Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

Village of 249 Jale Men ruled by "the King of Inexorable Countenance," a Chaotic 8th-level Fighter.

2702

Village of 252 Red Men ruled by a Chaotic 10th-level Sorcerer.

Castle of 24 White Men led by "the Preponderancy of All Excellences," a Chaotic 2nd-level Fighter.

2703

Village of 244 Purple Men ruled by "the Constant Superior," a Chaotic 6th-level Fighter.

6 Spawn of Shub-Niggurath (AC 17, MV 90, HD 10, Chaotic): a White annelidoid with a smooth hide, 4 eyes, and a circular gaping maw. Immune to poison.

2704

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.

2705

Village of 265 White Men ruled by a Chaotic 8th-level Fighter.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2706

11 Mi-Go.

Spawn of Shub-Niggurath (AC 13, MV 240 [land] / 120 [fly] / 150 [swim], HD 8, Chaotic): a Purple icthyoid with a feathered hide, 2 eyes, and multiple mouths.

2707

Village of 95 Dolm Men ruled by a Neutral 16th-level Sorcerer.

Spawn of Shub-Niggurath (AC 14, MV 30 [land] / 210 [fly], HD 1, Chaotic): a Jale octopoid with a smooth hide, 1 eyes, and multiple mouths. Immune to normal weapons.

2708

2 Shoggoths.

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2709

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2710

Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

2711

Spawn of Shub-Niggurath (AC 13, MV 150 [land] / 240 [fly], HD 2, Chaotic): a Black amoeboid with a furred hide, 4 eyes, and no mouth. The creature is psionic: (1-8 powers, 1-8 times per day)

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2712

Castle of 89 Purple Men led by "the Presence of the Air," a Neutral 9th-level Fighter.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2713

Spawn of Shub-Niggurath (AC 13, MV 120 [land] / 180 [fly] / 210 [swim], HD 8, Neutral [intelligent]): a Green crustacean with a scaled hide, 6 eyes, and a suckered mouth.

4 Ulfire Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 2104.

2714

69 Space Aliens.

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

2715

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.

2716

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Chaotic): a Black octopoid with a suckered hide, 6 eyes, and no mouth. Immune to normal weapons.

Two Yellow men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.