Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

5 of the Great Race.

2702

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

Citadel of 93 Green Men led by a Neutral 6th-level Fighter.

2703

2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.

19 Space Aliens.

2704

Village of 133 Orange Men ruled by a Lawful 5th-level Fighter.

Hidden underground lair of 43 Yellow zealots led by a Lawful 5th-level Sorcerer.

2705

Spawn of Shub-Niggurath (AC 14, MV 120' / 160' \[Flying\], HD 6, Neutral \[intelligent\]): A Brown avioid with a feathered hide and a toothed mouth. There is a 4 in 6 chance that when encountered the beast will be in flight.

Spawn of Shub-Niggurath (AC 13, MV 150 [swimming only], HD 6, Chaotic): a Bone hexapod with a feathered hide, 6 eyes, and a toothed mouth. Immune to cold.

2706

A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.

66 Space Aliens.

2707

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

2708

Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.

2 Primordial Ones.

2709

Spawn of Shub-Niggurath (AC 14, MV 120, HD 2, Chaotic): a Orange plant with a smooth hide, 6 eyes, and a toothed mouth.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2710

Spawn of Shub-Niggurath (AC 17, MV 180 [swimming only], HD 1, Chaotic): a Blue hexapod with a scaled hide, multiple/insectile eyes, and a circular gaping maw. After a successful attack the creature automatically does 1 die damage per round due to blood drain.

A War-Machine, ancient and blasted; once a terror, now a collection of rust.

2711

1 Spawn of Yog-Sothoth.

Spawn of Shub-Niggurath (AC 16, MV 120, HD 5, Neutral [unintelligent]): a Blue crustacean with a smooth hide, 3 eyes, and a beaked mouth. Immune to poison.

2712

Village of 341 Jale Men ruled by a Neutral 4th-level Fighter.

Spawn of Shub-Niggurath (AC 19, MV 120 [land] / 210 [swim], HD 6, Chaotic): a Bone octopoid with a suckered hide, multiple/insectile eyes, and a circular gaping maw. Immune to cold.

2713

An abandoned space alien outpost is now home to a group of 23 Black bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0501.

Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 8, neutral). Suckered Red hide. Posses an additional 3 senses (Surprises on 1-4 on a d6). Immune to surprise.

2714

Citadel of 138 Red Men led by a Neutral 7th-level Fighter.

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

2715

Spawn of Shub-Niggurath (AC 15, MV 210, HD 4, Neutral [intelligent]): a White, Blue, Dolm and Jale ooze/slime with a smooth hide, 5 eyes, and a toothed mouth. Harmed only by fire.

Village of 249 Black Men ruled by a Neutral 6th-level Fighter.

2716

Citadel of 18 Black Men led by a Lawful 8th-level Fighter.

Monastery of 57 Yellow Men led by a Neutral 2nd-level Sorcerer.