Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

A Jale Man Sorcerer (AC 16, MV 120', HD 8, Neutral) wearing a Red breast plate sits on a giant Cthulhu shaped throne, alone at the lowest levels of the Cavern of the Time Lords. He may share his knowledge of Carcosa with those who seek him out.

2702

Village of 253 Ulfire Men ruled by "the Dominator upon the Unbearable Throne," a Neutral 5th-level Fighter.

Trails of small insects converge on the rocky husk of a massive dead insect. Within an inter-dimensional traveler to Carcosa lays shackled to the ground. Insects crawl in and out of his body. A sorcerer and his minions are in the middle of casting the ritual Canticle of the Crawling God. They will summon the Crawling God in 1-3 hours.

2703

A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.

Village of 276 Black Men ruled by "the Star of the Air, the Earth, and the Seas," a Neutral 8th-level Fighter.

2704

Mutant Teratosaurus (AC 16, MV 180', HD 9, neutral). Smooth Yellow hide. Can split into smaller versions of itself, like Voltron in reverse.

1 Unquiet Worm.

2705

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

2706

Castle of 66 Purple Men led by a Neutral 3rd-level Fighter.

Village of 284 Purple Men ruled by "the Jade Terror," a Neutral 6th-level Fighter.

2707

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

Ancient runes are carved into earth, filled with red clay.

2708

2 Mutant Megalosaurus (AC 16, MV 120', HD 12, neutral). Suckered Brown hide. Can shoot tail spikes up to 60'. Invisible.

Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.

2709

Castle of 37 Orange Men led by "the Brilliant Wielder," a Lawful 9th-level Sorcerer.

Hidden underground lair of 43 Green zealots led by a Lawful 5th-level Sorcerer.

2710

Village of 366 Brown Men ruled by "the Silver Fist," a Lawful 6th-level Fighter. The Silver Fist rides into battle on cybernetic horses and wields a mysterious purple sword.

Castle of 35 Bone Men led by "the Shimmering Grace," a Neutral 6th-level Fighter.

2711

2 Mutant Velociraptor (AC 14, MV 180', HD 1, neutral). Smooth Black hide. Invisible.

A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.

2712

Village of 208 Ulfire Men ruled by "the Lord of the Air, the Earth, and the Seas," a Neutral 8th-level Fighter.

Spawn of Shub-Niggurath (AC 16, MV 210, HD 1, Chaotic): a Blue quadruped with a scaled hide, 4 eyes, and a toothed mouth. Regenerate 1 HD every 1-3 rounds.

2713

The bodies of countless Bone Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.

Spawn of Shub-Niggurath (AC 15, MV 90, HD 6, Chaotic): a Bone ooze/slime with a scaled hide, 2 eyes, and multiple mouths. Harmed only by fire.

2714

Spawn of Shub-Niggurath (AC 14, MV 180 [land] / 180 [swim], HD 8, Chaotic): a Black hexapod with a suckered hide, 4 eyes, and a circular gaping maw. Immune to surprise.

Village of 188 Black Men ruled by a Neutral 5th-level Fighter.

2715

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

10 Mi-Go.

2716

Castle of 49 Blue Men led by "the Sun of Radiance," a Lawful 4th-level Fighter.

Spawn of Shub-Niggurath (AC 13, MV 90, HD 3, Chaotic): a Yellow, Jale, Orange and Dolm amoeboid with a suckered hide, no eyes, and no mouth. Immune to poison. Regenerate 1 HD every 1-3 rounds.