This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.
2701
Hidden underground lair of 43 White zealots led by a Lawful 5th-level Sorcerer.
Village of 279 Dolm Men ruled by a Neutral 5th-level Sorcerer.
2702
Village of 291 Blue Men ruled by a Chaotic 2nd-level Fighter.
An Orange Man (AC 14, MV 160', HD 4, Chaotic) dressed in furs hunts a band of mutant men. He is armed with a whip and accompanied by 2-12 giant beasts and dinosaurs; these creatures are under his complete control.
2703
The mutilated bodies of two Ulfire children lay next to the dead body of a Dolm Sorcerer. On the Sorcerer's person is a book outlining how to cast The Accursed Sounding of the Void.
3 Mutant Plesiosaurus (AC 14, MV 150', HD 18, neutral). Scaled Yellow hide. Eyes glow brightly (Gaze causes confusion). Immune to surprise.
2704
Mutant Allosaurus (AC 16, MV 150', HD 15, neutral). Suckered Dolm hide. Extremely cold (1 die damage per round to all within 20'). Surprised only on a 1.
A Green Man cyborg (AC 18, MV 60', HD 6, Lawful) leads a battalion of 3-12 soldiers armed with an assortment of Alien weaponry. The cyborg will repair any Alien technology Lawful PCs may possess, and will attack any PCs who make their allegiance to the forces of Chaos known. He is searching for his adopted daughter.
2705
2 Cthugah's Flame Creatures.
2 Unquiet Worms make their home in the shade of a disabled alien tank. Within the tank, two dead aliens lay mummified in their spacesuits. Sufficiently intelligent creatures can restore the tank to working order after 2-6 turns of experimentation.
2706
Village of 433 Jale Men ruled by "the Sagacious Plumage," a Chaotic 4th-level Fighter.
A humanoid robot (AC 16, MV 90', HD 4, Chaotic) guards the remains of a crashed alien spaceship. He is armed with a sword and a laser pistol. His 3 large eyes rotate about his head. He can not be surprised and will react with hostility to all who approach.
2707
19 Diseased Guardians.
A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.
2708
Spawn of Shub-Niggurath (AC 13, MV 30, HD 2, Chaotic): a Blue arachnoid with a suckered hide, 2 eyes, and a toothed mouth.
Citadel of 98 Red Men led by "The Ram", a Lawful 4th-level Fighter. "The Ram" is a behemoth of a man, never seen without his indestructible helmet.
2709
Spawn of Shub-Niggurath (AC 16, MV 90 [land] / 120 [fly], HD 7, Chaotic): a Purple ophidioid with a furred hide, 5 eyes, and a circular gaping maw. Harmed only by fire.
Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.
2710
A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.
12 Black Men led by putrid smelling Sorcerer (AC 18, MV 120', HD 3, Chaotic) are in the middle of casting Manifestation of the Putrescent Stench. The Sorcerer is armed with a laser pistol and wears a bright orange alien space suit.
2711
Village of 243 Bone Men ruled by a Neutral 8th-level Fighter.
Village of 402 Yellow Men ruled by "the Effulgence of Peace," a Chaotic 5th-level Fighter.
2712
Mummy with lower half of body buried (HD 5, AC 5, eyes shoot 2 lasers, Save vs. Death Ray or take 5 dice of damage). It wears an emerald medallion (2000 GP). Quiescent unless the emerald medallion is disturbed. Two dead orange men lay nearby, one with a scorched hole blown in his head, the other with a scorched hole blown in his chest. 1-6 primitively armed Orange Men huddle at a safe distance discussing how to relieve the mummy of the medallion. They are not interested in treasure other than gems and technology, but will serve if offered such incentives.
Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.
2713
Citadel of 137 White Men led by a Neutral 7th-level Fighter.
Village of 190 Black Men ruled by a Neutral 2nd-level Fighter.
2714
Citadel of 56 Bone Men led by "the Bestower of Spring," a Neutral 5th-level Fighter.
Village of 186 Brown Men ruled by a Lawful 7th-level Fighter.
2715
Monastery of 56 Brown Men ruled by "the Golden Hand," a Chaotic 5-th Level Fighter.
Village of 310 Bone Men ruled by "the Preceptor of All Graces," a Lawful 6th-level Fighter.
2716
Citadel of 124 Purple Men led by "the Inexorable Prince," a Neutral 3rd-level Fighter.
Castle of 82 Ulfire Men led by "Lady of Defence," a Chaotic 5th-level Fighter.