This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A War-Machine, ancient and blasted; once a terror, now a collection of rust.
Castle of 50 Blue Men led by a Chaotic 5th-level Sorcerer.
2702
Castle of 59 Black Men led by a Lawful 8th-level Fighter.
A massive snake shaped citadel coils around the peaks of a craggy mountain. Within 22 Bone Man are led by a Chaotic 16th-level Sorcerer. He is planning the total conquest of Carcosa.
2703
1 Deep One.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2704
In the centre of a large expanse of rock howling winds bellow out from an open trap door.
Castle of 36 Brown Men led by "the Autocrator of All the Seas," a Lawful 11th-level Fighter.
2705
Spawn of Shub-Niggurath (AC 12, MV 210 [swimming only], HD 7, Chaotic): a Bone fungoid with a scaled hide, 5 eyes, and a beaked mouth.
Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.
2706
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2707
Spawn of Shub-Niggurath (AC 13, MV 150, HD 7, Neutral [unintelligent]): a Bone ophidioid with a smooth hide, 6 eyes, and a beaked mouth.
Village of 300 White Men ruled by a Lawful 6th-level Fighter.
2708
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
2709
Castle of 52 White Men led by a Lawful 11th-level Fighter.
56 Space Aliens.
2710
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
5 Velociraptors.
2711
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
An abandoned space alien outpost is now home to a group of 23 White bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0412.
2712
3 Cthugah's Flame Creatures.
Spawn of Shub-Niggurath (AC 16, MV 120, HD 1, Chaotic): a Dolm icthyoid with a suckered hide, 2 eyes, and a suckered mouth. The creature poisonous. Harmed only by fire.
2713
Castle of 98 Jale Men led by a Lawful 8th-level Fighter.
Spawn of Shub-Niggurath (AC 12, MV 210 [swimming only], HD 5, Chaotic): a Ulfire arboreoid with a suckered hide, no eyes, and a toothed mouth. The creature surprises on 1-4 on a d6.
2714
Village of 178 Bone Men ruled by a Neutral 7th-level Fighter.
Village of 260 Jale Men ruled by a Lawful 7th-level Fighter.
2715
Monastery of 48 Purple Men led by a Neutral 4th-level Sorcerer.
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
2716
Village of 292 Bone Men ruled by "the Lawgiver of the Iridescent Sceptre," a Neutral 9th-level Sorcerer.
Village of 221 Yellow Men ruled by a Lawful 5th-level Fighter.