This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
3 Shoggoths.
2702
Village of 324 Green Men ruled by "the Wielder of War," a Neutral 9th-level Sorcerer.
2 Cthugah's Flame Creatures.
2703
5 Mi-Go.
4 Mutant Brontosaurus (AC 16, MV 60', HD 34, neutral). Feathered Orange hide. Prehensile tongue (swallow attack), metal body.
2704
Spawn of Shub-Niggurath (AC 13, MV 180 [land] / 60 [fly], HD 1, Chaotic): a Black quadruped with a suckered hide, 4 eyes, and no mouth.
Monastery of 41 Orange Men led by "the Duchess of Summer," a Chaotic 6th-level Sorcerer.
2705
Village of 295 Green Men ruled by "the Ravishment of the Seas," a Neutral 3rd-level Fighter.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2706
Castle of 41 Yellow Men led by a Neutral 9th-level Sorcerer.
Citadel of 100 White Men led by "the Overflowing Wind," a Lawful 4th-level Fighter.
2707
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
2 Mutant Gorgosaurus (AC 16, MV 150', HD 15, neutral). Feathered Jale hide. Invisible.
2708
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
Village of 204 Ulfire Men ruled by a Neutral 4th-level Fighter.
2709
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
Spawn of Shub-Niggurath (AC 19, MV 120, HD 3, Chaotic): a Jale hexapod with a suckered hide, 2 eyes, and a toothed mouth. Invisible.
2710
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Castle of 31 Dolm Men led by "the Monster of the Moon," a Lawful 4th-level Fighter.
2711
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Castle of 48 Red Men led by a Neutral 4th-level Fighter.
2712
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
Citadel of 85 Jale Men led by a Neutral 5th-level Sorcerer.
2713
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
1 Dolm Worm.
2714
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
3-18 red orbs can be seen floating in the distance.
2715
An abandoned space alien outpost is now home to a group of 23 Red bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 2309.
Strange ritual space made up of crucified Brown Man, small clay jars of water and dried herbs.
2716
Village of 360 Brown Men ruled by a Chaotic 9th-level Fighter.
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.