This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
Spawn of Shub-Niggurath (AC 12, MV 180, HD 2, Chaotic): a Dolm hexapod with a suckered hide, no eyes, and a circular gaping maw.
2702
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
An abandoned space alien outpost is now home to a group of 23 Red bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 1010.
2703
Spawn of Shub-Niggurath (AC 16, MV 30, HD 2, Chaotic): a Jale plant with a suckered hide, 2 eyes, and a beaked mouth.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.
2704
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
4 individuals of Species 23750.
2705
A large space alien bomb stands upright in the plains, weathered to the point where it is merely the suggestion of a bomb: 1-6, inert; 7-9, still live, disturb it and it will explode (Save vs. Death if within 30' - save equals 2D10 damage, failure is death); 10, actually a space capsule - contains ancient body in space alien battle armor.
Spawn of Shub-Niggurath (AC 12, MV 240 [land] / 150 [swim], HD 1, Neutral [intelligent]): a White plant with a feathered hide, 6 eyes, and a suckered mouth. The creature has 2-9 heads. Immune to surprise.
2706
Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).
Citadel of 65 Jale Men led by a Neutral 7th-level Sorcerer.
2707
17 Diseased Guardians.
Village of 122 Red Men ruled by a Chaotic 4th-level Fighter.
2708
11 Mi-Go.
A Blue Man Cyborg with a metal jaw and a robotic hook arm (AC 18, MV 90', HD 4, Chaotic) commands a group of 6-36 Blue Men bandits armed with bone weapons. The bandits demand the players hand over any metal items in their possession, which their leader will proceed to eat. The Cyborg earns +1 to hit for each piece of metal he consumes; this effect lasts one day. (When encountered he has a 0-3 bonus to hit.) His hunger for metal can not be satiated.
2709
Monastery of 49 Yellow Men led by a Lawful 7th-level Sorcerer.
Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.
2710
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
1 Dolm Pudding.
2711
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
Village of 402 Bone Men ruled by a Neutral 9th-level Fighter.
2712
1 Ulfire Jelly.
Village of 229 Bone Men ruled by "the Illumination of the Stars," a Chaotic 3rd-level Fighter.
2713
Spawn of Shub-Niggurath (AC 12, MV 120 [land] / 120 [swim], HD 1, Chaotic): a Jale octopoid with a suckered hide, 5 eyes, and a beaked mouth. After a successful attack the creature automatically does 1 die damage per round due to blood drain.
Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.
2714
Village of 344 Green Men ruled by "the Terror of the Moon," a Neutral 7th-level Sorcerer.
Spawn of Shub-Niggurath (AC 12, MV 120, HD 6, Chaotic): a Bone amoeboid with a smooth hide, multiple/insectile eyes, and a suckered mouth.
2715
Village of 325 Green Men ruled by "the Serene Wind," a Neutral 6th-level Sorcerer.
Burnt out husk of a large Yellow tyrannosaurus rex.
2716
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.