This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
1 Sabertooth Tiger (intelligent).
Spawn of Shub-Niggurath (AC 13, MV 120, HD 4, Chaotic): a Green arachnoid with a scaled hide, no eyes, and a circular gaping maw.
2702
1 Mummy Brain.
1 B'yakhee.
2703
Village of 360 Orange Men ruled by "the Effulgence by Whom All See," a Neutral 9th-level Fighter.
2 Cthugah's Flame Creatures.
2704
1 Dolm Worm.
Citadel of 133 Brown Men led by "the Life of Small Petals," a Neutral 7th-level Sorcerer.
2705
Castle of 35 Black Men led by a Neutral 10th-level Fighter.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2706
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Castle of 46 Green Men led by "the Joy of War," a Neutral 4th-level Fighter.
2707
Village of 247 Black Men ruled by a Neutral 6th-level Sorcerer.
Spawn of Shub-Niggurath (AC 15, MV 60, HD 6, Chaotic): a Green octopoid with a smooth hide, 3 eyes, and a circular gaping maw. Immune to surprise. Harmed only by fire.
2708
2 B'yakhees.
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
2709
A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.
Village of 220 Dolm Men ruled by a Chaotic 9th-level Sorcerer.
2710
7 of the Great Race.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
2711
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Castle of 44 Brown Men led by a Neutral 3rd-level Fighter.
2712
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
Village of 302 Orange Men ruled by a Neutral 6th-level Sorcerer.
2713
Spawn of Shub-Niggurath (AC 12, MV 240 [land] / 90 [fly], HD 8, Chaotic): a Black fungoid with a feathered hide, 1 eyes, and a beaked mouth. The creature shoots spikes (1 die damage). Immune to cold.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
2714
Village of 221 Dolm Men ruled by a Neutral 7th-level Fighter.
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
2715
1 Dolm Ooze.
Circle of Standing Stones.
2716
1 Spawn of Yog-Sothoth.
10 Mutant Iguanadon (AC 16, MV 150', HD 10, neutral). Feathered Green hide. Psionic: (1-8 powers, 1-8 times per day). Regenerate 1 HD every 1-3 rounds.