This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Castle of 32 Bone Men led by a Lawful 5th-level Fighter.
10 Triceratops.
2702
A T-Rex corpse, skin mottled red and orange, is being feasted upon by fist-sized maggots. The top of its skull has been removed with surgical precision, and its brain is missing.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
2703
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
Village of 274 Ulfire Men ruled by a Lawful 3rd-level Fighter.
2704
4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2705
A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.
A hulking Blue Man (AC 15, MV 120', HD 6, Chaotic) with unusual red hair wields a cursed two handed sword. (This character wields the sword one handed, carrying a shield in the other.) Any character possessing the sword is compelled to eradicate all white men from the world; with each white man they kill their hair turns a darker shade of red. The sword is -1 to hit, but +3 to hit vs. White Men.
2706
Spawn of Shub-Niggurath (AC 12, MV 90, HD 3, Chaotic): a Bone avioid with a suckered hide, 2 eyes, and multiple mouths. Immune to surprise.
Two Black men lay dead on the ground. One is holding a gamma radiation riffle with 10 charges left. There is a 1 in 6 chance the rifle will also irradiate the shooter when discharged.
2707
Ancient runes are carved into earth, filled with red clay.
Spawn of Shub-Niggurath (AC 17, MV 120, HD 3, Chaotic): a Yellow octopoid with a smooth hide, 6 eyes, and multiple mouths. Invisible.
2708
Village of 298 Bone Men ruled by "the Fountain of Dreamers," a Neutral 7th-level Fighter.
6 Triceratops.
2709
Village of 156 Green Men ruled by "the Dragon," a 4th-level Sorcerer. The Sorcerer's research has left him disfigured: he has the scales and tail of a lizard, and is cold blooded.
Spawn of Shub-Niggurath (AC 15, MV 120, HD 3, Chaotic): a Jale annelidoid with a suckered hide, 2 eyes, and multiple mouths. Surprised only on a 1.
2710
4 Velociraptors.
Village of 319 Black Men ruled by "the Overking of the Morn," a Neutral 6th-level Fighter.
2711
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Cuddly fluff balls (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When observed for a turn there is a 3 in 6 chance of seeing the fluff ball lazily open one or both of its eyes. If petted, a fluff ball will orbit the character. Orbiting fluff balls will give characters a Save vs. Wands to avoid a normal missile (something like an arrow or bullet) that would otherwise hit. A success means that the Cuddly Fluff Ball intercepts the missile and is destroyed.
2712
1 Mummy Brain.
A Purple Man hangs limp from a tree. He is pierced head to toe by spikes. Two tridents lay near his lifeless body.
2713
1 Mummy Brain.
Village of 315 Purple Men ruled by a Lawful 4th-level Fighter.
2714
Spawn of Shub-Niggurath (AC 12, MV 150 [land] / 240 [fly], HD 8, Neutral [unintelligent]): a Orange ooze/slime with a feathered hide, 1 eyes, and a circular gaping maw.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2715
2 Mutant Megalosaurus (AC 16, MV 120', HD 8, neutral). Furred Blue hide. Eyes glow brightly (Gaze causes confusion). Immune to poison.
A young Yellow Man child weeps alone. He has no possessions save his clothes, and is hungry.
2716
2 Mutant Gorgosaurus (AC 16, MV 150', HD 16, neutral). Scaled Dolm hide. Poisonous. Immune to heat/fire.
A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.