Random Carcosa

This is very much a work in progress. (As evidenced by the repeating entries you might see below.) Anyway, here are 16 random hexes.

2701

Spawn of Shub-Niggurath (AC 18, MV 90' / 120' [swimming], HD 3, Neutral [intelligent]): an orange anthropoid with scaly skin, two yellow eyes, and a toothed mouth. One of its arms is an oversized claw. In its other hand it carries a green mace.

A Bone Man (AC 3, MV 60', HD 1+1, Lawful) and a Jale Women (AC 9, MV 120', HD 1+1, Neutral) explore the badlands in search of alien technology for their war tribe.

2702

Spawn of Shub-Niggurath (AC 19, MV 150 [land] / 240 [swim], HD 2, Neutral [intelligent]): a Jale annelidoid with a furred hide, 4 eyes, and a beaked mouth. Immune to cold. Invisible.

Castle of 73 Purple Men led by "the Gemstone of the Purple," a Neutral 3rd-level Fighter.

2703

2 Mutant Archelon lschyras (AC 18, MV 30' [150' Swim], HD 11, neutral). Suckered Purple hide. Tentacles for tongues (can grab prey up to 20' away). Immune to poison.

Village of 261 Black Men ruled by "the Overflowing Spring," a Chaotic 8th-level Fighter.

2704

A party of 2-8 inter-dimensional travelers search for their lost companion. They are armed with turn of the century firearms: pistols & shotguns. They are cautious around and distrustful of any natives of Carcosa they encounter. They will however aid anyone who agrees to help them find their friend.

Village of 226 Orange Men ruled by a Chaotic 7th-level Fighter.

2705

Castle of 95 Red Men led by a Neutral 8th-level Fighter.

A damaged Alien vehicle, with 4 tank treads instead of wheels. Characters with an intelligence of 16 or more may attempt to repair the machine, with a cumulative chance of 10% per week of succeeding. (i.e after ten weeks the tank will be repaired.) It is large enough to comfortably transport 12 men.

2706

Citadel of 80 Jale Men led by "the Inexorable Infinitude," a Neutral 5th-level Fighter.

Village of 229 Black Men ruled by a Lawful 7th-level Fighter.

2707

Spawn of Shub-Niggurath (AC 14, MV 120, HD 6, Multiple Alignments \[intelligent\]): An Orange humanoid with a smooth hide and 3 heads. One head is humanoid (and Lawful), one head is robotic (and Neutral) and the last head is bestial (and Chaotic). When first encountered, or whenever the creature is under stress, roll a d6 to see which head is currently in control of the beast: 1-2 - the humanoid; 3-4 - the robot; 5-6 the monster.

A floating circular platform of Space Alien technology hovers 15' above the ground. 1 in 6 chance to figure out how to operate (intelligence modifier applies, only one attempt per character). Can be moved at a rate of 10' per turn. 3 Bone Men with spears have built a hut on top, and "desert fishing lines" hang from the platform. The Bone Men are extremely xenophobic (reaction roll penalty of 2). One of the Bone Men has 2 sleep gas grenades (as sleep spell but a save versus paralysis applies, 30' blast radius).

2708

4 Snake Men attempt to repair a time machine. The Snake Men and their collection of high-tech gadgetry are incomprehensible to characters with an intelligence score less than 18.

A squat Purple Man Sorcerer (AC 12, MV 90' / 120' \[Flying\], HD 2, Lawful) in flowing robes and an over sized hat is in the process of botching the ritual _The Glyphs of the Ebon Lake_.

2709

Field of cactus, 2-8 x 100 ft wide/deep. Passing through requires Save vs. Paralysis to avoid 1-4 damage. Cactus are: 1-5 Benign and full of water; 6- Exceptionally refreshing (Heal 1D4 HP when fresh); 7- Hallucinogenic 2-200 Turns of raving madness; 8- Deadly Poison (Save vs. Poison).

A foreboding grey castle sits empty save for its custodian, an Orange Woman 18th-level Sorcerer. The castle is circumscribed by a bottomless chasm. A single bridge leads to its imposing doors shaped in the visage of a skull. The sorcerer will not leave the castle, and is immortal and invulnerable while within its walls. She will aid all those who actively seek to defend Carcosa from the forces of Chaos.

2710

Burnt out husk of a large Jale tyrannosaurus rex.

Village of 210 Bone Men ruled by a Neutral 7th-level Sorcerer.

2711

Spawn of Shub-Niggurath (AC 14, MV 60, HD 4, Chaotic): a Blue arboreoid with a suckered hide, 6 eyes, and no mouth.

Spawn of Shub-Niggurath (AC 13, MV 60, HD 5, Neutral [intelligent]): a Bone quadruped with a scaled hide, 6 eyes, and a circular gaping maw.

2712

4 individuals of Species 23750.

Poison dirigible fruit (2-12, 1 HP each, AC 7). Bright red, hovering, bobbing up and down gently. When touched in any way they explode in a burst of poison glop: all within melee range must make a Save vs. Death Ray or perish. A poison dirigible fruit tree will grow in the corpse of any characters so slain, and will produce 2d6 dirigible fruit in 1d6 days.

2713

4 White Men camp along a dirt road. They are under the control of a mummy brain, which they are transporting to 0310.

Village of 307 Jale Men ruled by a Chaotic 5th-level Fighter.

2714

Village of 194 Bone Men ruled by a Neutral 14th-level Fighter.

A White Woman (AC 14, MV 120', HD 4, Lawful) is locked in battle with a Deep One. She fights with a large wooden staff and is searching for her mother.

2715

3 Mutant Plesiosaurus (AC 14, MV 150', HD 18, neutral). Feathered Bone hide. Surprised only on a 1. Harmed only by fire.

Small inexplicable pond, filled with brightly colored fish. The fish are easily caught and if eaten will grant a temporary +4 HP for the day. The pond and fish will be gone upon return, and attempts to preserve the fish will result in unpleasant smelling mess.

2716

Village of 316 Black Men ruled by "the Most Excellency," a Neutral 4th-level Fighter.

1 Spawn of Shub-Niggurath (AC 13, MV 210, HD 5, Neutral [unintelligent]): a Purple octopoid with a scaled hide, multiple/insectile eyes, and a suckered mouth. Surprised only on a 1. Regenerate 1 HD every 1-3 rounds.