.

Hidden underground lair of 43 Yellow zealots led by a Lawful 5th-level Sorcerer.

2711

Spawn of Shub-Niggurath (AC 13, MV 90 [land] / 240 [swim], HD 5, Chaotic): a Red ooze/slime with a suckered hide, 3 eyes, and a circular gaping maw. Surprised only on a 1.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2712

2 Unquiet Worms.

Village of 159 Red Men ruled by "the Diadem of War," a Chaotic 8th-level Fighter.

2713

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

1 Mummy Brain.

2714

Castle of 38 Black Men led by "the Transcendent Autocrator," a Lawful 6th-level Fighter.

3-18 red orbs can be seen floating in the distance.

2715

3 Mutant Velociraptor (AC 14, MV 180', HD 2, neutral). Suckered Yellow hide. Extremely hot (1 die damage per round to all within 20'). Immune to poison.

Village of 281 Dolm Men ruled by a Chaotic 7th-level Fighter.

2716

1 Unquiet Worm.

Spawn of Shub-Niggurath (AC 12, MV 60, HD 1, Chaotic): a Red ooze/slime with a scaled hide, 6 eyes, and a toothed mouth. Immune to normal weapons.