This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
3-18 red orbs can be seen floating in the distance.
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
2702
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
1 Pterodactyl.
2703
Spawn of Shub-Niggurath (AC 19, MV 90, HD 10, Chaotic): a Jale arboreoid with a smooth hide, 3 eyes, and a beaked mouth. Surprised only on a 1.
Citadel of 109 Bone Men led by a Neutral 4th-level Sorcerer.
2704
A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2705
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
Bipedal humanoid robot (AC 18, MV 120', HD 8) carrying a spear, with a single spotlight eye in the center of a cylindrical head. It is dragging a dead velociraptor behind it. It has learned how to hunt by spying on humans, but doesn't understand what to do with the dead animals: it just drags them back to its cave.
2706
A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2707
Citadel of 48 Red Men led by "the Excellency of All the Seas," a Neutral 4th-level Sorcerer.
1 Dolm Pudding.
2708
Village of 242 Orange Men ruled by "the Deep Night of the Orange," a Neutral 2nd-level Sorcerer.
Monastery of 58 Red Men led by a Neutral 3rd-level Sorcerer.
2709
Village of 326 Black Men ruled by "the Endless Ravishment," a Chaotic 6th-level Fighter.
4 Mutant Paleoscincus (AC 24, MV 30', HD 13, neutral). Smooth Black hide. Immune to surprise.
2710
Village of 230 Brown Men ruled by a Lawful 4th-level Fighter.
1 Mummy Brain.
2711
Citadel of 57 Black Men led by a Neutral 8th-level Fighter.
Citadel of 43 Purple Men led by a Neutral 9th-level Fighter.
2712
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
Village of 316 Bone Men ruled by "the Provider of Sleepers," a Neutral 8th-level Fighter.
2713
7 Stegosauruses.
Ancient runes are carved into earth, filled with red clay.
2714
6 Primordial Ones.
Citadel of 139 Blue Men led by a Neutral 6th-level Fighter.
2715
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
Village of 194 Dolm Men ruled by "the Ascendant King," a Chaotic 6th-level Sorcerer.
2716
Castle of 67 Green Men led by "the Chief of the Constant God," a Neutral 3rd-level Fighter.
Village of 179 Dolm Men ruled by a Chaotic 7th-level Sorcerer.