Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Spawn of Shub-Niggurath (AC 15, MV 90 [land] / 150 [fly] / 90 [swim], HD 4, Chaotic): a Brown arboreoid with a scaled hide, 2 eyes, and no mouth. Regenerate 1 HD every 1-3 rounds.

1 Tyrannosaurus Rex.

2702

Citadel of 87 Red Men led by a Chaotic 5th-level Fighter.

Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.

2703

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

16 Diseased Guardians.

2704

Strange ritual space made up of crucified Jale Man, small clay jars of water and dried herbs.

4 Unquiet Worms.

2705

Village of 181 Orange Men ruled by "the Stainless Will," a Chaotic 8th-level Fighter.

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2706

Village of 132 Black Men ruled by a Neutral 2nd-level Fighter.

7 Stegosauruses.

2707

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Spawn of Shub-Niggurath (AC 13, MV 30, HD 8, Chaotic): a Brown ooze/slime with a scaled hide, no eyes, and a suckered mouth. Immune to heat/fire.

2708

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Village of 261 Brown Men ruled by a Chaotic 10th-level Fighter.

2709

Citadel of 73 Green Men led by a Chaotic 9th-level Fighter.

6 Mummies.

2710

An abandoned space alien outpost is now home to a group of 23 Black bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0707.

4 Red Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2307.

2711

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

Village of 174 Bone Men ruled by "the Spring of Winter," a Chaotic 5th-level Fighter.

2712

1 Dolm Ooze.

A disfigured two-headed mutant man lays face down in the ground. His body is half purple & half blue. Characters who investigate the body must make a Save vs. Death Ray each turn or suffer a random mutation.

2713

Citadel of 104 Red Men led by a Chaotic 5th-level Fighter.

Castle of 9 Jale Men led by "the Joy of All the Lands," a Neutral 7th-level Fighter.

2714

Village of 222 Purple Men ruled by a Lawful 5th-level Fighter.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2715

Citadel of 96 Blue Men led by "the Infinitude of Wisdom," a Chaotic 9th-level Fighter.

4 Mutant Velociraptor (AC 14, MV 180', HD 4, neutral). Scaled Bone hide.

2716

Village of 295 Ulfire Men ruled by "the Duchess of All," a Lawful 2nd-level Sorcerer.

The mutilated bodies of two Ulfire children lay next to the dead body of a Green Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.