This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
Citadel of 83 Black Men led by a Lawful 7th-level Fighter.
2702
An abandoned space alien outpost is now home to a group of 23 Brown bandits. Amongst their possessions is a map of the first level of a space alien research base in hex 0909.
3 Velociraptors.
2703
Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.
A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.
2704
Village of 320 Brown Men ruled by a Neutral 11th-level Fighter.
Village of 257 Green Men ruled by a Neutral 7th-level Sorcerer.
2705
9 of the Great Race.
Castle of 41 Green Men led by a Neutral 8th-level Fighter.
2706
9 Mutant Stegosaurus (AC 16, MV 60', HD 6, neutral). Feathered Red hide. Extremely hot (1 die damage per round to all within 20').
A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).
2707
3 Cthugah's Flame Creatures.
The bodies of countless Ulfire Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.
2708
Citadel of 11 Jale Men led by a Neutral 6th-level Fighter.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2709
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
Village of 301 Brown Men ruled by "the Overqueen of the Sun," a Neutral 7th-level Sorcerer.
2710
A large bird of prey stalks the players. After 1-3 hours it will turn and fly off into the distance. The bird does not attempt to hide its presence.
Circle of Standing Stones.
2711
A group of 6 disease ridden White cannibals feast on the remains of some Bone Men.
Citadel of 56 Yellow Men led by "the Bountiful Lover," a Chaotic 3rd-level Fighter.
2712
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
2713
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Village of 253 Green Men ruled by a Neutral 6th-level Fighter.
2714
9 of the Great Race.
1 Orange Mastodon. The beast may shoot acid from its trunk 3 times a day.
2715
Village of 323 Jale Men ruled by a Neutral 4th-level Fighter.
Citadel of 119 Yellow Men led by a Chaotic 5th-level Sorcerer.
2716
Village of 228 Yellow Men ruled by "the Spring of Spring," a Neutral 7th-level Fighter.
Citadel of 113 Ulfire Men led by "the Lord of the Hills," a Neutral 5th-level Sorcerer.