Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Village of 222 White Men ruled by "the Essence of the Air," a Chaotic 8th-level Fighter.

Spawn of Shub-Niggurath (AC 15, MV 90, HD 7, Chaotic): a Brown plant with a suckered hide, multiple/insectile eyes, and no mouth. Immune to poison.

2702

Village of 233 Black Men ruled by "the Presence of the Awake," a Neutral 5th-level Fighter.

1 Mummy Brain.

2703

A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.

Monastery of 76 Blue Men led by a Neutral 7th-level Sorcerer.

2704

What appears to be a simple rock is in fact The Starseed, a source of unlimited power. At any given time there are at least 1-6 high level sorcerers actively searching for the artifact.

20 Diseased Guardians.

2705

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

Spawn of Shub-Niggurath (AC 18, MV 120, HD 3, Chaotic): a blue arachnoid with two red eyes and a toothed mouth. It currently entangled in a grappling hook and 100' of rope. An orange laser pistol can be found in its belly.

2706

An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.

Citadel of 122 Red Men led by a Chaotic 8th-level Fighter.

2707

A Blue Man (AC 16, MV 120', HD 2, Lawful) with a cybernetic augmentation that allows him to extend his head several meters above his body is surveying the wilderness. He is armed with a bright yellow mace and can not be surprised.

1 Deep One.

2708

5 individuals of Species 23750.

12 Mutant Lambeosaurus (AC 15, MV 120', HD 8, neutral). Suckered Blue hide. Breath weapon. Immune to poison.

2709

Spawn of Shub-Niggurath (AC 15, MV 150 [land] / 210 [swim], HD 3, Chaotic): a Orange ooze/slime with a scaled hide, no eyes, and a beaked mouth.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2710

Village of 278 Yellow Men ruled by "the Evil Queen," a Chaotic 9-th Level Sorcerer.

Spawn of Shub-Niggurath (AC 20, MV 210, HD 4, Neutral [intelligent]): a Orange batrachian with a suckered hide, multiple/insectile eyes, and a circular gaping maw. Regenerate 1 HD every 1-3 rounds.

2711

Mutant Mosasaurus (AC 14, MV 30' [150' Swim], HD 11, neutral). Feathered Red hide. Touch causes sickness (lose 1 Con / day until dead). Immune to normal weapons.

Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.

2712

6 Mutant Velociraptor (AC 14, MV 180', HD 6, neutral). Scaled White hide. Multiple mouths. Can shoot tail spikes up to 60'.

Village of 130 Dolm Men ruled by "The Master of the Universe," a 1st Level Fighter. He wields a magic sword in battle: on command the sword grants +20 HD, and the saving throws of a 20th level Fighter. Only those chosen by the powers of the Grey Castle may hold aloft the magic sword.

2713

Spawn of Shub-Niggurath (AC 19, MV 90 [land] / 90 [fly] / 60 [swim], HD 7, Chaotic): a Brown arboreoid with a scaled hide, 6 eyes, and multiple mouths. Immune to normal weapons.

Village of 220 Dolm Men ruled by "the Fullness of the Master," a Lawful 4th-level Fighter.

2714

Village of 279 Ulfire Men ruled by a Neutral 15th-level Fighter.

2 Spawn of Shub-Niggurath (AC 14, MV 150, HD 2, Chaotic): a White amoeboid with a smooth hide, no eyes, and multiple mouths.

2715

Village of 322 Ulfire Men ruled by a Chaotic 4th-level Fighter.

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2716

Village of 271 Red Men ruled by a Chaotic 10th-level Fighter.

The bodies of countless Red Men spill out of a door set into the side of a mountain and completely fill the 10' wide shaft leading into the underground. Obscured by the bodies are ancient Snake Men runes describing 2-8 random sorcerous rituals.