This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Spawn of Shub-Niggurath (AC 12, MV 90 [land] / 150 [swim], HD 5, Chaotic): a Black anthropoid with a suckered hide, multiple/insectile eyes, and no mouth. Immune to surprise.
Village of 211 Mutated Men ruled by a Chaotic 4th-level Sorcerer.
2702
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
Monastery of 58 Dolm Men led by a Lawful 8th-level Sorcerer.
2703
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
Spawn of Shub-Niggurath (AC 12, MV 120, HD 5, Neutral [unintelligent]): a Dolm annelidoid with a smooth hide, 3 eyes, and a beaked mouth.
2704
Village of 322 Orange Men ruled by a Chaotic 5th-level Sorcerer.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2705
Burnt out husk of a large Purple tyrannosaurus rex.
Circle of Standing Stones.
2706
Village of 284 Blue Men ruled by "the Overseer of Winter," a Neutral 4th-level Sorcerer.
Spawn of Shub-Niggurath (AC 12, MV 210 [land] / 30 [swim], HD 8, Chaotic): a Bone and Red arboreoid with a feathered hide, 4 eyes, and no mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain. Immune to heat/fire.
2707
Castle of 54 Orange Men led by a Neutral 8th-level Fighter.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
2708
Spawn of Shub-Niggurath (AC 15, MV 210, HD 1, Chaotic): a Bone fungoid with a scaled hide, 4 eyes, and a suckered mouth. The creature is extremely hot: 1 die damage per round to all within 20'
Village of 209 Ulfire Men ruled by "the Thought of All Truths," a Neutral 7th-level Fighter.
2709
Village of 314 Yellow Men ruled by a Neutral 9th-level Sorcerer.
3 Mutant Stegosaurus (AC 16, MV 60', HD 6, neutral). Scaled Green hide. Semi-gelatinous (suffer only half damage from weapons that are not electromagnetic or elemental).
2710
4 Brown Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0208.
5 Mutant Brachiosaurus (AC 16, MV 60', HD 39, neutral). Smooth Jale hide. Touch causes sickness (lose 1 Con / day until dead). Harmed only by fire.
2711
Monastery of 41 Purple Men led by a Chaotic 9th-level Sorcerer.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2712
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
Spawn of Shub-Niggurath (AC 14, MV 180 [land] / 180 [swim], HD 4, Chaotic): a Yellow insectoid with a smooth hide, multiple/insectile eyes, and a beaked mouth.
2713
Monastery of 49 Brown Men led by a Neutral 3rd-level Sorcerer.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2714
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
2715
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
Castle of 51 White Men led by a Chaotic 7th-level Fighter.
2716
7 Triceratops.
Spawn of Shub-Niggurath (AC 15, MV 120, HD 7, Chaotic): a White anthropoid with a suckered hide, 6 eyes, and a suckered mouth. The creature surprises on 1-4 on a d6. Immune to surprise. Surprised only on a 1.